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Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
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Rikensui
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NH452
-
NH532
-
NH542
-
NH
►
572 -
NH
►
►
- max sobering for SH594 -
NH
►
- dash in after 6KP4K673 -
NH
►
► WS
- crouch dash in after 6KP4K672 -
NH
►
► WS
- 1FK on the 2P680 -
NH
►
►
►
690 -
NH
►
►
- dash in after 6KP4K702 -
NH
►
►
► WS
- sligh dash in after P+K703 -
NH
► WS
700 -
NH
► WS
- dash before wsP+KP710 -
NH
►
►
►
- seems inconsistent on SH (46K+G may not bound)763 -
CH
►
►
►
- 1FK on the 2P780 -
NH
►
►
► WS
- seems inconsistent on SH (46K+G may not bound)792 -
NH
►
►
► WS
- 1FK on the 3K+G790 -
NH
►
►
►
►
►
- delay on the 6_P before P+K820
-
-
Sōka Rensuishō
-
NH
►
- dash in after the starter
- dash in before 4K+G
- best damage/sober for SH670 -
NH
►
►
- delay on 6_P on TA700 -
NH
► WS
700 -
NH
► WS
700 -
NH
►
- dash in after the starter
- dash in before KK
- can substitute KK with 66K+G for 1pt less damage but better OTG720 -
NH
►
► WS
740 -
NH
►
► WS
740 -
NH
►
►
►
- delay on 6_P790 -
NH
►
►
► WS
- evade cancel into 33P+K towards opponent's back
- 1FK on 6_P (63236P or 336_P)
- doesn't work if 3K+G hit from the side, need to kill 2 frames on 6_P which is quite inconsistent830
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-
Ensei Kosōha
-
CH
►
► WS
760 -
CH
►
- dash in before KK770 -
CH
►
► WS
- crouch dash in before WS K770 -
CH
►
►
- dash in before 9KK800 -
CH
►
►
830 -
CH
►
►
860 -
CH
►
►
►
- 46K+G only bounds AK, JA, JN in Open860 -
CH
►
► WS
870 -
CH
►
►
► WS
- 46K+G only bounds AK, JA, JN in Open890 -
CH
►
►
►
- dash in before 4K+G893 -
CH
►
►
►
►
- delay on 6_P920
-
-
Chōho Sōkasui
-
CH550
-
CH
►
Recommended against Taka only700 -
CH
►
Recommended against Taka only720 -
CH
►
►
750 -
CH
►
- needs fast hitchecking on heavier weights
- follow with BT 2P for OTG / meaty OS760 -
CH
►
- needs fast hitchecking on heavier weights
- dash in before 9KK780
-
-
Tenshin Ōshōshō
-
NH480
-
NH
(charge)
►
- needs fast hitchecking
- works if 46P+K hit at max range560 -
NH- this combo doesn't work if 46P+K connected from longer ranges, the 6_P whiffs560
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NH
►
- works in close range only on EL560 -
NH- this combo doesn't work if 46P+K connected from longer ranges, the 6_P whiffs570
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RH
►
- dash in before KK
- doesn't work on NH or Crouching NH, works after going under high attacks (attacks, not throws) e.g. Jean's 46P+K750 -
NH
(Wall Slump) ►
(Wall Slump) ►
- dash in before KK752 -
NH
(Wall Slump) ►
(Wall Slump) ► WS
780 -
NH
(Wall Slump) ► WS
(Wall Slump) ►
►
840 -
NH
(Wall Slump) ► WS
(Wall Slump) ►
►
842 -
NH
(Wall Slump) ► WS
(Wall Slump) ►
► WS
881 -
NH
(Wall Hit) ►
► WS
(Wall Slump) ►
910
-
-
KōshūtaiNote that K floats opponent higher at longer distance so generic combo is advised if not sure about the distancing.
