-
Kaikyū Suizan
-
CH
► KYO
- input P+K+G after 3P to enter Kyo Shiki641 -
CH
►
► KYO
- delay 2P after the starter
- input P+K+G after 6P+KP to enter Kyo Shiki761 -
CH
►
► KYO
- delay 2P after the starter
-combo ender substitute kyo ppp for same dmg 74
- input P+K+G after 3P to enter Kyo Shiki
-Against Ei delay kyo pp2k string for it to connect
- this combo requires some timing to be teched afterwards, follow with 3K for some extra damage (can also hit meaty from the side if opponent techs in the wrong direction)741 -
CH
►
► KYO
- delay 2P after the starter
- input P+K+G after 3P to enter Kyo Shiki771 -
CH
►
(Wall Hit) ► KYO
►
- delay 2P after the starter
- input P+K+G after 6P+KP to enter Kyo Shiki
- mid to close range wall extension964 -
CH
►
(Wall Hit) ►
►
(Wall Slump) ►
- delay 2P after the starter
- very range specific combo, needs distance from the wall in order for 4P+K to properly connect
- 3PP causes a Wall Hit on lighter characters, follow with 66K for 106dmg990 -
CH
►
► KYO
(Wall Slump) ►
- delay 2P after the starter
- input P+K+G after 3P to enter Kyo Shiki
- the 2nd hit of Kyo PPK needs to cause a Wall Hit in order for the the last hit not to whiff on characters on whom the combo wouldn't otherwise work
- 3PP causes a Wall Hit on lighter characters, follow with 66K for 94dmg872 -
CH
►
(Wall Hit) ►
►
►
- delay 2P after the starter
- point blank wall extension
- 3PP causes a Wall Hit on lighter characters, follow with 66K for 104dmg953 -
CH
►
works in Closed on Wolf (doesn't on Jeff) and Brad750
-
-
Shaten Renshō
-
NH
►
► KYO
- input P+K+G after 3P to enter Kyo Shiki690 -
NH
► DOKURITSU
700 -
NH
kyo ►
710 -
NH
►
731 -
NH
►
►
Against la,le,br,go slight delay with 2nd P from 6p+kp will make 2p timing easier.700 -
NH
►
►
Against la,le,br slight delay with 2nd P from 6p+kp will make 2p timing easier.
-weaker combo but good for okizeme follow ups from doku stance650 -
NH
►
Kyo►
Against ja,jn slight delay with 2nd P from 6p+kp kyo to connect kk successfully750
-
-
&
Kakushu Suigeki & Chūtenhō-
(Side) or
(Side)
CH- Side Counter Hit
- input P+K+G after 6P or 3P to enter Kyo Shiki660 -
(Side) or
(Side)
CH►
- Side Counter Hit
- input P+K+G after 6P or 3P to enter Kyo Shiki
- more damage than the combo above but the window to hitcheck KYO 6P is super tight, you can use this combo if you guessed opponent would've have got hit by Kyo 6P after block 6P or 3P801
-
-
Rakengeki
-
CH
combos
- 2nd hit of 4PP on CH00
-
-
or
Gaiken & Rosou Senka-
(Side)
CH- Side Counter Hit
- input P+K+G after 6P+K to enter Hai Shiki570
-
-
Kaisei Tento
-
NH531
-
NH
►
721 -
NH
►
►
► KYO
- input P+K+G after 3P to enter Kyo Shiki
-against jeffry 93 dmg on ch801 -
NH
► KYO
►
- input P+K+G after 3P to enter Kyo Shiki893 -
NH
►
►
(Wall Slump) ►
- dash in before 4PP
- 3PP causes a Wall Hit on lighter characters, follow with 66K for 100dmg913 -
NH
►
►
(Wall Hit) ►
911 -
NH
►
►
(Wall Hit) ►
►
- long range wall extension
- very range specific1034 -
NH
(Wall Hit) ►
►
►
