-
Banchu Renkanshu
-
RH//640
-
RH/\580
-
+
NH+
(
)
+
600
-
-
Senshippo
-
NH
►
►
760 -
NH/\
►
►
1fK790 -
NH/\
►
►
Bad oki790 -
NH
►
Delay last hit to hit Taka OTG in closed stance681 -
NH
►
For Akira611 -
NH
►
Replaceby
on Akira. On jean in open stance you need to wait a bit before doing
.
711
-
-
Kishitsu Kasensō
-
NHneeds CH on Taka ?400
-
NH
►
►
610 -
NH
►
►
590 -
Opponent against the wall
NH►
►
►
►
820 -
Opponent against the wall
NH//►
►
►
860 -
Opponent against the wall
NH//►
►
►
780 -
Opponent against the wall
NH/\►
►
770 -
Opponent against the wall
NH/\DASH►►
►
►
►
740 -
Opponent against the wall
NH►
►
►
650 -
NH
►
471 -
NH
►
►
For super lights and Aoi it's easy, for other lightweights like Sarah it's a lot harder, you need a small delay on 2P. It works on Lau but it's very hard.591
-
-
Rakugekishō
-
NH
►
►
►
will knock down for combo if the first hit is CH OR if the second hit connects.
Damage withCH
850 -
Opponents againts wall
NH►
►
►
will knock down for combo if the first hit is CH OR if the second hit connects.
95 pts withCH 87 pts in normal
950 -
NH
will knock down for combo if the first hit is CH OR if the second hit connects.
Damage ifis Counter. with
Nh
works too
601 -
NH
►
will knock down for combo if the first hit is CH OR if the second hit connects.
Since Sarah to Lion needs 0fDdoing fast
after
await like 0.2s (12f) and press
. Works with
in NH too
661 -
NH
►
►
will knock down for combo if the first hit is CH OR if the second hit connects.
Damage withconnects as Counter.
701
-
-
Shippo Shōsenshu
-
CH
►
►
Works on super lights and Aoi, must wait before doing PKP on EI and BL.840 -
CH
or
►
►
For Aoi and Blaze it is preferable to turn to their back for easier timing.880 -
CH/\
►
More damage For Heavyweights, Jeffrey and Wolf. Open stance only.780 -
CH
►
(
)►
►
720 -
CH
►
631 -
CH
►
For Taka671 -
CH
►
►
711 -
CH
or
►
831 -
CH
►
Easy and with good carry. Wait for PKP on EI and BL791 -
CH/\
►
►
831 -
CH
►
(
)►
►
This combo can be done to all lighter weight characters if you inputquickly before
.
Timing betweenand
will vary per each character.
721 -
CH
►
Easy to confirm, with very good carry. Wait before entering PKP on EI and BL762 -
CH
►
752 -
CH
or
►
Akira, Jacky and Jean needs turn to their backs and harder timing. Seems to need 0fDdoing fast
after
or
await like 0.2s (12f) and press
792
-
-
or
CH
Ryusei Kōshugeki or Taitō BōgetsuSuccessful Sabaki Add 10 pts with Taitō Bōgetsu-
NH
►
►
Versus Jacky useinstead of the second
works on Jeffry without
670 -
NH
►
►
631 -
NH
►
►
►
Needs delayuntil the head of the opponent down at the high of your crouching punch. Difficult on Jean
691 -
NH
►
►
►
Needs delayuntil the head of the opponent down at the high of your crouching punch.
681 -
or
CH Opponent againts the wall
NH►
►
►
►
Delayuntil the head of your opponent down at high of low punch a bit more versus Jeffry and Wolf. Tested with
CH
882
-
-
CH or
CH
Rensui Hachihon Or Haishin SenshōContinue withCombos
- There are no combos in this category
-
Heimonkyaku
-
CH
►
680 -
CH
►
►
►
710 -
CH
►
(
)
► (Dash)
►
Timing vary with distance and character. To do Dashpress
don't release
and press
. Hard; not recommended versus most characters so use at your own risk
770 -
>Opponent Back to the Wall
CH►
►
►
980 -
>Opponent Back to the Wall
CH//►
►
►
►
1070 -
CH
►
►
►
731 -
CH
►
►
►
►
761 -
CH//Dash►
►
►
►
►
Versus Lion end with 1fKfor 79pts and better oki
801 -
CH
►
No need timing, in openfail and combo deal 69 dmg
751 -
Opponents back to the wall.
