-
Kaikyū SuizanStomach Crumple
-
CHworks in Closed on Wolf (doesn't on Jeff) and Brad750
-
CH- delay 2P after the starter
- very range specific combo, needs distance from the wall in order for 4P+K to properly connect
- 3PP causes a Wall Hit on lighter characters, follow with 66K for 106dmg990 -
CH- input P+K+G after 3P to enter Kyo Shiki641
-
CH- delay 2P after the starter
-combo ender substitute kyo ppp for same dmg 74
- input P+K+G after 3P to enter Kyo Shiki
-Against Ei delay kyo pp2k string for it to connect
- this combo requires some timing to be teched afterwards, follow with 3K for some extra damage (can also hit meaty from the side if opponent techs in the wrong direction)741 -
CH- delay 2P after the starter
- input P+K+G after 6P+KP to enter Kyo Shiki761 -
CH- delay 2P after the starter
- input P+K+G after 3P to enter Kyo Shiki771 -
CH742
-
CH- delay 2P after the starter
- input P+K+G after 3P to enter Kyo Shiki
- the 2nd hit of Kyo PPK needs to cause a Wall Hit in order for the the last hit not to whiff on characters on whom the combo wouldn't otherwise work
- 3PP causes a Wall Hit on lighter characters, follow with 66K for 94dmg872 -
CH- delay 2P after the starter
- point blank wall extension
- 3PP causes a Wall Hit on lighter characters, follow with 66K for 104dmg953 -
CH- delay 2P after the starter
- input P+K+G after 6P+KP to enter Kyo Shiki
- mid to close range wall extension964
-
-
Shaten RenshōCombo launcher
-
NHAgainst la,le,br slight delay with 2nd P from 6p+kp will make 2p timing easier.
-weaker combo but good for okizeme follow ups from doku stance650 -
NH- input P+K+G after 3P to enter Kyo Shiki690
-
NHAgainst la,le,br,go slight delay with 2nd P from 6p+kp will make 2p timing easier.700
-
NH700
-
NH710
-
NHAgainst ja,jn slight delay with 2nd P from 6p+kp kyo to connect kk successfully750
-
NH731
-
-
&Kakushu Suigeki & ChūtenhōHit stun
-
(Side) or (Side)CH- Side Counter Hit
- input P+K+G after 6P or 3P to enter Kyo Shiki660 -
(Side) or (Side)CH- Side Counter Hit
- input P+K+G after 6P or 3P to enter Kyo Shiki
- more damage than the combo above but the window to hitcheck KYO 6P is super tight.801
-
-
RakengekiStomach Crumple
-
CH- 2nd hit of 4PP on CH00
-
-
orGaiken & Rosou SenkaHit stun
-
(Side)CH- Side Counter Hit
- input P+K+G after 6P+K to enter Hai Shiki570
-
-
Kaisei TentoCombo Launcher
-
NH531
-
NH721
-
NH- input P+K+G after 3P to enter Kyo Shiki
-against jeffry 93 dmg on ch801 -
NH911
-
NH- mid range wall extension
- input P+K+G after 6P+KP to enter Kyo Shiki
- 3PP causes a Wall Hit on lighter characters, follow with 66K for 105dmg1051 -
NH- input P+K+G after 3P to enter Kyo Shiki893
-
NH- close range wall extension
- dash in before 4PP
- 3PP causes a Wall Hit on lighter characters, follow with 66K for 105dmg983 -
NH- dash in before 4PP
- 3PP causes a Wall Hit on lighter characters, follow with 66K for 100dmg913 -
NH- inconsistent on midweights
- 2nd 3PP causes a Wall Hit on lighter characters, follow with 66K for 107dmg983 -
NH- long range wall extension
- very range specific1034
-
-
Kinkei DokuritsuCombo Launcher
-
CH- input P+K+G after P+KP to enter Kyo Shiki
- this combo is techable580 -
CH511
-
-
Rigōtaihit stun
