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Kaikyū SuizanStomach Crumple
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CH
► KYO
- input P+K+G after 3P to enter Kyo Shiki641 -
CH
-►
650 -
CH
-►
slight delay implementing 33P660 -
CH
► doku
660 -
CH
-►
700 -
CH
►
742 -
CH
►
► KYO
- delay 2P after the starter
-combo ender substitute kyo ppp for same dmg 74
- input P+K+G after 3P to enter Kyo Shiki
-Against Ei delay kyo pp2k string for it to connect
- this combo requires some timing to be teched afterwards, follow with 3K for some extra damage (can also hit meaty from the side if opponent techs in the wrong direction)741 -
CH
►
works in Closed on Wolf (doesn't on Jeff) and Brad750 -
CH
►
► KYO
- delay 2P after the starter
- input P+K+G after 6P+KP to enter Kyo Shiki761 -
CH
►
► KYO
- delay 2P after the starter
- input P+K+G after 3P to enter Kyo Shiki771 -
CH/\Doku
► Hai
Can negate followup Haiif Taka exact recover after Doku
800 -
CH
►
►
► KYO
- dash in before 2P
- input P+K+G after 3P to enter Kyo Shiki
- slight delay before Kyo KK in Closed, might as well hit-check and go for the max damage combo below820 -
CH
►
► KYO
(Wall Slump) ►
- delay 2P after the starter
- input P+K+G after 3P to enter Kyo Shiki
- the 2nd hit of Kyo PPK needs to cause a Wall Hit in order for the the last hit not to whiff on characters on whom the combo wouldn't otherwise work
- 3PP causes a Wall Hit on lighter characters, follow with 66K for 94dmg872 -
CH
►
► KYO
►
- delay 2P after the starter
- input P+K+G after 3P to enter Kyo Shiki
-combo enders substitute
3PP 85 dmg
k+gp 88 dmg900 -
CH
►
(Wall Hit) ►
►
►
- delay 2P after the starter
- point blank wall extension
- 3PP causes a Wall Hit on lighter characters, follow with 66K for 104dmg953 -
CH
►
► KYO
►
►
►
- delay 2P after the starter
- Combo enders
same dmg 466 p+k, or 66k
- input P+K+G after 3P to enter Kyo Shiki960 -
CH
►
(Wall Hit) ► KYO
►
- delay 2P after the starter
- input P+K+G after 6P+KP to enter Kyo Shiki
- mid to close range wall extension964 -
CH
►
(Wall Hit) ►
►
(Wall Slump) ►
- delay 2P after the starter
- very range specific combo, needs distance from the wall in order for 4P+K to properly connect
- 3PP causes a Wall Hit on lighter characters, follow with 66K for 106dmg990 -
CH
►
►
(Wall Slump) ►
(Wall Hit) ►
- dash in before 2P
- close range wall extension1000 -
CH
►
►
KYO
►
►
►
- dash in before 2P
- Combo enders
same dmg 466 p+k, or 66k
- input P+K+G after 3P to enter Kyo Shiki1020 -
CH
►
►
(Wall Hit) ►
►
- dash in before 2P
- long range wall extension1050
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Shaten RenshōCombo launcher
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NH
►
►
Against la,le,br slight delay with 2nd P from 6p+kp will make 2p timing easier.
-weaker combo but good for okizeme follow ups from doku stance650 -
NH
►
► KYO
- input P+K+G after 3P to enter Kyo Shiki690 -
NH
►
►
Against la,le,br,go slight delay with 2nd P from 6p+kp will make 2p timing easier.700 -
NH
► DOKURITSU
700 -
NH
kyo ►
710 -
NH
►
731 -
NH
kyo -►
Against Ei,El,Ao
delay 2nd P of 6P+KP kyo to connect rest of combo in both stances740 -
NH
►
Kyo►
Against ja,jn slight delay with 2nd P from 6p+kp kyo to connect kk successfully750 -
NH
►
► KYO
►
- input P+K+G after 3P to enter Kyo Shiki781 -
NH
►
►
► KYO
- input P+K+G after 3P to enter Kyo Shiki810 -
NH
►
► KYO
►
- input P+K+G after 3P to enter Kyo Shiki
- Combo enders substitute k+gp with
3pp 84 dmg
4pp 89 dmg
against pa,va, use 3p kyo kk 88 dmg873 -
NH
►
► KYO
►
►
►
- input P+K+G after 3P to enter Kyo Shiki
-Against el ,li slight delay with P to get 46p to connect.930
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&
Kakushu Suigeki & ChūtenhōHit stun-
(Side) or
(Side)
CH- Side Counter Hit
- input P+K+G after 6P or 3P to enter Kyo Shiki660 -
(Side) or
(Side)
CH►
- Side Counter Hit
- input P+K+G after 6P or 3P to enter Kyo Shiki
- more damage than the combo above but the window to hitcheck KYO 6P is super tight.801
