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- Kaikyū Suizan
- Shaten Renshō
- Kakushu Suigeki & Chūtenhō
&
- Rakengeki
- Gaiken & Rosou Senka
or
- Kaisei Tento
- Kinkei Dokuritsu
- Rigōtai
- Haishin Chūgeki
or BT
- Niki Bunkyaku
- Sokutankyaku
- Sōhikyaku
- Chisen Chōkyaku
- Saitōkyaku
- Fukushin Sōkyaku
- Tōkū Tenshinkyaku
& BOKUTAI
- Kochōheki
- Haizan Tōkai
- HAIKōdantai
- BOKUTAIShinpo Senshinken
- HAISenshippo
(Full Charge)
- BOKUTAITenshin Ryōsō
- BOKUTAISenkyūtai
- BOKUTAIHanshōda
- KYOTenka Rantsui
- KYOTōten Sōchūhō
- KYOHairenkyaku
- NEHANRenkan Honshin Mahosui
- NEHANSokushūkyaku
- NEHANHi'en Senpūkyaku
- DOKURITSUZenten Tōkū Rensenkyaku
- KOKORenkan Sōsui
- SUIRAKANFukushintai Rigyo Datei
- SUIRAKANRakan Senpūkyaku
- Back TurnedKōshitai
- Back TurnedHaishin Sentai
- Side Crumple
- Wall Slump
- Wall Splat
- Wall Side Stun
- Post Round Sobering
-
Kaikyū SuizanStomach Crumple
-
CH
► KYO
- input P+K+G after 3P to enter Kyo Shiki641 -
CH
►
742 -
CH
►
► KYO
- delay 2P after the starter
-combo ender substitute kyo ppp for same dmg 74
- input P+K+G after 3P to enter Kyo Shiki
-Against Ei delay kyo pp2k string for it to connect
- this combo requires some timing to be teched afterwards, follow with 3K for some extra damage (can also hit meaty from the side if opponent techs in the wrong direction)741 -
CH
►
► KYO
- delay 2P after the starter
- input P+K+G after 6P+KP to enter Kyo Shiki761 -
CH
►
► KYO
- delay 2P after the starter
- input P+K+G after 3P to enter Kyo Shiki771 -
CH
►
► KYO
(Wall Slump) ►
- delay 2P after the starter
- input P+K+G after 3P to enter Kyo Shiki
- the 2nd hit of Kyo PPK needs to cause a Wall Hit in order for the the last hit not to whiff on characters on whom the combo wouldn't otherwise work
- 3PP causes a Wall Hit on lighter characters, follow with 66K for 94dmg872 -
CH
►
(Wall Hit) ►
►
►
- delay 2P after the starter
- point blank wall extension
- 3PP causes a Wall Hit on lighter characters, follow with 66K for 104dmg953 -
CH
►
(Wall Hit) ► KYO
►
- delay 2P after the starter
- input P+K+G after 6P+KP to enter Kyo Shiki
- mid to close range wall extension964
-
-
Shaten RenshōCombo launcher
-
NH
►
► KYO
- input P+K+G after 3P to enter Kyo Shiki690 -
NH
► DOKURITSU
700 -
NH
kyo ►
710 -
NH
►
731 -
NH
kyo -►
Against Ei,El,Ao
delay 2nd P of 6P+KP kyo to connect rest of combo in both stances740 -
NH
►
► KYO
►
- input P+K+G after 3P to enter Kyo Shiki781 -
NH
►
► KYO
►
- input P+K+G after 3P to enter Kyo Shiki
- Combo enders substitute k+gp with
3pp 84 dmg
4pp 89 dmg
against pa,va, use 3p kyo kk 88 dmg873
-
-
&
Kakushu Suigeki & ChūtenhōHit stun-
(Side) or
(Side)
CH- Side Counter Hit
- input P+K+G after 6P or 3P to enter Kyo Shiki660 -
(Side) or
(Side)
CH►
- Side Counter Hit
- input P+K+G after 6P or 3P to enter Kyo Shiki
- more damage than the combo above but the window to hitcheck KYO 6P is super tight.801
-
-
RakengekiStomach Crumple
-
CH
