- Kaikyū Suizan
- Shaten Renshō
- Kakushu Suigeki & Chūtenhō
&
- Rakengeki
- Gaiken & Rosou Senka
or
- Kyūho Sōfūken
- Kaisei Tento
- Kinkei Dokuritsu
- Rigōtai
- Haishin Chūgeki
or BT
- Niki Bunkyaku
- Sokutankyaku
- Sōhikyaku
- Chisen Chōkyaku
- Saitōkyaku
- Fukushin Sōkyaku
- Tōkū Tenshinkyaku
& BOKUTAI
- Kochōheki
- Haizan Tōkai
- HAIKōdantai
- BOKUTAIShinpo Senshinken
- HAISenshippo
(Full Charge)
- BOKUTAITenshin Ryōsō
- BOKUTAISenkyūtai
- BOKUTAIHanshōda
- KYOTenka Rantsui
- KYOTōten Sōchūhō
- KYOHairenkyaku
- NEHANRenkan Honshin Mahosui
- NEHANSokushūkyaku
- NEHANHi'en Senpūkyaku
- DOKURITSUZenten Tōkū Rensenkyaku
- KOKORenkan Sōsui
- SUIRAKANFukushintai Rigyo Datei
- SUIRAKANRakan Senpūkyaku
- Back TurnedKōshitai
- Back TurnedHaishin Sentai
- Tenshi Ryūsentai / 2nd Part
- Side Crumple
- Wall Slump
- Wall Splat
- Wall Side Stun
- Post Round Sobering
-
Kaikyū SuizanStomach Crumple
-
CH
► KYO
- input P+K+G after 3P to enter Kyo Shiki641 -
CH
►
650 -
CH
-►
slight delay implementing 33P660 -
CH
► doku
660 -
CH
►
700 -
CH
►
742 -
CH
►
► KYO
- delay 2P after the starter
-combo ender substitute kyo ppp for same dmg 74
- input P+K+G after 3P to enter Kyo Shiki
-Against Ei delay kyo pp2k string for it to connect
- this combo requires some timing to be teched afterwards, follow with 3K for some extra damage (can also hit meaty from the side if opponent techs in the wrong direction)741 -
CH
►
works in Closed on Wolf (doesn't on Jeff) and Brad750 -
CH
►
► KYO
- delay 2P after the starter
- input P+K+G after 6P+KP to enter Kyo Shiki761 -
CH
►
► KYO
- delay 2P after the starter
- input P+K+G after 3P to enter Kyo Shiki771 -
CH/\Doku
► Hai
Can negate followup Haiif Taka exact recover after Doku
800 -
CH
►
►
► KYO
- dash in before 2P
- input P+K+G after 3P to enter Kyo Shiki
- slight delay before Kyo KK in Closed, might as well hit-check and go for the max damage combo below820 -
CH
►
► KYO
►
- delay 2P after the starter
- input P+K+G after 3P to enter Kyo Shiki
-combo enders substitute
3PP 85 dmg
k+gp 88 dmg900 -
CH
►
► KYO
►
►
►
- delay 2P after the starter
- Combo enders
same dmg 466 p+k, or 66k
- input P+K+G after 3P to enter Kyo Shiki960 -
CH
►
►
KYO
►
►
►
- dash in before 2P
- Combo enders
same dmg 466 p+k, or 66k
- input P+K+G after 3P to enter Kyo Shiki1020 -
CH
►
(Wall Hit) ► KYO
►
- delay 2P after the starter
- input P+K+G after 6P+KP to enter Kyo Shiki
- mid to close range wall extension964 -
CH
►
(Wall Hit) ►
►
(Wall Slump) ►
- delay 2P after the starter
- very range specific combo, needs distance from the wall in order for 4P+K to properly connect
- 3PP causes a Wall Hit on lighter characters, follow with 66K for 106dmg990 -
CH
►
► KYO
(Wall Slump) ►
- delay 2P after the starter
- input P+K+G after 3P to enter Kyo Shiki
- the 2nd hit of Kyo PPK needs to cause a Wall Hit in order for the the last hit not to whiff on characters on whom the combo wouldn't otherwise work
- 3PP causes a Wall Hit on lighter characters, follow with 66K for 94dmg872 -
CH
►
►
(Wall Hit) ►
►
- dash in before 2P
- long range wall extension1050 -
CH
►
►
(Wall Slump) ►
(Wall Hit) ►
- dash in before 2P
- close range wall extension1000 -
CH
►
(Wall Hit) ►
►
►
- delay 2P after the starter
- point blank wall extension
- 3PP causes a Wall Hit on lighter characters, follow with 66K for 104dmg953
-
-
Shaten RenshōCombo launcher
-
NH
►
►
Against la,le,br slight delay with 2nd P from 6p+kp will make 2p timing easier.
