- Senshippo
- Kishitsu Kasensō
- Rakugekishō
- Shippo Shōsenshu
- Ryusei Kōshugeki or Taitō Bōgetsu
or
CH
- Heimonkyaku
- Jōchū
- Tanhikyaku
- Kōshūtai
- Senpūtai
- Tōsentai
CH
- Back TurnedKōsenkyaku
- Sōji Senpū
- Taizan Sōkōshu
- Honsui
- Tozan Honshakyaku
- Ryūsei Bokutai Sōchōshu
- Side Crumple
or BT (
)
or
VS Back Turned Op
- Wall Splat
- Tōsō Kobikyaku
- Tenshin Bokutai Sōchōshu
/
-
Senshippo
-
NH
►
Delay last hit to hit Taka OTG in closed stance681 -
NH
►
For Akira611 -
NH
►
Replaceby
on Akira. On jean in open stance you need to wait a bit before doing
.
711
-
-
Kishitsu Kasensō
-
NHneeds CH on Taka ?400
-
NH
►
471
-
-
Rakugekishō
-
NH
will knock down for combo if the first hit is CH OR if the second hit connects.
Damage ifis Counter. with
Nh
works too
601
-
-
Shippo Shōsenshu
-
CH
►
631 -
CH
►
For Taka671 -
CH
►
►
711 -
CH/\
►
More damage For Heavyweights, Jeffrey and Wolf. Open stance only.780 -
CH
►
(
)►
►
720
-
-
or
CH
Ryusei Kōshugeki or Taitō BōgetsuSuccessful Sabaki Add 10 pts with Taitō Bōgetsu-
NH
►
►
631 -
or
CH Opponent againts the wall
NH►
►
►
►
Delayuntil the head of your opponent down at high of low punch a bit more versus Jeffry and Wolf. Tested with
CH
882
-
-
Heimonkyaku
-
CH
►
680 -
CH
►
►
►
710 -
Opponents back to the wall.
CH►
►
►
►
Since Akira Useinstead of
Versus Jeffry and Wolf need to delay or Dash before
but very dificult
962
-
-
Jōchū
-
NH66 with
ch
411
-
-
Tanhikyaku
-
NHDoesn't work well versus Taka. More hits can be added versus most characters. Work in progress450
-
NHFor Taka441
-
NH
►
►
581 -
NH
►
540 -
NH/\DM to Opponent's Back
►
►
Delayor
Versus Akira
instead of
610 -
NH/\OM to Opponent's Back
►
►
Versus Akirainstead of
620 -
NH//
►when you hear first punch connects
work versus more characters and stances630
-
-
Kōshūtai
-
NH521
-
-
Senpūtai
-
CH521
-
-
CH
TōsentaiOpponent side turned only need RCH-
CH731
-
-
Back TurnedKōsenkyaku
-
BTCH
►
►
751 -
BTCH/\
►
For Jeffrey780
-
-
Sōji Senpū
-
NH00
-
NHFor Taka01
-
NH
►
►
Heavy middle weights to heavyweights combo581
-
-
Taizan Sōkōshu
-
or
Full charge
NHSee Side crumple combos section00
-
-
HonsuiOnly grants +15 on Side Recovery Counter, this means you need 0fD
-
CH
►
00 -
CH
►
►
►
versus some light charactersworks too instead of
841 -
CH
►
►
►
►
some heavy characters needsinstead of
931
-
-
Tozan Honshakyaku
-
NH541
-
NH
►
Moderately hard590
-
-
Ryūsei Bokutai SōchōshuGuessing game the opponent can guard down the kick or not fearing the follow up
-
NHTaka combo441
-
NH
►
Jeffry and Wolf combo501
-
-
or BT (
)
or
VS Back Turned Op
Side Crumple-
RH
►
►
832 -
RH
-►
792 -
RH
►
►
-►
Can also be done withRCH on side or with
on NH.
933 -
RH
►
►
862 -
BT (
)
Side Hit Opponent againts the wall
NH►
►
►
►
Both players parallel and very near the wall, needs first hit semicircular cause a wall hit usually with. OM to put you more front the wall vs Eileen and lights character work better DM
1202
-
-
Wall Splat
-
Wall SplatNH
►
►
380 -
Wall SplatNH
►
►
►
►
583 -
Wall SplatNH
►
►
►
►
►
►
For some characters like Wolf it seems possible to do the combo only after thethrow ?
613
-
-
Tōsō Kobikyaku
-
NHFor Taka541
-
NH
►
611 -
NH//(Dash)
►
640
-
-
/
Tenshin Bokutai SōchōshuNeeds Counter Hit-
/
CH►
551 -
/
CH►
/
570 -
/
CH►
Use for Ring Out550
-