- Smash Upper
- Back Knuckle
or
or Side Slide Shuffle
- Flash Sword Kick
- High Angle Upper Kick
- Beat & Back Knuckle
- Bil Jee
- Long Stride Back Knuckle
- Dragon Combination 3
- Groin Kick
- Spin Heel Sword
- Switch Chopping Blow
- Slide ShuffleGwa Chuie
- Slide ShuffleStep-in Combination & Jin Chuie
& Jump (descending)
- Slide ShuffleDucking~Heavy Body
- Jump (descending)Leap Low Spin Kick
- Back TurnedBlind Back Knuckle
- Middle Smash
- Middle Kick
- Side Crumple
- Wall Slump
- Wall Splat
- Wall Side Stun
-
Smash UpperA dash in is required if the first part of the combo after
is either
or
.
-
CH
►
591 -
CH
►
711 -
CH
►
►
731 -
CH//
►
780 -
CH
►
820 -
CH
►
►
821 -
CH
►
►
831 -
CH/\
►
►
840 -
CH//
►
►
830 -
CH//
►
►
992 -
CH
►
►
►
or
► SSS
You can more easily time 6_P by doing 8/266_P towards the opponent's back on PA, KA, BR and GO.992 -
CH
►
►
►
►
►
You can more easily time 6_P by doing 8/266_P towards the opponent's back on PA, KA, BR and GO.1022 -
CH
►
►
►
►
►
You can more easily time 6_P by doing 8/266_P towards the opponent's back on PA, KA, BR and GO.1072
-
-
or
or Side Slide Shuffle
Back KnuckleThe 2nd P on CH causes a crumple.
The 2nd P on NH is a combo starter near the wall.-
CH
►
812 -
CH
►
►
or
► SSS
SSS towards the opponent's back on JE.993 -
CH
►
►
►
►
1063 -
CH/\
►
►
►
►
Check the stance after 4K+G.1103 -
NH
►
692 -
NH
►
(Wall Hit) ►
1P+KPP doesn't cause the Wall Hit on JA, JN, JE and WO.
Delay the 2nd hit of 1P+KPP on LW's.942
-
-
Flash Sword Kick
-
CH631
-
CH
►
Not reliable on JE and WO.711 -
NH/\
►
Not reliable on JE and WO.801 -
CH//
►
The combo works on SH, PA and VA only if 6_KG connected on NH.750
-
-
High Angle Upper Kick
-
NH
►
661 -
NH
►
►
730 -
NH
►
►
781 -
NH
►
►
or
► SSS
842 -
NH
►
►
►
►
892 -
NH/\
►
►
►
►
952 -
NH
►
►
►
870 -
NH//
►
►
►
890 -
NH/\
►
►
►
►
890 -
NH
►
►
►
781 -
NH
►
►
►
or
► SSS
942 -
NH
►
►
►
►
►
972 -
NH/\
►
►
►
►
►
Check the Stance after 4K+G.1022
-
-
Beat & Back Knuckle
-
RH551
-
RH641
-
RH671
-
RH690
-
RH
►
740 -
CH//
►
790 -
RH
►
791 -
RH
►
800 -
RH/\
►
►
851 -
RH
►
or
► SSS
850 -
RH
►
►
►
920 -
RH/\
►
►
►
960 -
CH
►
►
880 -
CH/\
►
►
Check the Stance after 4K+G.900
-
-
Bil Jee
-
NH460
-
(Side Hit)
NH►
620 -
CH
►
►
901 -
CH
►
►
►
970 -
CH
►
►
►
1021 -
CH
►
►
►
or
► SSS
1081 -
CH
►
►
►
►
►
1131 -
CH
►
►
►
►
1191 -
CH
►
►
►
►
1110 -
CH
►
►
►
1130 -
CH
►
►
►
►
or
► SSS
Check the Stance after 6K.1181 -
CH
►
►
►
►
►
►
Check the Stance after 6K.1211 -
CH
►
►
►
►
►
Check the Stance after 4K+G.1261 -
CH
(Wall Stagger) ► SS
►
(Wall Splat) combos
Use 3K+G when characters are parallel to the wall and Jacky is facing it with his back.
Use 4PK when characters are parallel to the wall and Jacky's facing it with his stomach.691
-
-
Long Stride Back Knuckle
-
NH
►
►
or
► SSS
SSS to Jacky's stomach on JN, JE, WO and TA.873
-
-
Dragon Combination 31P+KPP causes a crumple on CH or if the second part hit a crouching opponent.