-weaker combo but good for okizeme follow ups from doku stance650 -
NH
►
► KYO
- input P+K+G after 3P to enter Kyo Shiki690 -
NH
►
►
Against la,le,br,go slight delay with 2nd P from 6p+kp will make 2p timing easier.700 -
NH
► DOKURITSU
700 -
NH
kyo ►
710 -
NH
►
731 -
NH
kyo -►
Against Ei,El,Ao
delay 2nd P of 6P+KP kyo to connect rest of combo in both stances740 -
NH
►
Kyo►
Against ja,jn slight delay with 2nd P from 6p+kp kyo to connect kk successfully750 -
NH
►
► KYO
►
- input P+K+G after 3P to enter Kyo Shiki781 -
NH
►
►
► KYO
- input P+K+G after 3P to enter Kyo Shiki810 -
NH
►
► KYO
►
- input P+K+G after 3P to enter Kyo Shiki
- Combo enders substitute k+gp with
3pp 84 dmg
4pp 89 dmg
against pa,va, use 3p kyo kk 88 dmg873 -
NH
►
► KYO
►
►
►
- input P+K+G after 3P to enter Kyo Shiki
-Against el ,li slight delay with P to get 46p to connect.930
-
-
&
Kakushu Suigeki & ChūtenhōHit stun-
(Side) or
(Side)
CH- Side Counter Hit
- input P+K+G after 6P or 3P to enter Kyo Shiki660 -
(Side) or
(Side)
CH►
- Side Counter Hit
- input P+K+G after 6P or 3P to enter Kyo Shiki
- more damage than the combo above but the window to hitcheck KYO 6P is super tight.801
-
-
RakengekiStomach Crumple
-
CH
combos
- 2nd hit of 4PP on CH00 -
CH//
►
►
OM to Taka stomach side first then 4pp. 2nd p must connect for CH on Taka side for 4p+k to bound.940
-
-
or
Gaiken & Rosou SenkaHit stun-
(Side)
CH►
- Side Counter Hit
- input P+K+G after 6P+K to enter Hai Shiki570
-
-
Kyūho SōfūkenHead Crumple
-
NH
►
►
dash in then input 33pp
90 dmg on ch vs Taka790 -
NH
►
►
dash in then input 3pp
96 dmg on ch vs Taka850 -
NH
►
►
dash in then input 33pp
89 dmg on ch vs Taka710
-
-
Kaisei TentoCombo Launcher
-
NH531
-
NH
►
►
- dash in before 3PP
ch = 96830 -
NH
►
►
dash in with 66 before 3PP
ch dmg =103900 -
NH
►
►
Dash in before 33PP
For better timing delay 2nd part of 33PP
ch = 90770 -
NH
►
►
dash in with crouch dash then input 6p+k
optimized combo for both stances840 -
NH
►
721 -
NH
►
►
720 -
NH//
►
► KYO
►
- input P+K+G after 3P to enter Kyo Shiki
Ch against jeffry 99dmg900 -
NH
►
► 1FK
(33P+K+G) ►
Max Damage on Wolf750 -
NH//
► kyo
►
►
►
max dmg vs JACKY
106 CH dmg930 -
NH
►
► KYO
730 -
NH//
►kyo
790 -
NH
►
►
► KYO
- input P+K+G after 3P to enter Kyo Shiki
-against jeffry 93 dmg on ch801 -
NH
► KYO
►
- input P+K+G after 3P to enter Kyo Shiki893 -
NH
kyo ►
►
►
►
-you can choose to slightly delay kyoor
-ending combo withdoes the same dmg
-CH is 108
-Against Sarah,Pai, input with no wasted frame950 -
NH
►
► KYO
►
- input P+K+G after 3P to enter Kyo Shiki
- Kyo Shiki 6P works on JN in Closed, after 4P+K stance change
-MAX dmg vs Jean930 -
CH
►
kyo►
►
►
►
work on el on Closed stance
delay 6_ p to refloat el
for Eileen just use P1110 -
NH
►
► KYO
►
►
►
- input P+K+G after 3P to enter Kyo Shiki1010 -
NH
►
►
(Wall Hit) ►
►
- long range wall extension
- very range specific1034 -
NH
►
►
(Wall Hit) ►
911 -
NH
(Wall Hit) ►
►
►
- close range wall extension
- dash in before 4PP
- 3PP causes a Wall Hit on lighter characters, follow with 66K for 105dmg983 -
NH
►
►
(Wall Slump) ►
- dash in before 4PP
- 3PP causes a Wall Hit on lighter characters, follow with 66K for 100dmg913 -
NH
(Wall Hit) ►
►
(Wall Slump) ►
- inconsistent on midweights
- 2nd 3PP causes a Wall Hit on lighter characters, follow with 66K for 107dmg983 -
NH
► KYO
(Wall Hit) ►
►
►
►
- mid range wall extension
- input P+K+G after 6P+KP to enter Kyo Shiki
- 3PP causes a Wall Hit on lighter characters, follow with 66K for 105dmg1051 -
NH
►
(Wall Hit) ►
►
- mid to long range wall extension, since you can dash in after 4P+K if it's needed to get the wall1020
-
-
Kinkei DokuritsuCombo Launcher
-
CH511
-
CH//
►
570 -
CH//
►
► KYO
- input P+K+G after 3P to enter Kyo Shiki
- slight delay on Kyo Shiki KK650 -
CH- input P+K+G after P+KP to enter Kyo Shiki
- this combo is techable580
-
-