combos
- 2nd hit of 4PP on CH00
-
-
or
Gaiken & Rosou SenkaHit stun-
(Side)
CH►
- Side Counter Hit
- input P+K+G after 6P+K to enter Hai Shiki570
-
-
Kaisei TentoCombo Launcher
-
NH531
-
NH
►
721 -
NH
►
►
► KYO
- input P+K+G after 3P to enter Kyo Shiki
-against jeffry 93 dmg on ch801 -
NH
► KYO
►
- input P+K+G after 3P to enter Kyo Shiki893 -
NH
►
►
(Wall Hit) ►
911 -
NH
►
►
(Wall Slump) ►
- dash in before 4PP
- 3PP causes a Wall Hit on lighter characters, follow with 66K for 100dmg913 -
NH
(Wall Hit) ►
►
►
- close range wall extension
- dash in before 4PP
- 3PP causes a Wall Hit on lighter characters, follow with 66K for 105dmg983 -
NH
(Wall Hit) ►
►
(Wall Slump) ►
- inconsistent on midweights
- 2nd 3PP causes a Wall Hit on lighter characters, follow with 66K for 107dmg983 -
NH
►
►
(Wall Hit) ►
►
- long range wall extension
- very range specific1034 -
NH
► KYO
(Wall Hit) ►
►
►
►
- mid range wall extension
- input P+K+G after 6P+KP to enter Kyo Shiki
- 3PP causes a Wall Hit on lighter characters, follow with 66K for 105dmg1051
-
-
Kinkei DokuritsuCombo Launcher
-
CH511
-
CH- input P+K+G after P+KP to enter Kyo Shiki
- this combo is techable580
-
-
Rigōtaihit stun
-
CH550
-
(Side)
CH- Side Counter Hit960
-
-
or BT
Haishin ChūgekiStomach Crumple-
or BT
CHDMG 49 vs JN441 -
or BT
CHDMG 51 vs JN460
-
-
Niki BunkyakuFlop launcher
-
(Wall hit)
NH► various wall combos
00 -
NH
►
►
- big delay is needed for 6_P
- you can delay with a wide dash in or by inputting 2P+K+G G into 6_P, input 6_P as 246P while you cancel the stance702 -
NH/\dash forward ►
► doku
►
►bokutai
against akira tap forward then input doku stance kp string with no frame delay
83 dmg on CH730 -
NH
►
(Wall Hit) ►
- big delay is needed for 6_P741 -
NH
(Wall Slump) ►
(Wall Hit) ►
- wide dash in after 9K771 -
NH//hai►kyo transition►kyo
►
-input 2p+k+g then 4p+k+g to go from hai to kyo stance783 -
NH
►
(Wall Hit) ► KYO
►
- big delay is needed for 6_P
- input P+K+G after 6P+KP to enter Kyo Shiki833
-
-
SokutankyakuHit Stun
-
(side)
CH550 -
(side)
CHenters hai at +6712
-
-
SōhikyakuBeatdown Launcher
-
NH461
-
NH
►
► KYO
- input P+K+G after 3P to enter Kyo Shiki610 -
NH
►
►
672 -
NH
►
►
► 1FK (669)
Max Damage in Closed against SH, PA
after 2p input 669
quickly input682 -
NH/\
►
►
- 4PP connects in both stances on EI, EL and AO692 -
NH
►
(Wall Hit) ►
731
-
-
Chisen ChōkyakuCombo Launcher
-
CH
► various combos
00 -
CH571
-
-
SaitōkyakuLeg Crumple
-
CH591
-
CH
►
- very small window for the 2P to connect on most characters
- 3PP can cause a Wall Hit on lighter characters, follow with 66K for 85dmg641 -
CH
► KYO
- input P+K+G after 3P to enter Kyo Shiki670 -
CH
►
► KYO
- input P+K+G after 3P to enter Kyo Shiki
- very small window for the 2P to connect on most characters730 -
CH
(Wall Hit) ►
791
-
-
Fukushin SōkyakuLeg Crumple
-
CHBriefly buffer
before inputting
Jean (dmg is 61)561
-
-
& BOKUTAI
Tōkū TenshinkyakuCombo launcher-