-
NH
►
► WS
- 1FK 6_P (63236P or 336_P)
- 1FK 2P (11P+K+G)00 -
NH450
-
NH- works on WO in Open after block into K punish e.g. works after blocking 46P+K but not if K was used to abare against a throw
- works on JE, WO both stances from longer range e.g. backdash > K530 -
NH- works on WO in Open after block into K punish e.g. works after blocking 46P+K but not if K was used to abare against a throw
- works on JE, WO both stances from longer range e.g. backdash > K540 -
NH
►
570 -
NH
►
► WS
- 1FK 6_P (63236P or 336_P)600 -
RH
►
►
- doesn't work on NH
- doesn't work if K connected from longer range640 -
NH
► WS
- crouch dash in before WS P+KP710 -
CH
►
750 -
CH
►
► WS
- doesn't work on NH
- 1FK on 2P780 -
CH
►
►
- doesn't work on NH
- 1FK on 2P790 -
NH
►
► WS
- crouch dash in before WS K
- works on SA, LI, VA from longer range e.g. backdash > K800 -
NH
►
►
► WS
- doesn't work on CH830
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-
Ko'en Senkyaku2nd hit CH
-
CH410
-
CH- delay 2nd hit of the string540
-
CH- delay 2nd hit of the string550
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CH
►
► WS
- 1FK 6_P (63236P or 336_P) on LA, LE, BR
- crouch dash in before WS K680 -
CH
►
►
- 1FK 6_P (63236P or 336_P) on LA, LE, BR
- dash in before 9KK710
-
-
Renkan Tanheki
-
NH690
-
NH700
-
NH
►
730 -
NH
►
► WS
- crouch dash in before WS K830 -
NH
►
►
- dash in before 9KK860 -
NH
►
►
► WS
940
-
-
Enbu Renkyaku
-
NH580
-
NH590
-
NH
►
620
-
-
Enbikyaku
-
NH
►
►
- delay on 6_P on TA671 -
NH
► WS
670 -
NH
►
- dash in after the starter
- dash in before 4K+G
- best damage/sober for SH682 -
NH
►
- doesn't work if 3K+G connected from longer range, 3P whiffs700 -
NH
►
► WS
- doesn't work if 3K+G connected from longer range, 2_3P+K whiffs700 -
NH
►
► WS
710 -
NH
►
- dash in before 3P if 3K+G connected from longer range742 -
NH
►
►
►
- dashing in before 6K+G seems to make it more consistent
- delay on 6_P
- very hard on El Blaze in Open, the 6_P needs to be delayed so that it connects on the last frame before it would become green760 -
NH
►
►
► WS
- evade cancel into 33P+K towards opponent's back
- 1FK on 6_P (63236P or 336_P)
- doesn't work if 3K+G hit from the side, need to kill 2 frames on 6_P which is quite inconsistent800 -
NH/\
►
► WS
- quite inconsistent combo, need to dash in before 6KP4K and delay before 6K+G according to speed of first dash (which is hard to always do at same speed)811
-
-
Shi'en Settai
-
CH520
-
CH
►
- doesn't work at max range, 2P whiffs
- 2P needs to be buffered i.e. can't hitcheck starter on most characters580 -
CH
►
- doesn't work at max range, 2P whiffs
- 2P needs to be buffered i.e. can't hitcheck starter on most characters640 -
CH
►
► WS
- doesn't work at max range, 2P whiffs
- 2P needs to be buffered i.e. can't hitcheck starter on most characters
- crouch dash in before WS K740 -
CH
►
►
- doesn't work at max range, 2P whiffs
- 2P needs to be buffered i.e. can't hitcheck starter on most characters
- dash in before 9KK770
-
-
Honrakukyaku
-
NH- works in close range only
- strict timing for KK, not too slow not too fast, if you hitcheck 46K+G you'll be slow enough421 -
NH- OTG option with BT 2P420
-
NH450
-
-
(max charge)
Sōka Senpūkyaku-
(max charge)
NH710 -
(max charge)
NH720 -
(max charge)
NH►
► WS
- crouch dash in before WS K850 -
(max charge)
NH►
►
►
870 -
(max charge)
NH►
►
- dash in before 9KK880 -
(max charge)
NH►
► WS
- instead of wsK you can end with:
dash 6_PK for 92dmg
dash 66K+G for 95dmg
4P for 92dmg, gives OTG options
dash 9KK for 96dmg930
-
-
BOKUTAIKinkei
-
BOKUTAINH00
-
-
BOKUTAIZensō Taitōkyaku
-
BOKUTAINH530
-
BOKUTAINH540
-
BOKUTAINH
►
570 -
BOKUTAINH/\
►
►
► WS
- only works if both hits of BOKUTAI K+G connected720
-
-
HAKKESHŌSaigyū Bōgetsu3/9 P+K+G towards opponent's stomach to get in Closed Stance where Pai can do higher damage after this launcher
-
HAKKESHŌNH
►
570 -
HakkeshōNH
►
600 -
HAKKESHŌNH600
-
HAKKESHŌNH
►
- dash in before 4K+G662 -
HAKKESHŌNH
►
► WS
- crouch dash in before WS K670 -
HAKKESHŌNH
►
►
►
- dash in before 4K+G
- 1FK the last 6_P on EI (63236P or 336_P)690 -
HAKKESHŌNH
►
►
- dash in before 9KK700 -
HAKKESHŌNH//
►
►
► WS
- dash in before 2P700 -
HAKKESHŌNH
►
►
► WS
750 -
HAKKESHŌNH
►
►
► WS
780
-
-
HAKKESHŌHi'en Shōsui
-
HAKKESHŌCH580
-
HAKKESHŌCH
►
730 -
HAKKESHŌCH
► WS
780 -
HAKKESHŌCH
►
►
780 -
HAKKESHŌCH
►
- needs fast hitchecking on heavier weights
- follow with BT 2P for OTG / meaty OS790 -
HAKKESHŌCH
►
800 -
HAKKESHŌCH
►
- needs fast hitchecking on heavier weights
- dash in before 9KK810
-
-
Back TurnedKōshūtai
-
Back Turned
(on Back Turned opponent)
NH460 -
Back Turned
(on Back Turned opponent)
NH►
610 -
Back TurnedNH
►
►
- delay on 6_P on TA660 -
Back Turned
(on Back Turned opponent)
NH►
►
660 -
Back Turned
(on Back Turned opponent)
NH► WS
660 -
Back TurnedNH
►
- dash in after the starter
- dash in before 4K+G
- best damage/sober for SH672 -
Back Turned
(on Back Turned opponent)
NH►
- micro crouch dash in after the starter670 -
Back Turned
(on Back Turned opponent)
NH►
- micro crouch dash in after the starter
- dash in before 9KK690 -
Back Turned
(on Back Turned opponent)
NH►
► WS
- 1FK 2P on Jean690 -
Back TurnedNH
►
► WS
700
-