- Banchu Renkanshu
- Senshippo
- Kishitsu Kasensō
- Rakugekishō
- Shippo Shōsenshu
- Ryusei Kōshugeki or Taitō Bōgetsu
or
CH
- Rensui Hachihon Or Haishin Senshō
CH or
CH
- Heimonkyaku
- Jōchū
- Tanhikyaku
- Kōshūtai
- Senkyūtai
- Senpūtai
- Tōsentai
CH
- Back TurnedKōsenkyaku
- Sōji Senpū
- Taizan Sōkōshu
- Honsui
- Tōkū Rigō Bantaiteitsu
- Tozan Honshakyaku
- Ryūsei Bokutai Sōchōshu
- Side Crumple
or BT (
)
or
VS Back Turned Op
- Wall Splat
- Tōsō Kobikyaku
- Tenshin Bokutai Sōchōshu
/
- Jūchō Teishitsu
-
Banchu Renkanshu
-
RH//640
-
RH/\580
-
-
Senshippo
-
NH
►
Delay last hit to hit Taka OTG in closed stance681 -
NH
►
For Akira611 -
NH
►
Replaceby
on Akira. On jean in open stance you need to wait a bit before doing
.
711 -
NH
►
►
760 -
NH/\
►
►
1fK790 -
NH/\
►
►
Bad oki790
-
-
Kishitsu Kasensō
-
NHneeds CH on Taka ?400
-
NH
►
471 -
NH
►
►
610 -
NH
►
►
For super lights and Aoi it's easy, for other lightweights like Sarah it's a lot harder, you need a small delay on 2P. It works on Lau but it's very hard.591 -
NH
►
►
590 -
Opponent against the wall
NH►
►
►
►
820 -
Opponent against the wall
NH//►
►
►
860 -
Opponent against the wall
NH//►
►
►
780 -
Opponent against the wall
NH/\►
►
770 -
Opponent against the wall
NH/\DASH►►
►
►
►
740 -
Opponent against the wall
NH►
►
►
650
-
-
Rakugekishō
-
NHDamage if
is Counter. with
Nh
works too
601 -
NH
►
Since Sarah to Lion needs 0fDdoing fast
after
await like 0.2s (12f) and press
. Works with
in NH too
661 -
NH
►
►
Damage withconnects as Counter.
701 -
NH
►
►
►
Damage withCH
850 -
Opponents againts wall
NH►
►
►
95 pts withCH 87 pts in normal
950
-
-
Shippo Shōsenshu
-
CH
►
631 -
CH
►
For Taka671 -
CH
►
►
711 -
CH
►
►
Works on super lights and Aoi, must wait before doing PKP on EI and BL.840 -
CH
or
►
►
For Aoi and Blaze it is preferable to turn to their back for easier timing.880 -
CH
or
►
831 -
CH
►
Easy and with good carry. Wait for PKP on EI and BL791 -
CH
►
Easy to confirm, with very good carry. Wait before entering PKP on EI and BL762 -
CH
►
752 -
CH
or
►
Akira, Jacky and Jean needs turn to their backs and harder timing. Seems to need 0fDdoing fast
after
or
await like 0.2s (12f) and press
792 -
CH/\
►
More damage For Heavyweights, Jeffrey and Wolf. Open stance only.780 -
CH/\
►
►
831 -
CH
►
(
)►
►
720 -
CH
►
(
)►
►
This combo can be done to all lighter weight characters if you inputquickly before
.
Timing betweenand
will vary per each character.
721
-
-
or
CH
Ryusei Kōshugeki or Taitō BōgetsuSuccessful Sabaki Add 10 pts with Taitō Bōgetsu-
NH
►
►
Versus Jacky useinstead of the second
works on Jeffry without
670 -
NH
►
►
631 -
NH
►
►
►
Needs delayuntil the head of the opponent down at the high of your crouching punch. Difficult on Jean
691 -
NH
►
►
►
Needs delayuntil the head of the opponent down at the high of your crouching punch.
681 -
or
CH Opponent againts the wall
NH►
►
►
►
Delayuntil the head of your opponent down at high of low punch a bit more versus Jeffry and Wolf. Tested with
CH
882
-
-
CH or
CH
Rensui Hachihon Or Haishin SenshōContinue withCombos
- There are no combos in this category
-
Heimonkyaku
-
CH
►
680 -
CH
►
►
►
710 -
CH
►
►
►
731 -
CH
►
►
►
►
761 -
CH//Dash►
►
►
►
►
Versus Lion end with 1fKfor 79pts and better oki
801 -
CH
►
(
)
► (Dash)
►
Timing vary with distance and character. To do Dashpress
don't release
and press
. Hard; not recommended versus most characters so use at your own risk
770 -
CH
►
No need timing, in openfail and combo deal 69 dmg
751 -
Opponents back to the wall.