CH►
►
►
►
Since Akira Useinstead of
Versus Jeffry and Wolf need to delay or Dash before
but very dificult
962
-
-
Jōchū
-
NH
►
►
Need 1fkand 0fD
510 -
NH//1fK
►
►0fD
560 -
Opponent againts the wall
NH►
►
►
Blaze in open needs star the combo very near the wall640 -
Opponent againts the wall
NH►
►
630 -
Opponent againts the wall
NH►
►
590 -
NH66 with
ch
411 -
NH
►
Need 1fkand 0fD
471
-
-
Tanhikyaku
-
NHDoesn't work well versus Taka. More hits can be added versus most characters. Work in progress450
-
NH
►
►
710 -
NH
►
540 -
NH
►
►
►
►
Very inconsistent versus Eileen and El Blaze790 -
NH
►
►
►
►
Akira // needor 1fk
/\
works
Jacky //\1fkor
only open
630 -
NH/\Dash►
►
►
►
660 -
NH/\480
-
NH
►
►
►
Versus Eileen useor 1fK
in open use
for 75pts
730 -
NH/\DM to Opponent's Back
►
►
Delayor
Versus Akira
instead of
610 -
NH/\OM to Opponent's Back
►
►
Versus Akirainstead of
620 -
NH//
►when you hear first punch connects
work versus more characters and stances630 -
NHFor Taka441
-
NH
►
►
581 -
NH
►
►
►
On Eileen replace the P with 2P. Better doingvery near of the opponent use crouching dash to approach, Can use
as ender vs some characters and stance
731 -
NH
►
►
NEED TO CHECK WORK IN PROGRESS631 -
NH
►
►
►
Need to 1FK the 4P+K (do 664P+K). For some characters it may require to kill more frames. Better use only since Sarah783
-
-
Kōshūtai
-
NH/\
►
►
In open versus Lion and Vanessa can be ender with Dashfor 73 pts and better oki. Need to check Jean for now
740 -
NH521
-
NH
►
►
replaceby
in open stance on Goh, Brad, Jacky and Jean
701
-
-
Senkyūtai
-
CH
►
►
711 -
CH
►
01 -
Opponents againts the wall
CH►
►
►
for Ei Bl Ao for 93pts
since Sarah to Goh except Lau and Brad pts
/
For Lau Brad y Akira for 91pts
932
-
-
Senpūtai
-
CH
►
Va, Aoi=small dash on 2P to allow bounce580 -
NH
►
►
560 -
NH
►
►
570 -
CH/\
►
690 -
CH
►
Akira, Jacky and Jean needs 0 frames Delay,
720 -
CH
►0fD►
Since Sarah you need 0 frames Delayedwith normal input the combo turns green (escapable)
740 -
CH521
-
CH
►
681 -
CH//
►
751 -
CH
►
►
661 -
CH
►
581
-
-
CH
TōsentaiOpponent side turned only need RCH-
CH
►
890 -
CH
CH►
950 -
CH
CH►
960 -
CH
CH►
Use for better oki or make the opponent hit the wall and follow with920 -
CH731
-
CH
►
791
-
-
Back TurnedKōsenkyaku
-
BTCH
►
790 -
BTCH
►
►
780 -
BTCH/\
►
For Jeffrey780 -
BTCH
►
►
751 -
BTCH
►
►
►
Versus Akira, Jacky and Jean without851 -
BTCH/\
►
►
Versus Lion and Van can end withfor 96pts
931 -
BTCH/\
►
851
-
-
Sōji Senpū
-
NH00
-
NH
►
►
►
Needs 0fDand 1fD
? or is enough with
00 -
NHFor Taka01
-
NH
►
►
Heavy middle weights to heavyweights combo581 -
NH
►
►
►
Superlights to midweights combo651 -
NH
►
►
Superlights to midweights combo + Jean versus him can be ender with (Dash)in open
631
-
-
Taizan Sōkōshu
-
or
Full charge
NHSee Side crumple combos section00
-
-
HonsuiOnly grants +15 on Side Recovery Counter, this means you need 0fD
-
CH
►
00 -
CH
►
►
870 -
CH
►
Needs 0fDin open
760 -
CH
►
►
►
versus some light charactersworks too instead of
841 -
CH
►
►
►
►
some heavy characters needsinstead of
931
-
-
Tōkū Rigō Bantaiteitsu
-
NH
►
Seems to misteriously whiff on Shun even on CH close. In open small delay for Pai and Vanessa for last hit ofin open.
751 -
NH
►
681
-
-
Tozan Honshakyaku
-
NH
►
►
Small dash required.Timing varies depending on characters. Harder on Blaze, Sarah Pai where you have to delay the.
