- Senshippo
- Kishitsu Kasensō
- Rakugekishō
- Shippo Shōsenshu
- Ryusei Kōshugeki or Taitō Bōgetsu
or
CH
- Heimonkyaku
- Jōchū
- Tanhikyaku
- Kōshūtai
- Senkyūtai
- Senpūtai
- Tōsentai
CH
- Back TurnedKōsenkyaku
- Sōji Senpū
- Taizan Sōkōshu
- Honsui
- Tōkū Rigō Bantaiteitsu
- Tozan Honshakyaku
- Ryūsei Bokutai Sōchōshu
- Side Crumple
or BT (
)
or
VS Back Turned Op
- Wall Splat
- Tōsō Kobikyaku
- Tenshin Bokutai Sōchōshu
/
-
Senshippo
-
NH
►
Replaceby
on Akira. On jean in open stance you need to wait a bit before doing
.
711 -
NH
►
Delay last hit to hit Taka OTG in closed stance681 -
NH
►
For Akira611
-
-
Kishitsu Kasensō
-
Opponent against the wall
NH//►
►
►
860 -
Opponent against the wall
NH►
►
►
►
820 -
NH
►
►
610 -
NH
►
►
For super lights and Aoi it's easy, for other lightweights like Sarah it's a lot harder, you need a small delay on 2P. It works on Lau but it's very hard.591 -
NH
►
471 -
NHneeds CH on Taka ?400
-
-
Rakugekishō
-
Opponents againts wall
NH►
►
►
will knock down for combo if the first hit is CH OR if the second hit connects.
95 pts withCH 87 pts in normal
950 -
NH
►
►
►
will knock down for combo if the first hit is CH OR if the second hit connects.
Damage withCH
850 -
NH
►
will knock down for combo if the first hit is CH OR if the second hit connects.
Since Sarah to Lion needs 0fDdoing fast
after
await like 0.2s (12f) and press
. Works with
in NH too
661 -
NH
will knock down for combo if the first hit is CH OR if the second hit connects.
Damage ifis Counter. with
Nh
works too
601
-
-
Shippo Shōsenshu
-
CH
or
►
►
For Aoi and Blaze it is preferable to turn to their back for easier timing.880 -
CH
►
►
Works on super lights and Aoi, must wait before doing PKP on EI and BL.840 -
CH
or
►
831 -
CH
►
Easy and with good carry. Wait for PKP on EI and BL791 -
CH
or
►
Akira, Jacky and Jean needs turn to their backs and harder timing. Seems to need 0fDdoing fast
after
or
await like 0.2s (12f) and press
792 -
CH
►
Easy to confirm, with very good carry. Wait before entering PKP on EI and BL762 -
CH
►
752 -
CH
►
►
711 -
CH
►
For Taka671 -
CH
►
631
-
-
or
CH
Ryusei Kōshugeki or Taitō BōgetsuSuccessful Sabaki Add 10 pts with Taitō Bōgetsu-
or
CH Opponent againts the wall
NH►
►
►
►
Delayuntil the head of your opponent down at high of low punch a bit more versus Jeffry and Wolf. Tested with
CH
882 -
NH
►
►
►
Needs delayuntil the head of the opponent down at the high of your crouching punch. Difficult on Jean
691 -
NH
►
►
Versus Jacky useinstead of the second
works on Jeffry without
670 -
NH
►
►
631
-
-
Heimonkyaku
-
>Opponent Back to the Wall
CH//►
►
►
►
1070 -
>Opponent Back to the Wall
CH►
►
►
980 -
Opponents back to the wall.
CH►
►
►
►
Since Akira Useinstead of
Versus Jeffry and Wolf need to delay or Dash before
but very dificult
962 -
CH//Dash►
►
►
►
►
Versus Lion end with 1fKfor 79pts and better oki
801 -
CH
►
(
)
► (Dash)
►
Timing vary with distance and character. To do Dashpress
don't release
and press
. Hard; not recommended versus most characters so use at your own risk
770 -
CH
►
►
►
►
761 -
CH
►
No need timing, in openfail and combo deal 69 dmg
751 -
CH
►
►
►
731 -
CH
►
►
►
710 -
CH
►
680
-
-
Jōchū
-
Opponent againts the wall
NH►
►
►
Blaze in open needs star the combo very near the wall640 -
Opponent againts the wall
NH►
►
630 -
Opponent againts the wall
NH►
►
590 -
NH
►
Need 1fkand 0fD
471 -
NH66 with
ch
411
-
-
Tanhikyaku
-
NH
►
►
►
►
Very inconsistent versus Eileen and El Blaze790 -
NH
►
►
►
Need to 1FK the 4P+K (do 664P+K). For some characters it may require to kill more frames. Better use only since Sarah783 -
NH
►
►
►
On Eileen replace the P with 2P. Better doingvery near of the opponent use crouching dash to approach, Can use
as ender vs some characters and stance
731 -
NH
►
►
►
Versus Eileen useor 1fK
in open use
for 75pts
730 -
NH/\Dash►
►
►
►
660 -
NH
►
►
