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Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
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Smash UpperA dash in is required if the first part of the combo after is either or .
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CH591
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or or Side Slide ShuffleBack KnuckleThe 2nd P on CH causes a crumple.
The 2nd P on NH is a combo starter near the wall.-
CH812
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NH692
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CHSSS towards the opponent's back on JE.993
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CH1063
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High Angle Upper Kick
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NH870
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NH910
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NH970
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Beat Knuckle
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RH470
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RH560
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Beat & Back Knuckle
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RH551
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RH641
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RH671
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Bil Jee
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NH460
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NH710
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(Side Hit)NH620
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(Side Hit)NH870
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CH1110
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CH1150
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CH1220
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CHUse 3K+G when characters are parallel to the wall and Jacky is facing it with his back.
Use 4PK when characters are parallel to the wall and Jacky's facing it with his stomach.691
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Long Stride Back Knuckle
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NHSSS to Jacky's stomach on JN, JE, WO and TA.873
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Dragon Combination 31P+KPP causes a crumple on CH or if the second part hit a crouching opponent.
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CH571
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Groin Kick
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CH650
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CH561
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Spin Heel Sword
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NH491
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NH581
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Switch Chopping BlowThis starter is only used as meaty so it's easy to make it hit on its 2nd or 3rd active frame for a bigger combo potential.
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NH551
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Slide ShuffleGwa Chuie
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SSNH1fk 6P+K (by inputting 66P+K) on everyone except Taka.940
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SSNH910
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SSNH00
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SSNH01
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SSCH301
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SSNHUse 3K+G when characters are parallel to the wall and Jacky is facing it with his back.
Use 4PK when characters are parallel to the wall and Jacky is facing it with his stomach.652
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Slide Shuffle & Jump (descending)Step-in Combination & Jin ChuieA wide dash in is required before the 2P.
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SS or Jump (descending)NH422
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Slide ShuffleDucking~Heavy BodyDelay the 2P.
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SSNH522
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Jump (descending)Leap Low Spin Kick
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Jump (descending)NH421
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Back TurnedBlind Back Knuckle
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Back TurnedNH590
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Back TurnedNH522
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Middle Smash
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(Side Crouched Opponent)NHThe last K of 2K+GKK consistently hits only if Jacky is close to the opponent's back.
2K+GK and 2K+GKK can cause a Wall Stagger (on a Side Turned opponent).510
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Middle Kick
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(Side Crouched Opponent)NHJacky can finish the string into a guaranteed 6PP2K on every character listed except EI, LI, LA, KA, BR, GO and WO, these characters have jumping moves that can avoid 662K.500
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(Side Crouched Opponent)NH541
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Side CrumpleJacky's starters for this cateogory are 3K on CH and Slide Shuffle K on NH.
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(Side Crumple)CH972
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(Side Crumple)CH1042
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Wall Slump
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(Wall Slump)NH551
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Wall Splat
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(Wall Splat)NH9K causes a Wall Hit that Jacky can follow with 6K+G on every character excet JA, JN, JE and WO.831
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(Wall Splat)NH46K+G causes a Wall Splat only when Jacky's back is facing the wall.832
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(Wall Splat)NH46K+G causes a Wall Splat only when Jacky's back is facing the wall.
4PP doesn't cause a Wall Slump if characters are parallel to the wall.
9K doesn't cause a Wall Hit on Taka.882
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Wall Side Stun
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(Wall Side Stun)NH9K doesn't cause the Wall Hit on JA, JN, JE, WO and TA.1161
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or (Wall Side Stun)NH1K+G and 1P are consistent in causing a Side Wall Stun when Jacky is facing the wall with his back and characters are in the range of an angle of 45° (or less) to the wall.1143
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