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RakengekiStomach Crumple
-
CH
combos
- 2nd hit of 4PP on CH00 -
CH//
►
►
OM to Taka stomach side first then 4pp. 2nd p must connect for CH on Taka side for 4p+k to bound.940
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-
or
Gaiken & Rosou SenkaHit stun-
(Side)
CH►
- Side Counter Hit
- input P+K+G after 6P+K to enter Hai Shiki570
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Kyūho SōfūkenHead Crumple
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NH
►
►
dash in then input 33pp
89 dmg on ch vs Taka710 -
NH
►
►
dash in then input 33pp
90 dmg on ch vs Taka790 -
NH
►
►
dash in then input 3pp
96 dmg on ch vs Taka850
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Kaisei TentoCombo Launcher
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NH531
-
NH
►
721 -
NH
►
►
720 -
NH
►
► KYO
730 -
NH
►
► 1FK
(33P+K+G) ►
Max Damage on Wolf750 -
NH
►
►
Dash in before 33PP
For better timing delay 2nd part of 33PP
ch = 90770 -
NH//
►kyo
790 -
NH
►
►
► KYO
- input P+K+G after 3P to enter Kyo Shiki
-against jeffry 93 dmg on ch801 -
NH
►
►
- dash in before 3PP
ch = 96830 -
NH
►
►
dash in with crouch dash then input 6p+k
optimized combo for both stances840 -
NH
► KYO
►
- input P+K+G after 3P to enter Kyo Shiki893 -
NH
►
►
dash in with 66 before 3PP
ch dmg =103900 -
NH//
►
► KYO
►
- input P+K+G after 3P to enter Kyo Shiki
Ch against jeffry 99dmg900 -
NH
►
►
(Wall Hit) ►
911 -
NH
►
►
(Wall Slump) ►
- dash in before 4PP
- 3PP causes a Wall Hit on lighter characters, follow with 66K for 100dmg913 -
NH//
► kyo
►
►
►
max dmg vs JACKY
106 CH dmg930 -
NH
►
► KYO
►
- input P+K+G after 3P to enter Kyo Shiki
- Kyo Shiki 6P works on JN in Closed, after 4P+K stance change
-MAX dmg vs Jean930 -
NH
kyo ►
►
►
►
-you can choose to slightly delay kyoor
-ending combo withdoes the same dmg
-CH is 108
-Against Sarah,Pai, input with no wasted frame950 -
NH
(Wall Hit) ►
►
►
- close range wall extension
- dash in before 4PP
- 3PP causes a Wall Hit on lighter characters, follow with 66K for 105dmg983 -
NH
(Wall Hit) ►
►
(Wall Slump) ►
- inconsistent on midweights
- 2nd 3PP causes a Wall Hit on lighter characters, follow with 66K for 107dmg983 -
NH
►
► KYO
►
►
►
- input P+K+G after 3P to enter Kyo Shiki1010 -
NH
►
(Wall Hit) ►
►
- mid to long range wall extension, since you can dash in after 4P+K if it's needed to get the wall1020 -
NH
►
►
(Wall Hit) ►
►
- long range wall extension
- very range specific1034 -
NH
► KYO
(Wall Hit) ►
►
►
►
- mid range wall extension
- input P+K+G after 6P+KP to enter Kyo Shiki
- 3PP causes a Wall Hit on lighter characters, follow with 66K for 105dmg1051 -
CH
►
kyo►
►
►
►
work on el on Closed stance
delay 6_ p to refloat el
for Eileen just use P1110
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Kinkei DokuritsuCombo Launcher
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CH511
-
CH//
►
570 -
CH- input P+K+G after P+KP to enter Kyo Shiki
- this combo is techable580 -
CH//
►
► KYO
- input P+K+G after 3P to enter Kyo Shiki
- slight delay on Kyo Shiki KK650
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Rigōtaihit stun
-
CH550
-
(Side)
CH- Side Counter Hit960
-
-
or BT
Haishin ChūgekiStomach Crumple-
or BT
CHDMG 49 vs JN441 -
or BT
CHDMG 51 vs JN460 -
or BT
CH► backturned
550 -
or BT
NH► backturned
► doku
640 -
CH
/
► hai
► Doku
660
-
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Niki BunkyakuFlop launcher
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(Wall hit)
NH► various wall combos
00 -
NH
►
- a dash in is required after the starter
- input 2P+K+G to enter Hai Shiki650 -
NH
►
8/or 2 p+k+g to om towards their back
enter hai stance with 2p+k+g
positioning combo on Aoi, close to wall 3PP causes Wall Hit into 66K extension650 -
NH
►
660 -
NH
►
►
- big delay is needed for 6_P
- you can delay with a wide dash in or by inputting 2P+K+G G into 6_P, input 6_P as 246P while you cancel the stance702 -
NH
► HAI
►
- 6_P needs to whiff
- input 2P+K+G to enter Hai Shiki700 -
NH
►
- a dash in is required after the starter
