-
Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
- Kaikyū Suizan
- Shaten Renshō
- &Kakushu Suigeki & Chūtenhō
- Rakengeki
- orGaiken & Rosou Senka
- Kaisei Tento
- Kinkei Dokuritsu
- Rigōtai
- or BTHaishin Chūgeki
- Niki Bunkyaku
- Sokutankyaku
- Sōhikyaku
- Chisen Chōkyaku
- Saitōkyaku
- Fukushin Sōkyaku
- & BOKUTAITōkū Tenshinkyaku
- Kochōheki
- Haizan Tōkai
- HAIKōdantai
- BOKUTAIShinpo Senshinken
- HAI (Full Charge)Senshippo
- BOKUTAITenshin Ryōsō
- BOKUTAISenkyūtai
- BOKUTAIHanshōda
- KYOTenka Rantsui
- KYOTōten Sōchūhō
- KYOHairenkyaku
- NEHANRenkan Honshin Mahosui
- NEHANSokushūkyaku
- NEHANHi'en Senpūkyaku
- DOKURITSUZenten Tōkū Rensenkyaku
- KOKORenkan Sōsui
- SUIRAKANFukushintai Rigyo Datei
- SUIRAKANRakan Senpūkyaku
- Back TurnedKōshitai
- Back TurnedHaishin Sentai
- Tenshi Ryūsentai / 2nd Part
- Side Crumple
- Wall Slump
- Wall Splat
- Wall Side Stun
-
Kaikyū SuizanStomach Crumple
-
CH- input P+K+G after 3P to enter Kyo Shiki641
-
CH742
-
CH- delay 2P after the starter
-combo ender substitute kyo ppp for same dmg 74
- input P+K+G after 3P to enter Kyo Shiki
-Against Ei delay kyo pp2k string for it to connect
- this combo requires some timing to be teched afterwards, follow with 3K for some extra damage (can also hit meaty from the side if opponent techs in the wrong direction)741 -
CH- delay 2P after the starter
- input P+K+G after 6P+KP to enter Kyo Shiki761 -
CH- delay 2P after the starter
- input P+K+G after 6P+KP to enter Kyo Shiki
- mid to close range wall extension964 -
CH- delay 2P after the starter
- very range specific combo, needs distance from the wall in order for 4P+K to properly connect
- 3PP causes a Wall Hit on lighter characters, follow with 66K for 106dmg990 -
CH- delay 2P after the starter
- input P+K+G after 3P to enter Kyo Shiki
- the 2nd hit of Kyo PPK needs to cause a Wall Hit in order for the the last hit not to whiff on characters on whom the combo wouldn't otherwise work
- 3PP causes a Wall Hit on lighter characters, follow with 66K for 94dmg872 -
CH- delay 2P after the starter
- point blank wall extension
- 3PP causes a Wall Hit on lighter characters, follow with 66K for 104dmg953
-
-
Shaten RenshōCombo launcher
-
NH- input P+K+G after 3P to enter Kyo Shiki690
-
NH700
-
NH710
-
NH731
-
NHAgainst Ei,El,Ao
delay 2nd P of 6P+KP kyo to connect rest of combo in both stances740 -
NH- input P+K+G after 3P to enter Kyo Shiki781
-
NH- input P+K+G after 3P to enter Kyo Shiki
- Combo enders substitute k+gp with
3pp 84 dmg
4pp 89 dmg
against pa,va, use 3p kyo kk 88 dmg873
-
-
&Kakushu Suigeki & ChūtenhōHit stun
-
(Side) or (Side)CH- Side Counter Hit
- input P+K+G after 6P or 3P to enter Kyo Shiki660 -
(Side) or (Side)CH- Side Counter Hit
- input P+K+G after 6P or 3P to enter Kyo Shiki
- more damage than the combo above but the window to hitcheck KYO 6P is super tight.801
-
-
RakengekiStomach Crumple
-
CH- 2nd hit of 4PP on CH00
-
-
orGaiken & Rosou SenkaHit stun
-
(Side)CH- Side Counter Hit
- input P+K+G after 6P+K to enter Hai Shiki570
-
-
Kaisei TentoCombo Launcher
-
NH531
-
NH721
-
NH- input P+K+G after 3P to enter Kyo Shiki
-against jeffry 93 dmg on ch801 -
NH- input P+K+G after 3P to enter Kyo Shiki893
-
NH-you can choose to slightly delay kyo or
-ending combo with does the same dmg
-CH is 108
-Against Sarah,Pai, input with no wasted frame950 -
NH- long range wall extension
- very range specific1034 -
NH911
-
NH- close range wall extension
- dash in before 4PP
- 3PP causes a Wall Hit on lighter characters, follow with 66K for 105dmg983 -
NH- dash in before 4PP