-
CH550
-
(Side)CH- Side Counter Hit960
-
-
or BTHaishin ChūgekiStomach Crumple
-
or BTCHDMG 51 vs JN460
-
or BTCHDMG 49 vs JN441
-
-
Niki BunkyakuFlop launcher
-
NH- 6_P needs to whiff
- input 2P+K+G to enter Hai Shiki700 -
NH/\dash forward ►► doku► ►bokutaiagainst akira tap forward then input doku stance kp string with no frame delay
83 dmg on CH730 -
NH//hai►kyo transition►kyo►►►-input 2p+k+g then 4p+k+g to go from hai to kyo stance
-91 ch dmg
-max damage combo vs sa,pa,la,ka,le,ak,ja860 -
(Wall hit)NH00
-
NH- big delay is needed for 6_P741
-
NH- wide dash in after 9K771
-
NH- big delay is needed for 6_P
- you can delay with a wide dash in or by inputting 2P+K+G G into 6_P, input 6_P as 246P while you cancel the stance702 -
NH- big delay is needed for 6_P
- input P+K+G after 6P+KP to enter Kyo Shiki833
-
-
SokutankyakuHit Stun
-
(side)CH550
-
(side)CHenters hai at +6712
-
-
SōhikyakuBeatdown Launcher
-
NH- input P+K+G after 3P to enter Kyo Shiki610
-
NHMax Damage in Closed against BR, KA, LE, LA
works on PA with 1FK on 43P640 -
NHBackTurned combo on MWs (eg after blocking Lei's 6K)650
-
NH461
-
NH731
-
NH672
-
NH/\► ►- 4PP connects in both stances on EI, EL and AO692
-
-
Chisen ChōkyakuCombo Launcher
-
CH00
-
CH571
-
-
SaitōkyakuLeg Crumple
-
CH- input P+K+G after 3P to enter Kyo Shiki670
-
CH- input P+K+G after 3P to enter Kyo Shiki
- very small window for the 2P to connect on most characters730 -
CH591
-
CH- very small window for the 2P to connect on most characters
- 3PP can cause a Wall Hit on lighter characters, follow with 66K for 85dmg641 -
CH791
-
-
Fukushin SōkyakuLeg Crumple
-
CHBriefly buffer before inputting
Jean (dmg is 61)561
-
-
& BOKUTAITōkū TenshinkyakuCombo launcher
-
or BokutaiCH- need to be close in order for K+GP to connect712
-
or BokutaiCH- don't need to be as close as the combo above622
-
-
KochōhekiVital point crumple
-
(Succesful Sabaki)NH760
-
(Succesful Sabaki)NH- input P+K+G after 3P to enter Kyo Shiki581
-
(Succesful Sabaki)NH- input P+K+G after 6P+KP to enter Kyo Shiki661
-
(Succesful Sabaki)NH- works only near the edge on low fence stanges
- Ring Out combo662 -
(Succesful Sabaki)NH- input P+K+G after 6P+KP to enter Kyo Shiki
- mid to close range wall extension844
-
-
Haizan TōkaiThrow combo launcher
-
NH- input P+K+G after 3P to enter Kyo Shiki640
-
NH670
-
NH760
-
NHopponent back to the wall
enter kyo with 3pp+k+g
Max dmg with wall vs Sarah, Leifei, Brad, Goh, Lau, Kage, Akira820 -
NH- don't use this throw on Taka pls491
-
NH- input 2P+K+G to enter Hai Shiki
- 1FK K+GP on SA, SH, PA, LI and VA721
-
-
HAIKōdantaiCombo Launcher
-
HAINH58 dmg on CH480
-
HAINH- input 2P+K+G to enter Hai Shiki701
-
HAINH- input 2P+K+G to enter Hai Shiki871
-
HAINH- input 2P+K+G to enter Hai Shiki
- 3PP doesn't cause a Wall Hit on JA, JN, JE, WO771 -
HAINH- G cancel out of Hai Shiki after Dokuritsu KP753
-
HAINH/\DOKURITSU ► DOKURITSU ► BOKUTAI- press 2 after Dokuritsu KP to enter Bokutai
95 dmg on ch
works against leifei,kage on open stance both nh and ch only853
-
-
BOKUTAIShinpo SenshinkenVital Point Crumple
-
BOKUTAICH820
-
BOKUTAICH- input P+K+G after 3P to enter Kyo Shiki641
-
BOKUTAICH- input P+K+G after 6P+KP to enter Kyo Shiki721
