- Senshippo
- Kishitsu Kasensō
- Rakugekishō
- Shippo Shōsenshu
- Ryusei Kōshugeki or Taitō Bōgetsu
or
CH
- Heimonkyaku
- Jōchū
- Tanhikyaku
- Kōshūtai
- Senkyūtai
- Senpūtai
- Tōsentai
CH
- Back TurnedKōsenkyaku
- Sōji Senpū
- Taizan Sōkōshu
- Honsui
- Tōkū Rigō Bantaiteitsu
- Tozan Honshakyaku
- Ryūsei Bokutai Sōchōshu
- Side Crumple
or BT (
)
or
VS Back Turned Op
- Wall Splat
- Tōsō Kobikyaku
- Tenshin Bokutai Sōchōshu
/
- Jūchō Teishitsu
-
Senshippo
-
NH
►
Delay last hit to hit Taka OTG in closed stance681 -
NH
►
For Akira611 -
NH
►
Replaceby
on Akira. On jean in open stance you need to wait a bit before doing
.
711
-
-
Kishitsu Kasensō
-
NHneeds CH on Taka ?400
-
Opponent against the wall
NH►
►
►
650 -
NH
►
471 -
NH
►
►
For super lights and Aoi it's easy, for other lightweights like Sarah it's a lot harder, you need a small delay on 2P. It works on Lau but it's very hard.591
-
-
Rakugekishō
-
NHDamage if
is Counter. with
Nh
works too
601 -
NH
►
Since Sarah to Lion needs 0fDdoing fast
after
await like 0.2s (12f) and press
. Works with
in NH too
661
-
-
Shippo Shōsenshu
-
CH
►
631 -
CH
►
For Taka671 -
CH
►
►
711 -
CH
or
►
831 -
CH
►
Easy and with good carry. Wait for PKP on EI and BL791 -
CH/\
►
►
831 -
CH
►
Easy to confirm, with very good carry. Wait before entering PKP on EI and BL762 -
CH
►
752 -
CH
or
►
Akira, Jacky and Jean needs turn to their backs and harder timing. Seems to need 0fDdoing fast
after
or
await like 0.2s (12f) and press
792
-
-
or
CH
Ryusei Kōshugeki or Taitō BōgetsuSuccessful Sabaki Add 10 pts with Taitō Bōgetsu-
NH
►
►
Versus Jacky useinstead of the second
works on Jeffry without
670 -
NH
►
►
631 -
NH
►
►
►
Needs delayuntil the head of the opponent down at the high of your crouching punch. Difficult on Jean
691 -
or
CH Opponent againts the wall
NH►
►
►
►
Delayuntil the head of your opponent down at high of low punch a bit more versus Jeffry and Wolf. Tested with
CH
882
-
-
Heimonkyaku
-
CH
►
680 -
CH
►
(
)
► (Dash)
►
Timing vary with distance and character. To do Dashpress
don't release
and press
. Hard; not recommended versus most characters so use at your own risk
770 -
CH
►
►
►
731 -
CH
►
►
►
►
761 -
CH
►
No need timing, in openfail and combo deal 69 dmg
751 -
Opponents back to the wall.