Rigōtaihit stun
-
CH550
-
(Side)
CH- Side Counter Hit960
-
-
or BT
Haishin ChūgekiStomach Crumple-
or BT
CHDMG 51 vs JN460 -
or BT
CHDMG 49 vs JN441 -
or BT
CH► backturned
550 -
or BT
NH► backturned
► doku
640 -
CH
/
► hai
► Doku
660
-
-
Niki BunkyakuFlop launcher
-
NH
►
- a dash in is required after the starter
- input 2P+K+G to enter Hai Shiki650 -
NH
►
660 -
NH
►
►
- big delay is needed for 6_P
- you can delay with a wide dash in or by inputting 2P+K+G G into 6_P, input 6_P as 246P while you cancel the stance702 -
NH
► HAI
►
- 6_P needs to whiff
- input 2P+K+G to enter Hai Shiki700 -
NH
►
- a dash in is required after the starter
- input 2P+K+G to enter Hai Shiki
- less consistent than the combo above700 -
NH
►
►
►
- big delay is needed for 6_P
- you can delay with a wide dash in or by inputting 2P+K+G G into 6_P, input 6_P as 246P while you cancel the stance
- dash in before 2P710 -
NH/\dash forward ►
► doku
►
►bokutai
against akira tap forward then input doku stance kp string with no frame delay
83 dmg on CH730 -
NH
►
►
84 on ch
input 2/866 to evade cancel then input 2p+k+g
max dmg vs wolf740 -
NH
►
► KYO
- wide dash in before Hai PP+K
- input P+K+G after 3P to enter Kyo Shiki760 -
NH//
► KYO
►
- input P+K+G after 3P to enter Kyo Shiki
- slight delay on the 2nd hit of 4PP790 -
NH
► KYO
►
- 8/2 66 3P towards opponent's back, it's not necessary in Closed stance but might as well do it anyway for consistency
- input P+K+G after 3P to enter Kyo Shiki790 -
NH//hai►kyo transition►kyo
►
-input 2p+k+g then 4p+k+g to go from hai to kyo stance783 -
NH
►
► KYO
►
►
►
- 8/2 66 6_P towards opponent's back
- input P+K+G after 3P to enter Kyo Shiki860 -
NH//hai►kyo transition►kyo
►
►
►
-input 2p+k+g then 4p+k+g to go from hai to kyo stance
-91 ch dmg
-max damage combo vs sa,pa,la,ka,le,ak,ja860 -
NH
► KYO
►
►
►
- 8/2 66 3P towards VA's back, it's not necessary in Closed stance but might as well do it anyway for consistency
- input P+K+G after 3P to enter Kyo Shiki870 -
NH//
► kyo
►
►
►
97 dmg on ch
max dmg combo vs Lion and Vanessa in closed stance870 -
NH/\
►
►
► Kyo
►
►
►
103 dmg ch
233p (ECD)or you can use 266p (EDF) to refloat
against Lion finish with combo ender k+gp, 4pp or 3pp after kyo 6p
max dmg combo vs Eileen, Aoi, and Vanessa in Open Stance930 -
NH
►
(Wall Hit) ►
- big delay is needed for 6_P741 -
NH
►
(Wall Hit) ► KYO
►
- big delay is needed for 6_P
- input P+K+G after 6P+KP to enter Kyo Shiki833 -
NH
►
8/or 2 p+k+g to om towards their back
enter hai stance with 2p+k+g
positioning combo on Aoi, close to wall 3PP causes Wall Hit into 66K extension650 -
NH
(Wall Slump) ►
(Wall Hit) ►
- wide dash in after 9K771 -
(Wall hit)
NH► various wall combos
00
-
-
SokutankyakuHit Stun
-
(side)
CH550 -
(side)
CHenters hai at +6712
-
-
SōhikyakuBeatdown Launcher
-
NH461
-
NH
►
520 -
NH
►
► KYO
- input P+K+G after 3P to enter Kyo Shiki610 -
NH
►
►
672 -
NH/\
►
►
- 4PP connects in both stances on EI, EL and AO692 -
NH
►
►
► KYO
- input P+K+G after 3P to enter Kyo Shiki
- Kyo Shiki KK needs to be delayed on EI, EL and AO in Closed stance730 -
NH
►
(Wall Hit) ►
731 -
NH
►
► HAI
Max Damage in Closed against BR, KA, LE, LA
works on PA with 1FK on 43P640 -
NH
►
►
► 1FK (669)
Max Damage in Closed against SH, PA
after 2p input 669
quickly input682 -
NH
► HAI
BackTurned combo on MWs (eg after blocking Lei's 6K)650
-
-
Chisen ChōkyakuCombo Launcher
-
CH571
-
CH
► DOKURITSU
700 -
CH/\jn 67 dmg620
-
CH
►
jn 69 dmg640 -
CH
► various combos
00 -
CH
►
680 -
CH
► doku
730 -
CH//
►
►
High P will connect for higher float ifhits from distance
combo enders
78 dmg
77 dmg
800 -
CH//
►
►
kyo ►
High P will connect for higher float ifhits from distance
max dmg combo vs va840 -
CH//
►
►
►
990
-
-
SaitōkyakuLeg Crumple
-
CH591
-
CH
► KYO
- input P+K+G after 3P to enter Kyo Shiki670 -
CH
►
- very small window for the 2P to connect on most characters
