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- Rikensui
- Sōka Rensuishō
- Ensei Kosōha
- Chōho Sōkasui
- Tenshin Ōshōshō
- Kōshūtai
- Renkan Tanheki
- Enbu Renkyaku
- Enbikyaku
- Shi'en Settai
- Honrakukyaku
- Sōka Senpūkyaku
(max charge)
- BOKUTAIKinkei
- BOKUTAIZensō Taitōkyaku
- HAKKESHŌHi'en Shōsui
- Back TurnedKōshūtai
- Back TurnedZenshū Kōtenkyaku
- Side Turned Opponent
- Side Crumple
- Wall Hit
- Wall Slump
- Wall Splat
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Rikensui
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NH452
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NH532
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NH542
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NH
►
572 -
NH
►
- dash in after 6KP4K673
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Sōka Rensuishō
-
NH
►
►
- delay on 6_P on TA700 -
NH
► WS
700
-
-
Ensei Kosōha
-
CH
►
► WS
760 -
CH
►
- dash in before KK770 -
CH
►
► WS
- crouch dash in before WS K770 -
CH
►
►
- dash in before 9KK800
-
-
Chōho Sōkasui
-
CH550
-
CH
►
Recommended against Taka only700 -
CH
►
Recommended against Taka only720 -
CH
►
- needs fast hitchecking on heavier weights
- dash in before 9KK780
-
-
Tenshin Ōshōshō
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NH480
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NH- this combo doesn't work if 46P+K connected from longer ranges, the 6_P whiffs560
-
NH- this combo doesn't work if 46P+K connected from longer ranges, the 6_P whiffs570
-
-
KōshūtaiNote that K floats opponent higher at longer distance so generic combo is advised if not sure about the distancing.
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NH450
-
-
Renkan Tanheki
-
NH690
-
NH700
-
-
Enbu Renkyaku
-
NH580
-
NH590
-
-
Enbikyaku
-
NH
►
►
- delay on 6_P on TA671 -
NH
► WS
670
-
-
Shi'en Settai
-
CH520
-
-
Honrakukyaku
-
NH- works in close range only
- strict timing for KK, not too slow not too fast, if you hitcheck 46K+G you'll be slow enough421 -
NH450
-
-
(max charge)
Sōka Senpūkyaku-
(max charge)
NH710 -
(max charge)
NH720 -
(max charge)
NH►
► WS
- crouch dash in before WS K850
-
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BOKUTAIKinkei
-
BOKUTAINH00
-
-
BOKUTAIZensō Taitōkyaku
-
BOKUTAINH530
-
BOKUTAINH540
-
-
HAKKESHŌHi'en Shōsui
-
HAKKESHŌCH580
-
HAKKESHŌCH
►
730 -
HAKKESHŌCH
►
- needs fast hitchecking on heavier weights
- follow with BT 2P for OTG / meaty OS790 -
HAKKESHŌCH
►
800 -
HAKKESHŌCH
►
- needs fast hitchecking on heavier weights
- dash in before 9KK810
-
-
Back TurnedKōshūtai
-
Back Turned
(on Back Turned opponent)
NH460 -
Back TurnedNH
►
►
- delay on 6_P on TA660
-
-
Back TurnedZenshū Kōtenkyaku
-
Back TurnedNH630
-
Back TurnedNH
►
670 -
Back TurnedNH
► WS
- crouch dash in before WS K710 -
Back TurnedNH
►
- dash in before 9KK750
-
-
Side Turned Opponent
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Side Turned OpponentNH- PP4P is a natural combo on the side, especially good at a distance to the wall where the last hit causes a Stagger300
-
(charge)
(Side Turned Opponent)
CH470 -
(charge)
(Side Turned Opponent)
CH480 -
(Side Turned Crouched Opponent)
NH500 -
(Side Turned Crouched Opponent)
NH510
-
-
Side CrumplePai can cause Side Crumple with 466P+K 4P on NH and 3K on CH.
Listed is 3K but all work the same.-
(Side Crumple)
CH►
►
840 -
(Side Crumple)
CH►
► WS
880 -
(Side Crumple)
CH►
►
►
- dash in before 7K
- most consistent if you were on the side to opponent's back,
only works in Closed if you were on the side to opponent's stomach
- consistent off of Back Crumple910 -
(Side Crumple)
CH►
►
► WS
- dash in before 7K
- most consistent if you were on the side to opponent's back,
only works in Closed if you were on the side to opponent's stomach
- consistent off of Back Crumple940
-
-
Wall Hit
-
(Wall Hit)
CH► WS
- delay between 3rd and 4th hit of PPKK on heavier characters
- very inconsistent on WO and JE, better do PPK > wsK on WO701
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Wall Slump
-
(Wall Slump)
NH► WS
580 -
BOKUTAI
(Wall Slump)
NH► WS
590 -
(Wall Slump)
NH► WS
651 -
(Wall Slump)
NH► WS
720 -
(Wall Slump)
NH►
► WS
- doesn't work if Pai is off-axis towards opponent's stomach730 -
BOKUTAI
(Wall Slump)
NH►
► WS
- doesn't work if Pai is off-axis towards opponent's stomach740 -
Back Turned
(Wall Slump)
NH►
►
► WS
780 -
(Wall Slump)
NH►
►
► WS
790 -
(Wall Slump)
NH►
► WS
- doesn't work if Pai is off-axis towards opponent's stomach800 -
(Wall Slump)
NH►
►
► WS
820 -
(Wall Slump)
NH►
► WS
- doesn't work if Pai is off-axis towards opponent's stomach870
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Wall Splat
-
WS
(Wall Splat)
NH►
(Wall Slump) ►
► WS
840 -
WS
(Wall Splat)
NH(Wall Hit) ►
►
(Wall Slump) ►
► WS
910
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