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Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
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Rikensui
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NH- dash before wsP+KP710
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NH690
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NH- delay on the 6_P before P+K820
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NH- 1FK on the 3K+G790
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NH- 1FK on the 2P680
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CH- 1FK on the 2P780
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NH700
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NH452
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NH532
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NH542
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NH572
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NH- crouch dash in after 6KP4K672
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NH- dash in after 6KP4K702
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NH- seems inconsistent on SH (46K+G may not bound)792
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NH- dash in after 6KP4K673
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NH- sligh dash in after P+K703
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NH- seems inconsistent on SH (46K+G may not bound)763
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NH- max sobering for SH594
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Sōka Rensuishō
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NH- delay on 6_P on TA700
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NH- delay on 6_P790
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NH740
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NH740
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NH- dash in after the starter
- dash in before 4K+G
- best damage/sober for SH670 -
NH- evade cancel into 33P+K towards opponent's back
- 1FK on 6_P (63236P or 336_P)
- doesn't work if 3K+G hit from the side, need to kill 2 frames on 6_P which is quite inconsistent830 -
NH- dash in after the starter
- dash in before KK
- can substitute KK with 66K+G for 1pt less damage but better OTG720 -
NH700
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NH700
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Ensei Kosōha
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CH860
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CH870
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CH830
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CH- dash in before KK770
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CH- crouch dash in before WS K770
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CH- dash in before 9KK800
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CH760
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CH- 46K+G only bounds AK, JA, JN in Open890
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CH- 46K+G only bounds AK, JA, JN in Open860
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CH- delay on 6_P920
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CH- dash in before 4K+G893
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Chōho Sōkasui
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CH550
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CHRecommended against Taka only700
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CHRecommended against Taka only720
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CH750
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CH- needs fast hitchecking on heavier weights
- follow with BT 2P for OTG / meaty OS760 -
CH- needs fast hitchecking on heavier weights
- dash in before 9KK780
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Tenshin Ōshōshō
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NH480
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NH- needs fast hitchecking
- works if 46P+K hit at max range560 -
NH- this combo doesn't work if 46P+K connected from longer ranges, the 6_P whiffs570
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NH- this combo doesn't work if 46P+K connected from longer ranges, the 6_P whiffs560
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NH- works in close range only on EL560
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RH- dash in before KK
- doesn't work on NH or Crouching NH, works after going under high attacks (attacks, not throws) e.g. Jean's 46P+K750 -
NH780
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NH840
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NH910
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NH881
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NH- dash in before KK752
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NH842
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KōshūtaiNote that K floats opponent higher at longer distance so generic combo is advised if not sure about the distancing.
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NH450
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NH570
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NH- works on WO in Open after block into K punish e.g. works after blocking 46P+K but not if K was used to abare against a throw
- works on JE, WO both stances from longer range e.g. backdash > K540 -
NH- works on WO in Open after block into K punish e.g. works after blocking 46P+K but not if K was used to abare against a throw
- works on JE, WO both stances from longer range e.g. backdash > K530 -
NH- crouch dash in before WS K
- works on SA, LI, VA from longer range e.g. backdash > K800 -
NH- doesn't work on CH830
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CH750
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CH- doesn't work on NH
- 1FK on 2P780 -
CH- doesn't work on NH
- 1FK on 2P790 -
NH- 1FK 6_P (63236P or 336_P)
- 1FK 2P (11P+K+G)00 -
NH- 1FK 6_P (63236P or 336_P)600
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NH- crouch dash in before WS P+KP710
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RH- doesn't work on NH
- doesn't work if K connected from longer range640
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Ko'en Senkyaku2nd hit CH
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CH410
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CH- delay 2nd hit of the string540
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CH- delay 2nd hit of the string550
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CH- 1FK 6_P (63236P or 336_P) on LA, LE, BR
- crouch dash in before WS K680 -
CH- 1FK 6_P (63236P or 336_P) on LA, LE, BR
- dash in before 9KK710
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Renkan Tanheki
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NH700
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NH690