- 3PP can cause a Wall Hit on lighter characters, follow with 66K for 85dmg641 -
CH
►
► KYO
- input P+K+G after 3P to enter Kyo Shiki
- very small window for the 2P to connect on most characters730 -
CH//
►
KYO►
►
-delayto refloat
-Fast input on kyo910 -
CH
►
Kyo►
►
delay 2p to refloat
input k+gp without any delay820 -
CH
(Wall Hit) ►
791
-
-
Fukushin SōkyakuLeg Crumple
-
CHBriefly buffer
before inputting
Jean (dmg is 61)561
-
-
& BOKUTAI
Tōkū TenshinkyakuCombo launcher-
or Bokutai
CH- need to be close in order for K+GP to connect712 -
or Bokutai
CH- don't need to be as close as the combo above622 -
or Bokutai
CH► KYO
- need to be close in order for 3P to connect790 -
or Bokutai
CH►
►
- need to be close in order for 3P to connect880
-
-
KochōhekiVital point crumple
-
(Succesful Sabaki)
NH► KYO
- input P+K+G after 3P to enter Kyo Shiki581 -
(Succesful Sabaki)
NH► KYO
- input P+K+G after 6P+KP to enter Kyo Shiki661 -
(Succesful Sabaki)
NH► doku
600 -
(Succesful Sabaki)
NH//►
690 -
(Succesful Sabaki)
NH/\► KYO
- input P+K+G after 6P+KP to enter Kyo Shiki700 -
(Succesful Sabaki)
NH(Wall Hit) ►
760 -
(Succesful Sabaki)
NH(Wall Hit) ► KYO
►
- input P+K+G after 6P+KP to enter Kyo Shiki
- mid to close range wall extension844 -
(Succesful Sabaki)
NH(Wall Hit) ►
►
(Wall Slump) ►
- very range specific combo, long range wall extension
- 3PP cause a Wall Hit on lighter characters, follow-up with 66K for 106dmg990 -
(Succesful Sabaki)
NH►
- works only near the edge on low fence stanges
- Ring Out combo662
-
-
Haizan TōkaiThrow combo launcher
-
NH- don't use this throw on Taka pls491
-
NH
►
►
►
Delay P to refloat after bound vs ei, ao730 -
NH
►
Taka exclusive
after the throw, dash in and press p+k+g (standing p)560 -
NH
►
Taka exclusive
after throw dash in and press p+k+g (standing p)550 -
NH
►
► KYO
- input P+K+G after 3P to enter Kyo Shiki640 -
NH
►
- input 2P+K+G to enter Hai Shiki
- 1FK K+GP on SA, SH, PA, LI and VA721 -
NH
►
► HAI
670 -
NH
►
►
► KYO
- input P+K+G after 3P to enter Kyo Shiki760 -
NH
►
► KYO
►
- input P+K+G after 3P to enter Kyo Shiki820 -
NH
► Doku
670 -
NH
►
►
1fk with 2p to refloat620 -
NH
►
► kyo
dash in and input p+k+g as a standing high punch640 -
NH
►
(Wall Hit) ►
760 -
NH
►
(Wall Hit) ►
►
►Kyo
►
►
►
Eileen's back to wall
enter kyo with 3pp+k+g
Max dmg with wall vs Eileen920 -
NH
►
(Wall Hit) ►
►
(Wall Slump) ► OM ►
►
Aoi's back to the wall
OM to center facing their feet
Max dmg with wall vs Aoi900 -
NH
(Wall Hit) ►
►
(Wall hit) ► Kyo
►
El Blaze's back to the wall
Enter Kyo with 3pp+k+g
Max dmg with wall vs El blaze910 -
NH
►
(Wall hit) ► Kyo
►
(Wall hit) ► Doku
Pai and Shun's back to wall
enter kyo with 3pp+k+g
enter doku with 8p+k+g
Max dmg with wall vs Pai
Max dmg with wall vs Shun
https://x.com/VFnumbers_/status/1668841468813869056933 -
NH
►
(Wall hit) ► Kyo
►
►
►
Lion and Vanessa's back to the wall
enter kyo with 3pp+k+g
Max dmg with wall vs Lion
Max dmg with wall vs Vanessa880 -
NH
►
(Wall hit) ► Kyo
►
opponent back to the wall
enter kyo with 3pp+k+g
Max dmg with wall vs Sarah, Leifei, Brad, Goh, Lau, Kage, Akira820
-
-
HAIKōdantaiCombo Launcher
-
HAINH58 dmg on CH480
-
HaiNH
►
Works against Taka when Hai k connects in close range
58 dmg on CH vs Taka480 -
HaiNH
►
Works against Taka when Hai k connects in close range500 -
HaiNH
►
Works against Taka when Hai k connects in close range
67 dmg on CH vs Taka570 -
HaiNH
► hai
68 on ch vs Taka580 -
HaiNH
► doku
Works against Taka when Hai k connects in close range
CH dmg vs Taka is 70 dmg600 -
HaiNH
► hai
do not waste any frames going to hai stance and inputting Hai pp+k
74 dmg on ch vs Taka
max damage combo vs Taka640 -
HAINH
► DOKURITSU
680 -
HAINH
►
- input 2P+K+G to enter Hai Shiki701 -
HAINH
►
- G cancel out of Hai Shiki after Dokuritsu KP753 -
HaiCH/\
-►Hai
-►Doku
-►
-►Bokutai
820 -
