-
HOTDOG! The VFDC Combos database is in the process of being updated for VF5 R.E.V.O by each character's Content Manager, but here's how you can help! Each character sub-forum has a pinned thread for REVO combos, so simply contribute there to assist the Content Manager's task in maintaining the latest and greatest combos for all to enjoy!Dismiss Notice
-
Rikensui
-
NH
► WS
- dash before wsP+KP710 -
NH452
-
NH532
-
NH542
-
NH
►
572 -
NH
►
► WS
- crouch dash in after 6KP4K672 -
NH
►
►
- dash in after 6KP4K702 -
NH
►
►
► WS
- seems inconsistent on SH (46K+G may not bound)792 -
NH
►
- dash in after 6KP4K673 -
NH
►
►
► WS
- sligh dash in after P+K703 -
NH
►
►
►
- seems inconsistent on SH (46K+G may not bound)763
-
-
Sōka Rensuishō
-
NH
►
►
- delay on 6_P on TA700 -
NH
►
► WS
740 -
NH
►
►
► WS
- evade cancel into 33P+K towards opponent's back
- 1FK on 6_P (63236P or 336_P)
- doesn't work if 3K+G hit from the side, need to kill 2 frames on 6_P which is quite inconsistent830 -
NH
► WS
700
-
-
Ensei Kosōha
-
CH
►
- dash in before KK770 -
CH
►
► WS
- crouch dash in before WS K770 -
CH
►
►
- dash in before 9KK800 -
CH
►
► WS
760 -
CH
►
►
► WS
- 46K+G only bounds AK, JA, JN in Open890 -
CH
►
►
►
- 46K+G only bounds AK, JA, JN in Open860
-
-
Chōho Sōkasui
-
CH550
-
CH
►
Recommended against Taka only700 -
CH
►
Recommended against Taka only720 -
CH
►
►
750 -
CH
►
- needs fast hitchecking on heavier weights
- follow with BT 2P for OTG / meaty OS760 -
CH
►
- needs fast hitchecking on heavier weights
- dash in before 9KK780
-
-
Tenshin Ōshōshō
-
NH480
-
NH
(charge)
►
- needs fast hitchecking
- works if 46P+K hit at max range560 -
NH- this combo doesn't work if 46P+K connected from longer ranges, the 6_P whiffs570
-
NH- this combo doesn't work if 46P+K connected from longer ranges, the 6_P whiffs560
-
NH
►
- works in close range only on EL560 -
NH
(Wall Slump) ►
(Wall Slump) ► WS
780 -
NH
(Wall Slump) ►
(Wall Slump) ►
- dash in before KK752
-
-
KōshūtaiNote that K floats opponent higher at longer distance so generic combo is advised if not sure about the distancing.
-
NH450
-
NH
►
570 -
NH- works on WO in Open after block into K punish e.g. works after blocking 46P+K but not if K was used to abare against a throw
- works on JE, WO both stances from longer range e.g. backdash > K540 -
NH- works on WO in Open after block into K punish e.g. works after blocking 46P+K but not if K was used to abare against a throw
- works on JE, WO both stances from longer range e.g. backdash > K530 -
NH
►
► WS
- crouch dash in before WS K
- works on SA, LI, VA from longer range e.g. backdash > K800
-
-
Ko'en Senkyaku2nd hit CH
-
CH- delay 2nd hit of the string540
-
CH- delay 2nd hit of the string550
-
-
Renkan Tanheki
-
NH700
-
NH690
-
NH
►
►
- dash in before 9KK860 -
NH
►
► WS
- crouch dash in before WS K830 -
NH
►
730
-
-
Enbu Renkyaku
-
NH580
-
NH590
-
NH
►
620
-
-
Enbikyaku
-
NH
► WS
670 -
NH
►
- doesn't work if 3K+G connected from longer range, 3P whiffs700 -
NH
►
►
► WS
- evade cancel into 33P+K towards opponent's back
- 1FK on 6_P (63236P or 336_P)
- doesn't work if 3K+G hit from the side, need to kill 2 frames on 6_P which is quite inconsistent800 -
NH
►
►
- delay on 6_P on TA671 -
NH/\
►
► WS
- quite inconsistent combo, need to dash in before 6KP4K and delay before 6K+G according to speed of first dash (which is hard to always do at same speed)811 -
NH
►
- dash in before 3P if 3K+G connected from longer range742
-
-
Shi'en Settai
-
CH520
-
CH
►
- doesn't work at max range, 2P whiffs
- 2P needs to be buffered i.e. can't hitcheck starter on most characters580 -
CH
►
- doesn't work at max range, 2P whiffs
- 2P needs to be buffered i.e. can't hitcheck starter on most characters640 -
CH
►
► WS
- doesn't work at max range, 2P whiffs
- 2P needs to be buffered i.e. can't hitcheck starter on most characters
- crouch dash in before WS K740 -