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NH- dash in before 9KK860
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NH- crouch dash in before WS K830
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NH940
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NH730
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Enbu Renkyaku
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NH580
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NH590
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NH620
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Enbikyaku
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NH670
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NH- doesn't work if 3K+G connected from longer range, 3P whiffs700
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NH- doesn't work if 3K+G connected from longer range, 2_3P+K whiffs700
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NH710
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NH- evade cancel into 33P+K towards opponent's back
- 1FK on 6_P (63236P or 336_P)
- doesn't work if 3K+G hit from the side, need to kill 2 frames on 6_P which is quite inconsistent800 -
NH- dashing in before 6K+G seems to make it more consistent
- delay on 6_P
- very hard on El Blaze in Open, the 6_P needs to be delayed so that it connects on the last frame before it would become green760 -
NH- delay on 6_P on TA671
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NH/\► ► WS- quite inconsistent combo, need to dash in before 6KP4K and delay before 6K+G according to speed of first dash (which is hard to always do at same speed)811
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NH- dash in before 3P if 3K+G connected from longer range742
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NH- dash in after the starter
- dash in before 4K+G
- best damage/sober for SH682
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Shi'en Settai
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CH520
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CH- doesn't work at max range, 2P whiffs
- 2P needs to be buffered i.e. can't hitcheck starter on most characters580 -
CH- doesn't work at max range, 2P whiffs
- 2P needs to be buffered i.e. can't hitcheck starter on most characters640 -
CH- doesn't work at max range, 2P whiffs
- 2P needs to be buffered i.e. can't hitcheck starter on most characters
- crouch dash in before WS K740 -
CH- doesn't work at max range, 2P whiffs
- 2P needs to be buffered i.e. can't hitcheck starter on most characters
- dash in before 9KK770
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Honrakukyaku
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NH450
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NH- OTG option with BT 2P420
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NH- works in close range only
- strict timing for KK, not too slow not too fast, if you hitcheck 46K+G you'll be slow enough421
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(max charge)Sōka Senpūkyaku
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(max charge)NH710
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(max charge)NH720
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(max charge)NH- crouch dash in before WS K850
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(max charge)NH- dash in before 9KK880
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(max charge)NH870
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(max charge)NH- instead of wsK you can end with:
dash 6_PK for 92dmg
dash 66K+G for 95dmg
4P for 92dmg, gives OTG options
dash 9KK for 96dmg930
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BOKUTAIKinkei
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BOKUTAINH00
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BOKUTAIZensō Taitōkyaku
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BOKUTAINH530
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BOKUTAINH540
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BOKUTAINH570
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BOKUTAINH/\► ► ► WS- only works if both hits of BOKUTAI K+G connected720
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HAKKESHŌSaigyū Bōgetsu3/9 P+K+G towards opponent's stomach to get in Closed Stance where Pai can do higher damage after this launcher
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HakkeshōNH600
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HAKKESHŌNH570
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HAKKESHŌNH- dash in before 9KK700
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HAKKESHŌNH- crouch dash in before WS K670
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HAKKESHŌNH//► ► ► WS- dash in before 2P700
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HAKKESHŌNH- dash in before 4K+G
- 1FK the last 6_P on EI (63236P or 336_P)690 -
HAKKESHŌNH780
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HAKKESHŌNH750
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HAKKESHŌNH600
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HAKKESHŌNH- dash in before 4K+G662
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HAKKESHŌHi'en Shōsui
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HAKKESHŌCH580
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HAKKESHŌCH780
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HAKKESHŌCH730
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HAKKESHŌCH800
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HAKKESHŌCH780
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HAKKESHŌCH- needs fast hitchecking on heavier weights
- dash in before 9KK810 -
HAKKESHŌCH- needs fast hitchecking on heavier weights
- follow with BT 2P for OTG / meaty OS790
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Back TurnedKōshūtai
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Back TurnedNH- evade cancel into 33P+K towards opponent's back
- 1FK on 6_P (63236P or 336_P)
- doesn't work if BT K hit from the side, need to kill 2 frames on 6_P which is ill advised to try in game790 -
Back TurnedNH- delay on 6_P on TA660
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Back TurnedNH700
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Back TurnedNH700
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Back TurnedNH- delay on 6_P700
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Back Turned (on Back Turned opponent)NH610
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Back Turned (on Back Turned opponent)NH460
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Back Turned (on Back Turned opponent)NH660
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Back Turned (on Back Turned opponent)NH- micro crouch dash in after the starter670
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Back Turned (on Back Turned opponent)NH- micro crouch dash in after the starter
- dash in before 9KK690
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