- Kosōshō
- Fukko Sōgeki & Senshin Shajō Sōgeki
& KOKEI
- Hi'en Tenshinshō
- Sako Sōshō Chūsui & Shajō Chūsui
&
- Renkan Ko'enshō
&
- Sōko Reppa
- Tōkū Shashō
- Katsumentai
- Ko'en Tenshinkyaku
- Tōkū Kosenkyaku
- Ko'en Senshi
- Honten Rakutōtai
- Back TurnedKokyaku Haiten
- Ko'en Kasō Renshō
- KOKEIRōko Kensō
- KOKEISenshin Shajō
- KOKEIKokyaku Haiten
- Back Dash Stagger
- Side Crumple
- Wall Hit
- Wall Slump
- Wall Splat
- Wall Side Stun
- Post Round Sobering
-
Kosōshō
-
NH
►
542 -
NH
►
3PPK can cause a Wall Hit on every character except JA, JN, WO and JE, Lau can follow it with wsK for 76 points.581 -
NH/\
►
633 -
NH//
►
620 -
NH//
► 1FK
1fk 2_3PPK by inputting it as if you were standing.590 -
NH
►
3KPP can cause a Wall Hit on every character listed except JA and JN, Lau can follow it with wsK for 81 points.
1fk the 3KPP (by inputting 33KPP) on LW's when close to the wall; not doing so can have 3K causing a Wall Slump that will scale the damage down to 72 points.631 -
NH
►
6PP can cause a Wall Hit that Lau can follow with wsK for 73 points.520 -
NH/\
►
1fk 4P+KPPK (by inputting 44P+KPK) on every character listed except JA and AK.670 -
NH/\
►
1fk 4P+KPK (by inputting 44P+KP+K) on every character listed except JA and AK.
4P+KPK can cause a Wall Hit (that can be followed by wsK for 80 points) if Lau is facing the wall with his stomach.
The combo doesn't work on KA and GO near the wall unless the characters are parallel to it (or close enough to being so).620 -
NH
►
►
2P+K doesn't cause a Low Bound on SA in Open Stance so check the Stance before eventually doing 2P+K on her.730 -
NH
►
►
1fk 4P+KPK (by inputting 44P+KPK) on AO and LI.
2fk after the Low Bound on EI; input as 66_P (2fk) > 44P+KPK (1fk).740 -
NH
►
►
►
1fk the 2P (by inputting 11 or 33P+K+G) on SA.690 -
NH
►
►
1fk the 2P (by inputting 11 or 33P+K+G) on SA.700 -
NH//
►
►
►
1fk 4P+KP+K (by inputting 44P+KP+K) on EL.700 -
NH
►
660 -
NH
► 1FK
(Wall Slump) ►
►
Don't 1fk on SA, PA, LI, VA and AK.
The combo doesn't work in Open Stance on SH, KA and GO when really close to the wall unless the characters are either perpendicular to it or Lau is facing it with his back.840 -
NH
► 1FK
(Wall Slump) ►
(Wall Hit) ► WS
Don't 1fk on SA, PA, LI and VA.
The combo doesn't work in Open Stance on SH when really close to the wall unless the characters are either perpendicular to it or Lau is facing it with his back.
Input 33G > 6P+KP+K after the Slump on LI and VA.840 -
NH
►
(Wall Slump) ►
(Wall Hit) ► WS
Input the final part as 2_3P+KP+K > 33G > 6P+KP+K on LI and VA.
The combo doesn't work in Open Stance on SA and PA when really close to the wall unless the characters are either perpendicular to it or Lau is facing it with his back.850 -
NH//
►
► (Wall Slump) ►
►
KK is consistent in causing the Wall Slump if almost parallel to the wall.822 -
NH
►
► (Wall Slump) ► Offensive Move (away from the wall)
(Wall Hit) ► WS
KK is consistent in causing the Wall Slump if almost parallel to the wall.852 -
NH
►
►
(Wall Slump) ►
(Wall Hit) ► WS
890 -
NH
► WS
(Wall Slump) ►
(Wall Slump) ►
You can end the combo with 2P+K instead for 1pt of damage less but Kokei ukemizeme.792
-
-
& KOKEI
Fukko Sōgeki & Senshin Shajō Sōgeki-
or KOKEI
NH►
592 -
or KOKEI
NHSlightly delay the 2nd P of 2_3PP4PP on SH, KA, GO and JE in Closed.681 -
or KOKEI
NHSlightly delay the 2nd P of 2_3PPPP2K on SH, KA and GO in Closed.701 -
or KOKEI
NH►
681 -
or KOKEI
NH//►
631 -
or KOKEI
NH/\►
683 -
or KOKEI
NH► 1FK
► WS
Don't 1fk the 2P on JN.800 -
or KOKEI
NH► 1FK
Don't 1fk the 2P on JN.810 -
or KOKEI
NH►
1fk 3PPK (by inputting 443PPK) on SA, LI and VA.
