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Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
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Kaikyū SuizanStomach Crumple
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CH- input P+K+G after 3P to enter Kyo Shiki641
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CH650
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CHslight delay implementing 33P660
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CH660
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CH700
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CH/\Doku ► HaiCan negate followup Hai if Taka exact recover after Doku800
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&Kakushu Suigeki & ChūtenhōHit stun
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(Side) or (Side)CH- Side Counter Hit
- input P+K+G after 6P or 3P to enter Kyo Shiki660 -
(Side) or (Side)CH- Side Counter Hit
- input P+K+G after 6P or 3P to enter Kyo Shiki
- more damage than the combo above but the window to hitcheck KYO 6P is super tight.801
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RakengekiStomach Crumple
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CH- 2nd hit of 4PP on CH00
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CH//► ►OM to Taka stomach side first then 4pp. 2nd p must connect for CH on Taka side for 4p+k to bound.940
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orGaiken & Rosou SenkaHit stun
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(Side)CH- Side Counter Hit
- input P+K+G after 6P+K to enter Hai Shiki570
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Kyūho SōfūkenHead Crumple
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NHdash in then input 33pp
89 dmg on ch vs Taka710 -
NHdash in then input 33pp
90 dmg on ch vs Taka790 -
NHdash in then input 3pp
96 dmg on ch vs Taka850
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Kaisei TentoCombo Launcher
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NH531
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NHDash in before 33PP
For better timing delay 2nd part of 33PP
ch = 90770 -
NH- dash in before 3PP
ch = 96830 -
NHdash in with crouch dash then input 6p+k
optimized combo for both stances840 -
NHdash in with 66 before 3PP
ch dmg =103900
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Rigōtaihit stun
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CH550
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(Side)CH- Side Counter Hit960
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or BTHaishin ChūgekiStomach Crumple
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or BTCHDMG 49 vs JN441
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or BTCHDMG 51 vs JN460
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or BTCH550
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or BTNH640
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CH660
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Niki BunkyakuFlop launcher
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(Wall hit)NH00
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SokutankyakuHit Stun
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(side)CH550
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(side)CHenters hai at +6712
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SōhikyakuBeatdown Launcher
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NH461
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NH520
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Chisen ChōkyakuCombo Launcher
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CH00
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CH571
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SaitōkyakuLeg Crumple
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CH591
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CH- very small window for the 2P to connect on most characters
- 3PP can cause a Wall Hit on lighter characters, follow with 66K for 85dmg641 -
CH- input P+K+G after 3P to enter Kyo Shiki670
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Fukushin SōkyakuLeg Crumple
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CHBriefly buffer before inputting
Jean (dmg is 61)561
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KochōhekiVital point crumple
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(Succesful Sabaki)NH- input P+K+G after 3P to enter Kyo Shiki581
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(Succesful Sabaki)NH600
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Haizan TōkaiThrow combo launcher
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NH- don't use this throw on Taka pls491
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NHTaka exclusive
after throw dash in and press p+k+g (standing p)550 -
NHTaka exclusive
after the throw, dash in and press p+k+g (standing p)560
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HAIKōdantaiCombo Launcher
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HAINH58 dmg on CH480
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HaiNHWorks against Taka when Hai k connects in close range
58 dmg on CH vs Taka480 -
HaiNHWorks against Taka when Hai k connects in close range500
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HaiNHWorks against Taka when Hai k connects in close range
67 dmg on CH vs Taka570 -
HaiNH68 on ch vs Taka580
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HaiNHWorks against Taka when Hai k connects in close range
CH dmg vs Taka is 70 dmg600 -
HaiNHdo not waste any frames going to hai stance and inputting Hai pp+k
74 dmg on ch vs Taka
max damage combo vs Taka640
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BOKUTAIShinpo SenshinkenVital Point Crumple
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BOKUTAICH- input P+K+G after 3P to enter Kyo Shiki641
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HAI (Full Charge)SenshippoHead Crumple
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HAI (Full Charge)NH863
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HAI (Full Charge)NH- dash in before 4PP1054
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Hai (Full Charge)CH-Full charge connects for NH dmg is 96
-works on both stances against Taka
- use this combo for consistent dmg.1160 -
Hai (Full Charge)CH/\► ►-Full charge connects for NH dmg is 97
Work against Taka in Open Stance1170 -
Hai (Full Charge)CH/\► ►-Full charge connects for NH dmg is 103
-Works against Taka in Open Stance
-Max Damage combo vs Taka1230
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BOKUTAITenshin RyōsōVital Point crumple
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BOKUTAINH- input P+K+G after 3P to enter Kyo Shiki590
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BokutaiCH680
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BokutaiCH730
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BOKUTAIHanshōdaCombo Launcher
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BOKUTAINH531
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BokutaiNH770
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BOKUTAINH- dash in after 4P+K if Bokutai P+K hit from further away770
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BokutaiCHdash in then input 3PP930
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KYOTenka RantsuiBeatdown launcher
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KYONH512
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KYOTōten SōchūhōHead Crumple on hit
Guard Break on guard-
guard break from STNHST guard break +1500
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KYO guard breakNHbest to use one standing P to stay +5200
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guard breakNHleaves lei in doku stance +4220
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guard break from STNHST guard break +15
leaves lei +12 with opp ST330 -
KYONH760
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KYONH802
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KYONH- mid to close range wall extension
- dash in before 4PP803 -
KYONH- dash in before 4PP853
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KYOHairenkyakuHit stun
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KYO (Side)CH- Side Counter Hit
- press 2 after KYO P+K to enter Bokutai00 -
KYOCH630
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NEHANRenkan Honshin MahosuiStomach Crumple
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NEHANNH00
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NehanCH//► ►OM to Taka stomach before using nehan p+kpp. must connect nehan p+kpp for side CH for 4p+k to connect1050
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NEHANSokushūkyakuHit Stun
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NehanCHdepending on opp distance near wall
very close range=wall splat
slightly close = wall slump
open space/ opp back edge of ring = 65 dmg or ring out opportunity650 -
NehanCHstays in doku stance +4670
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NehanCHdepending on opp distance near wall
for wall hit use 4 to bound and continue various combos.
