-
Kaikyū Suizan
-
CH
-►
650 -
CH
-►
slight delay implementing 33P660 -
CH
► doku
660 -
CH
-►
700 -
CH/\Doku
► Hai
Can negate followup Haiif Taka exact recover after Doku
800 -
CH
►
►
► KYO
- dash in before 2P
- input P+K+G after 3P to enter Kyo Shiki
- slight delay before Kyo KK in Closed, might as well hit-check and go for the max damage combo below820 -
CH
►
►
KYO
►
►
►
- dash in before 2P
- Combo enders
same dmg 466 p+k, or 66k
- input P+K+G after 3P to enter Kyo Shiki1020 -
CH
►
► KYO
►
- delay 2P after the starter
- input P+K+G after 3P to enter Kyo Shiki
-combo enders substitute
3PP 85 dmg
k+gp 88 dmg900 -
CH
►
► KYO
►
►
►
- delay 2P after the starter
- Combo enders
same dmg 466 p+k, or 66k
- input P+K+G after 3P to enter Kyo Shiki960 -
CH
►
(Wall Hit) ►
►
(Wall Slump) ►
- delay 2P after the starter
- very range specific combo, needs distance from the wall in order for 4P+K to properly connect
- 3PP causes a Wall Hit on lighter characters, follow with 66K for 106dmg990 -
CH
►
►
(Wall Hit) ►
►
- dash in before 2P
- long range wall extension1050 -
CH
►
►
(Wall Slump) ►
(Wall Hit) ►
- dash in before 2P
- close range wall extension1000 -
CH
►
works in Closed on Wolf (doesn't on Jeff) and Brad750 -
CH
► KYO
- input P+K+G after 3P to enter Kyo Shiki641 -
CH
►
► KYO
- delay 2P after the starter
- input P+K+G after 6P+KP to enter Kyo Shiki761 -
CH
►
► KYO
- delay 2P after the starter
-combo ender substitute kyo ppp for same dmg 74
- input P+K+G after 3P to enter Kyo Shiki
-Against Ei delay kyo pp2k string for it to connect
- this combo requires some timing to be teched afterwards, follow with 3K for some extra damage (can also hit meaty from the side if opponent techs in the wrong direction)741 -
CH
►
► KYO
- delay 2P after the starter
- input P+K+G after 3P to enter Kyo Shiki771 -
CH
►
► KYO
(Wall Slump) ►
- delay 2P after the starter
- input P+K+G after 3P to enter Kyo Shiki
- the 2nd hit of Kyo PPK needs to cause a Wall Hit in order for the the last hit not to whiff on characters on whom the combo wouldn't otherwise work
- 3PP causes a Wall Hit on lighter characters, follow with 66K for 94dmg872 -
CH
►
(Wall Hit) ►
►
►
- delay 2P after the starter
- point blank wall extension
- 3PP causes a Wall Hit on lighter characters, follow with 66K for 104dmg953 -
CH
►
(Wall Hit) ► KYO
►
- delay 2P after the starter
- input P+K+G after 6P+KP to enter Kyo Shiki
- mid to close range wall extension964
-
-
Shaten Renshō
-
NH
►
► KYO
- input P+K+G after 3P to enter Kyo Shiki690 -
NH
► DOKURITSU
700 -
NH
kyo ►
710 -
NH
►
►
Against la,le,br,go slight delay with 2nd P from 6p+kp will make 2p timing easier.700 -
NH
►
►
Against la,le,br slight delay with 2nd P from 6p+kp will make 2p timing easier.
