- Senshippo
- Kishitsu Kasensō
- Rakugekishō
- Shippo Shōsenshu
- Ryusei Kōshugeki or Taitō Bōgetsu
or
CH
- Heimonkyaku
- Jōchū
- Tanhikyaku
- Kōshūtai
- Senkyūtai
- Senpūtai
- Tōsentai
CH
- Back TurnedKōsenkyaku
- Sōji Senpū
- Taizan Sōkōshu
- Honsui
- Tōkū Rigō Bantaiteitsu
- Tozan Honshakyaku
- Ryūsei Bokutai Sōchōshu
- Side Crumple
or BT (
)
or
VS Back Turned Op
- Wall Splat
- Tōsō Kobikyaku
- Tenshin Bokutai Sōchōshu
/
- Jūchō Teishitsu
-
Senshippo
-
NH
►
For Akira611 -
NH
►
Delay last hit to hit Taka OTG in closed stance681 -
NH
►
Replaceby
on Akira. On jean in open stance you need to wait a bit before doing
.
711 -
NH
►
►
760 -
NH/\
►
►
1fK790 -
NH/\
►
►
Bad oki790
-
-
Kishitsu Kasensō
-
NHneeds CH on Taka ?400
-
NH
►
471 -
NH
►
►
For super lights and Aoi it's easy, for other lightweights like Sarah it's a lot harder, you need a small delay on 2P. It works on Lau but it's very hard.591
-
-
Rakugekishō
-
NH
will knock down for combo if the first hit is CH OR if the second hit connects.
Damage ifis Counter. with
Nh
works too
601 -
NH
►
will knock down for combo if the first hit is CH OR if the second hit connects.
Since Sarah to Lion needs 0fDdoing fast
after
await like 0.2s (12f) and press
. Works with
in NH too
661
-
-
Shippo Shōsenshu
-
CH
►
631 -
CH
►
For Taka671 -
CH
►
►
711 -
CH
►
752 -
CH
►
Easy to confirm, with very good carry. Wait before entering PKP on EI and BL762 -
CH
►
Easy and with good carry. Wait for PKP on EI and BL791 -
CH
or
►
Akira, Jacky and Jean needs turn to their backs and harder timing. Seems to need 0fDdoing fast
after
or
await like 0.2s (12f) and press
792 -
CH
or
►
831 -
CH/\
►
►
831
-
-
or
CH
Ryusei Kōshugeki or Taitō BōgetsuSuccessful Sabaki Add 10 pts with Taitō Bōgetsu-
NH
►
►
631 -
NH
►
►
Versus Jacky useinstead of the second
works on Jeffry without
670 -
NH
►
►
►
Needs delayuntil the head of the opponent down at the high of your crouching punch. Difficult on Jean
691 -
or
CH Opponent againts the wall
NH►
►
►
►
Delayuntil the head of your opponent down at high of low punch a bit more versus Jeffry and Wolf. Tested with
CH
882
-
-
Heimonkyaku
-
CH
►
680 -
CH
►
►
►
710 -
CH
►
►
►
731 -
CH
►
No need timing, in openfail and combo deal 69 dmg
751 -
CH
►
►
►
►
761 -
CH
►
(
)
► (Dash)
►
Timing vary with distance and character. To do Dashpress
don't release
and press
. Hard; not recommended versus most characters so use at your own risk
770 -
CH//Dash►
►
►
►
►
Versus Lion end with 1fKfor 79pts and better oki
801 -
Opponents back to the wall.
CH►
►
►
►
Since Akira Useinstead of
Versus Jeffry and Wolf need to delay or Dash before
but very dificult
962
-
-
Jōchū
-
NH66 with
ch
411 -
NH
►
Need 1fkand 0fD
471
-
-
Tanhikyaku
-
NHFor Taka441
-
NHDoesn't work well versus Taka. More hits can be added versus most characters. Work in progress450
-
NH
►
►
581 -
NH
►
►
NEED TO CHECK WORK IN PROGRESS631 -
NH/\Dash►
►
►
►
660 -
NH
►
►
►
On Eileen replace the P with 2P. Better doingvery near of the opponent use crouching dash to approach, Can use
as ender vs some characters and stance
731 -
NH
►
►
►
Versus Eileen useor 1fK
in open use
for 75pts
730 -
NH
►
►
►
Need to 1FK the 4P+K (do 664P+K). For some characters it may require to kill more frames. Better use only since Sarah783 -
NH
►
►
►
►
Very inconsistent versus Eileen and El Blaze790
-
-
Kōshūtai
-
NH521
-
NH
►
►
replaceby
in open stance on Goh, Brad, Jacky and Jean
701 -
NH/\
►
►
In open versus Lion and Vanessa can be ender with Dashfor 73 pts and better oki. Need to check Jean for now
740
-
-
Senkyūtai
-
CH
►
01 -
CH
►
►
711 -
Opponents againts the wall
CH►
►
►
for Ei Bl Ao for 93pts
since Sarah to Goh except Lau and Brad pts