or Bokutai
CH- don't need to be as close as the combo above622 -
or Bokutai
CH- need to be close in order for K+GP to connect712
-
-
KochōhekiVital point crumple
-
(Succesful Sabaki)
NH► KYO
- input P+K+G after 3P to enter Kyo Shiki581 -
(Succesful Sabaki)
NH► KYO
- input P+K+G after 6P+KP to enter Kyo Shiki661 -
(Succesful Sabaki)
NH►
- works only near the edge on low fence stanges
- Ring Out combo662 -
(Succesful Sabaki)
NH(Wall Hit) ►
760 -
(Succesful Sabaki)
NH(Wall Hit) ► KYO
►
- input P+K+G after 6P+KP to enter Kyo Shiki
- mid to close range wall extension844
-
-
Haizan TōkaiThrow combo launcher
-
NH- don't use this throw on Taka pls491
-
NH
►
► kyo
dash in and input p+k+g as a standing high punch640 -
NH
►
- input 2P+K+G to enter Hai Shiki
- 1FK K+GP on SA, SH, PA, LI and VA721
-
-
HAIKōdantaiCombo Launcher
-
HAINH58 dmg on CH480
-
HAINH
►
- input 2P+K+G to enter Hai Shiki701 -
HAINH
►
- G cancel out of Hai Shiki after Dokuritsu KP753 -
HAINH
(Wall Slump) ►
(Wall Hit) ►
- input 2P+K+G to enter Hai Shiki
- 3PP doesn't cause a Wall Hit on JA, JN, JE, WO771 -
HAINH
►
(Wall Hit) ►
- input 2P+K+G to enter Hai Shiki871
-
-
BOKUTAIShinpo SenshinkenVital Point Crumple
-
BOKUTAICH
► KYO
- input P+K+G after 3P to enter Kyo Shiki641 -
BOKUTAICH
► KYO
- input P+K+G after 6P+KP to enter Kyo Shiki721 -
BOKUTAICH
(Wall Hit) ►
820 -
BOKUTAICH
(Wall Hit) ► KYO
►
- input P+K+G after 6P+KP to enter Kyo Shiki904 -
BOKUTAICH
(Wall Hit) ►
►
(Wall Slump) ►
1120
-
-
HAI
(Full Charge)
SenshippoHead Crumple-
HAI
(Full Charge)
NH► DOKURITSU
822 -
HAI
(Full Charge)
NH(Wall Hit) ►
863 -
HAI
(Full Charge)
NH►
► KYO
- input P+K+G after 6P+KP to enter Kyo Shiki872 -
HAI
(Full Charge)
NH►
(Wall Hit) ► KYO
►
- input P+K+G after 6P+KP to enter Kyo Shiki1025 -
HAI
(Full Charge)
NH(Wall Hit) ►
►
(Wall Slump) ►
- dash in before 4PP1054 -
HAI
(Full Charge)
NH(Wall Hit) ►
►
(Wall Slump) ►
- 3PP causes a Wall Hit on lighter characters, follow with 66K for 118dmg1094 -
HAI
(Full Charge)
NH(Wall Hit) ►
►
(Wall Slump) ►
(Wall Hit) ►
- dash in before 4PP
- micro dash before 3PP1134
-
-
BOKUTAITenshin RyōsōVital Point crumple
-
BOKUTAINH
► KYO
- input P+K+G after 3P to enter Kyo Shiki590 -
BOKUTAINH
► KYO
- input P+K+G after 6P+KP to enter Kyo Shiki670 -
BOKUTAINH
(Wall Hit) ►
770
-
-
BOKUTAISenkyūtaicombo launcher
-
BOKUTAI
(Wall Hit)
NH►
(Wall Slump) ►
(Wall Slump) ►
- needs some distance from the wall in order for 4P+K to properly connect
- 3PP causes a Wall Hit on lighter characters, follow with 66K for 105dmg933
-
-
BOKUTAIHanshōdaCombo Launcher
-
BOKUTAINH
►
521 -
BOKUTAINH
►
531 -
BOKUTAINH
► KYO
- input P+K+G after 3P to enter Kyo Shiki540 -
BOKUTAINH
►
►
662 -
BOKUTAINH
►
► KYO
►
- input P+K+G after 3P to enter Kyo Shiki
- works on AK, JA, JN in both stances on CH793
-
-
KYOTenka RantsuiBeatdown launcher
-
KYONH512
-
KYONH563
-
-
KYOTōten SōchūhōHead Crumple on hit
Guard Break on guard-
guard break from ST