HAINH/\DOKURITSU
► DOKURITSU
► BOKUTAI
- press 2 after Dokuritsu KP to enter Bokutai
95 dmg on ch
works against leifei,kage on open stance both nh and ch only853 -
HaiCH/\Dokuritsu
-►
-►Kyo
-►
-►
-►
Ei on nh dmg is 91
Ao requires CH. Works both stances
other combo enders for same dmg
/
1010 -
HaiCH/\
-►Hai
-►
-►Kyo
-►
-►
-►
buffer into hai stance after hai k connects
-against el blaze delayto refloat
1060 -
HAINH
►
(Wall Hit) ►
- input 2P+K+G to enter Hai Shiki871 -
HAINH
(Wall Slump) ►
(Wall Hit) ►
- input 2P+K+G to enter Hai Shiki
- 3PP doesn't cause a Wall Hit on JA, JN, JE, WO771
-
-
BOKUTAIShinpo SenshinkenVital Point Crumple
-
BOKUTAICH
► KYO
- input P+K+G after 3P to enter Kyo Shiki641 -
BOKUTAICH
► KYO
- input P+K+G after 6P+KP to enter Kyo Shiki721 -
BOKUTAICH//
►
750 -
BOKUTAICH/\
► KYO
- input P+K+G after 6P+KP to enter Kyo Shiki760 -
BOKUTAICH
(Wall Hit) ►
820 -
BOKUTAICH
(Wall Hit) ► KYO
►
- input P+K+G after 6P+KP to enter Kyo Shiki904 -
BOKUTAICH
(Wall Hit) ►
►
(Wall Slump) ►
1120
-
-
HAI
(Full Charge)
SenshippoHead Crumple-
HAI
(Full Charge)
NH► DOKURITSU
822 -
Hai
(Full Charge)
CH/\►
►
-Full charge connects for NH dmg is 97
Work against Taka in Open Stance1170 -
Hai
(Full Charge)
CH/\►
►
-Full charge connects for NH dmg is 103
-Works against Taka in Open Stance
-Max Damage combo vs Taka1230 -
Hai
(Full Charge)
CH►
►
-Full charge connects for NH dmg is 96
-works on both stances against Taka
- use this combo for consistent dmg.1160 -
HAI
(Full Charge)
NH►
► KYO
- input P+K+G after 6P+KP to enter Kyo Shiki872 -
HAI
(Full Charge)
NH(Wall Hit) ►
863 -
HAI
(Full Charge)
NH►
(Wall Hit) ► KYO
►
- input P+K+G after 6P+KP to enter Kyo Shiki1025 -
HAI
(Full Charge)
NH(Wall Hit) ►
►
(Wall Slump) ►
- dash in before 4PP1054 -
HAI
(Full Charge)
NH(Wall Hit) ►
►
(Wall Slump) ►
(Wall Hit) ►
- dash in before 4PP
- micro dash before 3PP1134 -
HAI
(Full Charge)
NH(Wall Hit) ►
►
(Wall Slump) ►
- 3PP causes a Wall Hit on lighter characters, follow with 66K for 118dmg1094
-
-
BOKUTAITenshin RyōsōVital Point crumple
-
BOKUTAINH
► KYO
- input P+K+G after 3P to enter Kyo Shiki590 -
BOKUTAINH
► KYO
- input P+K+G after 6P+KP to enter Kyo Shiki670 -
BOKUTAINH
(Wall Hit) ►
770 -
BokutaiCH680
-
BokutaiCH
► doku
730
-
-
BOKUTAISenkyūtaicombo launcher
-
BOKUTAINH561
-
BokutaiNH//
►
►
670 -
BOKUTAI
(Wall Hit)
NH►
(Wall Slump) ►
(Wall Slump) ►
- needs some distance from the wall in order for 4P+K to properly connect
- 3PP causes a Wall Hit on lighter characters, follow with 66K for 105dmg933
-
-
BOKUTAIHanshōdaCombo Launcher
-
BOKUTAINH
► KYO
- input P+K+G after 3P to enter Kyo Shiki540 -
BOKUTAINH
►
521 -
BOKUTAINH
►
►
662 -
BOKUTAINH
►
531 -
BokutaiNH
►
►
770 -
BOKUTAINH
►
►
- dash in after 4P+K if Bokutai P+K hit from further away770 -
BokutaiCH
►
►
dash in then input 3PP930 -
BOKUTAINH
► KYO
- input P+K+G after 6P+KP to enter Kyo Shiki
- 2nd hit of Kyo KK may whiff in Closed if the starter wasn't hit-checked fast enough620 -
BOKUTAICH
► KYO
- input P+K+G after 6P+KP to enter Kyo Shiki760 -
BOKUTAINH
►
► KYO
►
- input P+K+G after 3P to enter Kyo Shiki
- works on AK, JA, JN in both stances on CH793 -
BOKUTAINH
►
► KYO
►
- input P+K+G after 3P to enter Kyo Shiki700 -
BOKUTAINH
►
► KYO
- input P+K+G after 3P to enter Kyo Shiki650 -
BOKUTAINH
►
►
640 -
BOKUTAINH
►
► KYO
►
►
►
- input P+K+G after 3P to enter Kyo Shiki850 -
BOKUTAINH/\
►
►
► KYO
►
►
►
- input P+K+G after 3P to enter Kyo Shiki920
-
-
KYOTenka RantsuiBeatdown launcher
-
KYONH512
-
KYONH563
-
KYONH
►
620 -
KYONH
► KYO
- input P+K+G after 3P to enter Kyo Shiki640
-
-
KYOTōten SōchūhōHead Crumple on hit
Guard Break on guard-
KYONH
► DOKURITSU
621 -
KYONH
►
► KYO
- input P+K+G after 6P+KP to enter Kyo Shiki671 -
KYONH
►
►
760 -
KYONH
►
►
782 -
KYONH
►
►
- 1FK 6P+KP
- combo works on more characters, but it's only preferable on these characters (combo above doesn't hit clean)770 -
