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- Kosōshō
- Fukko Sōgeki & Senshin Shajō Sōgeki
& KOKEI
- Hi'en Tenshinshō
- Sako Sōshō Chūsui & Shajō Chūsui
&
- Renkan Ko'enshō
&
- Sōko Reppa
- Honshin Hekiken
- Tōkū Shashō
- Tōkū Kosenkyaku
- Ko'en Senshi
- Honten Rakutōtai
- Back TurnedKokyaku Haiten
- Ko'en Kasō Renshō
- KOKEIRōko Kensō
- KOKEISenshin Shajō
- KOKEIKokyaku Haiten
- Back Dash Stagger
- Side Crumple
- Wall Hit
- Wall Stagger
- Wall Slump
- Wall Splat
- Wall Side Stun
-
Kosōshō
-
NH
►
542 -
NH
►
- you can follow 3PPK Wall Hit with wsK581 -
NH/\
►
633 -
NH
►
- you can follow 3KPP Wall Hit with wsK
- at the Wall you have to delay 3K on LWs otherwise the Wall Splat will scale damage631 -
NH
►
Wall Hit ► WS
- combo for JA and JN on whom 3KPP doesn't Wall Hit730 -
NH/\
►
- 1FK 4P+KPPK on everyone except JA and AK670 -
NH/\
►
- 1FK 4P+KPK on everyone except JA and AK.
- 4P+KPK can cause a Wall Hit620
-
-
& KOKEI
Fukko Sōgeki & Senshin Shajō Sōgeki-
or KOKEI
NH- slight delay on 2nd P of 2_3PP4PP on SH, KA, GO, AK, JE in Closed681 -
or KOKEI
NH►
681 -
or KOKEI
NH► 1FK
► WS
- don 1FK 2P on JN800 -
or KOKEI
NH► 1FK
- don't 1FK 2P on JN810
-
-
Hi'en Tenshinshō
-
NH- PPPK as in 44PPPPPK681
-
-
&
Sako Sōshō Chūsui & Shajō Chūsui-
or
CH- PPK is the string continuation after the launcher721 -
or
CH►
- input G after the starter780 -
or
CH►
- input G after the starter
- slightly delay 2nd P of 3PPK821 -
or
CH►
or
- input G after the starter
- end the combo with:
2_3PPK if the starter was 4P+KP
4P+KPK if the starter was 2_3PP841 -
or
CH►
or
- input G after the starter
- end the combo with:
2_3PPK if the starter was 4P+KP
4P+KPK if the starter was 2_3PP841 -
or
CH►
1FK
- 1FK on KK850 -
or
CH►
- max damage on Wolf in Closed831 -
or
CH731 -
or
CH►
770 -
or
CH►
800 -
or
CH►
851
-
-
&
Renkan Ko'enshō-
or
RH911 -
or
RH►
890 -
or
RH►
►
991 -
or
CH►
850 -
or
CH►
►
- if 2_3PPK starter, replace 2_3PPK with 4P+KPK in Open860 -
or
CH►
►
- if 2_3PPK starter, replace 2_3PPK with 4P+KPK in Open930 -
or
CH►
900
-
-
Sōko Reppa
-
NH
►
710 -
NH
►
760 -
NH
► KOKEI
811 -
NH
►
►
- 3KPP works on KA and GO in Open only810 -
NH
►
►
- 3KPP works on KA and GO in Open only830
-
-
Honshin Hekiken
-
NH470
-
-
Tōkū Shashō
-
NH- slight delay on 2nd P of 2_3PP4PP on SH, KA, GO, AK, JE in Closed590
-
NH
►
590
-
-
Tōkū Kosenkyaku
-
NH
►
630
-
-
Ko'en Senshi66K+G doesn't launch Taka
-
NH640
-
NH690
-
NH
►
690
-
-
Honten RakutōtaiThe listed combos were tested on Crouching NH
-
NH
►
581 -
NH/\
►
672 -
NH
►
670
-
-
Back TurnedKokyaku Haiten
-
Back TurnedNH761
-
Back TurnedNH
►
730 -
Back TurnedNH
►
780 -
Back TurnedNH
►
►
830
-
-
Ko'en Kasō Renshō
-
Wall Slide
NH►
Wall Hit ► WS
- replace 3KPP with 6PP on JA and JN840
-
-
KOKEIRōko Kensō
