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Rikensui
-
NH452
-
NH532
-
NH542
-
NH572
-
NH- max sobering for SH594
-
NH- dash in after 6KP4K673
-
NH- crouch dash in after 6KP4K672
-
NH- 1FK on the 2P680
-
NH690
-
NH- dash in after 6KP4K702
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NH- sligh dash in after P+K703
-
NH700
-
NH- dash before wsP+KP710
-
NH- seems inconsistent on SH (46K+G may not bound)763
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CH- 1FK on the 2P780
-
NH- seems inconsistent on SH (46K+G may not bound)792
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NH- 1FK on the 3K+G790
-
NH- delay on the 6_P before P+K820
-
-
Sōka Rensuishō
-
NH- dash in after the starter
- dash in before 4K+G
- best damage/sober for SH670 -
NH- delay on 6_P on TA700
-
NH700
-
NH700
-
NH- dash in after the starter
- dash in before KK
- can substitute KK with 66K+G for 1pt less damage but better OTG720 -
NH740
-
NH740
-
NH- delay on 6_P790
-
NH- evade cancel into 33P+K towards opponent's back
- 1FK on 6_P (63236P or 336_P)
- doesn't work if 3K+G hit from the side, need to kill 2 frames on 6_P which is quite inconsistent830
-
-
Ensei Kosōha
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CH760
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CH- dash in before KK770
-
CH- crouch dash in before WS K770
-
CH- dash in before 9KK800
-
CH830
-
CH860
-
CH- 46K+G only bounds AK, JA, JN in Open860
-
CH870
-
CH- 46K+G only bounds AK, JA, JN in Open890
-
CH- dash in before 4K+G893
-
CH- delay on 6_P920
-
-
Chōho Sōkasui
-
CH550
-
CHRecommended against Taka only700
-
CHRecommended against Taka only720
-
CH750
-
CH- needs fast hitchecking on heavier weights
- follow with BT 2P for OTG / meaty OS760 -
CH- needs fast hitchecking on heavier weights
- dash in before 9KK780
-
-
Tenshin Ōshōshō
-
NH480
-
NH- needs fast hitchecking
- works if 46P+K hit at max range560 -
NH- this combo doesn't work if 46P+K connected from longer ranges, the 6_P whiffs560
-
NH- works in close range only on EL560
-
NH- this combo doesn't work if 46P+K connected from longer ranges, the 6_P whiffs570
-
RH- dash in before KK
- doesn't work on NH or Crouching NH, works after going under high attacks (attacks, not throws) e.g. Jean's 46P+K750 -
NH- dash in before KK752
-
NH780
-
NH840
-
NH842
-
NH881
-
NH910
-
-
KōshūtaiNote that K floats opponent higher at longer distance so generic combo is advised if not sure about the distancing.
-
NH- 1FK 6_P (63236P or 336_P)
- 1FK 2P (11P+K+G)00 -
NH450
-
NH- works on WO in Open after block into K punish e.g. works after blocking 46P+K but not if K was used to abare against a throw
- works on JE, WO both stances from longer range e.g. backdash > K530 -
NH- works on WO in Open after block into K punish e.g. works after blocking 46P+K but not if K was used to abare against a throw
- works on JE, WO both stances from longer range e.g. backdash > K540 -
NH570
-
NH- 1FK 6_P (63236P or 336_P)600
-
RH- doesn't work on NH
- doesn't work if K connected from longer range640 -
NH- crouch dash in before WS P+KP710
-
CH750
-
CH- doesn't work on NH
- 1FK on 2P780 -
CH- doesn't work on NH
- 1FK on 2P790 -
NH- crouch dash in before WS K
- works on SA, LI, VA from longer range e.g. backdash > K800 -
NH- doesn't work on CH830
-
-
Ko'en Senkyaku2nd hit CH
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CH410
-
CH- delay 2nd hit of the string540
-
CH- delay 2nd hit of the string550
-
CH- 1FK 6_P (63236P or 336_P) on LA, LE, BR
- crouch dash in before WS K680 -
CH- 1FK 6_P (63236P or 336_P) on LA, LE, BR
- dash in before 9KK710
-
-
Renkan Tanheki
-
NH690
-