- 3PP causes a Wall Hit on lighter characters, follow with 66K for 100dmg913 -
NH- inconsistent on midweights
- 2nd 3PP causes a Wall Hit on lighter characters, follow with 66K for 107dmg983 -
NH- mid range wall extension
- input P+K+G after 6P+KP to enter Kyo Shiki
- 3PP causes a Wall Hit on lighter characters, follow with 66K for 105dmg1051
-
-
Kinkei DokuritsuCombo Launcher
-
CH511
-
CH- input P+K+G after P+KP to enter Kyo Shiki
- this combo is techable580
-
-
Rigōtaihit stun
-
CH550
-
(Side)CH- Side Counter Hit960
-
-
or BTHaishin ChūgekiStomach Crumple
-
or BTCHDMG 51 vs JN460
-
or BTCHDMG 49 vs JN441
-
-
Niki BunkyakuFlop launcher
-
NH- big delay is needed for 6_P
- you can delay with a wide dash in or by inputting 2P+K+G G into 6_P, input 6_P as 246P while you cancel the stance702 -
NH/\dash forward ►► doku► ►bokutaiagainst akira tap forward then input doku stance kp string with no frame delay
83 dmg on CH730 -
NH//hai►kyo transition►kyo►►►-input 2p+k+g then 4p+k+g to go from hai to kyo stance
-91 ch dmg
-max damage combo vs sa,pa,la,ka,le,ak,ja860 -
NH- big delay is needed for 6_P741
-
NH- big delay is needed for 6_P
- input P+K+G after 6P+KP to enter Kyo Shiki833 -
NH- wide dash in after 9K771
-
(Wall hit)NH00
-
-
SokutankyakuHit Stun
-
(side)CH550
-
(side)CHenters hai at +6712
-
-
SōhikyakuBeatdown Launcher
-
NH461
-
NH- input P+K+G after 3P to enter Kyo Shiki610
-
NH672
-
NH/\► ►- 4PP connects in both stances on EI, EL and AO692
-
NH- input P+K+G after 3P to enter Kyo Shiki
- Kyo Shiki KK needs to be delayed on EI, EL and AO in Closed stance730 -
NH731
-
NHMax Damage in Closed against BR, KA, LE, LA
works on PA with 1FK on 43P640 -
NHMax Damage in Closed against SH, PA
after 2p input 669
quickly input682
-
-
Chisen ChōkyakuCombo Launcher
-
CH571
-
CH00
-
-
SaitōkyakuLeg Crumple
-
CH591
-
CH- input P+K+G after 3P to enter Kyo Shiki670
-
CH- very small window for the 2P to connect on most characters
- 3PP can cause a Wall Hit on lighter characters, follow with 66K for 85dmg641 -
CH- input P+K+G after 3P to enter Kyo Shiki
- very small window for the 2P to connect on most characters730 -
CH791
-
-
Fukushin SōkyakuLeg Crumple
-
CHBriefly buffer before inputting
Jean (dmg is 61)561
-
-
& BOKUTAITōkū TenshinkyakuCombo launcher
-
or BokutaiCH- need to be close in order for K+GP to connect712
-
or BokutaiCH- don't need to be as close as the combo above622
-
-
KochōhekiVital point crumple
-
(Succesful Sabaki)NH- input P+K+G after 3P to enter Kyo Shiki581
-
(Succesful Sabaki)NH- input P+K+G after 6P+KP to enter Kyo Shiki661
-
(Succesful Sabaki)NH//►690
-
(Succesful Sabaki)NH/\► KYO- input P+K+G after 6P+KP to enter Kyo Shiki700
-
(Succesful Sabaki)NH760
-
(Succesful Sabaki)NH- input P+K+G after 6P+KP to enter Kyo Shiki
- mid to close range wall extension844 -
(Succesful Sabaki)NH- very range specific combo, long range wall extension
- 3PP cause a Wall Hit on lighter characters, follow-up with 66K for 106dmg990 -
(Succesful Sabaki)NH- works only near the edge on low fence stanges
- Ring Out combo662
-
-
Haizan TōkaiThrow combo launcher
-
NH- don't use this throw on Taka pls491
-
NH- input P+K+G after 3P to enter Kyo Shiki640
-
NH- input 2P+K+G to enter Hai Shiki
- 1FK K+GP on SA, SH, PA, LI and VA721 -
NH760
-
NHPai and Shun's back to wall
enter kyo with 3pp+k+g
enter doku with 8p+k+g
Max dmg with wall vs Pai
Max dmg with wall vs Shun
https://x.com/VFnumbers_/status/1668841468813869056933
-
-
HAIKōdantaiCombo Launcher
-
HAINH58 dmg on CH480
-
HAINH- input 2P+K+G to enter Hai Shiki701
-