- close range wall extension
- dash in before 4PP
- 3PP causes a Wall Hit on lighter characters, follow with 66K for 105dmg983 -
NH
(Wall Hit) ►
►
(Wall Slump) ►
- inconsistent on midweights
- 2nd 3PP causes a Wall Hit on lighter characters, follow with 66K for 107dmg983 -
NH
► KYO
(Wall Hit) ►
►
►
►
- mid range wall extension
- input P+K+G after 6P+KP to enter Kyo Shiki
- 3PP causes a Wall Hit on lighter characters, follow with 66K for 105dmg1051
-
-
Kinkei Dokuritsu
-
CH511
-
CH- input P+K+G after P+KP to enter Kyo Shiki
- this combo is techable580
-
-
Rigōtai
-
CH550
-
(Side)
CH- Side Counter Hit960
-
-
Niki Bunkyaku
-
NH
►
►
- big delay is needed for 6_P
- you can delay with a wide dash in or by inputting 2P+K+G G into 6_P, input 6_P as 246P while you cancel the stance702 -
NH
► HAI
►
- 6_P needs to whiff
- input 2P+K+G to enter Hai Shiki700 -
NH//hai►kyo transition►kyo
►
►
►
-input 2p+k+g then 4p+k+g to go from hai to kyo stance
-91 ch dmg
-max damage combo vs sa,pa,la,ka,le,ak,ja860 -
NH/\dash forward ►
► doku
►
►bokutai
against akira tap forward then input doku stance kp string with no frame delay
83 dmg on CH730 -
NH
►
(Wall Hit) ►
- big delay is needed for 6_P741 -
NH
(Wall Slump) ►
(Wall Hit) ►
- wide dash in after 9K771 -
NH
►
(Wall Hit) ► KYO
►
- big delay is needed for 6_P
- input P+K+G after 6P+KP to enter Kyo Shiki833
-
-
Sōhikyaku
-
NH461
-
NH
►
► KYO
- input P+K+G after 3P to enter Kyo Shiki610 -
NH
►
►
672 -
NH/\
►
►
- 4PP connects in both stances on EI, EL and AO692 -
NH
►
(Wall Hit) ►
731 -
NH
►
► HAI
Max Damage in Closed against BR, KA, LE, LA
works on PA with 1FK on 43P640 -
NH
► HAI
BackTurned combo on MWs (eg after blocking Lei's 6K)650
-
-
Chisen Chōkyaku
-
CH571
-
CH
► various combos
00
-
-
Saitōkyaku
-
CH591
-
CH
► KYO
- input P+K+G after 3P to enter Kyo Shiki670 -
CH
►
- very small window for the 2P to connect on most characters
- 3PP can cause a Wall Hit on lighter characters, follow with 66K for 85dmg641 -
CH
►
► KYO
- input P+K+G after 3P to enter Kyo Shiki
- very small window for the 2P to connect on most characters730 -
CH
(Wall Hit) ►
791
-
-
Fukushin Sōkyaku
-
CHBriefly buffer
before inputting
Jean (dmg is 61)561
-
-
& BOKUTAI
Tōkū Tenshinkyaku-
or Bokutai
CH- need to be close in order for K+GP to connect712 -
or Bokutai
CH- don't need to be as close as the combo above622
-
-
Kochōheki
-
(Succesful Sabaki)
NH► KYO
- input P+K+G after 3P to enter Kyo Shiki581 -
(Succesful Sabaki)
NH► KYO
- input P+K+G after 6P+KP to enter Kyo Shiki661 -
(Succesful Sabaki)
NH(Wall Hit) ►
760 -
(Succesful Sabaki)
NH(Wall Hit) ► KYO
►
- input P+K+G after 6P+KP to enter Kyo Shiki
- mid to close range wall extension844 -
(Succesful Sabaki)
NH►
- works only near the edge on low fence stanges
- Ring Out combo662
-
-
Haizan Tōkai
-
NH- don't use this throw on Taka pls491
-
NH
►
► KYO
- input P+K+G after 3P to enter Kyo Shiki640 -
NH
►
- input 2P+K+G to enter Hai Shiki
- 1FK K+GP on SA, SH, PA, LI and VA721 -
NH
►
(Wall Hit) ►