-
KOKEINH
►
630 -
KOKEINH
►
680 -
KOKEINH
►
►
- 3KPP works on KA and GO in Open only, use 2_3PPK on them in Closed731
-
-
KOKEISenshin ShajōKOKEI PP launches crouched opponent
-
KOKEINH- 1FK 3PPP2K on SH, LA, KA, LE, BR, GO
- delay 2nd P of 3PPP2K660
-
-
KOKEIKokyaku Haitendash in required before 66K+G
-
KOKEICH
►
760 -
KOKEICH
►
- delay 2nd P of 33PPK770 -
KOKEICH
►
820
-
-
Back Dash Stagger
-
Back Dash Stagger
NHCrumple ►
- 33PPPPK needs to be perfectly buffered1070 -
Back Dash Stagger
NHCrumple ►
► KOKEI
1080 -
Back Dash Stagger
NHCrumple ►
►
►
- dash in before 2P1050
-
-
Side CrumpleLau's gets a Side Crumple with:
3K CH
KOKEI P+K
Back Turned P+K-
Side CrumpleNH
►
►
850 -
Side CrumpleNH
►
►
- delay 2nd P of 33PPK900 -
Side CrumpleNH
►
- delay 2nd hit of 4P+KPK890 -
Side CrumpleNH
►
►
►
- dash in before 9K
- 2nd P of 33PPK whiffs920 -
Side CrumpleNH
►
- use to Ring Out850
-
-
Wall Hit
-
Wall Hit
NHWall Splat ►
►
Wall Slump ►
►
- replace 33PPK with 4P+KP+K on TA1130 -
Tenshinkyaku Wall SplatNH
►
Wall Slump►
►
- Tenshinkyaku is the K in PPPK, 3PPPK, 2_3PPPPK, 33PPPPK, 4P+KPPPK
- replace 33PPK with 4P+KP+K on TA1210 -
Wall Hit
NH►
670 -
Wall Hit
NH► KOKEI
- doesn't work off-axis or if opponent is Side Turned after 2P+K780
-
-
Wall Stagger
-
Wall StaggerNH
(Crumple) ►
(Wall Hit) ►
►
►
►
1200 -
Wall StaggerNH
Wall Splat ► continue with wsK Wall Splat combo
00
-
-
Wall SlumpWall Slump with:
6P+G, wsK, 2K+G, 6K+G, KOKEI P+K, Back Turned P+K-
Wall SlumpNH
►
- this combo works after any Wall Slump00 -
Wall SlumpNH
►
- this combo works after any Wall Slump
- delay 2nd P of 33PPK on everyone except JE and WO00 -
Wall Slump
NH►
►
- evade cancel into 4P+KP+K towards opponent's back710 -
Wall Slump
NHWall Slump ►
730 -
Wall Slump
NH►
Wall Slump ►
►
- combo works only if 6P+G was done really close to the wall800 -
Back Turned Wall Slump
CHWall Slump ►
Wall Hit ► WS
1100
-
-
Wall Splat
-
WS
Wall Splat
NH►
Wall Slump ►
►
- works after JUMP (ascending) K Wall Splat910 -
WS
Wall Splat
NH►
►
Wall Slump ►
►
- works after JUMP (ascending) K Wall Splat910 -
Wall Splat
CH►
►
Wall Slump ►
►
- works after Wall Splat from Back Turned K, Back Turned P+K, KOKEI P+K960 -
Wall Splat
NH►
Wall Slump ►
►
970
-
-
Wall Side Stun
-
/
/
/
/
NHSide Crumple ► Offensive Move away from wall ►
►
Wall Slump ►
►
- replace 33PPK with 4P+KP+K on TA
- continue with normal Side Crumple combos if too far for KK to splat1260 -
Wall Side Stun
NHSide Crumple ► Offensive Move away from wall ►
►
Wall Slump ►
►
- replace 4P+KP+K with KK if Lau's back towards the wall
- replace 33PPK with 4P+KP+K on TA1320 -
Wall Side Stun
NHWall Splat ►
►
Wall Slump ►
►
- use 1K to get a Wall Side Stun when Lau's back towards the wall
- replace 33PPK with 4P+KP+K on TA1100
-