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Kaikyū SuizanStomach Crumple
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CH- input P+K+G after 3P to enter Kyo Shiki641
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CH- delay 2P after the starter
-combo ender substitute kyo ppp for same dmg 74
- input P+K+G after 3P to enter Kyo Shiki
-Against Ei delay kyo pp2k string for it to connect
- this combo requires some timing to be teched afterwards, follow with 3K for some extra damage (can also hit meaty from the side if opponent techs in the wrong direction)741 -
CH- delay 2P after the starter
- input P+K+G after 6P+KP to enter Kyo Shiki761 -
CH- delay 2P after the starter
- input P+K+G after 6P+KP to enter Kyo Shiki
- mid to close range wall extension964
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Shaten RenshōCombo launcher
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NH- input P+K+G after 3P to enter Kyo Shiki690
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NH700
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&Kakushu Suigeki & ChūtenhōHit stun
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(Side) or (Side)CH- Side Counter Hit
- input P+K+G after 6P or 3P to enter Kyo Shiki660 -
(Side) or (Side)CH- Side Counter Hit
- input P+K+G after 6P or 3P to enter Kyo Shiki
- more damage than the combo above but the window to hitcheck KYO 6P is super tight.801
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RakengekiStomach Crumple
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CH- 2nd hit of 4PP on CH00
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orGaiken & Rosou SenkaHit stun
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(Side)CH- Side Counter Hit
- input P+K+G after 6P+K to enter Hai Shiki570
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Kaisei TentoCombo Launcher
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NH531
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NH721
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Kinkei DokuritsuCombo Launcher
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CH- input P+K+G after P+KP to enter Kyo Shiki
- this combo is techable580
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Rigōtaihit stun
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CH550
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(Side)CH- Side Counter Hit960
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or BTHaishin ChūgekiStomach Crumple
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or BTCHDMG 49 vs JN441
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or BTCHDMG 51 vs JN460
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Niki BunkyakuFlop launcher
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(Wall hit)NH00
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NH- big delay is needed for 6_P
- you can delay with a wide dash in or by inputting 2P+K+G G into 6_P, input 6_P as 246P while you cancel the stance702
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SokutankyakuHit Stun
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(side)CH550
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(side)CHenters hai at +6712
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SōhikyakuBeatdown Launcher
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NH461
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NH- input P+K+G after 3P to enter Kyo Shiki610
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Chisen ChōkyakuCombo Launcher
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CH00
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CH571
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SaitōkyakuLeg Crumple
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CH591
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CH- very small window for the 2P to connect on most characters
- 3PP can cause a Wall Hit on lighter characters, follow with 66K for 85dmg641 -
CH- input P+K+G after 3P to enter Kyo Shiki670
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Fukushin SōkyakuLeg Crumple
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CHBriefly buffer before inputting
Jean (dmg is 61)561
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& BOKUTAITōkū TenshinkyakuCombo launcher
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or BokutaiCH- need to be close in order for K+GP to connect712
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KochōhekiVital point crumple
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(Succesful Sabaki)NH- input P+K+G after 3P to enter Kyo Shiki581
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(Succesful Sabaki)NH- input P+K+G after 6P+KP to enter Kyo Shiki661
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(Succesful Sabaki)NH- works only near the edge on low fence stanges
- Ring Out combo662 -
(Succesful Sabaki)NH760
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Haizan TōkaiThrow combo launcher
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NH- don't use this throw on Taka pls491
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HAIKōdantaiCombo Launcher
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HAINH58 dmg on CH480
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HAINH- input 2P+K+G to enter Hai Shiki701
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HAINH- input 2P+K+G to enter Hai Shiki
- 3PP doesn't cause a Wall Hit on JA, JN, JE, WO771
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BOKUTAIShinpo SenshinkenVital Point Crumple
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BOKUTAICH- input P+K+G after 3P to enter Kyo Shiki641
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BOKUTAICH- input P+K+G after 6P+KP to enter Kyo Shiki721
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BOKUTAICH820
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HAI (Full Charge)SenshippoHead Crumple
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HAI (Full Charge)NH822
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HAI (Full Charge)NH863
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HAI (Full Charge)NH- input P+K+G after 6P+KP to enter Kyo Shiki872
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HAI (Full Charge)NH- input P+K+G after 6P+KP to enter Kyo Shiki1025
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HAI (Full Charge)NH- dash in before 4PP1054
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HAI (Full Charge)NH- 3PP causes a Wall Hit on lighter characters, follow with 66K for 118dmg1094
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BOKUTAITenshin RyōsōVital Point crumple
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BOKUTAINH- input P+K+G after 3P to enter Kyo Shiki590
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BOKUTAINH- input P+K+G after 6P+KP to enter Kyo Shiki670
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BOKUTAINH770
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BOKUTAISenkyūtaicombo launcher
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BOKUTAI (Wall Hit)NH- needs some distance from the wall in order for 4P+K to properly connect
- 3PP causes a Wall Hit on lighter characters, follow with 66K for 105dmg933
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BOKUTAIHanshōdaCombo Launcher
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BOKUTAINH521
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BOKUTAINH531
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BOKUTAINH- input P+K+G after 3P to enter Kyo Shiki540
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KYOTenka RantsuiBeatdown launcher
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KYONH512
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KYONH563
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KYOTōten SōchūhōHead Crumple on hit
Guard Break on guard-
guard break from STNHST guard break +1500
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KYO guard breakNHbest to use one standing P to stay +5200
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guard breakNHleaves lei in doku stance +4220
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guard break from STNHST guard break +15
leaves lei +12 with opp ST330 -
KYONH621
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KYONH- input P+K+G after 6P+KP to enter Kyo Shiki671
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KYONH782
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KYONH802
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KYONH- mid to close range wall extension
- dash in before 4PP803 -
KYONH- input P+K+G after 6P+KP to enter Kyo Shiki824
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KYONH- dash in before 4PP853
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KYONH- long to mid range wall extension
- very range specific954
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KYOHairenkyakuHit stun
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KYO (Side)CH- Side Counter Hit
- press 2 after KYO P+K to enter Bokutai00 -
KYOCH630
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NEHANRenkan Honshin MahosuiStomach Crumple
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NEHANNH00
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NEHANSokushūkyakuHit Stun
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NehanCHdepending on opp distance near wall
very close range=wall splat
slightly close = wall slump
open space/ opp back edge of ring = 65 dmg or ring out opportunity650 -
NehanCHstays in doku stance +4670
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NehanCHdepending on opp distance near wall
for wall hit use 4 to bound and continue various combos.