-weaker combo but good for okizeme follow ups from doku stance650 -
NH
kyo -►
Against Ei,El,Ao
delay 2nd P of 6P+KP kyo to connect rest of combo in both stances740 -
NH
►
Kyo►
Against ja,jn slight delay with 2nd P from 6p+kp kyo to connect kk successfully750 -
NH
►
►
► KYO
- input P+K+G after 3P to enter Kyo Shiki810 -
NH
►
► KYO
►
►
►
- input P+K+G after 3P to enter Kyo Shiki
-Against el ,li slight delay with P to get 46p to connect.930 -
NH
►
731 -
NH
►
► KYO
►
- input P+K+G after 3P to enter Kyo Shiki781 -
NH
►
► KYO
►
- input P+K+G after 3P to enter Kyo Shiki
- Combo enders substitute k+gp with
3pp 84 dmg
4pp 89 dmg
against pa,va, use 3p kyo kk 88 dmg873
-
-
&
Kakushu Suigeki & Chūtenhō-
(Side) or
(Side)
CH- Side Counter Hit
- input P+K+G after 6P or 3P to enter Kyo Shiki660 -
(Side) or
(Side)
CH►
- Side Counter Hit
- input P+K+G after 6P or 3P to enter Kyo Shiki
- more damage than the combo above but the window to hitcheck KYO 6P is super tight, you can use this combo if you guessed opponent would've have got hit by Kyo 6P after block 6P or 3P801
-
-
Rakengeki
-
CH
combos
- 2nd hit of 4PP on CH00
-
-
or
Gaiken & Rosou Senka-
(Side)
CH- Side Counter Hit
- input P+K+G after 6P+K to enter Hai Shiki570
-
-
Kyūho Sōfūken
-
NH
►
►
dash in then input 33pp
90 dmg on ch vs Taka790 -
NH
►
►
dash in then input 3pp
96 dmg on ch vs Taka850 -
NH
►
►
dash in then input 33pp
89 dmg on ch vs Taka710
-
-
Kaisei Tento
-
NH
►
►
- dash in before 3PP830 -
CH
►
►
dash in before 3PP1030 -
CH
►
►
Dash in before 33PP
For better timing delay 2nd part of 33PP960 -
NH
►
►
720 -
NH//
►
► KYO
►
- input P+K+G after 3P to enter Kyo Shiki
Ch against jeffry 99dmg900 -
NH
►
► 1FK
(33P+K+G) ►
Max Damage on Wolf750 -
NH
►
-►KYO
►
input P to refloat with fastest timing860 -
NH
►
► KYO
730 -
NH//
►kyo
790 -
NH//
►
►KYO
►
960 -
NH
kyo ►
►
►
►
-you can choose to slightly delay kyoor
-ending combo withdoes the same dmg
-CH is 108
-Against Sarah,Pai, input with no wasted frame950 -
NH
►
► KYO
►
- input P+K+G after 3P to enter Kyo Shiki
- Kyo Shiki 6P works on JN in Closed, after 4P+K stance change930 -
NH
►
► KYO
►
►
►
- input P+K+G after 3P to enter Kyo Shiki1010 -
NH
►
(Wall Hit) ►
►
- mid to long range wall extension, since you can dash in after 4P+K if it's needed to get the wall1020 -
NH531
-
NH
►
721 -
NH
►
►
► KYO
- input P+K+G after 3P to enter Kyo Shiki
-against jeffry 93 dmg on ch801 -
NH
►
►
(Wall Hit) ►
911 -
NH
► KYO
(Wall Hit) ►
►
►
►
- mid range wall extension
- input P+K+G after 6P+KP to enter Kyo Shiki
- 3PP causes a Wall Hit on lighter characters, follow with 66K for 105dmg1051 -
NH
► KYO
►
- input P+K+G after 3P to enter Kyo Shiki893 -
NH
►
►
(Wall Slump) ►
- dash in before 4PP
- 3PP causes a Wall Hit on lighter characters, follow with 66K for 100dmg913 -
NH
(Wall Hit) ►
►
►
- close range wall extension
- dash in before 4PP