CH
►
►
- doesn't work at max range, 2P whiffs
- 2P needs to be buffered i.e. can't hitcheck starter on most characters
- dash in before 9KK770
-
-
Honrakukyaku
-
NH450
-
NH- works in close range only
- strict timing for KK, not too slow not too fast, if you hitcheck 46K+G you'll be slow enough421
-
-
(max charge)
Sōka Senpūkyaku-
(max charge)
NH710 -
(max charge)
NH720 -
(max charge)
NH►
► WS
- crouch dash in before WS K850 -
(max charge)
NH►
►
- dash in before 9KK880
-
-
BOKUTAIKinkei
-
BOKUTAINH00
-
-
BOKUTAIZensō Taitōkyaku
-
BOKUTAINH530
-
BOKUTAINH540
-
BOKUTAINH
►
570
-
-
HAKKESHŌSaigyū Bōgetsu3/9 P+K+G towards opponent's stomach to get in Closed Stance where Pai can do higher damage after this launcher
-
HAKKESHŌNH
►
570 -
HAKKESHŌNH
►
►
- dash in before 9KK700 -
HAKKESHŌNH
►
► WS
- crouch dash in before WS K670
-
-
HAKKESHŌHi'en Shōsui
-
HAKKESHŌCH580
-
HAKKESHŌCH
►
730 -
HAKKESHŌCH
►
800 -
HAKKESHŌCH
►
►
780 -
HAKKESHŌCH
►
- needs fast hitchecking on heavier weights
- dash in before 9KK810 -
HAKKESHŌCH
►
- needs fast hitchecking on heavier weights
- follow with BT 2P for OTG / meaty OS790
-
-
Back TurnedKōshūtai
-
Back TurnedNH
►
►
► WS
- evade cancel into 33P+K towards opponent's back
- 1FK on 6_P (63236P or 336_P)
- doesn't work if BT K hit from the side, need to kill 2 frames on 6_P which is ill advised to try in game790 -
Back TurnedNH
►
►
- delay on 6_P on TA660 -
Back TurnedNH
►
► WS
700 -
Back Turned
(on Back Turned opponent)
NH►
610 -
Back Turned
(on Back Turned opponent)
NH460 -
Back Turned
(on Back Turned opponent)
NH►
►
660 -
Back Turned
(on Back Turned opponent)
NH►
- micro crouch dash in after the starter670 -
Back Turned
(on Back Turned opponent)
NH►
- micro crouch dash in after the starter
- dash in before 9KK690
-
-
Back TurnedZenshū Kōtenkyaku
-
Back TurnedNH630
-
Back TurnedNH
► WS
- crouch dash in before WS K710 -
Back TurnedNH
►
- dash in before 9KK750 -
Back TurnedNH
►
670 -
Back TurnedNH
►
► WS
- crouch dash in before WS K770 -
Back TurnedNH
►
►
- dash in before 9KK800 -
Back TurnedNH
►
► WS
800
-
-
Side Turned Opponent
-
Side Turned OpponentNH- PP4P is a natural combo on the side, especially good at a distance to the wall where the last hit causes a Stagger300
-
(Side Turned Crouched Opponent)
NH500 -
(Side Turned Crouched Opponent)
NH510 -
(charge)
(Side Turned Opponent)
CH470 -
(charge)
(Side Turned Opponent)
CH480
-
-
Side CrumplePai can cause Side Crumple with 466P+K 4P on NH and 3K on CH.
Listed is 3K but all work the same.-
(Side Crumple)
CH►
► WS
880 -
(Side Crumple)
CH►
►
840 -
(Side Crumple)
CH►
►
► WS
- dash in before 7K
- most consistent if you were on the side to opponent's back,
only works in Closed if you were on the side to opponent's stomach
- consistent off of Back Crumple940 -
(Side Crumple)
CH►
►
►
- dash in before 7K
- most consistent if you were on the side to opponent's back,
only works in Closed if you were on the side to opponent's stomach
- consistent off of Back Crumple910
-
-
Wall Hit
-
(Wall Hit)
CH► WS
- delay between 3rd and 4th hit of PPKK on heavier characters
- very inconsistent on WO and JE, better do PPK > wsK on WO701
-
-
Wall Slump
-
(Wall Slump)
NH►
► WS
- doesn't work if Pai is off-axis towards opponent's stomach800 -
(Wall Slump)
NH► WS
720 -
(Wall Slump)
NH►
► WS
- doesn't work if Pai is off-axis towards opponent's stomach870 -
(Wall Slump)
NH► WS
580 -
(Wall Slump)
NH►
► WS
- doesn't work if Pai is off-axis towards opponent's stomach730 -
BOKUTAI
(Wall Slump)
NH► WS
590 -
BOKUTAI
(Wall Slump)
NH►
► WS
- doesn't work if Pai is off-axis towards opponent's stomach740 -
(Wall Slump)
NH►
►
► WS
790 -
(Wall Slump)
NH►
►
► WS
820 -
Back Turned
(Wall Slump)
NH►
►
► WS
780 -
(Wall Slump)
NH► WS
651
-
-
Wall Splat
-
WS
(Wall Splat)
NH►
(Wall Slump) ►
► WS
840 -
WS
(Wall Splat)
NH(Wall Hit) ►
►
(Wall Slump) ►
► WS
910
-