open space/ opp back edge of ring = 76 dmg or ring out opportunity760 -
NehanCHleaves lei in hai stance +3812
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NEHANHi'en SenpūkyakuHit Stun
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NEHANNH692
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NEHANCH852
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DOKURITSUZenten Tōkū RensenkyakuBeatdown Launcher
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DOKURITSUNHAgainst Taka input 2p with no delay
64 dmg on CH VS Taka601 -
DOKURITSUNH- input P+K+G after 3P to enter Kyo Shiki690
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KOKORenkan SōsuiHead Crumple
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KOKONH782
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KOKONH802
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KOKONH- mid to close range extension
- dash in before 4PP803 -
KOKONH- long to mid range extension
- very range specific954
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SUIRAKANFukushintai Rigyo DateiCombo Launcher
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SUIRAKANNH571
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SUIRAKANRakan SenpūkyakuCombo launcher
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NHposition at an angle or parallel to the wall with lei suirakan facing towards wall00
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NHfrom an angle slightly away or parallel with lei laydown stance facing wall. opp should hit the wall facing it.
to bound00 -
CHif opponent tech rolls, time hai p+k for side turn hit713
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CHdelay 2p refloat vs AK, JA, JN, JE, WO
if opponent tech rolls, time hai p+k for side turn hit
DMG 84 vs JN773
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Back TurnedKōshitaiStomach Crumple
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Back TurnedCH- input 2P+K+G to enter Hai Shiki670
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Back TurnedCH- input 2P+K+G to enter Hai Shiki761
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Back TurnedHaishin SentaiHit Stun
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Back TurnedCH630
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Side CrumpleStarters for this category are
466P+K (NH), DOKURITSU P (NH) and 4K (CH);
listed is DOKURITSU P but all work the same way in regards to combos-
DOKURITSU (Side Crumple)NH833
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DOKURITSU (Side Crumple)NH- mid to close range wall extension
- dash in before 4PP833 -
DOKURITSU (Side Crumple)NH- hold K after 66K to enter Dokuritsu851
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DOKURITSU (Side Crumple)NH- long to mid range wall extension
- very range specific984
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Wall Slumpmoves that can cause a Wall Slump are
(Wall Stagger) 66P, 4PP, 43P+K, 236P+K, 8K+G, 3K+G, Hai Shiki K, Dokuristu K+G, (Wall Stagger) Koko K-
(Wall Stagger) (Wall Slump)NH- this combo works after any other move that caused a (regular) Wall Slump
- dash in after the Wall Slump
- 3PP doesn't cause Wall Hit on JA, JN, JE, WO621 -
(Wall Stagger) KOKO (Wall Slump)CH- after 6K (Wall Stagger) or KOKO K+G (Wall Stagger)
- input 8P+K+G to enter Dokuritsu760 -
(Wall Slump, opponent's face towards the wall)NH- dash in before 4PP
- K+GP cause a Wall Hit on lighter characters, follow with Dokuritsu K+G (enter inputting 8P+K+G) for 92dmg813
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Wall Splat
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(Wall Splat)NH- slight dash in before 4PP763
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Wall Side Stun
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(Wall Side Stun)NH00
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(Wall Side Stun)NH- 66P+K causes a Side Wall Stun when Lei's stomach is towards the wall00
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(Wall Side Stun)NH- 66P+K causes a Side Wall Stun when Lei's stomach is towards the wall
- 2P+K+G to enter Hai Shiki
- when close to the stage corner00 -
(Wall Side Stun)NH- 2K+G causes a Side Wall Stun when Lei's back is towards the wall00
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