Delay the 2nd P of 3PPK on SH and PA in Closed Stance.
The 2nd P of 3PPK whiffs in Open Stance for 75 points.800 -
or KOKEI
NH►
770 -
or KOKEI
NH►
►
A delay before 6_P is required for 2P+K to cause the Low Bound.780 -
or KOKEI
NH►
►
A delay before 6_P is required for 2P+K to cause the Low Bound.
1fk 4P+KPK (by inputting 44P+KPK) on AO and LI.
2fk after the Low Bound on EI; input as 66_P (2fk) > 44P+KPK (1fk).790 -
or KOKEI
NH►
►
750 -
or KOKEI
NH►
►
►
740 -
or KOKEI
NH►
The 2nd P of 2_3PPK whiffs in Open for 79 points.840 -
or KOKEI
NH►
6P+KP+K can cause a Wall Hit that Lau can follow with wsK for 96 points.780 -
or KOKEI
NH►
710 -
& KOKEI
NH►
(Wall Slump) ►
(Wall Hit) ► WS
6P+KP+K can cause the Wall Hit on every character listed but it's not consistent in doing so on LA and LE if the characters are exactly perpendicular to the wall.890 -
& KOKEI
NH(Wall Slump) ►
(Wall Hit) ► WS
860 -
& KOKEI
NH►
►
(Wall Slump) ►
(Wall Hit) ► WS
940
-
-
Hi'en Tenshinshō
-
NHSimply finish the string after easily hit-checking 44PP.
It's easier to hit-check 44PP into PP2K on Taka for 61 points.681
-
-
&
Sako Sōshō Chūsui & Shajō ChūsuiListed is 4P+KP's damage.-
or
CHSimply finish the string after easily hit-checking if the starter connected on CH.721 -
or
CH►
Input G after the starter.780 -
or
CH►
Input G after the starter.
Slightly delay the 2nd P of 3PPK.821 -
or
CH►
or
Input G after the starter.
End the combo with:
2_3PPK if the starter was 4P+KP
4P+KPK if the starter was 2_3PP841 -
or
CH►
or
Input G after the starter.
End the combo with:
2_3PPK if the starter was 4P+KP
4P+KPK if the starter was 2_3PP841 -
or
CH►
1FK
1fk KK by inputting 66•KK.850 -
or
CH►
831 -
or
CH►
►
►
Input G after the starter.
The combo won't work on AO and LI if the starter was 2_3PP.960 -
or
CH►
►
►
Input G after the starter.
The combo won't work on AO and LI if the starter was 2_3PP.930 -
or
CHLau can follow the combo with wsK for 91 points if the opponent doesn't Tech Kokei PPP on the 1st frame.731 -
or
CH►
770 -
or
CH►
800 -
or
CH►
►
810 -
or
CH►
851 -
or
CH►
►
►
The combo won't work on SH in Open Stance if the starter was 2_3PP891 -
or
CH►
►
930 -
or
CH/\KOKEI►
►
or
End the combo with:
2_3PPK if the starter was 4P+KP
4P+KPK if the starter was 2_3PP911
-
-
&
Renkan Ko'enshōListed is 4P+KP+K's damage.-
or
RH911 -
or
RH►
890 -
or
RH► KOKEI
Lau can follow the combo with wsK for 114 points if the opponent doesn't Tech Kokei PPP on the 1st frame.991 -
or
RH►
►
991 -
or
RH►
950 -
or
RH►
Check the Stance after 6P+KP, it's Closed if the opponent's back is close.970 -
or
RH►
1000 -
or
RH►
1000 -
or
RH►
►
Slightly delay the 2nd P of 2_3PPK to make the whole string connect in Closed Stance (it's Closed if the opponent's back is close after 6P+KP) for 106 points.1030 -
or
RH►
890 -
or
CH►
►
860 -
or
CH►
or
End the combo with:
2_3PPK if the starter was 4P+KP
4P+KPK if the starter was 2_3PP860 -
or
CH►
►
880 -
or
CH►
►
You can end the combo with 4P+KPK when in Open if the starter was 2_3PP+K.930 -
or
CH►
900 -
or
CH►
900 -
or
CH►
►
►
1030 -
or
CH►
►
►
1000 -
or
CH►
►
1FK
1020
-
-
Sōko Reppa
-
NH
► KOKEI
Lau can follow the combo with wsK for 96 points if the opponent doesn't Tech Kokei PPP on the 1st frame.811 -
NH
►
710 -
NH
►
760 -
NH
►
1fk 9K+G on AK.800 -
NH830
-
NH
►
The combo doesn't work on CH.830 -
NH
►
►
1fk 6P+KP+K on AK, JA and JN (on CH).840 -
NH
►
880 -
NH
►
2P+K Low Bounds SA, SH, PA, LI and VA in Closed Stance only.920 -
NH
►
960 -
NH
►
►
►
920 -
NH
►
Dash in before 66K+G.740
-
-
Tōkū Shashō
-
NH
►
501 -
NH//
►
540 -
NH/\
►
592 -
NH
►
590 -
NH
►
►
690 -
NH
►
The 2nd P of 2_3PPK whiffs in Open for 70 points.750
-
-
Katsumentai
-
CHdelay the 2nd punch of 3PPP2K to make the entire string connect680
-
-
Ko'en TenshinkyakuKK is a combo starter when the 1st K connects on CH to the side and the opponent's head is close to Lau after the 2nd K.
