-
Kaikyū SuizanStomach Crumple
-
CH
►
(Wall Hit) ►
►
(Wall Slump) ►
- delay 2P after the starter
- very range specific combo, needs distance from the wall in order for 4P+K to properly connect
- 3PP causes a Wall Hit on lighter characters, follow with 66K for 106dmg990 -
CH
►
(Wall Hit) ► KYO
►
- delay 2P after the starter
- input P+K+G after 6P+KP to enter Kyo Shiki
- mid to close range wall extension964 -
CH
►
(Wall Hit) ►
►
►
- delay 2P after the starter
- point blank wall extension
- 3PP causes a Wall Hit on lighter characters, follow with 66K for 104dmg953 -
CH
►
► KYO
(Wall Slump) ►
- delay 2P after the starter
- input P+K+G after 3P to enter Kyo Shiki
- the 2nd hit of Kyo PPK needs to cause a Wall Hit in order for the the last hit not to whiff on characters on whom the combo wouldn't otherwise work
- 3PP causes a Wall Hit on lighter characters, follow with 66K for 94dmg872 -
CH
►
► KYO
- delay 2P after the starter
- input P+K+G after 6P+KP to enter Kyo Shiki761 -
CH
►
► KYO
- delay 2P after the starter
-combo ender substitute kyo ppp for same dmg 74
- input P+K+G after 3P to enter Kyo Shiki
-Against Ei delay kyo pp2k string for it to connect
- this combo requires some timing to be teched afterwards, follow with 3K for some extra damage (can also hit meaty from the side if opponent techs in the wrong direction)741 -
CH
► KYO
- input P+K+G after 3P to enter Kyo Shiki641
-
-
Shaten RenshōCombo launcher
-
NH
►
► KYO
►
- input P+K+G after 3P to enter Kyo Shiki
- Combo enders substitute k+gp with
3pp 84 dmg
4pp 89 dmg
against pa,va, use 3p kyo kk 88 dmg873 -
NH
►
► KYO
►
- input P+K+G after 3P to enter Kyo Shiki781 -
NH
kyo -►
Against Ei,El,Ao
delay 2nd P of 6P+KP kyo to connect rest of combo in both stances740 -
NH
►
731 -
NH
kyo ►
710 -
NH
► DOKURITSU
700 -
NH
►
► KYO
- input P+K+G after 3P to enter Kyo Shiki690
-
-
&
Kakushu Suigeki & ChūtenhōHit stun-
(Side) or
(Side)
CH►
- Side Counter Hit
- input P+K+G after 6P or 3P to enter Kyo Shiki
- more damage than the combo above but the window to hitcheck KYO 6P is super tight, you can use this combo if you guessed opponent would've have got hit by Kyo 6P after block 6P or 3P801 -
(Side) or
(Side)
CH- Side Counter Hit
- input P+K+G after 6P or 3P to enter Kyo Shiki660
-
-
RakengekiStomach Crumple
-
CH
combos
- 2nd hit of 4PP on CH00
-
-
or
Gaiken & Rosou SenkaHit stun-
(Side)
CH- Side Counter Hit
- input P+K+G after 6P+K to enter Hai Shiki570
-
-
Kaisei TentoCombo Launcher
-
NH
► KYO
(Wall Hit) ►
►
►
►
- mid range wall extension
- input P+K+G after 6P+KP to enter Kyo Shiki
- 3PP causes a Wall Hit on lighter characters, follow with 66K for 105dmg1051 -
NH
►
►
(Wall Hit) ►
►
- long range wall extension