760
-
-
HAIKōdantai
-
HAINH58 dmg on CH480
-
HAINH
►
- input 2P+K+G to enter Hai Shiki701 -
HAINH
►
- G cancel out of Hai Shiki after Dokuritsu KP753 -
HAINH
►
(Wall Hit) ►
- input 2P+K+G to enter Hai Shiki871 -
HAINH
(Wall Slump) ►
(Wall Hit) ►
- input 2P+K+G to enter Hai Shiki
- 3PP doesn't cause a Wall Hit on JA, JN, JE, WO771
-
-
BOKUTAIShinpo Senshinken
-
BOKUTAICH
► KYO
- input P+K+G after 3P to enter Kyo Shiki641 -
BOKUTAICH
► KYO
- input P+K+G after 6P+KP to enter Kyo Shiki721 -
BOKUTAICH
(Wall Hit) ►
820 -
BOKUTAICH
(Wall Hit) ► KYO
►
- input P+K+G after 6P+KP to enter Kyo Shiki904
-
-
HAI
(Full Charge)
Senshippo-
HAI
(Full Charge)
NH► DOKURITSU
822 -
HAI
(Full Charge)
NH►
► KYO
- input P+K+G after 6P+KP to enter Kyo Shiki872 -
HAI
(Full Charge)
NH(Wall Hit) ►
863 -
HAI
(Full Charge)
NH►
(Wall Hit) ► KYO
►
- input P+K+G after 6P+KP to enter Kyo Shiki1025 -
HAI
(Full Charge)
NH(Wall Hit) ►
►
(Wall Slump) ►
- dash in before 4PP1054 -
HAI
(Full Charge)
NH(Wall Hit) ►
►
(Wall Slump) ►
(Wall Hit) ►
- dash in before 4PP
- micro dash before 3PP1134 -
HAI
(Full Charge)
NH(Wall Hit) ►
►
(Wall Slump) ►
- 3PP causes a Wall Hit on lighter characters, follow with 66K for 118dmg1094
-
-
BOKUTAITenshin Ryōsō
-
BOKUTAINH
► KYO
- input P+K+G after 3P to enter Kyo Shiki590 -
BOKUTAINH
► KYO
- input P+K+G after 6P+KP to enter Kyo Shiki670 -
BOKUTAINH
(Wall Hit) ►
770
-
-
BOKUTAISenkyūtai
-
BOKUTAINH561
-
BOKUTAI
(Wall Hit)
NH►
(Wall Slump) ►
(Wall Slump) ►
- needs some distance from the wall in order for 4P+K to properly connect
- 3PP causes a Wall Hit on lighter characters, follow with 66K for 105dmg933
-
-
BOKUTAIHanshōda
-
BOKUTAINH
►
531 -
BOKUTAINH
►
► KYO
►
- input P+K+G after 3P to enter Kyo Shiki
- works on AK, JA, JN in both stances on CH793 -
BOKUTAI
(Back)
NH►
521 -
BOKUTAI
(Back)
NH► KYO
- input P+K+G after 3P to enter Kyo Shiki540
-
-
KYOTenka Rantsui
-
KYONH512
-
KYONH563
-
-
KYOTōten Sōchūhō
-
KYONH
► DOKURITSU
621 -
KYONH
►
► KYO
- input P+K+G after 6P+KP to enter Kyo Shiki671 -
KYONH
►
►
782 -
KYONH
►
► DOKURITSU
- hold K after 66K to enter Dokuritsu
- very hard on WO821 -
KYONH
►
► KYO
►
- input P+K+G after 3P to enter Kyo Shiki
- Kyo Shiki 6P works in Closed, after 4P+K stance change860 -
KYONH
►
► KYO
►
- input P+K+G after 3P to enter Kyo Shiki
- Kyo Shiki 6P works in Closed, after 4P+K stance change880 -
KYONH
►
(Wall Hit) ► KYO
►
- input P+K+G after 6P+KP to enter Kyo Shiki824 -
KYONH
(Wall Hit) ►
►
(Wall Slump) ►
- dash in before 4PP853 -
KYONH
(Wall Hit) ►
►
(Wall Slump) ►
(Wall Hit) ►
- dash in before 4PP933 -
KYONH
►
(Wall Hit) ►
802 -
KYONH
►
(Wall Hit) ►
►
- long to mid range wall extension
- very range specific954 -
KYONH
►
(Wall Slump) ►
- mid to close range wall extension
- dash in before 4PP803 -
KYONH
►
(Wall Slump) ►
(Wall Hit) ►
- mid to close range wall extension
- dash in before 4PP913
-
-
KYOHairenkyaku
-
KYOCH630
-
KYO
(Side)
CH► continue with BOKUTAI P+K combos
- Side Counter Hit
