-
Kaikyū SuizanStomach Crumple
-
CH
►
(Wall Hit) ► KYO
►
- delay 2P after the starter
- input P+K+G after 6P+KP to enter Kyo Shiki
- mid to close range wall extension964 -
CH
►
742 -
CH
► KYO
- input P+K+G after 3P to enter Kyo Shiki641 -
CH
►
► KYO
- delay 2P after the starter
-combo ender substitute kyo ppp for same dmg 74
- input P+K+G after 3P to enter Kyo Shiki
-Against Ei delay kyo pp2k string for it to connect
- this combo requires some timing to be teched afterwards, follow with 3K for some extra damage (can also hit meaty from the side if opponent techs in the wrong direction)741 -
CH
►
► KYO
- delay 2P after the starter
- input P+K+G after 6P+KP to enter Kyo Shiki761 -
CH
►
works in Closed on Wolf (doesn't on Jeff) and Brad750 -
CH
►
(Wall Hit) ►
►
(Wall Slump) ►
- delay 2P after the starter
- very range specific combo, needs distance from the wall in order for 4P+K to properly connect
- 3PP causes a Wall Hit on lighter characters, follow with 66K for 106dmg990
-
-
Shaten RenshōCombo launcher
-
NH
►
►
Against la,le,br slight delay with 2nd P from 6p+kp will make 2p timing easier.
-weaker combo but good for okizeme follow ups from doku stance650 -
NH
►
► KYO
- input P+K+G after 3P to enter Kyo Shiki690 -
NH
►
►
Against la,le,br,go slight delay with 2nd P from 6p+kp will make 2p timing easier.700 -
NH
► DOKURITSU
700 -
NH
►
Kyo►
Against ja,jn slight delay with 2nd P from 6p+kp kyo to connect kk successfully750
-
-
&
Kakushu Suigeki & ChūtenhōHit stun-
(Side) or
(Side)
CH►
- Side Counter Hit
- input P+K+G after 6P or 3P to enter Kyo Shiki
- more damage than the combo above but the window to hitcheck KYO 6P is super tight.801 -
(Side) or
(Side)
CH- Side Counter Hit
- input P+K+G after 6P or 3P to enter Kyo Shiki660
-
-
RakengekiStomach Crumple
-
CH
combos
- 2nd hit of 4PP on CH00
-
-
or
Gaiken & Rosou SenkaHit stun-
(Side)
CH►
- Side Counter Hit
- input P+K+G after 6P+K to enter Hai Shiki570
-
-
Kaisei TentoCombo Launcher
-
NH
►
►
(Wall Hit) ►
►
- long range wall extension
- very range specific1034 -
NH
► KYO
►
- input P+K+G after 3P to enter Kyo Shiki893 -
NH
(Wall Hit) ►
►
►
- close range wall extension
- dash in before 4PP
- 3PP causes a Wall Hit on lighter characters, follow with 66K for 105dmg983 -
NH
►
►
(Wall Slump) ►
- dash in before 4PP
- 3PP causes a Wall Hit on lighter characters, follow with 66K for 100dmg913 -
NH
(Wall Hit) ►
►
(Wall Slump) ►
- inconsistent on midweights
- 2nd 3PP causes a Wall Hit on lighter characters, follow with 66K for 107dmg983 -
NH531
-
NH
►
721 -
NH
►
►
► KYO
- input P+K+G after 3P to enter Kyo Shiki
-against jeffry 93 dmg on ch801 -
NH
►
►
(Wall Hit) ►
911 -
NH
►
► KYO
►
- input P+K+G after 3P to enter Kyo Shiki
- Kyo Shiki 6P works on JN in Closed, after 4P+K stance change
-MAX dmg vs Jean930
-
-
Kinkei DokuritsuCombo Launcher
-
CH511
-
CH- input P+K+G after P+KP to enter Kyo Shiki
- this combo is techable580
-
-
Rigōtaihit stun
-
CH550
-
(Side)
CH- Side Counter Hit960
-
-
or BT
Haishin ChūgekiStomach Crumple-
or BT
CHDMG 49 vs JN441 -
or BT
CHDMG 51 vs JN460
-
-
Niki BunkyakuFlop launcher
-
NH//hai►kyo transition►kyo
►
-input 2p+k+g then 4p+k+g to go from hai to kyo stance783 -
NH
►
►
- big delay is needed for 6_P
- you can delay with a wide dash in or by inputting 2P+K+G G into 6_P, input 6_P as 246P while you cancel the stance702 -
NH
►
(Wall Hit) ►
- big delay is needed for 6_P741 -
NH
►
660 -
NH
►
►
►
- big delay is needed for 6_P
- you can delay with a wide dash in or by inputting 2P+K+G G into 6_P, input 6_P as 246P while you cancel the stance
