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- Kosōshō
- Fukko Sōgeki & Senshin Shajō Sōgeki
& KOKEI
- Hi'en Tenshinshō
- Sako Sōshō Chūsui & Shajō Chūsui
&
- Renkan Ko'enshō
&
- Sōko Reppa
- Honshin Hekiken
- Tōkū Shashō
- Katsumentai
- Ko'en Tenshinkyaku
- Tōkū Kosenkyaku
- Ko'en Senshi
- Honten Rakutōtai
- Back TurnedKokyaku Haiten
- Ko'en Kasō Renshō
- KOKEIRōko Kensō
- KOKEISenshin Shajō
- KOKEIKokyaku Haiten
- Back Dash Stagger
- Side Crumple
- Wall Hit
- Wall Stagger
- Wall Slump
- Wall Splat
- Wall Side Stun
- Post Round Sobering
-
Kosōshō
-
NH
►
542 -
NH
►
- you can follow 3PPK Wall Hit with wsK581 -
NH/\
►
633 -
NH//
►
620 -
NH//
► 1FK
- 1FK 2_3PPK590 -
NH
►
- you can follow 3KPP Wall Hit with wsK
- at the Wall you have to delay 3K on LWs otherwise the Wall Splat will scale damage631 -
NH
►
Wall Hit ► WS
- combo for JA and JN on whom 3KPP doesn't Wall Hit730 -
NH/\
►
- 1FK 4P+KPPK on everyone except JA and AK670 -
NH/\
►
- 1FK 4P+KPK on everyone except JA and AK.
- 4P+KPK can cause a Wall Hit620 -
NH
►
►
- 3KPP whiffs on BL in Closed
- 2P+K doesn't bound Sarah in Open730 -
NH
►
►
- 1FK 4P+KPK on AO and LI
- 2FK on EI, 1st before 6_P, 2nd before 4P+KPK740 -
NH
►
►
►
- 1FK 2P on SA690 -
NH
►
►
- 1FK 2P on SA.700 -
NH
►
►
- delay 2nd P of 2_3PPK700 -
NH
►
660 -
NH
► 1FK
Wall Slump ►
►
- don't 1FK 4P+KP+K on AK
- when really close to the wall, 4P+KP+K whiffs in Open if off-axis towards opponent's stomach against SH, KA, GO840 -
NH
►
Wall Slump ►
Wall Hit ► WS
- delay before 6P+KP+K on LI and VA
- when really close to the wall, 2_3PP+K whiffs in Open if off-axis towards opponent's stomach against SA and PA850 -
NH//
►
► Wall Slump ►
►
- not really consistent822 -
NH
►
►
Wall Slump ►
Wall Hit ► WS
890 -
NH
►
Wall Slump ►
Wall Slump ►
- evade cancel into 4P+KP+K towards SH's back772 -
NH
►
►
Wall Slump ►
Wall Hit ► WS
910
-
-
& KOKEI
Fukko Sōgeki & Senshin Shajō Sōgeki-
or KOKEI
NH- slight delay on 2nd P of 2_3PP4PP on SH, KA, GO, AK, JE in Closed681 -
or KOKEI
NH►
681 -
or KOKEI
NH► 1FK
► WS
- don 1FK 2P on JN800 -
or KOKEI
NH► 1FK
- don't 1FK 2P on JN810 -
or KOKEI
NH►
►
A delay before 6_P is required for 2P+K to cause the Low Bound.780 -
or KOKEI
NH►
►
- delay 6_P
- 1FK 4P+KPK on AO and LI
- 2FK on EI, 1st before 6_P, 2nd before 4P+KPK790 -
or KOKEI
NH►
►
750 -
or KOKEI
NH►
►
►
740 -
or KOKEI
NH►
- 2nd P of 2_3PPK whiffs in Open840 -
or KOKEI
NH►
780 -
or KOKEI
NH►
710 -
or KOKEI
NH►
Wall Slump ►
Wall Hit ► WS
890 -
or KOKEI
NHWall Slump ►
Wall Hit ► WS
860 -
or KOKEI
NH►
►
Wall Slump ►
Wall Hit ► WS
940 -
or KOKEI
NH►
►
Wall Slump ►
Wall Hit ► WS
960
-
-
Hi'en Tenshinshō
-
NH- PPPK as in 44PPPPPK681
-
-
&
Sako Sōshō Chūsui & Shajō Chūsui-
or
CH- PPK is the string continuation after the launcher721 -
or
CH►
- input G after the starter780 -
or
CH►
- input G after the starter
- slightly delay 2nd P of 3PPK821 -
or
CH►
or
- input G after the starter
- end the combo with:
2_3PPK if the starter was 4P+KP
4P+KPK if the starter was 2_3PP841 -
or
CH►
or
- input G after the starter
- end the combo with:
2_3PPK if the starter was 4P+KP
4P+KPK if the starter was 2_3PP841 -
or
CH►
1FK
- 1FK on KK850 -
or
CH►
- max damage on Wolf in Closed831 -
or
CH►
►
►
- input G after the starter
- combo doesn't work on AO and LI if the starter was 2_3PP960 -
or
CH731 -
or
CH►
770 -
or
CH►
800 -
or
CH►
851 -
or
CH►
►
930 -
or
CH►
or
- end the combo with:
2_3PPK if the starter was 4P+KP
4P+KPK if the starter was 2_3PP911
-
-
&
Renkan Ko'enshō-
or
RH911 -
or
RH►
890 -
or
RH► KOKEI
991 -
or
RH►
►
991 -
or
