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Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
- Kaikyū Suizan
- Shaten Renshō
- &Kakushu Suigeki & Chūtenhō
- Rakengeki
- orGaiken & Rosou Senka
- Kyūho Sōfūken
- Kaisei Tento
- Kinkei Dokuritsu
- Rigōtai
- or BTHaishin Chūgeki
- Niki Bunkyaku
- Sokutankyaku
- Sōhikyaku
- Chisen Chōkyaku
- Saitōkyaku
- Fukushin Sōkyaku
- & BOKUTAITōkū Tenshinkyaku
- Kochōheki
- Haizan Tōkai
- HAIKōdantai
- BOKUTAIShinpo Senshinken
- HAI (Full Charge)Senshippo
- BOKUTAITenshin Ryōsō
- BOKUTAISenkyūtai
- BOKUTAIHanshōda
- KYOTenka Rantsui
- KYOTōten Sōchūhō
- KYOHairenkyaku
- NEHANRenkan Honshin Mahosui
- NEHANSokushūkyaku
- NEHANHi'en Senpūkyaku
- DOKURITSUZenten Tōkū Rensenkyaku
- KOKORenkan Sōsui
- SUIRAKANFukushintai Rigyo Datei
- SUIRAKANRakan Senpūkyaku
- Back TurnedKōshitai
- Back TurnedHaishin Sentai
- Tenshi Ryūsentai / 2nd Part
- Side Crumple
- Wall Slump
- Wall Splat
- Wall Side Stun
- Post Round Sobering
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Kaikyū SuizanStomach Crumple
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CH- input P+K+G after 3P to enter Kyo Shiki641
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CH650
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CHslight delay implementing 33P660
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CH660
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CH700
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CH742
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CH- delay 2P after the starter
-combo ender substitute kyo ppp for same dmg 74
- input P+K+G after 3P to enter Kyo Shiki
-Against Ei delay kyo pp2k string for it to connect
- this combo requires some timing to be teched afterwards, follow with 3K for some extra damage (can also hit meaty from the side if opponent techs in the wrong direction)741 -
CHworks in Closed on Wolf (doesn't on Jeff) and Brad750
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CH- delay 2P after the starter
- input P+K+G after 6P+KP to enter Kyo Shiki761 -
CH- delay 2P after the starter
- input P+K+G after 3P to enter Kyo Shiki771 -
CH/\Doku ► HaiCan negate followup Hai if Taka exact recover after Doku800
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CH- dash in before 2P
- input P+K+G after 3P to enter Kyo Shiki
- slight delay before Kyo KK in Closed, might as well hit-check and go for the max damage combo below820 -
CH- delay 2P after the starter
- input P+K+G after 3P to enter Kyo Shiki
-combo enders substitute
3PP 85 dmg
k+gp 88 dmg900 -
CH- delay 2P after the starter
- Combo enders
same dmg 466 p+k, or 66k
- input P+K+G after 3P to enter Kyo Shiki960 -
CH- dash in before 2P
- Combo enders
same dmg 466 p+k, or 66k
- input P+K+G after 3P to enter Kyo Shiki1020 -
CH- delay 2P after the starter
- input P+K+G after 6P+KP to enter Kyo Shiki
- mid to close range wall extension964 -
CH- delay 2P after the starter
- very range specific combo, needs distance from the wall in order for 4P+K to properly connect
- 3PP causes a Wall Hit on lighter characters, follow with 66K for 106dmg990 -
CH- delay 2P after the starter
- input P+K+G after 3P to enter Kyo Shiki
- the 2nd hit of Kyo PPK needs to cause a Wall Hit in order for the the last hit not to whiff on characters on whom the combo wouldn't otherwise work
- 3PP causes a Wall Hit on lighter characters, follow with 66K for 94dmg872 -
CH- dash in before 2P
- long range wall extension1050 -
CH- dash in before 2P
- close range wall extension1000 -
CH- delay 2P after the starter
- point blank wall extension
- 3PP causes a Wall Hit on lighter characters, follow with 66K for 104dmg953
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Shaten RenshōCombo launcher
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NHAgainst la,le,br slight delay with 2nd P from 6p+kp will make 2p timing easier.