CH►
►
►
►
Since Akira Useinstead of
Versus Jeffry and Wolf need to delay or Dash before
but very dificult
962 -
>Opponent Back to the Wall
CH►
►
►
980 -
>Opponent Back to the Wall
CH//►
►
►
►
1070
-
-
Jōchū
-
NH66 with
ch
411 -
NH
►
Need 1fkand 0fD
471 -
NH
►
►
Need 1fkand 0fD
510 -
NH//1fK
►
►0fD
560 -
Opponent againts the wall
NH►
►
►
Blaze in open needs star the combo very near the wall640 -
Opponent againts the wall
NH►
►
630 -
Opponent againts the wall
NH►
►
590
-
-
Tanhikyaku
-
NHDoesn't work well versus Taka. More hits can be added versus most characters. Work in progress450
-
NHFor Taka441
-
NH
►
►
581 -
NH
►
►
►
Need to 1FK the 4P+K (do 664P+K). For some characters it may require to kill more frames. Better use only since Sarah783 -
NH
►
►
►
On Eileen replace the P with 2P. Better doingvery near of the opponent use crouching dash to approach, Can use
as ender vs some characters and stance
731 -
NH
►
►
710 -
NH
►
540 -
NH
►
►
►
►
Very inconsistent versus Eileen and El Blaze790 -
NH
►
►
►
►
Akira // needor 1fk
/\
works
Jacky //\1fkor
only open
630 -
NH/\Dash►
►
►
►
660 -
NH/\480
-
NH
►
►
NEED TO CHECK WORK IN PROGRESS631 -
NH
►
►
►
Versus Eileen useor 1fK
in open use
for 75pts
730 -
NH/\DM to Opponent's Back
►
►
Delayor
Versus Akira
instead of
610 -
NH/\OM to Opponent's Back
►
►
Versus Akirainstead of
620 -
NH//
►when you hear first punch connects
work versus more characters and stances630
-
-
Kōshūtai
-
NH521
-
NH/\
►
►
In open versus Lion and Vanessa can be ender with Dashfor 73 pts and better oki. Need to check Jean for now
740 -
NH
►
►
replaceby
in open stance on Goh, Brad, Jacky and Jean
701
-
-
Senkyūtai
-
CH
►
►
711 -
CH
►
01 -
Opponents againts the wall
CH►
►
►
for Ei Bl Ao for 93pts
since Sarah to Goh except Lau and Brad pts
/
For Lau Brad y Akira for 91pts
932
-
-
Senpūtai
-
CH
►
Va, Aoi=small dash on 2P to allow bounce580 -
CH521
-
NH
►
►
560 -
NH
►
►
570 -
CH
►
681 -
CH//
►
751 -
CH
►
►
661 -
CH
►
581 -
CH/\
►
690 -
CH
►
Akira, Jacky and Jean needs 0 frames Delay,
720 -
CH
►0fD►
Since Sarah you need 0 frames Delayedwith normal input the combo turns green (escapable)
740
-
-
CH
TōsentaiOpponent side turned only need RCH-
CH731
-
CH
►
791 -
CH
►
890 -
CH
CH►
950 -
CH
CH►
960 -
CH
CH►
Use for better oki or make the opponent hit the wall and follow with920
-
-
Back TurnedKōsenkyaku
-
BTCH
►
►
751 -
BTCH
►
►
►
Versus Akira, Jacky and Jean without851 -
BTCH
►
790 -
BTCH
►
►
780 -
BTCH/\
►
►
Versus Lion and Van can end withfor 96pts
931 -
BTCH/\
►
851 -
BTCH/\
►
For Jeffrey780
-
-
Sōji Senpū
-
NH00
-
NHFor Taka01
-
NH
►
►
Heavy middle weights to heavyweights combo581 -
NH
►
►
►
Superlights to midweights combo651 -
NH
►
►
Superlights to midweights combo + Jean versus him can be ender with (Dash)in open
631 -
NH
►
►
►
Needs 0fDand 1fD
? or is enough with
00
-
-
Taizan Sōkōshu
-
or
Full charge
NHSee Side crumple combos section00
-
-
HonsuiOnly grants +15 on Side Recovery Counter, this means you need 0fD
-
CH
►
00 -
CH
►
►
►
versus some light charactersworks too instead of
841 -
CH
►
►
870 -
CH
►
►
►
►
some heavy characters needsinstead of
931 -
CH
►
Needs 0fDin open
760
-
-
Tōkū Rigō Bantaiteitsu
-
NH
►
Seems to misteriously whiff on Shun even on CH close. In open small delay for Pai and Vanessa for last hit ofin open.
751 -
NH
►
681
-
-
Tozan Honshakyaku
-
NH541
-
NH
►
►
►
731 -
NH
►
►
Small dash required.Timing varies depending on characters. Harder on Blaze, Sarah Pai where you have to delay the.
660 -
NH
►
►
►
For Jacky and Akira, you have to substitutewith a
670 -
NH
►
Moderately hard590 -
NH
►
►
►
Aoi and Blaze only combo, Sarah must exact tech roll to avoid it. For El Blaze replaceby dash P (harder). End with
for easier inputs
710 -
NH
►
►
►
Shun's special, can also be done on Lion but VERY difficult.741 -
NH
►
►
Lion's special don't need timing but needs speed690 -
NH
► (1fk)
►
►
780 -
Opponent Against Wall
NH►
►
750 -
Opponent Against Wall
NH►
►
►
►
Do forfor timing after
or your own combination depending how fast are your inputs. Eileen Needs
instead of
And Pai need 1fk
(
)
810
-
-
Ryūsei Bokutai SōchōshuGuessing game the opponent can guard down the kick or not fearing the follow up
-
NHTaka combo441
-
-