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Kaikyū SuizanStomach Crumple
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CH
► KYO
- input P+K+G after 3P to enter Kyo Shiki641 -
CH
-►
650 -
CH
-►
slight delay implementing 33P660 -
CH
► doku
660 -
CH
-►
700 -
CH/\Doku
► Hai
Can negate followup Haiif Taka exact recover after Doku
800
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&
Kakushu Suigeki & ChūtenhōHit stun-
(Side) or
(Side)
CH- Side Counter Hit
- input P+K+G after 6P or 3P to enter Kyo Shiki660 -
(Side) or
(Side)
CH►
- Side Counter Hit
- input P+K+G after 6P or 3P to enter Kyo Shiki
- more damage than the combo above but the window to hitcheck KYO 6P is super tight.801
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RakengekiStomach Crumple
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CH
combos
- 2nd hit of 4PP on CH00 -
CH//
►
►
OM to Taka stomach side first then 4pp. 2nd p must connect for CH on Taka side for 4p+k to bound.940
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or
Gaiken & Rosou SenkaHit stun-
(Side)
CH►
- Side Counter Hit
- input P+K+G after 6P+K to enter Hai Shiki570
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Kyūho SōfūkenHead Crumple
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NH
►
►
dash in then input 33pp
90 dmg on ch vs Taka790 -
NH
►
►
dash in then input 3pp
96 dmg on ch vs Taka850 -
NH
►
►
dash in then input 33pp
89 dmg on ch vs Taka710
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Kaisei TentoCombo Launcher
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NH531
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NH
►
►
- dash in before 3PP
ch = 96830 -
NH
►
►
dash in with 66 before 3PP
ch dmg =103900 -
NH
►
►
Dash in before 33PP
For better timing delay 2nd part of 33PP
ch = 90770 -
NH
►
►
dash in with crouch dash then input 6p+k
optimized combo for both stances840
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Rigōtaihit stun
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CH550
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(Side)
CH- Side Counter Hit960
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or BT
Haishin ChūgekiStomach Crumple-
or BT
CHDMG 51 vs JN460 -
or BT
CHDMG 49 vs JN441 -
or BT
CH► backturned
550 -
or BT
NH► backturned
► doku
640 -
CH
/
► hai
► Doku
660
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Niki BunkyakuFlop launcher
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(Wall hit)
NH► various wall combos
00
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SokutankyakuHit Stun
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(side)
CH550 -
(side)
CHenters hai at +6712
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SōhikyakuBeatdown Launcher
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NH461
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NH
►
520
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Chisen ChōkyakuCombo Launcher
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CH571
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CH
► various combos
00
-
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SaitōkyakuLeg Crumple
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CH591
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CH
► KYO
- input P+K+G after 3P to enter Kyo Shiki670 -
CH
►
- very small window for the 2P to connect on most characters
- 3PP can cause a Wall Hit on lighter characters, follow with 66K for 85dmg641
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Fukushin SōkyakuLeg Crumple
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CHBriefly buffer
before inputting
Jean (dmg is 61)561
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KochōhekiVital point crumple
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(Succesful Sabaki)
NH► KYO
- input P+K+G after 3P to enter Kyo Shiki581 -
(Succesful Sabaki)
NH► doku
600
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Haizan TōkaiThrow combo launcher
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NH- don't use this throw on Taka pls491
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NH
►
Taka exclusive
after the throw, dash in and press p+k+g (standing p)560
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HAIKōdantaiCombo Launcher
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HAINH58 dmg on CH480
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HaiNH
►
Works against Taka when Hai k connects in close range
58 dmg on CH vs Taka480 -
HaiNH
►
Works against Taka when Hai k connects in close range500 -
HaiNH
►
Works against Taka when Hai k connects in close range
67 dmg on CH vs Taka570 -
HaiNH
► hai
68 on ch vs Taka580 -
HaiNH
► doku
Works against Taka when Hai k connects in close range
CH dmg vs Taka is 70 dmg600 -
HaiNH
► hai
do not waste any frames going to hai stance and inputting Hai pp+k
74 dmg on ch vs Taka
max damage combo vs Taka640
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BOKUTAIShinpo SenshinkenVital Point Crumple
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BOKUTAICH
► KYO
- input P+K+G after 3P to enter Kyo Shiki641
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HAI
(Full Charge)
SenshippoHead Crumple-
Hai
(Full Charge)
CH/\►
►
-Full charge connects for NH dmg is 97
Work against Taka in Open Stance1170 -
Hai
(Full Charge)
CH/\►
►
-Full charge connects for NH dmg is 103
-Works against Taka in Open Stance
-Max Damage combo vs Taka1230 -
Hai
(Full Charge)
CH►
►
-Full charge connects for NH dmg is 96
-works on both stances against Taka
- use this combo for consistent dmg.1160 -
HAI
(Full Charge)
NH(Wall Hit) ►
863 -
HAI
(Full Charge)
NH(Wall Hit) ►
►
(Wall Slump) ►
- dash in before 4PP1054
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BOKUTAITenshin RyōsōVital Point crumple
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BOKUTAINH
► KYO
- input P+K+G after 3P to enter Kyo Shiki590 -
BokutaiCH680
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BokutaiCH
► doku
730
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BOKUTAIHanshōdaCombo Launcher
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BOKUTAINH
►
531 -
BokutaiNH
►
►
770 -
BOKUTAINH
►
►
- dash in after 4P+K if Bokutai P+K hit from further away770 -
BokutaiCH
►
►
dash in then input 3PP930
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KYOTenka RantsuiBeatdown launcher
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KYONH512
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KYOTōten SōchūhōHead Crumple on hit
Guard Break on guard-
KYONH
►
►
760 -
KYONH
(Wall Hit) ►
►
(Wall Slump) ►
- dash in before 4PP853 -
KYONH
►
(Wall Hit) ►
802 -
KYONH
►
(Wall Slump) ►
- mid to close range wall extension
- dash in before 4PP803 -
KYO
guard break
NHbest to use one standing P to stay +5200 -
guard break
NHleaves lei in doku stance +4220 -
guard break from ST
NH,
, or
ST guard break +1500 -
guard break from ST
NHST guard break +15
leaves lei +12 with opp ST330
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KYOHairenkyakuHit stun
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KYOCH630
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KYO
(Side)
CH► continue with BOKUTAI P+K combos
- Side Counter Hit
- press 2 after KYO P+K to enter Bokutai00
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NEHANRenkan Honshin MahosuiStomach Crumple
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NEHANNH
combos
00 -
NehanCH//
►
►
OM to Taka stomach before using nehan p+kpp. must connect nehan p+kpp for side CH for 4p+k to connect1050
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NEHANSokushūkyakuHit Stun
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NehanCHleaves lei in hai stance +3812
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NehanCH
► various wall splat/ wall slump combos
depending on opp distance near wall
very close range=wall splat
slightly close = wall slump
open space/ opp back edge of ring = 65 dmg or ring out opportunity650 -
NehanCHdepending on opp distance near wall
for wall hit use 4to bound and continue various combos.