- dash in before 2P710 -
NH/\dash forward ►
► doku
►
►bokutai
against akira tap forward then input doku stance kp string with no frame delay
83 dmg on CH730 -
NH//
► KYO
►
- input P+K+G after 3P to enter Kyo Shiki
- slight delay on the 2nd hit of 4PP790 -
NH//hai►kyo transition►kyo
►
►
►
-input 2p+k+g then 4p+k+g to go from hai to kyo stance
-91 ch dmg
-max damage combo vs sa,pa,la,ka,le,ak,ja860 -
(Wall hit)
NH► various wall combos
00
-
-
SokutankyakuHit Stun
-
(side)
CHenters hai at +6712 -
(side)
CH550
-
-
SōhikyakuBeatdown Launcher
-
NH
►
►
672 -
NH/\
►
►
- 4PP connects in both stances on EI, EL and AO692 -
NH461
-
NH
►
(Wall Hit) ►
731 -
NH
►
► KYO
- input P+K+G after 3P to enter Kyo Shiki610 -
NH
► HAI
BackTurned combo on MWs (eg after blocking Lei's 6K)650
-
-
Chisen ChōkyakuCombo Launcher
-
CH571
-
CH/\jn 67 dmg620
-
CH
►
jn 69 dmg640 -
CH
► various combos
00 -
CH
►
680 -
CH//
►
►
►
990
-
-
SaitōkyakuLeg Crumple
-
CH591
-
CH
►
- very small window for the 2P to connect on most characters
- 3PP can cause a Wall Hit on lighter characters, follow with 66K for 85dmg641 -
CH
► KYO
- input P+K+G after 3P to enter Kyo Shiki670 -
CH
►
► KYO
- input P+K+G after 3P to enter Kyo Shiki
- very small window for the 2P to connect on most characters730
-
-
Fukushin SōkyakuLeg Crumple
-
CHBriefly buffer
before inputting
Jean (dmg is 61)561
-
-
& BOKUTAI
Tōkū TenshinkyakuCombo launcher-
or Bokutai
CH- need to be close in order for K+GP to connect712 -
or Bokutai
CH- don't need to be as close as the combo above622
-
-
KochōhekiVital point crumple
-
(Succesful Sabaki)
NH(Wall Hit) ► KYO
►
- input P+K+G after 6P+KP to enter Kyo Shiki
- mid to close range wall extension844 -
(Succesful Sabaki)
NH►
- works only near the edge on low fence stanges
- Ring Out combo662 -
(Succesful Sabaki)
NH► KYO
- input P+K+G after 3P to enter Kyo Shiki581 -
(Succesful Sabaki)
NH► KYO
- input P+K+G after 6P+KP to enter Kyo Shiki661 -
(Succesful Sabaki)
NH(Wall Hit) ►
760
-
-
Haizan TōkaiThrow combo launcher
-
NH- don't use this throw on Taka pls491
-
NH
►
► KYO
- input P+K+G after 3P to enter Kyo Shiki640 -
NH
►
► HAI
670 -
NH
►
(Wall Hit) ►
760
-
-
HAIKōdantaiCombo Launcher
-
HAINH
►
- G cancel out of Hai Shiki after Dokuritsu KP753 -
HAINH
►
- input 2P+K+G to enter Hai Shiki701 -
HAINH
►
(Wall Hit) ►
- input 2P+K+G to enter Hai Shiki871 -
HAINH
(Wall Slump) ►
(Wall Hit) ►
- input 2P+K+G to enter Hai Shiki
- 3PP doesn't cause a Wall Hit on JA, JN, JE, WO771 -
HAINH58 dmg on CH480
-
-
BOKUTAIShinpo SenshinkenVital Point Crumple
-
BOKUTAICH
(Wall Hit) ► KYO
►
- input P+K+G after 6P+KP to enter Kyo Shiki904 -
BOKUTAICH
► KYO
- input P+K+G after 3P to enter Kyo Shiki641 -
BOKUTAICH
► KYO
- input P+K+G after 6P+KP to enter Kyo Shiki721 -
BOKUTAICH
(Wall Hit) ►
820
-
-
HAI
(Full Charge)
SenshippoHead Crumple-
HAI
(Full Charge)
NH►
(Wall Hit) ► KYO
►
- input P+K+G after 6P+KP to enter Kyo Shiki1025 -
HAI
(Full Charge)
NH(Wall Hit) ►
►
(Wall Slump) ►
- dash in before 4PP1054 -
HAI
(Full Charge)
NH(Wall Hit) ►
►
(Wall Slump) ►
- 3PP causes a Wall Hit on lighter characters, follow with 66K for 118dmg1094 -
HAI
(Full Charge)
NH(Wall Hit) ►
863 -
HAI
(Full Charge)
NH► DOKURITSU
822 -
HAI
(Full Charge)
NH►
► KYO
- input P+K+G after 6P+KP to enter Kyo Shiki872
-
-
BOKUTAITenshin RyōsōVital Point crumple
-
BOKUTAINH
► KYO
- input P+K+G after 3P to enter Kyo Shiki590 -
BOKUTAINH
► KYO
- input P+K+G after 6P+KP to enter Kyo Shiki670 -
BOKUTAINH
(Wall Hit) ►
770
-
-
BOKUTAISenkyūtaicombo launcher
-
BOKUTAI
(Wall Hit)
NH►
(Wall Slump) ►
(Wall Slump) ►