/
For Lau Brad y Akira for 91pts
932
-
-
Senpūtai
-
CH521
-
CH
►
Va, Aoi=small dash on 2P to allow bounce580 -
CH
►
581 -
CH
►
►
661 -
CH/\
►
690 -
CH
►
Akira, Jacky and Jean needs 0 frames Delay,
720 -
CH
►0fD►
Since Sarah you need 0 frames Delayedwith normal input the combo turns green (escapable)
740
-
-
CH
TōsentaiOpponent side turned only need RCH-
CH731
-
CH
►
791 -
CH
►
890
-
-
Back TurnedKōsenkyaku
-
BTCH
►
►
751 -
BTCH
►
►
780 -
BTCH/\
►
For Jeffrey780 -
BTCH
►
790 -
BTCH
►
►
►
Versus Akira, Jacky and Jean without851 -
BTCH/\
►
851 -
BTCH/\
►
►
Versus Lion and Van can end withfor 96pts
931
-
-
Sōji Senpū
-
NH00
-
NHFor Taka01
-
NH
►
►
Heavy middle weights to heavyweights combo581 -
NH
►
►
Superlights to midweights combo + Jean versus him can be ender with (Dash)in open
631 -
NH
►
►
►
Superlights to midweights combo651
-
-
Taizan Sōkōshu
-
or
Full charge
NHSee Side crumple combos section00
-
-
HonsuiOnly grants +15 on Side Recovery Counter, this means you need 0fD
-
CH
►
00 -
CH
►
►
►
versus some light charactersworks too instead of
841 -
CH
►
►
870 -
CH
►
►
►
►
some heavy characters needsinstead of
931
-
-
Tōkū Rigō Bantaiteitsu
-
NH
►
681 -
NH
►
Seems to misteriously whiff on Shun even on CH close. In open small delay for Pai and Vanessa for last hit ofin open.
751
-
-
Tozan Honshakyaku
-
NH541
-
NH
►
►
Small dash required.Timing varies depending on characters. Harder on Blaze, Sarah Pai where you have to delay the.
660 -
NH
►
►
►
731 -
NH
► (1fk)
►
►
780
-
-
Ryūsei Bokutai SōchōshuGuessing game the opponent can guard down the kick or not fearing the follow up
-
NHTaka combo441
-
NH
►
Jeffry and Wolf combo501 -
NH
►
Akira Combo511 -
NH
►
►
►
Since Shun to Jean Recommended661 -
Opponent back to the wall
NH►
►
Only tested on Akira may work in lighter characters671 -
Opponent back to the wall
NH►
►
►
For Lau and Brad790 -
Opponent back to the wall
NH►
►
►
►
831
-
-
or BT (
)
or
VS Back Turned Op
Side Crumple-
RH
-►
792 -
RH
►
►
832 -
RH
/
►
►
►
Only works if you use/
towards her front in CS or if you don't use
/
in OS.
850 -
RH
►
►
862 -
RH
/
►
►
►
►
ALL:/
not required to combo in most cases.
GO: Only use/
towards his front.
JN: If not using/
, slightly delay
.
LW except for PA and EL: Slightly delayto combo.
EL: Substitute/
for failed evade.
880 -
RH
►
►
-►
Can also be done withRCH on side or with
on NH.
933 -
BT (
)
Side Hit Opponent againts the wall
NH►
►
►
►
Both players parallel and very near the wall, needs first hit semicircular cause a wall hit usually with. OM to put you more front the wall vs Eileen and lights character work better DM
1202
-
-
Wall Splat
-
Wall SplatNH
►
►
380 -
Wall SplatNH
►
►
►
►
583 -
Wall SplatNH
►
►
►
►
►
►
For some characters like Wolf it seems possible to do the combo only after thethrow ?
613
-
-
Tōsō Kobikyaku
-
NHFor Taka541
-
NH
►
611 -
NH
►
►
►
For some character is easier withinstead of
for 68pts
691 -
NH
►
►(Dash)
►
Versus Eileen is easy.760
-
-
/
Tenshin Bokutai SōchōshuNeeds Counter Hit-
/
CH►
551 -
/
CH►
Use for Ring Out550 -
/
CH//1fK►
►
621 -
/
CH►
►
Easy versus Kage, Goh, and Jean.need test in more characters with 662p. Lei need 662p670 -
/
CH►
►
Good versus Vanessa. Shippo Shōsenshu must be inputOr
instead of
671 -
/
CH►
►
671 -
/
CH►
690 -
/
Opp back to the wall
CH►
►
►
In Open Stance turn opponents Back and Dashinstead
. Vs Vanessa
820
-
-
Jūchō Teishitsu
-
CH
►
►
70pts in Rch. Sarah needs exact roll to avoid. in Rch Pai can avoid with exact roll too761 -
CH
►
►
►
810 -
RH
►
►
►
►
Long Dash, you need to timing it.
Use to punish Eileen's
In Closed useas ender
820 -
CH
►
►
►
Punish only works in closed stance860
-