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- Jōdan Mawashigeri
- Gyaku Seikenzuki
- Gishin Kōretsu Eishu
(charge)
- Chinshin Seichūken
(max charge)
- Gishin Ōshūgeki
(charge)
- Agezuki
- Oihiji
- Oiseikenzuki
- Maegeri
(max charge)
- Yamakuzushi
- Chūdan Ushiro Mawashigeri
(max charge)
- Chūdan Mawashigeri
- Kōyō Getsutotsu
- Kōsenshu & Shutōkiri~Ushirogeri
&
- Jōdan Ushiro Mawashigeri
- Kōbōgeri
- Kyoshin Gedanshū
- Harai'uke & Matoi'uke
or
- Side Crumple
- Wall Slump
- Wall Splat
- Side Wall Stun
- Wall Stagger
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Jōdan Mawashigeri
-
(Wall Stagger) (max charge)
NH►
(Wall Slump) ►
- you can 2/8 44PK away from the wall against lighter characters to secure the Wall Slump1230
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Gyaku Seikenzuki
-
(Back)
NH(CH) ► continue with 6K combos
- after 66P connects on a back turned opponent, attacks of 21f or faster are guaranteed and hit on CH00 -
(Crumple) >CH- 66P is a combo starter if it hits after 66P or 236P+K Crumple
- wide dash in after 66P (combo starter)572
-
-
(charge)
Gishin Kōretsu Eishu-
(charge)
(Side)
CH- Side Counter Hit670
-
-
(max charge)
Chinshin Seichūken-
(max charge)
NH00
-
-
(charge)
Gishin Ōshūgeki-
(charge)
CH770 -
(charge)
(Side)
NH- Side NH
- continue with P+K combo if 4PP (charge) K put opponent in backturn00 -
(charge)
(Side)
CH► continue with 6K combos
- Side Counter Hit00 -
(charge)
(Side)
CH►
(CH) ► continue with 6K combos
- follow with 66P if 4PP (charge) K put opponent in backturn00
-
-
Agezuki
-
NH- dash in after 3P+K540
-
-
Oihiji
-
CH
►
670 -
CH
►
- very hard to hitcheck 4P+K CH in order to hit 2P+K fast enough to cause a Light Bound770 -
CH
(charge)
690 -
CH
(Wall Hit) ►
800
-
-
Oiseikenzuki
-
CH- wide dash in after the starter641
-
-
(max charge)
Maegeri-
(max charge)
NH- wide dash in after the starter520
-
-
Yamakuzushi
-
NH
►
690 -
NH
►
690
-
-
(max charge)
Chūdan Ushiro Mawashigeri-
(max charge)
NH590
-
-
Chūdan Mawashigeri
-
NH470
-
NH520
-
-
Kōyō Getsutotsu
-
CH- dash in after the starter541
-
CH
(charge)
541
-
-
&
Kōsenshu & Shutōkiri~Ushirogeri-
or
NH630
-
-
Jōdan Ushiro Mawashigeri
-
(Side)
CH- Side Counter Hit
- follow with P+K (Back) combo if K+G put opponent in backturn730
-
-
Kōbōgeri
-
NH
►
670 -
NH
►
►
►
880
-
-
Kyoshin Gedanshūafter blocked max charge attacks
-
(blocked max charge attack)NH570
-
-
or
Harai'uke & Matoi'uke-
(sabaki)
or
(sabaki)
NH490 -
(sabaki)
or
(sabaki)
NH►
550 -
(sabaki)
or
(sabaki)
CH(Wall Hit) ►
670
-
-
Side Crumple
-
(Side CH)
CH►
(charge)
880
-
-
Wall Slump
-
(Wall Slump)
NH640
-
-
Wall Splat
-
(Wall Splat)
NH►
►
►
(Wall Slump) ►
940
-
-
Side Wall Stun
-
(max charge)
NH►
(Wall Slump) ►
- 2nd hit of PK causes a Side Wall Stun when Jean's back is towards the wall (the angle is tighter than the other starters for this category)
- you can 2/8 44PK away from the wall against lighter characters to secure the Wall Slump1230 -
(charge)
(Side Wall Stun)
NH►
►
(Wall Slump) ►
- 33PK (charge) P causes a Side Wall Stun when Jean's stomach is towards the wall1260 -
(Side Wall Stun)
NH► continue with 6K combos
- 1P causes a Side Wall Stun when Jean's back is towards the wall00
-
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Wall Stagger
-
(Wall Stagger)
NH(Wall Hit) ►
- 33P causes a wall stagger on (recovery or normal CH) making it a great abare tool and the best mid to mix-up 66P crumple when near the wall910 -
(Wall Stagger)
(max charge)
NH(Wall Hit) ►
- 4P causes a wall stagger on (recovery or normal) CH which guarantees 4PP (max charge) making it a great anti evade and abare tool
- if 4P was blocked you can release the charged follow-up (4PP not charged causes a wall stagger as well) if you think opponent tries to interrupt it980
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