-weaker combo but good for okizeme follow ups from doku stance650 -
NH- input P+K+G after 3P to enter Kyo Shiki690
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NHAgainst la,le,br,go slight delay with 2nd P from 6p+kp will make 2p timing easier.700
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NH700
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NH710
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NH731
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NHAgainst Ei,El,Ao
delay 2nd P of 6P+KP kyo to connect rest of combo in both stances740 -
NHAgainst ja,jn slight delay with 2nd P from 6p+kp kyo to connect kk successfully750
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NH- input P+K+G after 3P to enter Kyo Shiki781
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NH- input P+K+G after 3P to enter Kyo Shiki810
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NH- input P+K+G after 3P to enter Kyo Shiki
- Combo enders substitute k+gp with
3pp 84 dmg
4pp 89 dmg
against pa,va, use 3p kyo kk 88 dmg873 -
NH- input P+K+G after 3P to enter Kyo Shiki
-Against el ,li slight delay with P to get 46p to connect.930
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&Kakushu Suigeki & ChūtenhōHit stun
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(Side) or (Side)CH- Side Counter Hit
- input P+K+G after 6P or 3P to enter Kyo Shiki660 -
(Side) or (Side)CH- Side Counter Hit
- input P+K+G after 6P or 3P to enter Kyo Shiki
- more damage than the combo above but the window to hitcheck KYO 6P is super tight.801
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RakengekiStomach Crumple
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CH- 2nd hit of 4PP on CH00
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CH//► ►OM to Taka stomach side first then 4pp. 2nd p must connect for CH on Taka side for 4p+k to bound.940
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orGaiken & Rosou SenkaHit stun
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(Side)CH- Side Counter Hit
- input P+K+G after 6P+K to enter Hai Shiki570
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Kyūho SōfūkenHead Crumple
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NHdash in then input 33pp
90 dmg on ch vs Taka790 -
NHdash in then input 3pp
96 dmg on ch vs Taka850 -
NHdash in then input 33pp
89 dmg on ch vs Taka710
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Kaisei TentoCombo Launcher
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NH531
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NH- dash in before 3PP
ch = 96830 -
NHdash in with 66 before 3PP
ch dmg =103900 -
NHDash in before 33PP
For better timing delay 2nd part of 33PP
ch = 90770 -
NHdash in with crouch dash then input 6p+k
optimized combo for both stances840 -
NH721
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NH720
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NH//► ► KYO ►- input P+K+G after 3P to enter Kyo Shiki
Ch against jeffry 99dmg900 -
NHMax Damage on Wolf750
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NH//► kyo ► ► ►max dmg vs JACKY
106 CH dmg930 -
NH730
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NH//►kyo790
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NH- input P+K+G after 3P to enter Kyo Shiki
-against jeffry 93 dmg on ch801 -
NH- input P+K+G after 3P to enter Kyo Shiki893
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NH-you can choose to slightly delay kyo or
-ending combo with does the same dmg
-CH is 108
-Against Sarah,Pai, input with no wasted frame950 -
NH- input P+K+G after 3P to enter Kyo Shiki
- Kyo Shiki 6P works on JN in Closed, after 4P+K stance change
-MAX dmg vs Jean930 -
CHwork on el on Closed stance
delay 6_ p to refloat el
for Eileen just use P1110 -
NH- input P+K+G after 3P to enter Kyo Shiki1010
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NH- long range wall extension
- very range specific1034 -
NH911
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NH- close range wall extension
- dash in before 4PP
- 3PP causes a Wall Hit on lighter characters, follow with 66K for 105dmg983 -
NH- dash in before 4PP
- 3PP causes a Wall Hit on lighter characters, follow with 66K for 100dmg913 -
NH- inconsistent on midweights