- input 2P+K+G to enter Hai Shiki
- less consistent than the combo above700 -
NH
►
►
►
- big delay is needed for 6_P
- you can delay with a wide dash in or by inputting 2P+K+G G into 6_P, input 6_P as 246P while you cancel the stance
- dash in before 2P710 -
NH/\dash forward ►
► doku
►
►bokutai
against akira tap forward then input doku stance kp string with no frame delay
83 dmg on CH730 -
NH
►
►
84 on ch
input 2/866 to evade cancel then input 2p+k+g
max dmg vs wolf740 -
NH
►
(Wall Hit) ►
- big delay is needed for 6_P741 -
NH
►
► KYO
- wide dash in before Hai PP+K
- input P+K+G after 3P to enter Kyo Shiki760 -
NH
(Wall Slump) ►
(Wall Hit) ►
- wide dash in after 9K771 -
NH//hai►kyo transition►kyo
►
-input 2p+k+g then 4p+k+g to go from hai to kyo stance783 -
NH//
► KYO
►
- input P+K+G after 3P to enter Kyo Shiki
- slight delay on the 2nd hit of 4PP790 -
NH
► KYO
►
- 8/2 66 3P towards opponent's back, it's not necessary in Closed stance but might as well do it anyway for consistency
- input P+K+G after 3P to enter Kyo Shiki790 -
NH
►
(Wall Hit) ► KYO
►
- big delay is needed for 6_P
- input P+K+G after 6P+KP to enter Kyo Shiki833 -
NH
►
► KYO
►
►
►
- 8/2 66 6_P towards opponent's back
- input P+K+G after 3P to enter Kyo Shiki860 -
NH//hai►kyo transition►kyo
►
►
►
-input 2p+k+g then 4p+k+g to go from hai to kyo stance
-91 ch dmg
-max damage combo vs sa,pa,la,ka,le,ak,ja860 -
NH
► KYO
►
►
►
- 8/2 66 3P towards VA's back, it's not necessary in Closed stance but might as well do it anyway for consistency
- input P+K+G after 3P to enter Kyo Shiki870 -
NH//
► kyo
►
►
►
97 dmg on ch
max dmg combo vs Lion and Vanessa in closed stance870 -
NH/\
►
►
► Kyo
►
►
►
103 dmg ch
233p (ECD)or you can use 266p (EDF) to refloat
against Lion finish with combo ender k+gp, 4pp or 3pp after kyo 6p
max dmg combo vs Eileen, Aoi, and Vanessa in Open Stance930
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SokutankyakuHit Stun
-
(side)
CH550 -
(side)
CHenters hai at +6712
-
-
SōhikyakuBeatdown Launcher
-
NH461
-
NH
►
520 -
NH
►
► KYO
- input P+K+G after 3P to enter Kyo Shiki610 -
NH
►
► HAI
Max Damage in Closed against BR, KA, LE, LA
works on PA with 1FK on 43P640 -
NH
► HAI
BackTurned combo on MWs (eg after blocking Lei's 6K)650 -
NH
►
►
672 -
NH
►
►
► 1FK (669)
Max Damage in Closed against SH, PA
after 2p input 669
quickly input682 -
NH/\
►
►
- 4PP connects in both stances on EI, EL and AO692 -
NH
►
►
► KYO
- input P+K+G after 3P to enter Kyo Shiki
- Kyo Shiki KK needs to be delayed on EI, EL and AO in Closed stance730 -
NH
►
(Wall Hit) ►
731
-
-
Chisen ChōkyakuCombo Launcher
-
CH
► various combos
00 -
CH571
-
CH/\jn 67 dmg620
-
CH
►
jn 69 dmg640 -
CH
►
680 -
CH
► DOKURITSU
700 -
CH
► doku
730 -
CH//
►
►
High P will connect for higher float ifhits from distance
combo enders
78 dmg
77 dmg
800 -
CH//
►
►
kyo ►
High P will connect for higher float ifhits from distance
max dmg combo vs va840 -
CH//
►
►
►
990
-
-
SaitōkyakuLeg Crumple
-
CH591
-
CH
►
- very small window for the 2P to connect on most characters
- 3PP can cause a Wall Hit on lighter characters, follow with 66K for 85dmg641 -
CH
► KYO
- input P+K+G after 3P to enter Kyo Shiki670 -
CH
►
► KYO
- input P+K+G after 3P to enter Kyo Shiki
- very small window for the 2P to connect on most characters730 -
CH
(Wall Hit) ►
791 -
CH
►
Kyo►
►
delay 2p to refloat
input k+gp without any delay820 -
CH//
►
KYO►
►
-delayto refloat
-Fast input on kyo910
-
-
Fukushin SōkyakuLeg Crumple
-
CHBriefly buffer
before inputting
Jean (dmg is 61)561
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& BOKUTAI
Tōkū TenshinkyakuCombo launcher-
or Bokutai
CH- don't need to be as close as the combo above622 -
or Bokutai
CH- need to be close in order for K+GP to connect712 -
or Bokutai
CH► KYO
- need to be close in order for 3P to connect790 -
or Bokutai
CH►
►
- need to be close in order for 3P to connect880
-
-
KochōhekiVital point crumple
-
(Succesful Sabaki)
NH► KYO
- input P+K+G after 3P to enter Kyo Shiki581 -
(Succesful Sabaki)
NH► doku
600
-