KYONH
►
► DOKURITSU
- hold K after 66K to enter Dokuritsu
- very hard on WO821 -
KYONH
►
► KYO
►
- input P+K+G after 3P to enter Kyo Shiki
- Kyo Shiki 6P works in Closed, after 4P+K stance change860 -
KYONH
►
► KYO
►
- input P+K+G after 3P to enter Kyo Shiki
- Kyo Shiki 6P works in Closed, after 4P+K stance change880 -
KYONH
►
► KYO
►
►
►
- input P+K+G after 3P to enter Kyo Shiki
- Kyo Shiki 6P works in Closed, after 4P+K stance change940 -
KYONH
►
(Wall Hit) ► KYO
►
- input P+K+G after 6P+KP to enter Kyo Shiki824 -
KYONH
(Wall Hit) ►
►
(Wall Slump) ►
- dash in before 4PP853 -
KYONH
(Wall Hit) ►
►
(Wall Slump) ►
(Wall Hit) ►
- dash in before 4PP933 -
KYONH
►
(Wall Hit) ►
802 -
KYONH
►
(Wall Hit) ►
►
- long to mid range wall extension
- very range specific954 -
KYONH
►
(Wall Slump) ►
- mid to close range wall extension
- dash in before 4PP803 -
KYONH
►
(Wall Slump) ►
(Wall Hit) ►
- mid to close range wall extension
- dash in before 4PP913 -
KYO
guard break
NHbest to use one standing P to stay +5200 -
guard break
NHleaves lei in doku stance +4220 -
guard break from ST
NH,
, or
ST guard break +1500 -
guard break from ST
NHST guard break +15
leaves lei +12 with opp ST330
-
-
KYOHairenkyakuHit stun
-
KYOCH630
-
KYO
(Side)
CH► continue with BOKUTAI P+K combos
- Side Counter Hit
- press 2 after KYO P+K to enter Bokutai00
-
-
NEHANRenkan Honshin MahosuiStomach Crumple
-
NEHANNH
combos
00 -
NehanCH//
►
►
OM to Taka stomach before using nehan p+kpp. must connect nehan p+kpp for side CH for 4p+k to connect1050
-
-
NEHANSokushūkyakuHit Stun
-
NehanCHleaves lei in hai stance +3812
-
NehanCH
► various wall splat/ wall slump combos
depending on opp distance near wall
very close range=wall splat
slightly close = wall slump
open space/ opp back edge of ring = 65 dmg or ring out opportunity650 -
NehanCHdepending on opp distance near wall
for wall hit use 4to bound and continue various combos.
open space/ opp back edge of ring = 76 dmg or ring out opportunity760 -
NehanCHstays in doku stance +4670
-
-
NEHANHi'en SenpūkyakuHit Stun
-
NEHANCH852
-
NEHANNH692
-
-
DOKURITSUZenten Tōkū RensenkyakuBeatdown Launcher
-
DOKURITSUNH
►
Against Taka input 2p with no delay
64 dmg on CH VS Taka601 -
DOKURITSUNH
►
► KYO
- input P+K+G after 3P to enter Kyo Shiki690 -
DOKURITSUNH
►
- input 2P+K+G to enter Hai Shiki
- 1FK K+GP on LA, KA, LE, BR, GO770 -
DOKURITSUNH
►
►
772 -
DOKURITSUNH
►
(Wall Hit) ►
811 -
DOKURITSUNH
(Wall Slump) ►
(Wall Hit) ►
- input 2P+K+G to enter Hai Shiki841
-
-
KOKORenkan SōsuiHead Crumple
-
KOKONH
►
►
782 -
KOKONH
►
►
760 -
Koko
successful Sabaki
NH►
►
770 -
KOKONH
►
►
- 1FK 6P+KP
- combo works on more characters, but it's only preferable on these characters (combo above doesn't hit clean)770 -
Koko
successful Sabaki
NH►
►
If koko P CH 93 dmg vs Taka830 -
KOKONH
►
► DOKURITSU
821 -
KOKONH
► KYO
►
►
►
- input P+K+G after 3P to enter Kyo Shiki940 -
KOKONH
►
(Wall Hit) ►
802 -
KOKONH
►
(Wall Hit) ►
►
- long to mid range extension
- very range specific954 -
KOKONH
►
(Wall Slump) ►
- mid to close range extension
- dash in before 4PP803 -
KOKONH
►
(Wall Slump) ►
(Wall Hit) ►
- mid to close range extension
- dash in before 4PP913
-
-
SUIRAKANFukushintai Rigyo DateiCombo Launcher
-
SUIRAKANNH
►
571 -
SUIRAKANNH//
►
82 dmg for CH701 -
SUIRAKANCH//
►
► KYO
►
► Kyo
Enter kyo stance 3pp+k+g970 -
SUIRAKANCH
►
► KYO
►
►
►
1020
-
-
SUIRAKANRakan SenpūkyakuCombo launcher
-
CHif opponent tech rolls, time hai p+k for side turn hit713
-
CH
►
delay 2p refloat vs AK, JA, JN, JE, WO
if opponent tech rolls, time hai p+k for side turn hit
DMG 84 vs JN773 -
CH
► KYO
3P small delay to refloat vs PA.792 -
CH
►
► KYO
delay 2p refloat vs KA, GO, AK, JA
DMG 92 vs JN852 -
CH
►
► KYO
860 -
CH
►
delay 2p refloat vs AK, JA JN, JE, WO
DMG 89 vs JN820 -
CH
► KYO
►
3P small delay to refloat vs PA.