-
BOKUTAICH- input P+K+G after 6P+KP to enter Kyo Shiki904
-
-
HAI (Full Charge)SenshippoHead Crumple
-
HAI (Full Charge)NH822
-
HAI (Full Charge)NH- input P+K+G after 6P+KP to enter Kyo Shiki872
-
HAI (Full Charge)NH863
-
HAI (Full Charge)NH- dash in before 4PP1054
-
HAI (Full Charge)NH- dash in before 4PP
- micro dash before 3PP1134 -
HAI (Full Charge)NH- 3PP causes a Wall Hit on lighter characters, follow with 66K for 118dmg1094
-
HAI (Full Charge)NH- input P+K+G after 6P+KP to enter Kyo Shiki1025
-
-
BOKUTAITenshin RyōsōVital Point crumple
-
BOKUTAINH- input P+K+G after 3P to enter Kyo Shiki590
-
BOKUTAINH- input P+K+G after 6P+KP to enter Kyo Shiki670
-
BOKUTAINH770
-
-
BOKUTAISenkyūtaicombo launcher
-
BOKUTAINH561
-
BOKUTAI (Wall Hit)NH- needs some distance from the wall in order for 4P+K to properly connect
- 3PP causes a Wall Hit on lighter characters, follow with 66K for 105dmg933
-
-
BOKUTAIHanshōdaCombo Launcher
-
BOKUTAINH- input P+K+G after 3P to enter Kyo Shiki540
-
BOKUTAINH521
-
BOKUTAINH531
-
BOKUTAINH- input P+K+G after 3P to enter Kyo Shiki
- works on AK, JA, JN in both stances on CH793
-
-
KYOTenka RantsuiBeatdown launcher
-
KYONH512
-
KYONH563
-
-
KYOTōten SōchūhōHead Crumple on hit
Guard Break on guard-
KYONH- input P+K+G after 3P to enter Kyo Shiki
- Kyo Shiki 6P works in Closed, after 4P+K stance change860 -
KYONH- input P+K+G after 3P to enter Kyo Shiki
- Kyo Shiki 6P works in Closed, after 4P+K stance change880 -
KYO guard breakNHbest to use one standing P to stay +5200
-
guard breakNHleaves lei in doku stance +4220
-
guard break from STNHST guard break +1500
-
guard break from STNHST guard break +15
leaves lei +12 with opp ST330 -
KYONH621
-
KYONH- input P+K+G after 6P+KP to enter Kyo Shiki671
-
KYONH- hold K after 66K to enter Dokuritsu
- very hard on WO821 -
KYONH782
-
KYONH802
-
KYONH- dash in before 4PP853
-
KYONH- dash in before 4PP933
-
KYONH- mid to close range wall extension
- dash in before 4PP803 -
KYONH- mid to close range wall extension
- dash in before 4PP913 -
KYONH- input P+K+G after 6P+KP to enter Kyo Shiki824
-
KYONH- long to mid range wall extension
- very range specific954
-
-
KYOHairenkyakuHit stun
-
KYOCH630
-
KYO (Side)CH- Side Counter Hit
- press 2 after KYO P+K to enter Bokutai00
-
-
NEHANRenkan Honshin MahosuiStomach Crumple
-
NEHANNH00
-
-
NEHANSokushūkyakuHit Stun
-
NehanCHdepending on opp distance near wall
very close range=wall splat
slightly close = wall slump
open space/ opp back edge of ring = 65 dmg or ring out opportunity650 -
NehanCHdepending on opp distance near wall
for wall hit use 4 to bound and continue various combos.
open space/ opp back edge of ring = 76 dmg or ring out opportunity760 -
NehanCHstays in doku stance +4670
-
NehanCHleaves lei in hai stance +3812
-
-
NEHANHi'en SenpūkyakuHit Stun
-
NEHANCH852
-
NEHANNH692
-
-
DOKURITSUZenten Tōkū RensenkyakuBeatdown Launcher
-
DOKURITSUNH- input P+K+G after 3P to enter Kyo Shiki690
-
DOKURITSUNH- input 2P+K+G to enter Hai Shiki
- 1FK K+GP on LA, KA, LE, BR, GO770 -
DOKURITSUNHAgainst Taka input 2p with no delay
64 dmg on CH VS Taka601 -
DOKURITSUNH811
-
-
KOKORenkan SōsuiHead Crumple
-
KOKONH821
-
KOKONH782
-