NH,
, or
ST guard break +1500 -
KYO
guard break
NHbest to use one standing P to stay +5200 -
guard break
NHleaves lei in doku stance +4220 -
guard break from ST
NHST guard break +15
leaves lei +12 with opp ST330 -
KYONH
► DOKURITSU
621 -
KYONH
►
► KYO
- input P+K+G after 6P+KP to enter Kyo Shiki671 -
KYONH
►
►
782 -
KYONH
►
(Wall Hit) ►
802 -
KYONH
►
(Wall Slump) ►
- mid to close range wall extension
- dash in before 4PP803 -
KYONH
►
► DOKURITSU
- hold K after 66K to enter Dokuritsu
- very hard on WO821 -
KYONH
►
(Wall Hit) ► KYO
►
- input P+K+G after 6P+KP to enter Kyo Shiki824 -
KYONH
(Wall Hit) ►
►
(Wall Slump) ►
- dash in before 4PP853 -
KYONH
►
(Wall Slump) ►
(Wall Hit) ►
- mid to close range wall extension
- dash in before 4PP913 -
KYONH
(Wall Hit) ►
►
(Wall Slump) ►
(Wall Hit) ►
- dash in before 4PP933 -
KYONH
►
(Wall Hit) ►
►
- long to mid range wall extension
- very range specific954
-
-
KYOHairenkyakuHit stun
-
KYO
(Side)
CH► continue with BOKUTAI P+K combos
- Side Counter Hit
- press 2 after KYO P+K to enter Bokutai00 -
KYOCH630
-
-
NEHANRenkan Honshin MahosuiStomach Crumple
-
NEHANNH
combos
00
-
-
NEHANSokushūkyakuHit Stun
-
NehanCH
► various wall splat/ wall slump combos
depending on opp distance near wall
very close range=wall splat
slightly close = wall slump
open space/ opp back edge of ring = 65 dmg or ring out opportunity650 -
NehanCHstays in doku stance +4670
-
NehanCHdepending on opp distance near wall
for wall hit use 4to bound and continue various combos.
open space/ opp back edge of ring = 76 dmg or ring out opportunity760 -
NehanCHleaves lei in hai stance +3812
-
-
NEHANHi'en SenpūkyakuHit Stun
-
NEHANNH692
-
NEHANCH852
-
-
DOKURITSUZenten Tōkū RensenkyakuBeatdown Launcher
-
DOKURITSUNH
►
Against Taka input 2p with no delay
64 dmg on CH VS Taka601 -
DOKURITSUNH
►
► KYO
- input P+K+G after 3P to enter Kyo Shiki690 -
DOKURITSUNH
►
►
772 -
DOKURITSUNH
►
(Wall Hit) ►
811 -
DOKURITSUNH
(Wall Slump) ►
(Wall Hit) ►
- input 2P+K+G to enter Hai Shiki841
-
-
KOKORenkan SōsuiHead Crumple
-
KOKONH
►
►
782 -
KOKONH
►
(Wall Hit) ►
802 -
KOKONH
►
(Wall Slump) ►
- mid to close range extension
- dash in before 4PP803 -
KOKONH
►
► DOKURITSU
821 -
KOKONH
►
(Wall Slump) ►
(Wall Hit) ►
- mid to close range extension
- dash in before 4PP913 -
KOKONH
►
(Wall Hit) ►
►
- long to mid range extension
- very range specific954
-
-
SUIRAKANFukushintai Rigyo DateiCombo Launcher
-
SUIRAKANNH
►
571 -
SUIRAKANNH//
►
82 dmg for CH701
-
-
SUIRAKANRakan SenpūkyakuCombo launcher
-
NHposition at an angle or parallel to the wall with lei suirakan facing towards wall00
-
NH
► Various combos
from an angle slightly away or parallel with lei laydown stance facing wall. opp should hit the wall facing it.
to bound
00 -
CHif opponent tech rolls, time hai p+k for side turn hit713
-
CH
►
delay 2p refloat vs AK, JA, JN, JE, WO
if opponent tech rolls, time hai p+k for side turn hit
DMG 84 vs JN773
-