- needs some distance from the wall in order for 4P+K to properly connect
- 3PP causes a Wall Hit on lighter characters, follow with 66K for 105dmg933 -
BOKUTAINH561
-
-
BOKUTAIHanshōdaCombo Launcher
-
BOKUTAINH
►
► KYO
►
- input P+K+G after 3P to enter Kyo Shiki
- works on AK, JA, JN in both stances on CH793 -
BOKUTAINH
►
521 -
BOKUTAINH
►
531 -
BOKUTAINH
► KYO
- input P+K+G after 3P to enter Kyo Shiki540 -
BOKUTAINH
►
► KYO
►
- input P+K+G after 3P to enter Kyo Shiki700
-
-
KYOTenka RantsuiBeatdown launcher
-
KYONH563
-
KYONH512
-
-
KYOTōten SōchūhōHead Crumple on hit
Guard Break on guard-
KYONH
►
(Wall Hit) ► KYO
►
- input P+K+G after 6P+KP to enter Kyo Shiki824 -
KYONH
►
(Wall Hit) ►
►
- long to mid range wall extension
- very range specific954 -
KYONH
(Wall Hit) ►
►
(Wall Slump) ►
- dash in before 4PP853 -
KYONH
►
(Wall Slump) ►
- mid to close range wall extension
- dash in before 4PP803 -
KYONH
►
►
782 -
KYONH
►
(Wall Hit) ►
802 -
KYONH
► DOKURITSU
621 -
KYONH
►
► KYO
- input P+K+G after 6P+KP to enter Kyo Shiki671 -
KYONH
►
► DOKURITSU
- hold K after 66K to enter Dokuritsu
- very hard on WO821 -
KYONH
►
► KYO
►
- input P+K+G after 3P to enter Kyo Shiki
- Kyo Shiki 6P works in Closed, after 4P+K stance change860 -
KYONH
►
► KYO
►
- input P+K+G after 3P to enter Kyo Shiki
- Kyo Shiki 6P works in Closed, after 4P+K stance change880 -
KYO
guard break
NHbest to use one standing P to stay +5200 -
guard break
NHleaves lei in doku stance +4220 -
guard break from ST
NH,
, or
ST guard break +1500 -
guard break from ST
NHST guard break +15
leaves lei +12 with opp ST330
-
-
KYOHairenkyakuHit stun
-
KYOCH630
-
KYO
(Side)
CH► continue with BOKUTAI P+K combos
- Side Counter Hit
- press 2 after KYO P+K to enter Bokutai00
-
-
NEHANRenkan Honshin MahosuiStomach Crumple
-
NEHANNH
combos
00
-
-
NEHANSokushūkyakuHit Stun
-
NehanCHleaves lei in hai stance +3812
-
NehanCH
► various wall splat/ wall slump combos
depending on opp distance near wall
very close range=wall splat
slightly close = wall slump
open space/ opp back edge of ring = 65 dmg or ring out opportunity650 -
NehanCHdepending on opp distance near wall
for wall hit use 4to bound and continue various combos.
open space/ opp back edge of ring = 76 dmg or ring out opportunity760 -
NehanCHstays in doku stance +4670
-
-
NEHANHi'en SenpūkyakuHit Stun
-
NEHANCH852
-
NEHANNH692
-
-
DOKURITSUZenten Tōkū RensenkyakuBeatdown Launcher
-
DOKURITSUNH
►
Against Taka input 2p with no delay
64 dmg on CH VS Taka601 -
DOKURITSUNH
►
(Wall Hit) ►
811 -
DOKURITSUNH
►
► KYO
- input P+K+G after 3P to enter Kyo Shiki690 -
DOKURITSUNH
►
- input 2P+K+G to enter Hai Shiki
- 1FK K+GP on LA, KA, LE, BR, GO770
-
-
KOKORenkan SōsuiHead Crumple
-
KOKONH
►
(Wall Hit) ►
►
- long to mid range extension
- very range specific954 -
KOKONH
►
(Wall Slump) ►
- mid to close range extension
- dash in before 4PP803 -
KOKONH
►
►
782 -
KOKONH
►
(Wall Hit) ►
802 -
KOKONH
►
► DOKURITSU
821
-
-
SUIRAKANFukushintai Rigyo DateiCombo Launcher
-
SUIRAKANNH
►
571
-
-
SUIRAKANRakan SenpūkyakuCombo launcher
-
CHif opponent tech rolls, time hai p+k for side turn hit713
-
CH
►
delay 2p refloat vs AK, JA, JN, JE, WO
if opponent tech rolls, time hai p+k for side turn hit
DMG 84 vs JN773 -
CH
►
► KYO
delay 2p refloat vs KA, GO, AK, JA
DMG 92 vs JN852 -
CH
►
delay 2p refloat vs AK, JA JN, JE, WO
DMG 89 vs JN820 -
NHposition at an angle or parallel to the wall with lei suirakan facing towards wall00
-
NH
► Various combos
from an angle slightly away or parallel with lei laydown stance facing wall. opp should hit the wall facing it.