- 2nd 3PP causes a Wall Hit on lighter characters, follow with 66K for 107dmg983 -
NH- mid range wall extension
- input P+K+G after 6P+KP to enter Kyo Shiki
- 3PP causes a Wall Hit on lighter characters, follow with 66K for 105dmg1051 -
NH- mid to long range wall extension, since you can dash in after 4P+K if it's needed to get the wall1020
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Kinkei DokuritsuCombo Launcher
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CH511
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CH//►570
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CH//► ► KYO- input P+K+G after 3P to enter Kyo Shiki
- slight delay on Kyo Shiki KK650 -
CH- input P+K+G after P+KP to enter Kyo Shiki
- this combo is techable580
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Rigōtaihit stun
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CH550
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(Side)CH- Side Counter Hit960
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or BTHaishin ChūgekiStomach Crumple
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or BTCHDMG 51 vs JN460
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or BTCHDMG 49 vs JN441
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or BTCH550
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or BTNH640
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CH660
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Niki BunkyakuFlop launcher
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NH- a dash in is required after the starter
- input 2P+K+G to enter Hai Shiki650 -
NH660
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NH- big delay is needed for 6_P
- you can delay with a wide dash in or by inputting 2P+K+G G into 6_P, input 6_P as 246P while you cancel the stance702 -
NH- 6_P needs to whiff
- input 2P+K+G to enter Hai Shiki700 -
NH- a dash in is required after the starter
- input 2P+K+G to enter Hai Shiki
- less consistent than the combo above700 -
NH- big delay is needed for 6_P
- you can delay with a wide dash in or by inputting 2P+K+G G into 6_P, input 6_P as 246P while you cancel the stance
- dash in before 2P710 -
NH/\dash forward ►► doku► ►bokutaiagainst akira tap forward then input doku stance kp string with no frame delay
83 dmg on CH730 -
NH84 on ch
input 2/866 to evade cancel then input 2p+k+g
max dmg vs wolf740 -
NH- wide dash in before Hai PP+K
- input P+K+G after 3P to enter Kyo Shiki760 -
NH//► KYO ►- input P+K+G after 3P to enter Kyo Shiki
- slight delay on the 2nd hit of 4PP790 -
NH- 8/2 66 3P towards opponent's back, it's not necessary in Closed stance but might as well do it anyway for consistency
- input P+K+G after 3P to enter Kyo Shiki790 -
NH//hai►kyo transition►kyo►-input 2p+k+g then 4p+k+g to go from hai to kyo stance783
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NH- 8/2 66 6_P towards opponent's back
- input P+K+G after 3P to enter Kyo Shiki860 -
NH//hai►kyo transition►kyo►►►-input 2p+k+g then 4p+k+g to go from hai to kyo stance
-91 ch dmg
-max damage combo vs sa,pa,la,ka,le,ak,ja860 -
NH- 8/2 66 3P towards VA's back, it's not necessary in Closed stance but might as well do it anyway for consistency
- input P+K+G after 3P to enter Kyo Shiki870 -
NH//► kyo► ► ►97 dmg on ch
max dmg combo vs Lion and Vanessa in closed stance870 -
NH/\► ► ► Kyo ► ► ►103 dmg ch
233p (ECD)or you can use 266p (EDF) to refloat
against Lion finish with combo ender k+gp, 4pp or 3pp after kyo 6p
max dmg combo vs Eileen, Aoi, and Vanessa in Open Stance930 -
NH- big delay is needed for 6_P741
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NH- big delay is needed for 6_P
- input P+K+G after 6P+KP to enter Kyo Shiki833 -
NH8/or 2 p+k+g to om towards their back
enter hai stance with 2p+k+g
positioning combo on Aoi, close to wall 3PP causes Wall Hit into 66K extension650 -
NH- wide dash in after 9K771
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(Wall hit)NH00
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SokutankyakuHit Stun
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(side)CH550
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(side)CHenters hai at +6712
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SōhikyakuBeatdown Launcher