NH700
-
NH730
-
NH- crouch dash in before WS K830
-
NH- dash in before 9KK860
-
NH940
-
-
Enbu Renkyaku
-
NH580
-
NH590
-
NH620
-
-
Enbikyaku
-
NH- delay on 6_P on TA671
-
NH670
-
NH- dash in after the starter
- dash in before 4K+G
- best damage/sober for SH682 -
NH- doesn't work if 3K+G connected from longer range, 3P whiffs700
-
NH- doesn't work if 3K+G connected from longer range, 2_3P+K whiffs700
-
NH710
-
NH- dash in before 3P if 3K+G connected from longer range742
-
NH- dashing in before 6K+G seems to make it more consistent
- delay on 6_P
- very hard on El Blaze in Open, the 6_P needs to be delayed so that it connects on the last frame before it would become green760 -
NH- evade cancel into 33P+K towards opponent's back
- 1FK on 6_P (63236P or 336_P)
- doesn't work if 3K+G hit from the side, need to kill 2 frames on 6_P which is quite inconsistent800 -
NH/\► ► WS- quite inconsistent combo, need to dash in before 6KP4K and delay before 6K+G according to speed of first dash (which is hard to always do at same speed)811
-
-
Shi'en Settai
-
CH520
-
CH- doesn't work at max range, 2P whiffs
- 2P needs to be buffered i.e. can't hitcheck starter on most characters580 -
CH- doesn't work at max range, 2P whiffs
- 2P needs to be buffered i.e. can't hitcheck starter on most characters640 -
CH- doesn't work at max range, 2P whiffs
- 2P needs to be buffered i.e. can't hitcheck starter on most characters
- crouch dash in before WS K740 -
CH- doesn't work at max range, 2P whiffs
- 2P needs to be buffered i.e. can't hitcheck starter on most characters
- dash in before 9KK770
-
-
Honrakukyaku
-
NH- works in close range only
- strict timing for KK, not too slow not too fast, if you hitcheck 46K+G you'll be slow enough421 -
NH- OTG option with BT 2P420
-
NH450
-
-
(max charge)Sōka Senpūkyaku
-
(max charge)NH710
-
(max charge)NH720
-
(max charge)NH- crouch dash in before WS K850
-
(max charge)NH870
-
(max charge)NH- dash in before 9KK880
-
(max charge)NH- instead of wsK you can end with:
dash 6_PK for 92dmg
dash 66K+G for 95dmg
4P for 92dmg, gives OTG options
dash 9KK for 96dmg930
-
-
BOKUTAIKinkei
-
BOKUTAINH00
-
-
BOKUTAIZensō Taitōkyaku
-
BOKUTAINH530
-
BOKUTAINH540
-
BOKUTAINH570
-
BOKUTAINH/\► ► ► WS- only works if both hits of BOKUTAI K+G connected720
-
-
HAKKESHŌSaigyū Bōgetsu3/9 P+K+G towards opponent's stomach to get in Closed Stance where Pai can do higher damage after this launcher
-
HAKKESHŌNH570
-
HakkeshōNH600
-
HAKKESHŌNH600
-
HAKKESHŌNH- dash in before 4K+G662
-
HAKKESHŌNH- crouch dash in before WS K670
-
HAKKESHŌNH- dash in before 4K+G
- 1FK the last 6_P on EI (63236P or 336_P)690 -
HAKKESHŌNH- dash in before 9KK700
-
HAKKESHŌNH//► ► ► WS- dash in before 2P700
-
HAKKESHŌNH750
-
HAKKESHŌNH780
-
-
HAKKESHŌHi'en Shōsui
-
HAKKESHŌCH580
-
HAKKESHŌCH730
-
HAKKESHŌCH780
-
HAKKESHŌCH780
-
HAKKESHŌCH- needs fast hitchecking on heavier weights
- follow with BT 2P for OTG / meaty OS790 -
HAKKESHŌCH800
-
HAKKESHŌCH- needs fast hitchecking on heavier weights
- dash in before 9KK810
-
-
Back TurnedKōshūtai
-
Back Turned (on Back Turned opponent)NH460
-
Back Turned (on Back Turned opponent)NH610
-
Back TurnedNH- delay on 6_P on TA660
-
Back Turned (on Back Turned opponent)NH660
-
Back Turned (on Back Turned opponent)NH660
-
Back TurnedNH- dash in after the starter
- dash in before 4K+G
- best damage/sober for SH672 -
Back Turned (on Back Turned opponent)NH- micro crouch dash in after the starter670
-
Back Turned (on Back Turned opponent)NH- micro crouch dash in after the starter
- dash in before 9KK690 -
Back Turned (on Back Turned opponent)NH- 1FK 2P on Jean690
-
Back TurnedNH700
-