NEED TO CHECK WORK IN PROGRESS631 -
NH
►
►
581 -
NHDoesn't work well versus Taka. More hits can be added versus most characters. Work in progress450
-
NHFor Taka441
-
-
Kōshūtai
-
NH
►
►
replaceby
in open stance on Goh, Brad, Jacky and Jean
701 -
NH521
-
-
Senkyūtai
-
Opponents againts the wall
CH►
►
►
for Ei Bl Ao for 93pts
since Sarah to Goh except Lau and Brad pts
/
For Lau Brad y Akira for 91pts
932 -
CH
►
►
711 -
CH
►
01
-
-
Senpūtai
-
CH//
►
751 -
CH
►0fD►
Since Sarah you need 0 frames Delayedwith normal input the combo turns green (escapable)
740 -
CH/\
►
690 -
CH
►
681 -
CH
►
►
661 -
CH
►
Va, Aoi=small dash on 2P to allow bounce580 -
CH
►
581 -
CH521
-
-
CH
TōsentaiOpponent side turned only need RCH-
CH
CH►
960 -
CH
CH►
950 -
CH
CH►
Use for better oki or make the opponent hit the wall and follow with920 -
CH
►
890 -
CH
►
791 -
CH731
-
-
Back TurnedKōsenkyaku
-
BTCH/\
►
►
Versus Lion and Van can end withfor 96pts
931 -
BTCH
►
►
►
Versus Akira, Jacky and Jean without851 -
BTCH/\
►
851 -
BTCH
►
790 -
BTCH
►
►
780 -
BTCH/\
►
For Jeffrey780 -
BTCH
►
►
751
-
-
Sōji Senpū
-
NH
►
►
►
Superlights to midweights combo651 -
NH
►
►
Superlights to midweights combo + Jean versus him can be ender with (Dash)in open
631 -
NH
►
►
Heavy middle weights to heavyweights combo581 -
NH00
-
NHFor Taka01
-
-
Taizan Sōkōshu
-
or
Full charge
NHSee Side crumple combos section00
-
-
HonsuiOnly grants +15 on Side Recovery Counter, this means you need 0fD
-
CH
►
►
►
►
some heavy characters needsinstead of
931 -
CH
►
►
870 -
CH
►
►
►
versus some light charactersworks too instead of
841 -
CH
►
00
-
-
Tōkū Rigō Bantaiteitsu
-
NH
►
Seems to misteriously whiff on Shun even on CH close. In open small delay for Pai and Vanessa for last hit ofin open.
751 -
NH
►
681
-
-
Tozan Honshakyaku
-
Opponent Against Wall
NH►
►
750 -
NH
►
►
►
Aoi and Blaze only combo, Sarah must exact tech roll to avoid it. For El Blaze replaceby dash P (harder). End with
for easier inputs
710 -
NH
►
►
Small dash required.Timing varies depending on characters. Harder on Blaze, Sarah Pai where you have to delay the.
660 -
NH541
-
-
Ryūsei Bokutai SōchōshuGuessing game the opponent can guard down the kick or not fearing the follow up
-
Opponent back to the wall
NH►
►
►
►
Versus Aoi can insert aafter
FOR 85pts
811 -
Opponent back to the wall
NH►
►
►
For Lau and Brad790 -
NH
►
►
►
Since Eileen to Sarah Recommended671 -
Opponent back to the wall
NH►
►
Only tested on Akira may work in lighter characters671 -
NH
►
►
►
Since Shun to Jean Recommended661 -
NH
►
Akira Combo511 -
NH
►
Jeffry and Wolf combo501 -
NHTaka combo441
-
-
or BT (
)
or
VS Back Turned Op
Side Crumple-
BT (
)
Side Hit Opponent againts the wall
NH►
►
►
►
Both players parallel and very near the wall, needs first hit semicircular cause a wall hit usually with. OM to put you more front the wall vs Eileen and lights character work better DM
1202 -
RH
►
►
-►
Can also be done withRCH on side or with
on NH.
933 -
RH
/
►
►
►
►
ALL:/
not required to combo in most cases.
GO: Only use/
towards his front.
JN: If not using/
, slightly delay
.
LW except for PA and EL: Slightly delayto combo.
EL: Substitute/
for failed evade.
880 -
RH
►
►
862 -
RH
►
►
832 -
RH
-►
792
-
-
Wall Splat
-
Wall SplatNH
►
►
►
►
583 -
Wall SplatNH
►
►
380
-
-
Tōsō Kobikyaku
-
NH
►
►(Dash)
►
Versus Eileen is easy.760 -
NH
►
►
►
For some character is easier withinstead of
for 68pts
691 -
NH
►
611 -
NHFor Taka541
-
-
/
Tenshin Bokutai SōchōshuNeeds Counter Hit-
/
Opp back tothe wall
CH►
►
/DASH
►
►
►
Only works in some stances/turning some opponents side900 -
/
Opp back to the wall
CH►
►
►
Easier and consistent VS Shun // possible>
>
>
>
for 86pts
850 -
/
CH►1FK
►
731 -
/
CH►
690 -
/
CH►
►
Good versus Vanessa. Shippo Shōsenshu must be inputOr
instead of
671 -
/
CH►
►
671 -
/
CH//1fK►
►
621 -
/
CH►
551 -
/
CH►
Use for Ring Out550
-