-
(Side CH)
CH3PPK can cause a Wall Hit on LW'sthat Lau can follow with wsK for 94 points.
3PPK will only connect on MW's if KK hit from long range.760
-
-
Tōkū Kosenkyaku
-
NH
►
630 -
NH
► KOKEI
730 -
NH750
-
NH
►
720 -
CH
►
►
1fk 6P+KP+K (by inputting 116P+KP+K) on EL and AO.
Replace P with 2P and 1fk it (by inputting 11 or 33P+K+G) on EI.860
-
-
Ko'en Senshi66K+G doesn't launch Taka.
-
NH
►
601 -
NH690
-
NH
►
640 -
NH
►
690 -
NH//
► 1FK
►
Don't 1fk 2P on SH, GO and JA.700 -
NH
► 1FK
1fk 6_P (by inputting 66_P) on JA and JN.770 -
NH
► 1FK
► WS
770 -
NH1fk 3PPK (by inputting 443PPK) on EI, AO and VA.
The 2nd P of 3PPK whiffs in Open Stance (after 2_3PPK) for 76 points.810 -
NH
►
1fk 6P+KP+K (by inputting 116P+KP+K) on EI.
6P+KP+K can cause a Wall Hit on EI and AO that Lau can follow with wsK for 95 points.770 -
NH
►
1fk 9K+GP (by inputting 449K+GP) on EI.780 -
NH860
-
-
Honten RakutōtaiThe listed combos were tested on Crouching NH.
-
NH
►
581 -
NH/\
►
672 -
NH//
►
620 -
NH
►
670 -
NH
►
►
►
Check the Stance after 6K.
1fk the 2P on VA.730 -
NH
►
►
730 -
NH
►
►
Slightly delay the 1st P on EL (also obtained by simply hit-checking).770 -
NH
►
►
1fk 4P+KPK (by inputting 44P+KPK) on AO.
2fk after the Low Bound on EI; input as 66_P (2fk) > 44P+KPK (1fk)780 -
NH
►
►
► 1FK
Slightly delay the 1st P on EL (also obtained by simply hit-checking).740 -
NH
►
750 -
NH
►
The 2nd P of 33PPK whiffs.710 -
NH
►
This alternative ender allows Lau to OTG Taka.700
-
-
Back TurnedKokyaku Haiten
-
Back TurnedNH
►
641 -
Back TurnedNH761
-
Back TurnedNH
►
730 -
Back TurnedNH
►
780 -
Back TurnedNH
►
►
830 -
Back TurnedNH
►
►
► 1FK ►
940 -
Back TurnedNH
►
►
► 1FK
1fk 2_3PPK by inputting it as if you were standing.
Don't 1fk on AK.790 -
Back TurnedNH
►
►
1fk 4P+KPK (by inputting 44P+KPK) on AO and LI.
2fk after the Low Bound on EI; input as 66_P (2fk) > 44P+KPK (1fk).860 -
Back TurnedNH
►
►
The combo connects on KA, BR and GO when in Open Stance as well if the opponent doesn't Tech on the 1st frame.
1fk 6P+KP+K (by inputting 116P+KP+K) on SA.
The combo works but isn't reliable on SA and PA on CH as a 2fk is required instead.860 -
Back TurnedCH
►
►
1030 -
Back TurnedNH
►
4P+KP+K is likely not to work if you hit-checked before eventually following 9K with P.650 -
Back TurnedNH
►
-