- Kosōshō
- & KOKEIFukko Sōgeki & Senshin Shajō Sōgeki
- Hi'en Tenshinshō
- &Sako Sōshō Chūsui & Shajō Chūsui
- &Renkan Ko'enshō
- Sōko Reppa
- Honshin Hekiken
- Tōkū Shashō
- Katsumentai
- Ko'en Tenshinkyaku
- Tōkū Kosenkyaku
- Ko'en Senshi
- Honten Rakutōtai
- Back TurnedKokyaku Haiten
- Ko'en Kasō Renshō
- KOKEIRōko Kensō
- KOKEISenshin Shajō
- KOKEIKokyaku Haiten
- Back Dash Stagger
- Side Crumple
- Wall Hit
- Wall Stagger
- Wall Slump
- Wall Splat
- Wall Side Stun
- Post Round Sobering
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Kosōshō
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NH542
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NH- you can follow 3PPK Wall Hit with wsK581
-
NH/\►633
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NH//►620
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NH//► 1FK- 1FK 2_3PPK590
-
NH- you can follow 3KPP Wall Hit with wsK
- at the Wall you have to delay 3K on LWs otherwise the Wall Splat will scale damage631 -
NH- combo for JA and JN on whom 3KPP doesn't Wall Hit730
-
NH/\►- 1FK 4P+KPPK on everyone except JA and AK670
-
NH/\►- 1FK 4P+KPK on everyone except JA and AK.
- 4P+KPK can cause a Wall Hit620 -
NH- 3KPP whiffs on BL in Closed
- 2P+K doesn't bound Sarah in Open730 -
NH- 1FK 4P+KPK on AO and LI
- 2FK on EI, 1st before 6_P, 2nd before 4P+KPK740 -
NH- 1FK 2P on SA690
-
NH- 1FK 2P on SA.700
-
NH- delay 2nd P of 2_3PPK700
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NH660
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NH- don't 1FK 4P+KP+K on AK
- when really close to the wall, 4P+KP+K whiffs in Open if off-axis towards opponent's stomach against SH, KA, GO840 -
NH- delay before 6P+KP+K on LI and VA
- when really close to the wall, 2_3PP+K whiffs in Open if off-axis towards opponent's stomach against SA and PA850 -
NH//► ► Wall Slump ► ►- not really consistent822
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NH890
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NH- evade cancel into 4P+KP+K towards SH's back772
-
NH910
-
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& KOKEIFukko Sōgeki & Senshin Shajō Sōgeki
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or KOKEINH- slight delay on 2nd P of 2_3PP4PP on SH, KA, GO, AK, JE in Closed681
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or KOKEINH681
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or KOKEINH- don 1FK 2P on JN800
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or KOKEINH- don't 1FK 2P on JN810
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or KOKEINHA delay before 6_P is required for 2P+K to cause the Low Bound.780
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or KOKEINH- delay 6_P
- 1FK 4P+KPK on AO and LI
- 2FK on EI, 1st before 6_P, 2nd before 4P+KPK790 -
or KOKEINH750
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or KOKEINH740
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or KOKEINH- 2nd P of 2_3PPK whiffs in Open840
-
or KOKEINH780
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or KOKEINH710
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or KOKEINH890
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or KOKEINH860
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or KOKEINH940
-
or KOKEINH960
-
-
Hi'en Tenshinshō
-
NH- PPPK as in 44PPPPPK681
-
-
&Sako Sōshō Chūsui & Shajō Chūsui
-
orCH- PPK is the string continuation after the launcher721
-
orCH- input G after the starter780
-
orCH- input G after the starter
- slightly delay 2nd P of 3PPK821 -
orCH- input G after the starter
- end the combo with:
2_3PPK if the starter was 4P+KP
4P+KPK if the starter was 2_3PP841 -
orCH- input G after the starter
- end the combo with:
2_3PPK if the starter was 4P+KP
4P+KPK if the starter was 2_3PP841 -
orCH- 1FK on KK850
-
orCH- max damage on Wolf in Closed831
-
orCH- input G after the starter
- combo doesn't work on AO and LI if the starter was 2_3PP960 -
orCH731