RH►
970 -
or
RH►
1000 -
or
RH►
1000 -
or
RH►
►
- slight delay on 2nd P of 2_3PPK in Closed, whole string connects for 106pts1030 -
or
RH►
890 -
or
CH►
850 -
or
CH►
►
- if 2_3PPK starter, replace 2_3PPK with 4P+KPK in Open860 -
or
CH►
►
- if 2_3PPK starter, replace 2_3PPK with 4P+KPK in Open930 -
or
CH►
900 -
or
CH►
►
►
1030 -
or
CH►
►
►
1000 -
or
CH►
►
1FK
1020
-
-
Sōko Reppa
-
NH
►
- dash in before 66K+G740 -
NH
►
710 -
NH
►
760 -
NH
► KOKEI
811 -
NH
►
800 -
NH
►
- delay 2nd P of 2_3PPK780 -
NH
►
►
- 3KPP works on KA and GO in Open only810 -
NH
►
►
- 3KPP works on KA and GO in Open only830 -
NH
►
880 -
NH
►
►
960
-
-
Honshin Hekiken
-
NH470
-
-
Tōkū Shashō
-
NH- slight delay on 2nd P of 2_3PP4PP on SH, KA, GO, AK, JE in Closed590
-
NH
►
590 -
NH
►
►
690 -
NH
►
- 2nd P of 2_3PPK whiffs in Open750
-
-
Katsumentai
-
CH- delay 2nd P of 3PPP2K680
-
-
Ko'en Tenshinkyaku
-
on Side Turned opponent
CH- 3PPK connects if opponent's head towards Lau after KK spin760
-
-
Tōkū Kosenkyaku
-
NH
►
630 -
NH
► KOKEI
730
-
-
Ko'en Senshi66K+G doesn't launch Taka
-
NH640
-
NH690
-
NH
►
690 -
NH1FK 3PPK810
-
NH860
-
-
Honten RakutōtaiThe listed combos were tested on Crouching NH
-
NH
►
581 -
NH/\
►
672 -
NH
►
670 -
NH
►
►
- delay 6_P
- 3KPP whiffs on BL in Closed770 -
NH
►
►
1fk 4P+KPK (by inputting 44P+KPK) on AO.
2fk after the Low Bound on EI; input as 66_P (2fk) > 44P+KPK (1fk)780 -
NH
►
►
► 1FK
Slightly delay the 1st P on EL (also obtained by simply hit-checking).740 -
NH
►
750 -
NH
►
The 2nd P of 33PPK whiffs.710 -
NH
►
This alternative ender allows Lau to OTG Taka.700
-
-
Back TurnedKokyaku Haiten
-
Back TurnedNH620
-
Back TurnedNH761
-
Back TurnedNH
►
730 -
Back TurnedNH
►
780 -
Back TurnedNH
►
►
830 -
Back TurnedNH
►
►
- 1FK 4P+KPK on AO and LI
- 2FK on EI, 1st before 6_P, 2nd before 4P+KPK860 -
Back TurnedCH
►
►
1030
-
-
Ko'en Kasō Renshō
-
Wall Slide
NH500 -
Wall Slide
NH►
Wall Hit ► WS
- replace 3KPP with 6PP on JA and JN840 -
Wall Slide
NH►
Wall Slump ►
► WS
- 1FK 4P+KP+K on MWs
- delay 6P+KP+K870 -
Wall Slide
NH►
►
Wall Slump ►
Wall Hit ► WS
920
-
-
KOKEIRōko Kensō
-
KOKEINH
►
630 -
KOKEINH
►
680 -
KOKEINH
►
►
- 3KPP works on KA and GO in Open only, use 2_3PPK on them in Closed731 -
KOKEINH
►
►
- 3KPP works on KA and GO in Open only750 -
KOKEINH
►
740 -
KOKEICH
►
►
880 -
KOKEICH
►
- 33PPK needs to be perfectly buffered840 -
KOKEICH
►
►
►
940 -
KOKEINH
►
660
-
-
KOKEISenshin ShajōKOKEI PP launches crouched opponent
-
KOKEINH551
-
KOKEINH- 1FK 3PPP2K on SH, LA, KA, LE, BR, GO
- delay 2nd P of 3PPP2K660 -
KOKEINH- 1FK 3KPP on EI and AO.640
-
KOKEINH
►
710
-
-
KOKEIKokyaku Haitendash in required before 66K+G
-
KOKEICH
►
760 -
KOKEICH
►
- delay 2nd P of 33PPK770 -
KOKEICH
►
820
-
-
Back Dash Stagger
-
Back Dash Stagger
NHCrumple ►
- 33PPPPK needs to be perfectly buffered1070 -
Back Dash Stagger
NHCrumple ►
► KOKEI
1080 -
Back Dash Stagger
NHCrumple ►
►
►
- dash in before 2P1050 -
Back Dash Stagger
NHCrumple ►
► KOKEI
1080 -
Back Dash Stagger
NHCrumple ►
►
1150
-
-
Side CrumpleLau's gets a Side Crumple with:
3K CH
KOKEI P+K
Back Turned P+K-
Side CrumpleNH
►
►
850 -
Side CrumpleNH
►
►
- delay 2nd P of 33PPK900 -
Side CrumpleNH
►
- delay 2nd hit of 4P+KPK890 -
Side CrumpleNH
►
►
►
- dash in before 9K
- 2nd P of 33PPK whiffs920 -
Side CrumpleNH
►
- use to Ring Out850
-
-
Wall Hit
-
Wall Hit
NHWall Splat ►
►
Wall Slump ►
►
- replace 33PPK with 4P+KP+K on TA1130 -
Tenshinkyaku Wall SplatNH
►
Wall Slump►
►
- Tenshinkyaku is the K in PPPK, 3PPPK, 2_3PPPPK, 33PPPPK, 4P+KPPPK
- replace 33PPK with 4P+KP+K on TA1210
-