- very range specific1034 -
NH
(Wall Hit) ►
►
►
- close range wall extension
- dash in before 4PP
- 3PP causes a Wall Hit on lighter characters, follow with 66K for 105dmg983 -
NH
(Wall Hit) ►
►
(Wall Slump) ►
- inconsistent on midweights
- 2nd 3PP causes a Wall Hit on lighter characters, follow with 66K for 107dmg983 -
NH
kyo ►
►
►
►
-you can choose to slightly delay kyoor
-ending combo withdoes the same dmg
-CH is 108
-Against Sarah,Pai, input with no wasted frame950 -
NH
►
►
(Wall Slump) ►
- dash in before 4PP
- 3PP causes a Wall Hit on lighter characters, follow with 66K for 100dmg913 -
NH
►
►
(Wall Hit) ►
911 -
NH
► KYO
►
- input P+K+G after 3P to enter Kyo Shiki893 -
NH
►
►
► KYO
- input P+K+G after 3P to enter Kyo Shiki
-against jeffry 93 dmg on ch801 -
NH
►
721 -
NH531
-
-
Kinkei DokuritsuCombo Launcher
-
CH- input P+K+G after P+KP to enter Kyo Shiki
- this combo is techable580 -
CH511
-
-
Rigōtaihit stun
-
(Side)
CH- Side Counter Hit960 -
CH550
-
-
or BT
Haishin ChūgekiStomach Crumple-
or BT
CHDMG 51 vs JN460 -
or BT
CHDMG 49 vs JN441
-
-
Niki BunkyakuFlop launcher
-
NH//hai►kyo transition►kyo
►
►
►
-input 2p+k+g then 4p+k+g to go from hai to kyo stance
-91 ch dmg
-max damage combo vs sa,pa,la,ka,le,ak,ja860 -
NH
►
(Wall Hit) ► KYO
►
- big delay is needed for 6_P
- input P+K+G after 6P+KP to enter Kyo Shiki833 -
NH
(Wall Slump) ►
(Wall Hit) ►
- wide dash in after 9K771 -
NH
►
(Wall Hit) ►
- big delay is needed for 6_P741 -
NH/\dash forward ►
► doku
►
►bokutai
against akira tap forward then input doku stance kp string with no frame delay
83 dmg on CH730 -
NH
►
►
- big delay is needed for 6_P
- you can delay with a wide dash in or by inputting 2P+K+G G into 6_P, input 6_P as 246P while you cancel the stance702
-
-
SōhikyakuBeatdown Launcher
-
NH
►
►
► KYO
- input P+K+G after 3P to enter Kyo Shiki
- Kyo Shiki KK needs to be delayed on EI, EL and AO in Closed stance730 -
NH
►
(Wall Hit) ►
731 -
NH/\
►
►
- 4PP connects in both stances on EI, EL and AO692 -
NH
►
►
► 1FK (669)
Max Damage in Closed against SH, PA
after 2p input 669
quickly input682 -
NH
►
►
672 -
NH
►
► HAI
Max Damage in Closed against BR, KA, LE, LA
works on PA with 1FK on 43P640 -
NH
►
► KYO
- input P+K+G after 3P to enter Kyo Shiki610 -
NH461
-
-
Chisen ChōkyakuCombo Launcher
-
CH571
-
CH
► various combos
00
-
-
SaitōkyakuLeg Crumple
-
CH
(Wall Hit) ►
791 -
CH
►
► KYO
- input P+K+G after 3P to enter Kyo Shiki
- very small window for the 2P to connect on most characters730 -
CH
► KYO
- input P+K+G after 3P to enter Kyo Shiki670 -
CH
►
- very small window for the 2P to connect on most characters
- 3PP can cause a Wall Hit on lighter characters, follow with 66K for 85dmg641 -
CH591
-
-
Fukushin SōkyakuLeg Crumple