CH►
►
►
►
Since Akira Useinstead of
Versus Jeffry and Wolf need to delay or Dash before
but very dificult
962
-
-
Jōchū
-
NH66 with
ch
411 -
NH
►
Need 1fkand 0fD
471
-
-
Tanhikyaku
-
NHDoesn't work well versus Taka. More hits can be added versus most characters. Work in progress450
-
NH
►
►
►
►
Very inconsistent versus Eileen and El Blaze790 -
NH/\Dash►
►
►
►
660 -
NHFor Taka441
-
NH
►
►
581 -
NH
►
►
►
On Eileen replace the P with 2P. Better doingvery near of the opponent use crouching dash to approach, Can use
as ender vs some characters and stance
731 -
NH
►
►
NEED TO CHECK WORK IN PROGRESS631 -
NH
►
►
►
Need to 1FK the 4P+K (do 664P+K). For some characters it may require to kill more frames. Better use only since Sarah783
-
-
Kōshūtai
-
NH521
-
NH
►
►
replaceby
in open stance on Goh, Brad, Jacky and Jean
701
-
-
Senkyūtai
-
CH
►
►
711 -
CH
►
01 -
Opponents againts the wall
CH►
►
►
for Ei Bl Ao for 93pts
since Sarah to Goh except Lau and Brad pts
/
For Lau Brad y Akira for 91pts
932
-
-
Senpūtai
-
CH/\
►
690 -
CH
►0fD►
Since Sarah you need 0 frames Delayedwith normal input the combo turns green (escapable)
740 -
CH521
-
CH
►
►
661 -
CH
►
581
-
-
CH
TōsentaiOpponent side turned only need RCH-
CH
►
890 -
CH731
-
CH
►
791
-
-
Back TurnedKōsenkyaku
-
BTCH
►
790 -
BTCH
►
►
780 -
BTCH/\
►
For Jeffrey780 -
BTCH
►
►
751 -
BTCH
►
►
►
Versus Akira, Jacky and Jean without851 -
BTCH/\
►
►
Versus Lion and Van can end withfor 96pts
931 -
BTCH/\
►
851
-
-
Sōji Senpū
-
NH00
-
NHFor Taka01
-
NH
►
►
Heavy middle weights to heavyweights combo581 -
NH
►
►
►
Superlights to midweights combo651 -
NH
►
►
Superlights to midweights combo + Jean versus him can be ender with (Dash)in open
631
-
-
Taizan Sōkōshu
-
or
Full charge
NHSee Side crumple combos section00
-
-
HonsuiOnly grants +15 on Side Recovery Counter, this means you need 0fD
-
CH
►
00 -
CH
►
►
870 -
CH
►
►
►
versus some light charactersworks too instead of
841 -
CH
►
►
►
►
some heavy characters needsinstead of
931
-
-
Tōkū Rigō Bantaiteitsu
-
NH
►
Seems to misteriously whiff on Shun even on CH close. In open small delay for Pai and Vanessa for last hit ofin open.
751 -
NH
►
681
-
-
Tozan Honshakyaku
-
NH
►
►
Small dash required.Timing varies depending on characters. Harder on Blaze, Sarah Pai where you have to delay the.
660 -
Opponent Against Wall
NH►
►
750 -
Opponent Against Wall
NH►
►
►
►
Do forfor timing after
or your own combination depending how fast are your inputs. Eileen Needs
instead of
And Pai need 1fk
(
)
810 -
NH541
-
NH
►
►
►
731
-
-
Ryūsei Bokutai SōchōshuGuessing game the opponent can guard down the kick or not fearing the follow up
-
Opponent back to the wall
NH►
►
►
For Lau and Brad790 -
NHTaka combo441
-
NH
►
Jeffry and Wolf combo501 -
NH
►
Akira Combo511 -
NH
►
►
►
Since Shun to Jean Recommended661 -
Opponent back to the wall
NH►
►
►
►
831 -
Opponent back to the wall
NH►
►
Only tested on Akira may work in lighter characters671
-
-
or BT (
)
or
VS Back Turned Op
Side Crumple-
RH
►
►
832 -
RH
-►
792 -
RH
►
►
862 -
BT (
)
Side Hit Opponent againts the wall
NH►
►
►
►
Both players parallel and very near the wall, needs first hit semicircular cause a wall hit usually with. OM to put you more front the wall vs Eileen and lights character work better DM
1202 -
RH
►
►
-►
Can also be done withRCH on side or with
on NH.
933
-
-
Wall Splat
-
Wall SplatNH
►
►
380 -
Wall SplatNH
►
►
►
►
583 -
Wall SplatNH
►
►
►
►
►
►
For some characters like Wolf it seems possible to do the combo only after thethrow ?
613
-
-
Tōsō Kobikyaku
-
NHFor Taka541
-
NH
►
611 -
NH
►
►
►
For some character is easier withinstead of
for 68pts
691
-
-
/
Tenshin Bokutai SōchōshuNeeds Counter Hit-
/
CH►
Use for Ring Out550 -
/
CH►
551 -
/
CH►
►
671 -
/
CH//1fK►
►
621
-
-
Jūchō Teishitsu
-
RH
►
►
►
►
Long Dash, you need to timing it.
Use to punish Eileen's
In Closed useas ender
820 -
CH
►
►
70pts in Rch. Sarah needs exact roll to avoid. in Rch Pai can avoid with exact roll too761
-