660 -
NH
►
►
►
For Jacky and Akira, you have to substitutewith a
670 -
NH
►
Moderately hard590 -
NH
►
►
►
Aoi and Blaze only combo, Sarah must exact tech roll to avoid it. For El Blaze replaceby dash P (harder). End with
for easier inputs
710 -
NH
►
►
Lion's special don't need timing but needs speed690 -
NH
► (1fk)
►
►
780 -
Opponent Against Wall
NH►
►
750 -
Opponent Against Wall
NH►
►
►
►
Do forfor timing after
or your own combination depending how fast are your inputs. Eileen Needs
instead of
And Pai need 1fk
(
)
810 -
NH541
-
NH
►
►
►
731 -
NH
►
►
►
Shun's special, can also be done on Lion but VERY difficult.741
-
-
Ryūsei Bokutai SōchōshuGuessing game the opponent can guard down the kick or not fearing the follow up
-
NH
►
►
►
►
Ending withdeal 69pts
730 -
Opponent back to the wall
NH►
►
►
For Lau and Brad790 -
NHTaka combo441
-
NH
►
Jeffry and Wolf combo501 -
NH
►
Akira Combo511 -
NH
►
►
►
Since Shun to Jean Recommended661 -
NH
►
►
►
Since Eileen to Sarah Recommended671 -
Opponent back to the wall
NH►
►
►
►
831 -
Opponent back to the wall
NH►
►
Only tested on Akira may work in lighter characters671 -
Opponent back to the wall
NH►
►
►
►
Versus Aoi can insert aafter
FOR 85pts
811 -
Opponent back to the wall
NH►
►
►
►
Only Eileen891
-
-
or BT (
)
or
VS Back Turned Op
Side Crumple-
RH
/
►
►
►
►
Use/
towards Wolf's front in CS and towards his back in OS.
890 -
RH
/
►
►
►
►
ALL:/
not required to combo in most cases.
GO: Only use/
towards his front.
JN: If not using/
, slightly delay
.
LW except for PA and EL: Slightly delayto combo.
EL: Substitute/
for failed evade.
880 -
RH
/
►
►
►
Only works if you use/
towards her front in CS or if you don't use
/
in OS.
850 -
RH
►
►
832 -
RH
-►
792 -
RH
►
►
862 -
BT (
)
Side Hit Opponent againts the wall
NH►
►
►
►
Both players parallel and very near the wall, needs first hit semicircular cause a wall hit usually with. OM to put you more front the wall vs Eileen and lights character work better DM
1202 -
RH
►
►
-►
Can also be done withRCH on side or with
on NH.
933
-
-
Wall Splat
-
Wall SplatNH
►
►
380 -
Wall SplatNH
►
►
►
►
583 -
Wall SplatNH
►
►
►
►
►
►
For some characters like Wolf it seems possible to do the combo only after thethrow ?
613
-
-
Tōsō Kobikyaku
-
NH
►
►(Dash)
►
Versus Eileen is easy.760 -
NH
►
►
►
Aoi Especial easier for 76pts760 -
NH//(Dash)
►
640 -
NH
►
►
►
Jean Combo, versus Lau and Brad only possible ifreversal a high punch in some stances
720 -
NH
►
►
►
►
►
Only works ifreversals a punch
820 -
NHFor Taka541
-
NH
►
611 -
NH
►
►
►
For some character is easier withinstead of
for 68pts
691
-
-
/
Tenshin Bokutai SōchōshuNeeds Counter Hit-
/
CH►
690 -
/
CH►
►
Easy versus Kage, Goh, and Jean.need test in more characters with 662p. Lei need 662p670 -
/
CHOnly tested on Taka490 -
/
CH►
/
570 -
/
CH►
Use for Ring Out550 -
/
CH►
►
Need test in more characters620 -
/
Opp back tothe wall
CH►
►
/DASH
►
►
►
Only works in some stances/turning some opponents side900 -
/
Opp back to the wall
CH►
►
►
Easier and consistent VS Shun // possible>
>
>
>
for 86pts
850 -
/
Opp back to the wall
CH►
►
►
In Open Stance turn opponents Back and Dashinstead
. Vs Vanessa
820 -
/
Opp back to the wall
CH►
/\ turn opponent's Back and Delay secondof
// turn stomach
Jean turn his Back720 -
/
CH►
00 -
/
CH►
551 -
/
CH►
►
Good versus Vanessa. Shippo Shōsenshu must be inputOr
instead of
671 -
/
CH►
►
671 -
/
CH►1FK
►
731 -
/
CH//1fK►
►
621 -
/
CH//►1fK
►
621 -
/
Opp back to the wall
CH►
►
Tested on Kage turning his Back. Must work versus lighters characters711
-
-
Jūchō Teishitsu
-
RH
►
►
►
►
Long Dash, you need to timing it.
Use to punish Eileen's
In Closed useas ender
820 -
CH
►
►
►
810 -
CH
►
►
►
Punish only works in closed stance860 -
CH
►
►
70pts in Rch. Sarah needs exact roll to avoid. in Rch Pai can avoid with exact roll too761
-