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NH461
-
NH520
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NH- input P+K+G after 3P to enter Kyo Shiki610
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NH672
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NH/\► ►- 4PP connects in both stances on EI, EL and AO692
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NH- input P+K+G after 3P to enter Kyo Shiki
- Kyo Shiki KK needs to be delayed on EI, EL and AO in Closed stance730 -
NH731
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NHMax Damage in Closed against BR, KA, LE, LA
works on PA with 1FK on 43P640 -
NHMax Damage in Closed against SH, PA
after 2p input 669
quickly input682 -
NHBackTurned combo on MWs (eg after blocking Lei's 6K)650
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Chisen ChōkyakuCombo Launcher
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CH571
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CH700
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CH/\jn 67 dmg620
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CHjn 69 dmg640
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CH00
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CH680
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CH730
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CH//► ►High P will connect for higher float if hits from distance
combo enders
78 dmg
77 dmg800 -
CH//► ►kyo ►High P will connect for higher float if hits from distance
max dmg combo vs va840 -
CH//► ► ►990
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SaitōkyakuLeg Crumple
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CH591
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CH- input P+K+G after 3P to enter Kyo Shiki670
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CH- very small window for the 2P to connect on most characters
- 3PP can cause a Wall Hit on lighter characters, follow with 66K for 85dmg641 -
CH- input P+K+G after 3P to enter Kyo Shiki
- very small window for the 2P to connect on most characters730 -
CH//►KYO► ►-delay to refloat
-Fast input on kyo910 -
CHdelay 2p to refloat
input k+gp without any delay820 -
CH791
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Fukushin SōkyakuLeg Crumple
-
CHBriefly buffer before inputting
Jean (dmg is 61)561
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& BOKUTAITōkū TenshinkyakuCombo launcher
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or BokutaiCH- need to be close in order for K+GP to connect712
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or BokutaiCH- don't need to be as close as the combo above622
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or BokutaiCH- need to be close in order for 3P to connect790
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or BokutaiCH- need to be close in order for 3P to connect880
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KochōhekiVital point crumple
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(Succesful Sabaki)NH- input P+K+G after 3P to enter Kyo Shiki581
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(Succesful Sabaki)NH- input P+K+G after 6P+KP to enter Kyo Shiki661
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(Succesful Sabaki)NH600
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(Succesful Sabaki)NH//►690
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(Succesful Sabaki)NH/\► KYO- input P+K+G after 6P+KP to enter Kyo Shiki700
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(Succesful Sabaki)NH760
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(Succesful Sabaki)NH- input P+K+G after 6P+KP to enter Kyo Shiki
- mid to close range wall extension844 -
(Succesful Sabaki)NH- very range specific combo, long range wall extension
- 3PP cause a Wall Hit on lighter characters, follow-up with 66K for 106dmg990 -
(Succesful Sabaki)NH- works only near the edge on low fence stanges
- Ring Out combo662
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Haizan TōkaiThrow combo launcher
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NH- don't use this throw on Taka pls491
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NHDelay P to refloat after bound vs ei, ao730