- press 2 after KYO P+K to enter Bokutai00
-
-
NEHANRenkan Honshin Mahosui
-
NEHANNH
combos
00
-
-
NEHANHi'en Senpūkyaku
-
NEHANCH852
-
NEHANNH692
-
-
DOKURITSUZenten Tōkū Rensenkyaku
-
DOKURITSUNH
►
Against Taka input 2p with no delay
64 dmg on CH VS Taka601 -
DOKURITSUNH
►
► KYO
- input P+K+G after 3P to enter Kyo Shiki690 -
DOKURITSUNH
►
- input 2P+K+G to enter Hai Shiki
- 1FK K+GP on LA, KA, LE, BR, GO770 -
DOKURITSUNH
►
(Wall Hit) ►
811
-
-
KOKORenkan Sōsui
-
KOKONH
►
►
782 -
KOKONH
►
► DOKURITSU
821 -
KOKONH
►
(Wall Hit) ►
802 -
KOKONH
►
(Wall Hit) ►
►
- long to mid range extension
- very range specific954 -
KOKONH
►
(Wall Slump) ►
- mid to close range extension
- dash in before 4PP803 -
KOKONH
►
(Wall Slump) ►
(Wall Hit) ►
- mid to close range extension
- dash in before 4PP913
-
-
SUIRAKANFukushintai Rigyo Datei
-
SUIRAKANNH
►
571
-
-
Back TurnedKōshitai
-
Back TurnedCH
►
- input 2P+K+G to enter Hai Shiki670 -
Back TurnedCH
►
- input 2P+K+G to enter Hai Shiki761
-
-
Back TurnedHaishin Sentai
-
Back TurnedCH630
-
-
Side CrumpleStarters for this category are
466P+K (NH), DOKURITSU P (NH) and 4K (CH);
listed is DOKURITSU P but all work the same way in regards to combos-
DOKURITSU
(Side Crumple)
NH►
► DOKURITSU
- hold K after 66K to enter Dokuritsu851 -
DOKURITSU
(Side Crumple)
NH►
► KYO
►
- input P+K+G after 3P to enter Kyo Shiki
- Kyo Shiki 6P works in Closed, after 4P+K stance change890 -
DOKURITSU
(Side Crumple)
NH►
(Wall Hit) ►
833 -
DOKURITSU
(Side Crumple)
NH►
(Wall Hit) ►
►
- long to mid range wall extension
- very range specific984 -
DOKURITSU
(Side Crumple)
NH►
(Wall Slump) ►
- mid to close range wall extension
- dash in before 4PP833 -
DOKURITSU
(Side Crumple)
NH►
(Wall Slump) ►
(Wall Hit) ►
- mid to close range wall extension
- dash in before 4PP
- micro dash before 3PP943
-
-
Wall Slumpmoves that can cause a Wall Slump are
(Wall Stagger) 66P, 4PP, 43P+K, 236P+K, 8K+G, 3K+G, Hai Shiki K, Dokuristu K+G, (Wall Stagger) Koko K-
(Wall Stagger)
(Wall Slump)
NH►
(Wall Hit) ►
- this combo works after any other move that caused a (regular) Wall Slump
- dash in after the Wall Slump
- 3PP doesn't cause Wall Hit on JA, JN, JE, WO621 -
(Wall Slump, opponent's face towards the wall)
NH►
(Wall Slump) ►
- dash in before 4PP
- K+GP cause a Wall Hit on lighter characters, follow with Dokuritsu K+G (enter inputting 8P+K+G) for 92dmg813 -
(Wall Stagger) KOKO
(Wall Slump)
CH- after 6K (Wall Stagger) or KOKO K+G (Wall Stagger)
- input 8P+K+G to enter Dokuritsu760 -
(Wall Stagger) KOKO
(Wall Slump)
CH(Wall Slump) ►
(Wall Hit) ►
- after 6K (Wall Stagger) or KOKO K (Wall Stagger)
- input 2P+K+G to enter Hai Shiki
- micro dash before 3PP1050
-
-
Wall Splat
-
(Wall Splat)
NH►
(Wall Slump) ►
- slight dash in before 4PP763 -
(Wall Splat)
NH►
►
(Wall Slump) ►
(Wall Hit) ►
- dash in before 4PP
- micro dash before 3PP883 -
(Wall Splat)
NH►
►
(Wall Slump) ►
(Wall Hit) ►
- dash in before 4PP
- micro dash before 3PP
with 66p CH 130 dmg
without 66p CH 108 dmg963 -
NH
-