-
CHBriefly buffer
before inputting
Jean (dmg is 61)561
-
-
& BOKUTAI
Tōkū TenshinkyakuCombo launcher-
or Bokutai
CH- need to be close in order for K+GP to connect712 -
or Bokutai
CH- don't need to be as close as the combo above622
-
-
KochōhekiVital point crumple
-
(Succesful Sabaki)
NH(Wall Hit) ►
►
(Wall Slump) ►
- very range specific combo, long range wall extension
- 3PP cause a Wall Hit on lighter characters, follow-up with 66K for 106dmg990 -
(Succesful Sabaki)
NH(Wall Hit) ► KYO
►
- input P+K+G after 6P+KP to enter Kyo Shiki
- mid to close range wall extension844 -
(Succesful Sabaki)
NH(Wall Hit) ►
760 -
(Succesful Sabaki)
NH/\► KYO
- input P+K+G after 6P+KP to enter Kyo Shiki700 -
(Succesful Sabaki)
NH//►
690 -
(Succesful Sabaki)
NH► KYO
- input P+K+G after 6P+KP to enter Kyo Shiki661 -
(Succesful Sabaki)
NH►
- works only near the edge on low fence stanges
- Ring Out combo662 -
(Succesful Sabaki)
NH► KYO
- input P+K+G after 3P to enter Kyo Shiki581
-
-
Haizan TōkaiThrow combo launcher
-
NH
►
(Wall Hit) ►
760 -
NH
►
- input 2P+K+G to enter Hai Shiki
- 1FK K+GP on SA, SH, PA, LI and VA721 -
NH
►
► KYO
- input P+K+G after 3P to enter Kyo Shiki640 -
NH- don't use this throw on Taka pls491
-
-
HAIKōdantaiCombo Launcher
-
HAINH
►
(Wall Hit) ►
- input 2P+K+G to enter Hai Shiki871 -
HAINH
(Wall Slump) ►
(Wall Hit) ►
- input 2P+K+G to enter Hai Shiki
- 3PP doesn't cause a Wall Hit on JA, JN, JE, WO771 -
HAINH
►
- G cancel out of Hai Shiki after Dokuritsu KP753 -
HAINH
►
- input 2P+K+G to enter Hai Shiki701 -
HAINH58 dmg on CH480
-
-
BOKUTAIShinpo SenshinkenVital Point Crumple
-
BOKUTAICH
(Wall Hit) ►
►
(Wall Slump) ►
1120 -
BOKUTAICH
(Wall Hit) ► KYO
►
- input P+K+G after 6P+KP to enter Kyo Shiki904 -
BOKUTAICH
(Wall Hit) ►
820 -
BOKUTAICH/\
► KYO
- input P+K+G after 6P+KP to enter Kyo Shiki760 -
BOKUTAICH//
►
750 -
BOKUTAICH
► KYO
- input P+K+G after 6P+KP to enter Kyo Shiki721 -
BOKUTAICH
► KYO
- input P+K+G after 3P to enter Kyo Shiki641
-
-
HAI
(Full Charge)
SenshippoHead Crumple-
HAI
(Full Charge)
NH(Wall Hit) ►
►
(Wall Slump) ►
(Wall Hit) ►
- dash in before 4PP
- micro dash before 3PP1134 -
HAI
(Full Charge)
NH(Wall Hit) ►
►
(Wall Slump) ►
- 3PP causes a Wall Hit on lighter characters, follow with 66K for 118dmg1094 -
HAI
(Full Charge)
NH(Wall Hit) ►
►
(Wall Slump) ►
- dash in before 4PP1054 -
HAI
(Full Charge)
NH►
(Wall Hit) ► KYO
►
- input P+K+G after 6P+KP to enter Kyo Shiki1025 -
HAI
(Full Charge)
NH►
► KYO
- input P+K+G after 6P+KP to enter Kyo Shiki872 -
HAI
(Full Charge)
NH(Wall Hit) ►
863 -
HAI
(Full Charge)
NH► DOKURITSU
822
-
-
BOKUTAITenshin RyōsōVital Point crumple
-
BOKUTAINH
(Wall Hit) ►
770 -
BOKUTAINH
► KYO