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NHTaka exclusive
after the throw, dash in and press p+k+g (standing p)560 -
NHTaka exclusive
after throw dash in and press p+k+g (standing p)550 -
NH- input P+K+G after 3P to enter Kyo Shiki640
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NH- input 2P+K+G to enter Hai Shiki
- 1FK K+GP on SA, SH, PA, LI and VA721 -
NH670
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NH- input P+K+G after 3P to enter Kyo Shiki760
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NH- input P+K+G after 3P to enter Kyo Shiki820
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NH670
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NH1fk with 2p to refloat620
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NHdash in and input p+k+g as a standing high punch640
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NH760
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NHEileen's back to wall
enter kyo with 3pp+k+g
Max dmg with wall vs Eileen920 -
NHAoi's back to the wall
OM to center facing their feet
Max dmg with wall vs Aoi900 -
NHEl Blaze's back to the wall
Enter Kyo with 3pp+k+g
Max dmg with wall vs El blaze910 -
NHPai and Shun's back to wall
enter kyo with 3pp+k+g
enter doku with 8p+k+g
Max dmg with wall vs Pai
Max dmg with wall vs Shun933 -
NHLion and Vanessa's back to the wall
enter kyo with 3pp+k+g
Max dmg with wall vs Lion
Max dmg with wall vs Vanessa880 -
NHopponent back to the wall
enter kyo with 3pp+k+g
Max dmg with wall vs Sarah, Leifei, Brad, Goh, Lau, Kage, Akira820
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HAIKōdantaiCombo Launcher
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HAINH58 dmg on CH480
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HaiNHWorks against Taka when Hai k connects in close range
58 dmg on CH vs Taka480 -
HaiNHWorks against Taka when Hai k connects in close range500
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HaiNHWorks against Taka when Hai k connects in close range
67 dmg on CH vs Taka570 -
HaiNH68 on ch vs Taka580
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HaiNHWorks against Taka when Hai k connects in close range
CH dmg vs Taka is 70 dmg600 -
HaiNHdo not waste any frames going to hai stance and inputting Hai pp+k
74 dmg on ch vs Taka
max damage combo vs Taka640 -
HAINH680
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HAINH- input 2P+K+G to enter Hai Shiki701
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HAINH- G cancel out of Hai Shiki after Dokuritsu KP753
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HaiCH/\-►Hai-►Doku -►-►Bokutai820
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HAINH/\DOKURITSU ► DOKURITSU ► BOKUTAI- press 2 after Dokuritsu KP to enter Bokutai
95 dmg on ch
works against leifei,kage on open stance both nh and ch only853 -
HaiCH/\Dokuritsu-►-►Kyo-►-►-►Ei on nh dmg is 91
Ao requires CH. Works both stances
other combo enders for same dmg
/1010 -
HaiCH/\-►Hai-►-►Kyo-► -►-►buffer into hai stance after hai k connects
-against el blaze delay to refloat1060 -
HAINH- input 2P+K+G to enter Hai Shiki871
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HAINH- input 2P+K+G to enter Hai Shiki
- 3PP doesn't cause a Wall Hit on JA, JN, JE, WO771
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BOKUTAIShinpo SenshinkenVital Point Crumple
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BOKUTAICH- input P+K+G after 3P to enter Kyo Shiki641
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BOKUTAICH- input P+K+G after 6P+KP to enter Kyo Shiki721
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BOKUTAICH//►750
-
BOKUTAICH/\► KYO- input P+K+G after 6P+KP to enter Kyo Shiki760
-
BOKUTAICH820
-
BOKUTAICH- input P+K+G after 6P+KP to enter Kyo Shiki904
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BOKUTAICH1120
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HAI (Full Charge)SenshippoHead Crumple
-
HAI (Full Charge)NH822
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Hai (Full Charge)CH/\► ►-Full charge connects for NH dmg is 97
Work against Taka in Open Stance1170 -
Hai (Full Charge)CH/\► ►-Full charge connects for NH dmg is 103
-Works against Taka in Open Stance
-Max Damage combo vs Taka1230 -
Hai (Full Charge)CH-Full charge connects for NH dmg is 96