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orCH770
-
orCH800
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orCH851
-
orCH930
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orCH- end the combo with:
2_3PPK if the starter was 4P+KP
4P+KPK if the starter was 2_3PP911
-
-
&Renkan Ko'enshō
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orRH911
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orRH890
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orRH991
-
orRH991
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orRH970
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orRH1000
-
orRH1000
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orRH- slight delay on 2nd P of 2_3PPK in Closed, whole string connects for 106pts1030
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orRH890
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orCH850
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orCH- if 2_3PPK starter, replace 2_3PPK with 4P+KPK in Open860
-
orCH- if 2_3PPK starter, replace 2_3PPK with 4P+KPK in Open930
-
orCH900
-
orCH1030
-
orCH1000
-
orCH1020
-
-
Sōko Reppa
-
NH- dash in before 66K+G740
-
NH710
-
NH760
-
NH811
-
NH800
-
NH- delay 2nd P of 2_3PPK780
-
NH- 3KPP works on KA and GO in Open only810
-
NH- 3KPP works on KA and GO in Open only830
-
NH880
-
NH960
-
-
Honshin Hekiken
-
NH470
-
-
Tōkū Shashō
-
NH- slight delay on 2nd P of 2_3PP4PP on SH, KA, GO, AK, JE in Closed590
-
NH590
-
NH690
-
NH- 2nd P of 2_3PPK whiffs in Open750
-
-
Katsumentai
-
CH- delay 2nd P of 3PPP2K680
-
-
Ko'en Tenshinkyaku
-
on Side Turned opponentCH- 3PPK connects if opponent's head towards Lau after KK spin760
-
-
Tōkū Kosenkyaku
-
NH630
-
NH730
-
-
Ko'en Senshi66K+G doesn't launch Taka
-
NH640
-
NH690
-
NH690
-
NH1FK 3PPK810
-
NH860
-
-
Honten RakutōtaiThe listed combos were tested on Crouching NH
-
NH581
-
NH/\►672
-
NH670
-
NH- delay 6_P
- 3KPP whiffs on BL in Closed770 -
NH1fk 4P+KPK (by inputting 44P+KPK) on AO.
2fk after the Low Bound on EI; input as 66_P (2fk) > 44P+KPK (1fk)780 -
NHSlightly delay the 1st P on EL (also obtained by simply hit-checking).740
-
NH750
-
NHThe 2nd P of 33PPK whiffs.710
-
NHThis alternative ender allows Lau to OTG Taka.700
-
-
Back TurnedKokyaku Haiten
-
Back TurnedNH620
-
Back TurnedNH761
-
Back TurnedNH730
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Back TurnedNH780
-
Back TurnedNH830
-
Back TurnedNH- 1FK 4P+KPK on AO and LI
- 2FK on EI, 1st before 6_P, 2nd before 4P+KPK860 -
Back TurnedCH1030
-
-
Ko'en Kasō Renshō
-
Wall SlideNH500
-
Wall SlideNH- replace 3KPP with 6PP on JA and JN840
-
Wall SlideNH- 1FK 4P+KP+K on MWs
- delay 6P+KP+K870 -
Wall SlideNH920
-
-
KOKEIRōko Kensō
-
KOKEINH630
-
KOKEINH680
-
KOKEINH- 3KPP works on KA and GO in Open only, use 2_3PPK on them in Closed731
-
KOKEINH- 3KPP works on KA and GO in Open only750
-
KOKEINH740
-
KOKEICH880
-
KOKEICH- 33PPK needs to be perfectly buffered840
-
KOKEICH940
-
KOKEINH660
-
-
KOKEISenshin ShajōKOKEI PP launches crouched opponent
-
KOKEINH551
-
KOKEINH- 1FK 3PPP2K on SH, LA, KA, LE, BR, GO
- delay 2nd P of 3PPP2K660 -
KOKEINH- 1FK 3KPP on EI and AO.640
-
KOKEINH710
-
-
KOKEIKokyaku Haitendash in required before 66K+G
-
KOKEICH760
-
KOKEICH- delay 2nd P of 33PPK770
-
KOKEICH820
-
-
Back Dash Stagger
-
Back Dash StaggerNH- 33PPPPK needs to be perfectly buffered1070
-
Back Dash StaggerNH1080
-
Back Dash StaggerNH- dash in before 2P1050
-
Back Dash StaggerNH1080
-
Back Dash StaggerNH1150
-
-
Side CrumpleLau's gets a Side Crumple with:
3K CH
KOKEI P+K
Back Turned P+K-
Side CrumpleNH850
-
Side CrumpleNH- delay 2nd P of 33PPK900
-
Side CrumpleNH- delay 2nd hit of 4P+KPK890
-
Side CrumpleNH- dash in before 9K
- 2nd P of 33PPK whiffs920 -
Side CrumpleNH- use to Ring Out850
-
-
Wall Hit
-
Wall HitNH- replace 33PPK with 4P+KP+K on TA1130
-
Tenshinkyaku Wall SplatNH- Tenshinkyaku is the K in PPPK, 3PPPK, 2_3PPPPK, 33PPPPK, 4P+KPPPK
- replace 33PPK with 4P+KP+K on TA1210
-