HAINH- G cancel out of Hai Shiki after Dokuritsu KP753
-
HAINH- input 2P+K+G to enter Hai Shiki871
-
HAINH- input 2P+K+G to enter Hai Shiki
- 3PP doesn't cause a Wall Hit on JA, JN, JE, WO771
-
-
BOKUTAIShinpo SenshinkenVital Point Crumple
-
BOKUTAICH- input P+K+G after 3P to enter Kyo Shiki641
-
BOKUTAICH- input P+K+G after 6P+KP to enter Kyo Shiki721
-
BOKUTAICH//►750
-
BOKUTAICH/\► KYO- input P+K+G after 6P+KP to enter Kyo Shiki760
-
BOKUTAICH820
-
BOKUTAICH- input P+K+G after 6P+KP to enter Kyo Shiki904
-
BOKUTAICH1120
-
-
HAI (Full Charge)SenshippoHead Crumple
-
HAI (Full Charge)NH822
-
HAI (Full Charge)NH- input P+K+G after 6P+KP to enter Kyo Shiki872
-
HAI (Full Charge)NH863
-
HAI (Full Charge)NH- input P+K+G after 6P+KP to enter Kyo Shiki1025
-
HAI (Full Charge)NH- dash in before 4PP1054
-
HAI (Full Charge)NH- dash in before 4PP
- micro dash before 3PP1134 -
HAI (Full Charge)NH- 3PP causes a Wall Hit on lighter characters, follow with 66K for 118dmg1094
-
-
BOKUTAITenshin RyōsōVital Point crumple
-
BOKUTAINH- input P+K+G after 3P to enter Kyo Shiki590
-
BOKUTAINH- input P+K+G after 6P+KP to enter Kyo Shiki670
-
BOKUTAINH770
-
-
BOKUTAISenkyūtaicombo launcher
-
BOKUTAINH561
-
BOKUTAI (Wall Hit)NH- needs some distance from the wall in order for 4P+K to properly connect
- 3PP causes a Wall Hit on lighter characters, follow with 66K for 105dmg933
-
-
BOKUTAIHanshōdaCombo Launcher
-
BOKUTAINH- input P+K+G after 3P to enter Kyo Shiki540
-
BOKUTAINH521
-
BOKUTAINH662
-
BOKUTAINH531
-
BOKUTAINH- input P+K+G after 3P to enter Kyo Shiki
- works on AK, JA, JN in both stances on CH793
-
-
KYOTenka RantsuiBeatdown launcher
-
KYONH512
-
KYONH563
-
-
KYOTōten SōchūhōHead Crumple on hit
Guard Break on guard-
KYONH621
-
KYONH- input P+K+G after 6P+KP to enter Kyo Shiki671
-
KYONH782
-
KYONH- hold K after 66K to enter Dokuritsu
- very hard on WO821 -
KYONH- input P+K+G after 3P to enter Kyo Shiki
- Kyo Shiki 6P works in Closed, after 4P+K stance change860 -
KYONH- input P+K+G after 3P to enter Kyo Shiki
- Kyo Shiki 6P works in Closed, after 4P+K stance change880 -
KYONH- input P+K+G after 6P+KP to enter Kyo Shiki824
-
KYONH- dash in before 4PP853
-
KYONH- dash in before 4PP933
-
KYONH802
-
KYONH- long to mid range wall extension
- very range specific954 -
KYONH- mid to close range wall extension
- dash in before 4PP803 -
KYONH- mid to close range wall extension
- dash in before 4PP913 -
KYO guard breakNHbest to use one standing P to stay +5200
-
guard breakNHleaves lei in doku stance +4220
-
guard break from STNHST guard break +1500
-
guard break from STNHST guard break +15
leaves lei +12 with opp ST330
-
-
KYOHairenkyakuHit stun
-
KYOCH630
-
KYO (Side)CH- Side Counter Hit
- press 2 after KYO P+K to enter Bokutai00
-
-
NEHANRenkan Honshin MahosuiStomach Crumple
-
NEHANNH00
-
-
NEHANSokushūkyakuHit Stun
-
NehanCHleaves lei in hai stance +3812
-
NehanCHdepending on opp distance near wall
very close range=wall splat
slightly close = wall slump
open space/ opp back edge of ring = 65 dmg or ring out opportunity650 -
NehanCHdepending on opp distance near wall
for wall hit use 4 to bound and continue various combos.
open space/ opp back edge of ring = 76 dmg or ring out opportunity760 -
NehanCHstays in doku stance +4670
-
-
NEHANHi'en SenpūkyakuHit Stun
-
NEHANCH852
-
NEHANNH692
-
-
DOKURITSUZenten Tōkū RensenkyakuBeatdown Launcher
-
DOKURITSUNHAgainst Taka input 2p with no delay
64 dmg on CH VS Taka601 -
DOKURITSUNH- input P+K+G after 3P to enter Kyo Shiki690
-
DOKURITSUNH772
-
DOKURITSUNH811
-
DOKURITSUNH- input 2P+K+G to enter Hai Shiki841
-