-works on both stances against Taka
- use this combo for consistent dmg.1160 -
HAI (Full Charge)NH- input P+K+G after 6P+KP to enter Kyo Shiki872
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HAI (Full Charge)NH863
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HAI (Full Charge)NH- input P+K+G after 6P+KP to enter Kyo Shiki1025
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HAI (Full Charge)NH- dash in before 4PP1054
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HAI (Full Charge)NH- dash in before 4PP
- micro dash before 3PP1134 -
HAI (Full Charge)NH- 3PP causes a Wall Hit on lighter characters, follow with 66K for 118dmg1094
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BOKUTAITenshin RyōsōVital Point crumple
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BOKUTAINH- input P+K+G after 3P to enter Kyo Shiki590
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BOKUTAINH- input P+K+G after 6P+KP to enter Kyo Shiki670
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BOKUTAINH770
-
BokutaiCH680
-
BokutaiCH730
-
-
BOKUTAISenkyūtaicombo launcher
-
BOKUTAINH561
-
BokutaiNH//► ►670
-
BOKUTAI (Wall Hit)NH- needs some distance from the wall in order for 4P+K to properly connect
- 3PP causes a Wall Hit on lighter characters, follow with 66K for 105dmg933
-
-
BOKUTAIHanshōdaCombo Launcher
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BOKUTAINH- input P+K+G after 3P to enter Kyo Shiki540
-
BOKUTAINH521
-
BOKUTAINH662
-
BOKUTAINH531
-
BokutaiNH770
-
BOKUTAINH- dash in after 4P+K if Bokutai P+K hit from further away770
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BokutaiCHdash in then input 3PP930
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BOKUTAINH- input P+K+G after 6P+KP to enter Kyo Shiki
- 2nd hit of Kyo KK may whiff in Closed if the starter wasn't hit-checked fast enough620 -
BOKUTAICH- input P+K+G after 6P+KP to enter Kyo Shiki760
-
BOKUTAINH- input P+K+G after 3P to enter Kyo Shiki
- works on AK, JA, JN in both stances on CH793 -
BOKUTAINH- input P+K+G after 3P to enter Kyo Shiki700
-
BOKUTAINH- input P+K+G after 3P to enter Kyo Shiki650
-
BOKUTAINH640
-
BOKUTAINH- input P+K+G after 3P to enter Kyo Shiki850
-
BOKUTAINH/\► ► ► KYO ► ► ►- input P+K+G after 3P to enter Kyo Shiki920
-
-
KYOTenka RantsuiBeatdown launcher
-
KYONH512
-
KYONH563
-
KYONH620
-
KYONH- input P+K+G after 3P to enter Kyo Shiki640
-
-
KYOTōten SōchūhōHead Crumple on hit
Guard Break on guard-
KYONH621
-
KYONH- input P+K+G after 6P+KP to enter Kyo Shiki671
-
KYONH760
-
KYONH782
-
KYONH- 1FK 6P+KP
- combo works on more characters, but it's only preferable on these characters (combo above doesn't hit clean)770 -
KYONH- hold K after 66K to enter Dokuritsu
- very hard on WO821 -
KYONH- input P+K+G after 3P to enter Kyo Shiki
- Kyo Shiki 6P works in Closed, after 4P+K stance change860 -
KYONH- input P+K+G after 3P to enter Kyo Shiki
- Kyo Shiki 6P works in Closed, after 4P+K stance change880 -
KYONH- input P+K+G after 3P to enter Kyo Shiki
- Kyo Shiki 6P works in Closed, after 4P+K stance change940 -
KYONH- input P+K+G after 6P+KP to enter Kyo Shiki824
-
KYONH- dash in before 4PP853
-
KYONH- dash in before 4PP933
-
KYONH802
-
KYONH- long to mid range wall extension
- very range specific954 -
KYONH- mid to close range wall extension
- dash in before 4PP803 -
KYONH- mid to close range wall extension
- dash in before 4PP913 -
KYO guard breakNHbest to use one standing P to stay +5200
-
guard breakNHleaves lei in doku stance +4220
-
guard break from STNHST guard break +1500
-
guard break from STNHST guard break +15
leaves lei +12 with opp ST330
-
-
KYOHairenkyakuHit stun
-
KYOCH630
-
KYO (Side)CH- Side Counter Hit
- press 2 after KYO P+K to enter Bokutai00
-
-
NEHANRenkan Honshin MahosuiStomach Crumple
-
NEHANNH00
-
NehanCH//► ►OM to Taka stomach before using nehan p+kpp. must connect nehan p+kpp for side CH for 4p+k to connect1050
-
-
NEHANSokushūkyakuHit Stun
-
NehanCHleaves lei in hai stance +3812
-
NehanCHdepending on opp distance near wall
very close range=wall splat
slightly close = wall slump
open space/ opp back edge of ring = 65 dmg or ring out opportunity650 -
NehanCHdepending on opp distance near wall
for wall hit use 4 to bound and continue various combos.