to bound
00
-
-
Back TurnedKōshitaiStomach Crumple
-
Back TurnedCH
►
- input 2P+K+G to enter Hai Shiki761 -
Back TurnedCH
►
- input 2P+K+G to enter Hai Shiki670
-
-
Back TurnedHaishin SentaiHit Stun
-
Back TurnedCH630
-
-
Side CrumpleStarters for this category are
466P+K (NH), DOKURITSU P (NH) and 4K (CH);
listed is DOKURITSU P but all work the same way in regards to combos-
DOKURITSU
(Side Crumple)
NH►
(Wall Hit) ►
►
- long to mid range wall extension
- very range specific984 -
DOKURITSU
(Side Crumple)
NH►
(Wall Hit) ►
833 -
DOKURITSU
(Side Crumple)
NH►
(Wall Slump) ►
- mid to close range wall extension
- dash in before 4PP833 -
DOKURITSU
(Side Crumple)
NH►
► DOKURITSU
- hold K after 66K to enter Dokuritsu851 -
DOKURITSU
(Side Crumple)
NH►
► KYO
►
- input P+K+G after 3P to enter Kyo Shiki
- Kyo Shiki 6P works in Closed, after 4P+K stance change890
-
-
Wall Slumpmoves that can cause a Wall Slump are
(Wall Stagger) 66P, 4PP, 43P+K, 236P+K, 8K+G, 3K+G, Hai Shiki K, Dokuristu K+G, (Wall Stagger) Koko K-
(Wall Slump, opponent's face towards the wall)
NH►
(Wall Slump) ►
- dash in before 4PP
- K+GP cause a Wall Hit on lighter characters, follow with Dokuritsu K+G (enter inputting 8P+K+G) for 92dmg813 -
(Wall Stagger)
(Wall Slump)
NH►
(Wall Hit) ►
- this combo works after any other move that caused a (regular) Wall Slump
- dash in after the Wall Slump
- 3PP doesn't cause Wall Hit on JA, JN, JE, WO621 -
(Wall Stagger)
(Wall Slump)
NH►
- this combo works after any other move that caused a (regular) Wall Slump
- wide dash in after the Wall Slump600 -
(Wall Stagger) KOKO
(Wall Slump)
CH- after 6K (Wall Stagger) or KOKO K+G (Wall Stagger)
- input 8P+K+G to enter Dokuritsu760 -
(Wall Stagger) KOKO
(Wall Slump)
CH►
- after 6K (Wall Stagger) or KOKO K (Wall Stagger)
- input 2P+K+G to enter Hai Shiki
- 1FK K+GP760
-
-
Wall Splat
-
(Wall Splat)
NH►
(Wall Slump) ►
- slight dash in before 4PP763 -
(Wall Splat)
NH►
► HAI
(Wall Slump) ►
►
►
- input P+K+G to enter Hai Shiki
without 66p CH 101 dmg
with 66p CH 123 dmg, 129 dmg vs JN890
-
-
Wall Side Stun
-
(Wall Side Stun)
NH(Side Crumple) ► Side Crumple combos
00 -
(Wall Side Stun)
NH(Side Crumple) ► Side Crumple combos
- 66P+K causes a Side Wall Stun when Lei's stomach is towards the wall00 -
(Wall Side Stun)
NH►
(Wall Splat) ► Wall Splat combos
- 66P+K causes a Side Wall Stun when Lei's stomach is towards the wall
- 2P+K+G to enter Hai Shiki
- when close to the stage corner00 -
(Wall Side Stun)
NH(Side Crumple) ► Side Crumple combos
- 2K+G causes a Side Wall Stun when Lei's back is towards the wall00 -
or Doku
or
(Wall Side Stun)
NH//Hai►
►
► various side crumple combos
Requirements
Works on half and full fence stages
use combo starter at an angle slightly parallel to the wall (1st wall stagger)
input 66p without wasting frame to cause 2nd wall side stagger.
fastest input 466p+k or use 4k for side crumple1500
-