if opponent tech rolls, time hai p+k for side turn hit.903 -
CH/\
►
►
if opponent tech rolls after combo, time hai p+k for side turn hit880 -
CH
► KYO
►
►
inputting KYOcancel will prevent 2nd KYO PP and input 2p to refloat
870 -
CH
► Doku
872 -
CH
►
► KYO
►
if opponent tech rolls after combo, time hai p+k for side turn hit
Max dmg vs ei,el950 -
NHposition at an angle or parallel to the wall with lei suirakan facing towards wall00
-
NH
► Various combos
from an angle slightly away or parallel with lei laydown stance facing wall. opp should hit the wall facing it.
to bound
00
-
-
Back TurnedKōshitaiStomach Crumple
-
Back TurnedCH
►
- input 2P+K+G to enter Hai Shiki670 -
Back TurnedCH
►
- input 2P+K+G to enter Hai Shiki761 -
Back TurnedCH
►
(Wall Hit) ►
- input 2P+K+G to enter Hai Shiki931
-
-
Back TurnedHaishin SentaiHit Stun
-
Back TurnedCH630
-
-
Tenshi Ryūsentai / 2nd Part
-
(Wall hit)
CH//► Hai
►
(Wall Slump) ►
►
Requirements
- from a slight angle in closed stance
- the knockdown should float the opponent toward the wall.
- enter 2p+k+g to go into hai stance
- need a wall to perform this combo
- can also end with 466p+k for same dmg
https://x.com/VFnumbers_/status/17161323740045439981140 -
(Wall hit)
CH//►
►
(Wall Hit) ►
Requirements
- from a slight angle in closed stance
- the knockdown should float the opponent toward the wall.
- need a wall to perform this combo
95 NH
103 CH
https://x.com/VFnumbers_/status/17161374113343042301030
-
-
Side CrumpleStarters for this category are
466P+K (NH), DOKURITSU P (NH) and 4K (CH);
listed is DOKURITSU P but all work the same way in regards to combos-
DOKURITSU
(Side Crumple)
NH►
►
790 -
DOKURITSU
(Side Crumple)
NH►
► DOKURITSU
- hold K after 66K to enter Dokuritsu851 -
DOKURITSU
(Side Crumple)
NH►
► KYO
►
- input P+K+G after 3P to enter Kyo Shiki
- Kyo Shiki 6P works in Closed, after 4P+K stance change890 -
DOKURITSU
(Side Crumple)
NH►
(Wall Hit) ►
833 -
DOKURITSU
(Side Crumple)
NH►
(Wall Hit) ►
►
- long to mid range wall extension
- very range specific984 -
DOKURITSU
(Side Crumple)
NH►
(Wall Slump) ►
- mid to close range wall extension
- dash in before 4PP833 -
DOKURITSU
(Side Crumple)
NH►
(Wall Slump) ►
(Wall Hit) ►
- mid to close range wall extension
- dash in before 4PP
- micro dash before 3PP943
-
-
Wall Slumpmoves that can cause a Wall Slump are
(Wall Stagger) 66P, 4PP, 43P+K, 236P+K, 8K+G, 3K+G, Hai Shiki K, Dokuristu K+G, (Wall Stagger) Koko K-
(Wall Stagger)
(Wall Slump)
NH►
- this combo works after any other move that caused a (regular) Wall Slump
- dash in after the Wall Slump
- works on everyone, use on TA only please470 -
(Wall Stagger)
(Wall Slump)
NH►
- this combo works after any other move that caused a (regular) Wall Slump
- wide dash in after the Wall Slump600 -
(Wall Stagger)
(Wall Slump)
NH►
(Wall Hit) ►
- this combo works after any other move that caused a (regular) Wall Slump
- dash in after the Wall Slump
- 3PP doesn't cause Wall Hit on JA, JN, JE, WO621 -
(Wall Stagger)
(Wall Slump)
NH(Wall Slump) ►
(Wall Hit) ►
- this combo works after any other move that caused a (regular) Wall Slump
- dash in after the Wall Slump780 -
(Wall Slump, opponent's face towards the wall)
NH►
(Wall Slump) ►
- dash in before 4PP
- K+GP cause a Wall Hit on lighter characters, follow with Dokuritsu K+G (enter inputting 8P+K+G) for 92dmg813 -
(Wall Slump, opponent's face towards the wall)
NH►
(Wall Slump) ►
(Wall Hit) ►