open space/ opp back edge of ring = 76 dmg or ring out opportunity760 -
NehanCHstays in doku stance +4670
-
-
NEHANHi'en SenpūkyakuHit Stun
-
NEHANCH852
-
NEHANNH692
-
-
DOKURITSUZenten Tōkū RensenkyakuBeatdown Launcher
-
DOKURITSUNHAgainst Taka input 2p with no delay
64 dmg on CH VS Taka601 -
DOKURITSUNH- input P+K+G after 3P to enter Kyo Shiki690
-
DOKURITSUNH- input 2P+K+G to enter Hai Shiki
- 1FK K+GP on LA, KA, LE, BR, GO770 -
DOKURITSUNH772
-
DOKURITSUNH811
-
DOKURITSUNH- input 2P+K+G to enter Hai Shiki841
-
-
KOKORenkan SōsuiHead Crumple
-
KOKONH782
-
KOKONH760
-
Koko successful SabakiNH770
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KOKONH- 1FK 6P+KP
- combo works on more characters, but it's only preferable on these characters (combo above doesn't hit clean)770 -
Koko successful SabakiNHIf koko P CH 93 dmg vs Taka830
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KOKONH821
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KOKONH- input P+K+G after 3P to enter Kyo Shiki940
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KOKONH802
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KOKONH- long to mid range extension
- very range specific954 -
KOKONH- mid to close range extension
- dash in before 4PP803 -
KOKONH- mid to close range extension
- dash in before 4PP913
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SUIRAKANFukushintai Rigyo DateiCombo Launcher
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SUIRAKANNH571
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SUIRAKANNH//►82 dmg for CH701
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SUIRAKANCH//► ► KYO ► ► KyoEnter kyo stance 3pp+k+g970
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SUIRAKANCH1020
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SUIRAKANRakan SenpūkyakuCombo launcher
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CHif opponent tech rolls, time hai p+k for side turn hit713
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CHdelay 2p refloat vs AK, JA, JN, JE, WO
if opponent tech rolls, time hai p+k for side turn hit
DMG 84 vs JN773 -
CH3P small delay to refloat vs PA.792
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CHdelay 2p refloat vs KA, GO, AK, JA
DMG 92 vs JN852 -
CH860
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CHdelay 2p refloat vs AK, JA JN, JE, WO
DMG 89 vs JN820 -
CH3P small delay to refloat vs PA.
if opponent tech rolls, time hai p+k for side turn hit.903 -
CH/\►►if opponent tech rolls after combo, time hai p+k for side turn hit880
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CHinputting KYO cancel will prevent 2nd KYO PP and input 2p to refloat870
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CH872
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CHif opponent tech rolls after combo, time hai p+k for side turn hit
Max dmg vs ei,el950 -
NHposition at an angle or parallel to the wall with lei suirakan facing towards wall00
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NHfrom an angle slightly away or parallel with lei laydown stance facing wall. opp should hit the wall facing it.
to bound00
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Back TurnedKōshitaiStomach Crumple
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Back TurnedCH- input 2P+K+G to enter Hai Shiki670
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Back TurnedCH- input 2P+K+G to enter Hai Shiki761
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Back TurnedCH- input 2P+K+G to enter Hai Shiki931
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Back TurnedHaishin SentaiHit Stun
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Back TurnedCH630
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Tenshi Ryūsentai / 2nd Part
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(Wall hit)CH//► Hai ► (Wall Slump) ► ►Requirements
- from a slight angle in closed stance
- the knockdown should float the opponent toward the wall.
- enter 2p+k+g to go into hai stance
- need a wall to perform this combo1140 -
(Wall hit)CH//► ► (Wall Hit) ►Requirements
- from a slight angle in closed stance
- the knockdown should float the opponent toward the wall.
- need a wall to perform this combo
95 NH
103 CH1030
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Side CrumpleStarters for this category are
466P+K (NH), DOKURITSU P (NH) and 4K (CH);
listed is DOKURITSU P but all work the same way in regards to combos-
DOKURITSU (Side Crumple)NH790
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DOKURITSU (Side Crumple)NH- hold K after 66K to enter Dokuritsu851
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DOKURITSU (Side Crumple)NH- input P+K+G after 3P to enter Kyo Shiki
- Kyo Shiki 6P works in Closed, after 4P+K stance change890 -
DOKURITSU (Side Crumple)NH833
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DOKURITSU (Side Crumple)NH- long to mid range wall extension