- input P+K+G after 6P+KP to enter Kyo Shiki670 -
BOKUTAINH
► KYO
- input P+K+G after 3P to enter Kyo Shiki590
-
-
BOKUTAISenkyūtaicombo launcher
-
BOKUTAI
(Wall Hit)
NH►
(Wall Slump) ►
(Wall Slump) ►
- needs some distance from the wall in order for 4P+K to properly connect
- 3PP causes a Wall Hit on lighter characters, follow with 66K for 105dmg933 -
BOKUTAINH561
-
-
BOKUTAIHanshōdaCombo Launcher
-
BOKUTAINH
►
► KYO
►
- input P+K+G after 3P to enter Kyo Shiki
- works on AK, JA, JN in both stances on CH793 -
BOKUTAI
(Back)
NH►
►
662 -
BOKUTAI
(Back)
NH► KYO
- input P+K+G after 3P to enter Kyo Shiki540 -
BOKUTAINH
►
531 -
BOKUTAI
(Back)
NH►
521
-
-
KYOTenka RantsuiBeatdown launcher
-
KYONH563
-
KYONH512
-
-
KYOTōten SōchūhōHead Crumple on hit
Guard Break on guard-
KYONH
►
(Wall Hit) ►
►
- long to mid range wall extension
- very range specific954 -
KYONH
(Wall Hit) ►
►
(Wall Slump) ►
(Wall Hit) ►
- dash in before 4PP933 -
KYONH
►
(Wall Slump) ►
(Wall Hit) ►
- mid to close range wall extension
- dash in before 4PP913 -
KYONH
►
► KYO
►
- input P+K+G after 3P to enter Kyo Shiki
- Kyo Shiki 6P works in Closed, after 4P+K stance change880 -
KYONH
►
► KYO
►
- input P+K+G after 3P to enter Kyo Shiki
- Kyo Shiki 6P works in Closed, after 4P+K stance change860 -
KYONH
(Wall Hit) ►
►
(Wall Slump) ►
- dash in before 4PP853 -
KYONH
►
► DOKURITSU
- hold K after 66K to enter Dokuritsu
- very hard on WO821 -
KYONH
►
(Wall Hit) ► KYO
►
- input P+K+G after 6P+KP to enter Kyo Shiki824 -
KYONH
►
(Wall Hit) ►
802 -
KYONH
►
(Wall Slump) ►
- mid to close range wall extension
- dash in before 4PP803 -
KYONH
►
►
782 -
KYONH
►
► KYO
- input P+K+G after 6P+KP to enter Kyo Shiki671 -
KYONH
► DOKURITSU
621
-
-
KYOHairenkyakuHit stun
-
KYOCH630
-
KYO
(Side)
CH► continue with BOKUTAI P+K combos
- Side Counter Hit
- press 2 after KYO P+K to enter Bokutai00
-
-
NEHANRenkan Honshin MahosuiStomach Crumple
-
NEHANNH
combos
00
-
-
NEHANSokushūkyakuHit Stun
-
NehanCHleaves lei in hai stance +3812
-
NehanCHdepending on opp distance near wall
for wall hit use 4to bound and continue various combos.
open space/ opp back edge of ring = 76 dmg or ring out opportunity760 -
NehanCHstays in doku stance +4670
-
NehanCH
► various wall splat/ wall slump combos
depending on opp distance near wall
very close range=wall splat
slightly close = wall slump
open space/ opp back edge of ring = 65 dmg or ring out opportunity650
-
-
NEHANHi'en SenpūkyakuHit Stun
-
NEHANCH852
-
NEHANNH692
-
-
DOKURITSUZenten Tōkū RensenkyakuBeatdown Launcher
-
DOKURITSUNH
(Wall Slump) ►
(Wall Hit) ►
- input 2P+K+G to enter Hai Shiki841 -
DOKURITSUNH
►
(Wall Hit) ►
811 -
DOKURITSUNH
►
►
772 -
DOKURITSUNH
►
► KYO
- input P+K+G after 3P to enter Kyo Shiki690
-