- 3PP causes a Wall Hit on lighter characters, follow with 66K for 105dmg983 -
NH
(Wall Hit) ►
►
(Wall Slump) ►
- inconsistent on midweights
- 2nd 3PP causes a Wall Hit on lighter characters, follow with 66K for 107dmg983 -
NH
►
►
(Wall Hit) ►
►
- long range wall extension
- very range specific1034
-
-
Kinkei Dokuritsu
-
CH//
►
570 -
CH//
►
► KYO
- input P+K+G after 3P to enter Kyo Shiki
- slight delay on Kyo Shiki KK650 -
CH- input P+K+G after P+KP to enter Kyo Shiki
- this combo is techable580 -
CH511
-
-
Rigōtai
-
CH550
-
(Side)
CH- Side Counter Hit960
-
-
Niki Bunkyaku
-
NH
► HAI
►
- 6_P needs to whiff
- input 2P+K+G to enter Hai Shiki700 -
NH
►
►
►
- big delay is needed for 6_P
- you can delay with a wide dash in or by inputting 2P+K+G G into 6_P, input 6_P as 246P while you cancel the stance
- dash in before 2P710 -
NH
►
- a dash in is required after the starter
- input 2P+K+G to enter Hai Shiki650 -
NH
►
- a dash in is required after the starter
- input 2P+K+G to enter Hai Shiki
- less consistent than the combo above700 -
NH//hai►kyo transition►kyo
►
►
►
-input 2p+k+g then 4p+k+g to go from hai to kyo stance
-91 ch dmg
-max damage combo vs sa,pa,la,ka,le,ak,ja860 -
NH/\dash forward ►
► doku
►
►bokutai
against akira tap forward then input doku stance kp string with no frame delay
83 dmg on CH730 -
NH//
► KYO
►
- input P+K+G after 3P to enter Kyo Shiki
- slight delay on the 2nd hit of 4PP790 -
NH
► KYO
►
- 8/2 66 3P towards opponent's back, it's not necessary in Closed stance but might as well do it anyway for consistency
- input P+K+G after 3P to enter Kyo Shiki790 -
NH
► KYO
►
►
►
- 8/2 66 3P towards VA's back, it's not necessary in Closed stance but might as well do it anyway for consistency
- input P+K+G after 3P to enter Kyo Shiki870 -
NH
►
► KYO
►
►
►
- 8/2 66 6_P towards opponent's back
- input P+K+G after 3P to enter Kyo Shiki860 -
NH
►
► KYO
- wide dash in before Hai PP+K
- input P+K+G after 3P to enter Kyo Shiki760 -
NH//
► kyo
►
►
►
97 dmg on ch
87 dmg on nh
max dmg combo vs Lion and Vanessa970 -
NH
►
8/or 2 p+k+g to om towards their back
enter hai stance with 2p+k+g
positioning combo on Aoi, close to wall 3PP causes Wall Hit into 66K extension650 -
NH
►
(Wall Hit) ►
- big delay is needed for 6_P741 -
NH
(Wall Slump) ►
(Wall Hit) ►
- wide dash in after 9K771 -
NH
►
►
- big delay is needed for 6_P
- you can delay with a wide dash in or by inputting 2P+K+G G into 6_P, input 6_P as 246P while you cancel the stance702 -
NH//hai►kyo transition►kyo
►
-input 2p+k+g then 4p+k+g to go from hai to kyo stance783 -
NH
►
(Wall Hit) ► KYO
►
- big delay is needed for 6_P
- input P+K+G after 6P+KP to enter Kyo Shiki833
-
-
Sōhikyaku
-
NH
►
520 -
NH
►
► KYO
- input P+K+G after 3P to enter Kyo Shiki610 -
NH
►
►
► KYO
- input P+K+G after 3P to enter Kyo Shiki
- Kyo Shiki KK needs to be delayed on EI, EL and AO in Closed stance730 -