-
CH571
-
-
Groin Kick
-
CH561
-
CH650
-
CH
►
or
741 -
CH
►
►
870 -
CH
►
►
or
► SSS
920 -
CH
►
►
►
►
990 -
CH
►
►
►
1030 -
CH
►
►
►
950 -
CH
►
►
Check the Stance after 4K+G.970
-
-
Spin Heel Sword
-
NH
►
491 -
NH
►
581 -
NH
►
or
611 -
NH/\
►
650 -
NH//
►
►
2P instead of 6_P on JE and WO.670 -
NH//
►
►
721 -
NH
►
►
680 -
NH//
►
►
or
730 -
NH
►
►
or
► SSS
790 -
NH
►
►
►
►
840 -
NH/\
►
►
►
►
900
-
-
Switch Chopping BlowThis starter is only used as meaty so it's easy to make it hit on its 2nd or 3rd active frame for a bigger combo potential.
-
NH551
-
NH
►
620 -
NH
►
►
690 -
NH
►
►
680 -
NH
►
►
741 -
NH
►
►
750 -
NH
►
►
or
► SSS
801 -
NH
►
►
►
►
851 -
NH/\
►
►
►
►
911
-
-
Slide ShuffleGwa Chuie
-
SSNH
►
►
811 -
SSNH
►
►
►
840 -
SSNH/\
►
►
►
891 -
SSNH
►
►
►
901 -
SSNH/\
►
►
►
910 -
SSNH
►
►
or
► SSS
982 -
SSNH
►
►
►
►
942 -
SSNH/\
►
►
►
►
802 -
SSNH/\
►
►
►
or
► SSS
960 -
SSNH//
►
►
►
940 -
SSNH//
►
►
►
►
1040 -
SSNH//
►
(Max Charge)
883 -
SSNH
(Wall Slump) combos
00 -
SSNH
(Wall Splat) combos
01 -
SSNH
(Wall Stagger) ► SS
►
(Wall Splat) combos
Use 3K+G when characters are parallel to the wall and Jacky is facing it with his back.
Use 4PK when characters are parallel to the wall and Jacky is facing it with his stomach.652 -
SSCH
(NH) combos
301
-
-
Slide Shuffle
& Jump (descending)
Step-in Combination & Jin ChuieA wide dash in is required before the 2P.-
SS
or Jump (descending)
NH422 -
SS
or Jump (descending)
NH►
602 -
SS
or Jump (descending)
NH►
►
622 -
SS
or Jump (descending)
NH//►
►
661 -
SS
or Jump (descending)
NH/\►
►
712 -
SS
or Jump (descending)
NH►
►
722 -
SS
or Jump (descending)
NH/\►
►
731
-
-
Slide ShuffleDucking~Heavy BodyDelay the 2P.
-
SSNH522
-
SSNH
►
562 -
SSNH
►
580 -
SSNH
►
►
682 -
SSNH
►
►
or
► SSS
740 -
SSNH
►
►
►
►
810 -
SSNH/\
►
►
►
►
850 -
SS
(Near Wall)
NH►
(Wall Hit) ►
►
(Wall Slump) ►
882
-
-
Jump (descending)Leap Low Spin Kick
-
Jump (descending)NH421
-
Jump (descending)NH
►
530 -
Jump (descending)NH
►
or
600
-
-
Back TurnedBlind Back Knuckle
-
Back TurnedNH522
-
Back TurnedNH
or
590
-
-
Middle Smash
-
(Side Crouched Opponent)
NHThe last K of 2K+GKK consistently hits only if Jacky is close to the opponent's back.
2K+GK and 2K+GKK can cause a Wall Stagger (on a Side Turned opponent).510
-
-
Middle Kick
-
(Side Crouched Opponent)
NHJacky can finish the string into a guaranteed 6PP2K on every character listed except EI, LI, LA, KA, BR, GO and WO, these characters have jumping moves that can avoid 662K.500 -
(Side Crouched Opponent)
NH541
-
-
Side CrumpleJacky's starters for this cateogory are 3K on CH and Slide Shuffle K on NH.
-
(Side Crumple)
CH►
►
or
► SSS
972 -
(Side Crumple)
CH►
►
►
►
1042 -
(Side Crumple)
CH►
►
►
►
Check the Stance after 4K+G.1082
-
-
Wall Slump
-
(Wall Slump)
NH551 -
(Wall Slump)
NH(Wall Hit) ►
Dash in before 1P+KPP.
The last hit of the string doesn't cause a Wall Hit on JA, JN, JE and WO.761
-
-
Wall Splat
-
(Wall Splat)
NH►
►
(Wall Slump) ►
9K causes a Wall Hit that Jacky can follow with 6K+G on every character excet JA, JN, JE and WO.831 -
(Wall Splat)
NH►
-