open space/ opp back edge of ring = 76 dmg or ring out opportunity760 -
NehanCHstays in doku stance +4670
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NEHANHi'en SenpūkyakuHit Stun
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NEHANCH852
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NEHANNH692
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DOKURITSUZenten Tōkū RensenkyakuBeatdown Launcher
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DOKURITSUNH
►
Against Taka input 2p with no delay
64 dmg on CH VS Taka601
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KOKORenkan SōsuiHead Crumple
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KOKONH
►
►
760 -
Koko
successful Sabaki
NH►
►
770 -
KOKONH
►
►
- 1FK 6P+KP
- combo works on more characters, but it's only preferable on these characters (combo above doesn't hit clean)770 -
Koko
successful Sabaki
NH►
►
If koko P CH 93 dmg vs Taka830 -
KOKONH
►
(Wall Hit) ►
802 -
KOKONH
►
(Wall Slump) ►
- mid to close range extension
- dash in before 4PP803
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SUIRAKANRakan SenpūkyakuCombo launcher
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NHposition at an angle or parallel to the wall with lei suirakan facing towards wall00
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NH
► Various combos
from an angle slightly away or parallel with lei laydown stance facing wall. opp should hit the wall facing it.
to bound
00
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Back TurnedKōshitaiStomach Crumple
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Back TurnedCH
►
- input 2P+K+G to enter Hai Shiki670
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Back TurnedHaishin SentaiHit Stun
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Back TurnedCH630
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Side CrumpleStarters for this category are
466P+K (NH), DOKURITSU P (NH) and 4K (CH);
listed is DOKURITSU P but all work the same way in regards to combos-
DOKURITSU
(Side Crumple)
NH►
►
790 -
DOKURITSU
(Side Crumple)
NH►
(Wall Hit) ►
833 -
DOKURITSU
(Side Crumple)
NH►
(Wall Slump) ►
- mid to close range wall extension
- dash in before 4PP833
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Wall Slumpmoves that can cause a Wall Slump are
(Wall Stagger) 66P, 4PP, 43P+K, 236P+K, 8K+G, 3K+G, Hai Shiki K, Dokuristu K+G, (Wall Stagger) Koko K-
(Wall Stagger)
(Wall Slump)
NH►
- this combo works after any other move that caused a (regular) Wall Slump
- dash in after the Wall Slump
- works on everyone, use on TA only please470 -
(Wall Stagger) KOKO
(Wall Slump)
CH- after 6K (Wall Stagger) or KOKO K+G (Wall Stagger)
- input 8P+K+G to enter Dokuritsu760
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Wall Splat
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(Wall Splat)
NH►
(Wall Slump) ►
- slight dash in before 4PP763 -
NH
►
► HAI
max charge
without 66p CH 92 dmg
with 66p CH 114 dmg800
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Wall Side Stun
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(Wall Side Stun)
NH(Side Crumple) ► Side Crumple combos
00 -
(Wall Side Stun)
NH(Side Crumple) ► Side Crumple combos
- 66P+K causes a Side Wall Stun when Lei's stomach is towards the wall00 -
(Wall Side Stun)
NH►
(Wall Splat) ► Wall Splat combos
- 66P+K causes a Side Wall Stun when Lei's stomach is towards the wall
- 2P+K+G to enter Hai Shiki
- when close to the stage corner00 -
(Wall Side Stun)
NH(Side Crumple) ► Side Crumple combos
- 2K+G causes a Side Wall Stun when Lei's back is towards the wall00 -
or Doku
or
(Wall Side Stun)
NH//Hai►
► Hai
►
► Kyo
►various wall combos
Requirements
Works on half fences or breakable half fences stages
use combo starter at an angle slightly parallel to the wall (1st wall stagger)
input 66p without wasting frame to cause 2nd wall side stagger.
For 6p+kppkg(should cause 3rd wall stagger off of another wall ) enter kyo p+k for head collapse
If the corner wall is already broken you can finish string 6p+kpp for a ringout2210 -
or Doku
or
(Wall Side Stun)
NH//Hai►
►
► various side crumple combos
Requirements
Works on half and full fence stages
use combo starter at an angle slightly parallel to the wall (1st wall stagger)
input 66p without wasting frame to cause 2nd wall side stagger.
fastest input 466p+k or use 4k for side crumple1500
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