NH
►
► HAI
Max Damage in Closed against BR, KA, LE, LA
works on PA with 1FK on 43P640 -
NH
► HAI
BackTurned combo on MWs (eg after blocking Lei's 6K)650 -
NH461
-
NH
►
(Wall Hit) ►
731 -
NH
►
►
672 -
NH/\
►
►
- 4PP connects in both stances on EI, EL and AO692 -
NH
►
►
► 1FK (669)
Max Damage in Closed against SH, PA
after 2p input 669
quickly input682
-
-
Chisen Chōkyaku
-
CH
► DOKURITSU
700 -
CH/\jn 67 dmg620
-
CH
►
jn 69 dmg640 -
CH
► various combos
00 -
CH
►
680 -
CH
► doku
730 -
CH//
►
►
High P will connect for higher float ifhits from distance
combo enders
78 dmg
77 dmg
800 -
CH//
►
►
kyo ►
High P will connect for higher float ifhits from distance
max dmg combo vs va840 -
CH571
-
-
Saitōkyaku
-
CH
► KYO
- input P+K+G after 3P to enter Kyo Shiki670 -
CH
►
► KYO
- input P+K+G after 3P to enter Kyo Shiki
- very small window for the 2P to connect on most characters730 -
CH//
►
KYO►
►
-delayto refloat
-Fast input on kyo910 -
CH591
-
CH
►
- very small window for the 2P to connect on most characters
- 3PP can cause a Wall Hit on lighter characters, follow with 66K for 85dmg641 -
CH
(Wall Hit) ►
791
-
-
Fukushin Sōkyaku
-
CHBriefly buffer
before inputting
Jean (dmg is 61)561
-
-
& BOKUTAI
Tōkū Tenshinkyaku-
or Bokutai
CH► KYO
- need to be close in order for 3P to connect790 -
or Bokutai
CH►
►
- need to be close in order for 3P to connect880 -
or Bokutai
CH- need to be close in order for K+GP to connect712 -
or Bokutai
CH- don't need to be as close as the combo above622
-
-
Kochōheki
-
(Succesful Sabaki)
NH► doku
600 -
(Succesful Sabaki)
NH//►
690 -
(Succesful Sabaki)
NH/\► KYO
- input P+K+G after 6P+KP to enter Kyo Shiki700 -
(Succesful Sabaki)
NH(Wall Hit) ►
760 -
(Succesful Sabaki)
NH(Wall Hit) ►
►
(Wall Slump) ►
- very range specific combo, long range wall extension
- 3PP cause a Wall Hit on lighter characters, follow-up with 66K for 106dmg990 -
(Succesful Sabaki)
NH► KYO
- input P+K+G after 3P to enter Kyo Shiki581 -
(Succesful Sabaki)
NH► KYO
- input P+K+G after 6P+KP to enter Kyo Shiki661 -
(Succesful Sabaki)
NH►
- works only near the edge on low fence stanges
- Ring Out combo662 -
(Succesful Sabaki)
NH(Wall Hit) ► KYO
►
- input P+K+G after 6P+KP to enter Kyo Shiki
- mid to close range wall extension844
-
-
Haizan Tōkai
-
NH
►
► KYO
- input P+K+G after 3P to enter Kyo Shiki640 -
NH
►
► HAI
670 -
NH
►
►
► KYO
- input P+K+G after 3P to enter Kyo Shiki760 -
NH
►
► KYO
►
- input P+K+G after 3P to enter Kyo Shiki820 -
NH
►
(Wall Hit) ►
760 -
NH- don't use this throw on Taka pls491
-
NH
►
- input 2P+K+G to enter Hai Shiki
- 1FK K+GP on SA, SH, PA, LI and VA721
-
-
HAIKōdantai
-
HAINH58 dmg on CH480
-
HaiNH
►
Works against Taka when Hai k connects in close range
67 dmg on CH vs Taka570 -
HaiNH
►
Works against Taka when Hai k connects in close range
58 dmg on CH vs Taka480
-