- dash in before 4PP923 -
(Wall Stagger) KOKO
(Wall Slump)
CH- after 6K (Wall Stagger) or KOKO K+G (Wall Stagger)
- input 8P+K+G to enter Dokuritsu760 -
(Wall Stagger) KOKO
(Wall Slump)
CH►
►
- after 6K (Wall Stagger) or KOKO K+G (Wall Stagger)
- input 2P+K+G to enter Hai Shiki940 -
(Wall Stagger) KOKO
(Wall Slump)
CH►
- after 6K (Wall Stagger) or KOKO K (Wall Stagger)
- input 2P+K+G to enter Hai Shiki
- 1FK K+GP760 -
(Wall Stagger) KOKO
(Wall Slump)
CH(Wall Slump) ►
(Wall Hit) ►
- after 6K (Wall Stagger) or KOKO K (Wall Stagger)
- input 2P+K+G to enter Hai Shiki
- micro dash before 3PP1050
-
-
Wall Splat
-
(Wall Splat)
NH►
(Wall Slump) ►
- slight dash in before 4PP763 -
(Wall Splat)
NH►
►
(Wall Slump) ►
(Wall Hit) ►
- dash in before 4PP
- micro dash before 3PP883 -
(Wall Splat)
NH►
►
(Wall Slump) ►
(Wall Hit) ►
- dash in before 4PP
- micro dash before 3PP
with 66p CH 130 dmg
without 66p CH 108 dmg963 -
(Wall Splat)
NH-►
-► jumping
(Wall Slump)-►
(Wall Hit)-►
with 66p CH 127 dmg
without 66p CH 116 dmg933 -
NH
-►
-► jumping
(Wall Slump)-►
(Wall Hit)-►Hai
max charge
slight delay 4pp against el
buffer hai stance p+k max charge
without 66p CH 112 dmg
with 66p CH 134 dmg1000 -
NH
-►
-►
-► KYO
-►
without 66p CH 98 dmg
with 66p CH 120 dmg865 -
NH
-►
-►
-► KYO
-►
-►
use against Shun to reduce 6 drinks866 -
(Wall Splat)
NH►
► HAI
(Wall Slump) ►
►
►
- input P+K+G to enter Hai Shiki
without 66p CH 101 dmg
with 66p CH 123 dmg, 129 dmg vs JN890 -
NH
►
► jumping
(Wall Slump) ►
(Wall Hit) ►
without 66p CH 97 dmg
with 66p CH 119 dmg850 -
(Wall Splat)
NH►
► HAI
(Wall Slump) ►
►
►
- input P+K+G to enter Hai Shiki
without 66p CH 95 dmg
with 66p CH 117 dmg830 -
NH
► jumping
(Wall Slump) ►
(Wall Hit) ►
without 66p CH 95 dmg
with 66p CH 117 dmg830 -
NH
►
► HAI
max charge
without 66p CH 92 dmg
with 66p CH 114 dmg800 -
NH
►
►
(Wall Slump) ►
after 1k+g stomp1050
-
-
Wall Side Stun
-
(Wall Side Stun)
NH(Side Crumple) ► Side Crumple combos
00 -
(Wall Side Stun)
NH(Side Crumple) ► Side Crumple combos
- 66P+K causes a Side Wall Stun when Lei's stomach is towards the wall00 -
(Wall Side Stun)
NH►
(Wall Splat) ► Wall Splat combos
- 66P+K causes a Side Wall Stun when Lei's stomach is towards the wall
- 2P+K+G to enter Hai Shiki
- when close to the stage corner00 -
(Wall Side Stun)
NH(Side Crumple) ► Side Crumple combos
- 2K+G causes a Side Wall Stun when Lei's back is towards the wall00 -
or Doku
or
(Wall Side Stun)
NH//Hai►
► Hai
►
► Kyo
►various wall combos
Requirements
Works on half fences or breakable half fences stages
use combo starter at an angle slightly parallel to the wall (1st wall stagger)
input 66p without wasting frame to cause 2nd wall side stagger.
For 6p+kppkg(should cause 3rd wall stagger off of another wall ) enter kyo p+k for head collapse
If the corner wall is already broken you can finish string 6p+kpp for a ringout2210 -
or Doku
or
(Wall Side Stun)
NH//Hai►
►
► various side crumple combos
Requirements
Works on half and full fence stages
use combo starter at an angle slightly parallel to the wall (1st wall stagger)
input 66p without wasting frame to cause 2nd wall side stagger.
fastest input 466p+k or use 4k for side crumple1500
-
-
Post Round Sobering
-
or
NH►
►
► suirakan
Stance transition from nehan to suirakan04 -
or
NH►
►
► hai
max charge
04 -
NH
► Kyo
►
Stance transition hai to kyo04 -
NH
max charge ►
►
enter hai stance with 2p+k+g
fastest method to steal Shun's drinks post rd04
-