- very range specific984 -
DOKURITSU (Side Crumple)NH- mid to close range wall extension
- dash in before 4PP833 -
DOKURITSU (Side Crumple)NH- mid to close range wall extension
- dash in before 4PP
- micro dash before 3PP943
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Wall Slumpmoves that can cause a Wall Slump are
(Wall Stagger) 66P, 4PP, 43P+K, 236P+K, 8K+G, 3K+G, Hai Shiki K, Dokuristu K+G, (Wall Stagger) Koko K-
(Wall Stagger) (Wall Slump)NH- this combo works after any other move that caused a (regular) Wall Slump
- dash in after the Wall Slump
- works on everyone, use on TA only please470 -
(Wall Stagger) (Wall Slump)NH- this combo works after any other move that caused a (regular) Wall Slump
- wide dash in after the Wall Slump600 -
(Wall Stagger) (Wall Slump)NH- this combo works after any other move that caused a (regular) Wall Slump
- dash in after the Wall Slump
- 3PP doesn't cause Wall Hit on JA, JN, JE, WO621 -
(Wall Stagger) (Wall Slump)NH- this combo works after any other move that caused a (regular) Wall Slump
- dash in after the Wall Slump780 -
(Wall Slump, opponent's face towards the wall)NH- dash in before 4PP
- K+GP cause a Wall Hit on lighter characters, follow with Dokuritsu K+G (enter inputting 8P+K+G) for 92dmg813 -
(Wall Slump, opponent's face towards the wall)NH- dash in before 4PP923
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(Wall Stagger) KOKO (Wall Slump)CH- after 6K (Wall Stagger) or KOKO K+G (Wall Stagger)
- input 8P+K+G to enter Dokuritsu760 -
(Wall Stagger) KOKO (Wall Slump)CH- after 6K (Wall Stagger) or KOKO K+G (Wall Stagger)
- input 2P+K+G to enter Hai Shiki940 -
(Wall Stagger) KOKO (Wall Slump)CH- after 6K (Wall Stagger) or KOKO K (Wall Stagger)
- input 2P+K+G to enter Hai Shiki
- 1FK K+GP760 -
(Wall Stagger) KOKO (Wall Slump)CH- after 6K (Wall Stagger) or KOKO K (Wall Stagger)
- input 2P+K+G to enter Hai Shiki
- micro dash before 3PP1050
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Wall Splat
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(Wall Splat)NH- slight dash in before 4PP763
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(Wall Splat)NH- dash in before 4PP
- micro dash before 3PP883 -
(Wall Splat)NH- dash in before 4PP
- micro dash before 3PP
with 66p CH 130 dmg
without 66p CH 108 dmg963 -
(Wall Splat)NHwith 66p CH 127 dmg
without 66p CH 116 dmg933 -
NHslight delay 4pp against el
buffer hai stance p+k max charge
without 66p CH 112 dmg
with 66p CH 134 dmg1000 -
NHwithout 66p CH 98 dmg
with 66p CH 120 dmg865 -
NHuse against Shun to reduce 6 drinks866
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(Wall Splat)NH- input P+K+G to enter Hai Shiki
without 66p CH 101 dmg
with 66p CH 123 dmg, 129 dmg vs JN890 -
NHwithout 66p CH 97 dmg
with 66p CH 119 dmg850 -
(Wall Splat)NH- input P+K+G to enter Hai Shiki
without 66p CH 95 dmg
with 66p CH 117 dmg830 -
NHwithout 66p CH 95 dmg
with 66p CH 117 dmg830 -
NHwithout 66p CH 92 dmg
with 66p CH 114 dmg800 -
NHafter 1k+g stomp1050
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Wall Side Stun
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(Wall Side Stun)NH00
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(Wall Side Stun)NH- 66P+K causes a Side Wall Stun when Lei's stomach is towards the wall00
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(Wall Side Stun)NH- 66P+K causes a Side Wall Stun when Lei's stomach is towards the wall
- 2P+K+G to enter Hai Shiki
- when close to the stage corner00 -
(Wall Side Stun)NH- 2K+G causes a Side Wall Stun when Lei's back is towards the wall00
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or Doku or (Wall Side Stun)NH//Hai ► ► Hai ► ► Kyo ►various wall combosRequirements
Works on half fences or breakable half fences stages
use combo starter at an angle slightly parallel to the wall (1st wall stagger)
input 66p without wasting frame to cause 2nd wall side stagger.
For 6p+kppkg(should cause 3rd wall stagger off of another wall ) enter kyo p+k for head collapse
If the corner wall is already broken you can finish string 6p+kpp for a ringout2210 -
or Doku or (Wall Side Stun)NH//Hai ► ► ► various side crumple combosRequirements
Works on half and full fence stages
use combo starter at an angle slightly parallel to the wall (1st wall stagger)
input 66p without wasting frame to cause 2nd wall side stagger.
fastest input 466p+k or use 4k for side crumple1500
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Post Round Sobering
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orNHStance transition from nehan to suirakan04
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orNH04
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NHStance transition hai to kyo04
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NHenter hai stance with 2p+k+g
fastest method to steal Shun's drinks post rd04
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