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- Rikensui
- Sōka Rensuishō
- Ensei Kosōha
- Chōho Sōkasui
- Tenshin Ōshōshō
- Kōshūtai
- Ko'en Senkyaku
- Renkan Tanheki
- Enbu Renkyaku
- Enbikyaku
- Shi'en Settai
- Honrakukyaku
- (max charge)Sōka Senpūkyaku
- BOKUTAIKinkei
- BOKUTAIZensō Taitōkyaku
- HAKKESHŌSaigyū Bōgetsu
- HAKKESHŌHi'en Shōsui
- Back TurnedKōshūtai
- Back TurnedZenshū Kōtenkyaku
- Side Turned Opponent
- Side Crumple
- Wall Hit
- Wall Slump
- Wall Splat
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Rikensui
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NH452
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NH532
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NH542
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NH572
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NH- crouch dash in after 6KP4K672
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NH- dash in after 6KP4K702
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NH- dash in after 6KP4K673
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Sōka Rensuishō
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NH- delay on 6_P on TA700
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NH740
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NH- dash in after the starter
- dash in before KK
- can substitute KK with 66K+G for 1pt less damage but better OTG720 -
NH700
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Ensei Kosōha
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CH- dash in before KK770
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CH- crouch dash in before WS K770
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CH- dash in before 9KK800
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CH760
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CH- 46K+G only bounds AK, JA, JN in Open890
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CH- 46K+G only bounds AK, JA, JN in Open860
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Chōho Sōkasui
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CH550
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CHRecommended against Taka only700
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CHRecommended against Taka only720
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CH750
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CH- needs fast hitchecking on heavier weights
- follow with BT 2P for OTG / meaty OS760 -
CH- needs fast hitchecking on heavier weights
- dash in before 9KK780
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Tenshin Ōshōshō
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NH480
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NH- this combo doesn't work if 46P+K connected from longer ranges, the 6_P whiffs570
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NH- this combo doesn't work if 46P+K connected from longer ranges, the 6_P whiffs560
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NH780
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KōshūtaiNote that K floats opponent higher at longer distance so generic combo is advised if not sure about the distancing.
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NH450
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NH- works on WO in Open after block into K punish e.g. works after blocking 46P+K but not if K was used to abare against a throw
- works on JE, WO both stances from longer range e.g. backdash > K540 -
NH- works on WO in Open after block into K punish e.g. works after blocking 46P+K but not if K was used to abare against a throw
- works on JE, WO both stances from longer range e.g. backdash > K530 -
NH- 1FK 6_P (63236P or 336_P)
- 1FK 2P (11P+K+G)00
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Ko'en Senkyaku2nd hit CH
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CH- delay 2nd hit of the string540
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CH- delay 2nd hit of the string550
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Renkan Tanheki
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NH700
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NH690
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NH730
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Enbu Renkyaku
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NH580
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NH590
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Enbikyaku
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NH670
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NH710
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NH- delay on 6_P on TA671
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NH/\► ► WS- quite inconsistent combo, need to dash in before 6KP4K and delay before 6K+G according to speed of first dash (which is hard to always do at same speed)811
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Shi'en Settai
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CH520
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CH- doesn't work at max range, 2P whiffs
- 2P needs to be buffered i.e. can't hitcheck starter on most characters580 -
CH- doesn't work at max range, 2P whiffs
- 2P needs to be buffered i.e. can't hitcheck starter on most characters
- crouch dash in before WS K740 -
CH- doesn't work at max range, 2P whiffs
- 2P needs to be buffered i.e. can't hitcheck starter on most characters
- dash in before 9KK770
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Honrakukyaku
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NH450
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NH- works in close range only
- strict timing for KK, not too slow not too fast, if you hitcheck 46K+G you'll be slow enough421
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(max charge)Sōka Senpūkyaku
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(max charge)NH710
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(max charge)NH720
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(max charge)NH- crouch dash in before WS K850
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(max charge)NH- dash in before 9KK880
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BOKUTAIKinkei
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BOKUTAINH00
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BOKUTAIZensō Taitōkyaku
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BOKUTAINH530
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BOKUTAINH540
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HAKKESHŌSaigyū Bōgetsu3/9 P+K+G towards opponent's stomach to get in Closed Stance where Pai can do higher damage after this launcher
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HAKKESHŌNH570
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HAKKESHŌNH600
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HAKKESHŌHi'en Shōsui
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HAKKESHŌCH580
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HAKKESHŌCH730
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HAKKESHŌCH800
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HAKKESHŌCH780
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HAKKESHŌCH- needs fast hitchecking on heavier weights
- dash in before 9KK810 -
HAKKESHŌCH- needs fast hitchecking on heavier weights
- follow with BT 2P for OTG / meaty OS790
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Back TurnedKōshūtai
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Back TurnedNH- delay on 6_P on TA660
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Back TurnedNH700
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Back Turned (on Back Turned opponent)NH610
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Back Turned (on Back Turned opponent)NH460
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Back Turned (on Back Turned opponent)NH660
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Back Turned (on Back Turned opponent)NH- micro crouch dash in after the starter670
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Back Turned (on Back Turned opponent)NH- micro crouch dash in after the starter
- dash in before 9KK690 -
Back Turned (on Back Turned opponent)NH- 1FK 2P on Jean690
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Back TurnedZenshū Kōtenkyaku
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Back TurnedNH630
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Back TurnedNH- crouch dash in before WS K710
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Back TurnedNH- dash in before 9KK750
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Back TurnedNH670
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Back TurnedNH- crouch dash in before WS K770
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Back TurnedNH- dash in before 9KK800
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Side Turned Opponent
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Side Turned OpponentNH- PP4P is a natural combo on the side, especially good at a distance to the wall where the last hit causes a Stagger300
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(Side Turned Crouched Opponent)NH500
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(Side Turned Crouched Opponent)NH510
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(charge) (Side Turned Opponent)CH470
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(charge) (Side Turned Opponent)CH480
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Side CrumplePai can cause Side Crumple with 466P+K 4P on NH and 3K on CH.
Listed is 3K but all work the same.-
(Side Crumple)CH880
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(Side Crumple)CH840
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(Side Crumple)CH- dash in before 7K
- most consistent if you were on the side to opponent's back,
only works in Closed if you were on the side to opponent's stomach
- consistent off of Back Crumple940 -
(Side Crumple)CH- dash in before 7K
- most consistent if you were on the side to opponent's back,
only works in Closed if you were on the side to opponent's stomach
- consistent off of Back Crumple910
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Wall Hit
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(Wall Hit)CH- delay between 3rd and 4th hit of PPKK on heavier characters
- very inconsistent on WO and JE, better do PPK > wsK on WO701
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Wall Slump
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(Wall Slump)NH- doesn't work if Pai is off-axis towards opponent's stomach800
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(Wall Slump)NH720
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(Wall Slump)NH- doesn't work if Pai is off-axis towards opponent's stomach870
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(Wall Slump)NH580
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(Wall Slump)NH- doesn't work if Pai is off-axis towards opponent's stomach730
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BOKUTAI (Wall Slump)NH590
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BOKUTAI (Wall Slump)NH- doesn't work if Pai is off-axis towards opponent's stomach740
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(Wall Slump)NH790
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(Wall Slump)NH820
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Back Turned (Wall Slump)NH780
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(Wall Slump)NH651
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Wall Splat
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WS (Wall Splat)NH840
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WS (Wall Splat)NH910
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