open space/ opp back edge of ring = 76 dmg or ring out opportunity760 -
NehanCHleaves lei in hai stance +3812
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NEHANHi'en SenpūkyakuHit Stun
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NEHANNH692
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NEHANCH852
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DOKURITSUZenten Tōkū RensenkyakuBeatdown Launcher
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DOKURITSUNHAgainst Taka input 2p with no delay
64 dmg on CH VS Taka601
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KOKORenkan SōsuiHead Crumple
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KOKONH760
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Koko successful SabakiNH770
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KOKONH- 1FK 6P+KP
- combo works on more characters, but it's only preferable on these characters (combo above doesn't hit clean)770 -
KOKONH802
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KOKONH- mid to close range extension
- dash in before 4PP803 -
Koko successful SabakiNHIf koko P CH 93 dmg vs Taka830
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SUIRAKANRakan SenpūkyakuCombo launcher
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NHposition at an angle or parallel to the wall with lei suirakan facing towards wall00
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NHfrom an angle slightly away or parallel with lei laydown stance facing wall. opp should hit the wall facing it.
to bound00
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Back TurnedKōshitaiStomach Crumple
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Back TurnedCH- input 2P+K+G to enter Hai Shiki670
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Back TurnedHaishin SentaiHit Stun
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Back TurnedCH630
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Side CrumpleStarters for this category are
466P+K (NH), DOKURITSU P (NH) and 4K (CH);
listed is DOKURITSU P but all work the same way in regards to combos-
DOKURITSU (Side Crumple)NH790
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DOKURITSU (Side Crumple)NH833
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DOKURITSU (Side Crumple)NH- mid to close range wall extension
- dash in before 4PP833
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Wall Slumpmoves that can cause a Wall Slump are
(Wall Stagger) 66P, 4PP, 43P+K, 236P+K, 8K+G, 3K+G, Hai Shiki K, Dokuristu K+G, (Wall Stagger) Koko K-
(Wall Stagger) (Wall Slump)NH- this combo works after any other move that caused a (regular) Wall Slump
- dash in after the Wall Slump
- works on everyone, use on TA only please470 -
(Wall Stagger) KOKO (Wall Slump)CH- after 6K (Wall Stagger) or KOKO K+G (Wall Stagger)
- input 8P+K+G to enter Dokuritsu760
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Wall Splat
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(Wall Splat)NH- slight dash in before 4PP763
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NHwithout 66p CH 92 dmg
with 66p CH 114 dmg800
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Wall Side Stun
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(Wall Side Stun)NH00
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(Wall Side Stun)NH- 66P+K causes a Side Wall Stun when Lei's stomach is towards the wall00
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(Wall Side Stun)NH- 66P+K causes a Side Wall Stun when Lei's stomach is towards the wall
- 2P+K+G to enter Hai Shiki
- when close to the stage corner00 -
(Wall Side Stun)NH- 2K+G causes a Side Wall Stun when Lei's back is towards the wall00
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or Doku or (Wall Side Stun)NH//Hai ► ► ► various side crumple combosRequirements
Works on half and full fence stages
use combo starter at an angle slightly parallel to the wall (1st wall stagger)
input 66p without wasting frame to cause 2nd wall side stagger.
fastest input 466p+k or use 4k for side crumple1500 -
or Doku or (Wall Side Stun)NH//Hai ► ► Hai ► ► Kyo ►various wall combosRequirements
Works on half fences or breakable half fences stages
use combo starter at an angle slightly parallel to the wall (1st wall stagger)
input 66p without wasting frame to cause 2nd wall side stagger.
For 6p+kppkg(should cause 3rd wall stagger off of another wall ) enter kyo p+k for head collapse
If the corner wall is already broken you can finish string 6p+kpp for a ringout2210
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