-
Rikensui
-
NH452
-
NH532
-
NH542
-
NH
►
572 -
NH
►
- dash in after 6KP4K673
-
-
Sōka Rensuishō
-
NH
►
►
- delay on 6_P on TA700 -
NH
► WS
700
-
-
Ensei Kosōha
-
CH
►
- dash in before KK770 -
CH
►
► WS
- crouch dash in before WS K770 -
CH
►
►
- dash in before 9KK800 -
CH
►
► WS
760
-
-
Chōho Sōkasui
-
CH550
-
CH
►
Recommended against Taka only700 -
CH
►
Recommended against Taka only720 -
CH
►
- needs fast hitchecking on heavier weights
- follow with BT 2P for OTG / meaty OS760 -
CH
►
- needs fast hitchecking on heavier weights
- dash in before 9KK780
-
-
Tenshin Ōshōshō
-
NH480
-
NH- this combo doesn't work if 46P+K connected from longer ranges, the 6_P whiffs570
-
NH- this combo doesn't work if 46P+K connected from longer ranges, the 6_P whiffs560
-
-
KōshūtaiNote that K floats opponent higher at longer distance so generic combo is advised if not sure about the distancing.
-
NH450
-
-
Ko'en Senkyaku2nd hit CH
-
CH410
-
CH- delay 2nd hit of the string540
-
CH- delay 2nd hit of the string550
-
-
Renkan Tanheki
-
NH700
-
NH690
-
NH
►
730
-
-
Enbu Renkyaku
-
NH580
-
NH590
-
-
Enbikyaku
-
NH
► WS
670 -
NH
►
- doesn't work if 3K+G connected from longer range, 3P whiffs700 -
NH
►
► WS
- doesn't work if 3K+G connected from longer range, 2_3P+K whiffs700 -
NH
►
►
- delay on 6_P on TA671
-
-
Shi'en Settai
-
CH520
-
CH
►
- doesn't work at max range, 2P whiffs
- 2P needs to be buffered i.e. can't hitcheck starter on most characters580
-
-
Honrakukyaku
-
NH450
-
NH- works in close range only
- strict timing for KK, not too slow not too fast, if you hitcheck 46K+G you'll be slow enough421
-
-
(max charge)
Sōka Senpūkyaku-
(max charge)
NH710 -
(max charge)
NH720 -
(max charge)
NH►
► WS
- crouch dash in before WS K850 -
(max charge)
NH►
►
- dash in before 9KK880
-
-
BOKUTAIKinkei
-
BOKUTAINH00
-
-
BOKUTAIZensō Taitōkyaku
-
BOKUTAINH530
-
BOKUTAINH540
-
-
HAKKESHŌSaigyū Bōgetsu3/9 P+K+G towards opponent's stomach to get in Closed Stance where Pai can do higher damage after this launcher
-
HAKKESHŌNH600
-
-
HAKKESHŌHi'en Shōsui
-
HAKKESHŌCH580
-
HAKKESHŌCH
►
730 -
HAKKESHŌCH
►
800 -
HAKKESHŌCH
►
- needs fast hitchecking on heavier weights
- dash in before 9KK810 -
HAKKESHŌCH
►
- needs fast hitchecking on heavier weights
- follow with BT 2P for OTG / meaty OS790
-
-
Back TurnedKōshūtai
-
Back TurnedNH
►
►
- delay on 6_P on TA660 -
Back Turned
(on Back Turned opponent)
NH460 -
Back Turned
(on Back Turned opponent)
NH► WS
660
-
-
Back TurnedZenshū Kōtenkyaku
-
Back TurnedNH630
-
Back TurnedNH
► WS
- crouch dash in before WS K710 -
Back TurnedNH
►
- dash in before 9KK750 -
Back TurnedNH
►
670
-
-
Side Turned Opponent
-
Side Turned OpponentNH- PP4P is a natural combo on the side, especially good at a distance to the wall where the last hit causes a Stagger300
-
(Side Turned Crouched Opponent)
NH500 -
(Side Turned Crouched Opponent)
NH510 -
(charge)
(Side Turned Opponent)
CH470 -
(charge)
(Side Turned Opponent)
CH480
-
-
Side CrumplePai can cause Side Crumple with 466P+K 4P on NH and 3K on CH.
Listed is 3K but all work the same.-
(Side Crumple)
CH►
► WS
880 -
(Side Crumple)
CH►
►
840 -
(Side Crumple)
CH►
►
► WS
- dash in before 7K
- most consistent if you were on the side to opponent's back,
only works in Closed if you were on the side to opponent's stomach
- consistent off of Back Crumple940 -
(Side Crumple)
CH►
►
►
- dash in before 7K
- most consistent if you were on the side to opponent's back,
only works in Closed if you were on the side to opponent's stomach
- consistent off of Back Crumple910
-
-
Wall Hit
-
(Wall Hit)
CH► WS
- delay between 3rd and 4th hit of PPKK on heavier characters
- very inconsistent on WO and JE, better do PPK > wsK on WO701
-
-
Wall Slump
-
(Wall Slump)
NH►
► WS
- doesn't work if Pai is off-axis towards opponent's stomach800 -
(Wall Slump)
NH► WS
720 -
(Wall Slump)
NH►
► WS
- doesn't work if Pai is off-axis towards opponent's stomach870 -
(Wall Slump)
NH► WS
580 -
(Wall Slump)
NH►
► WS
- doesn't work if Pai is off-axis towards opponent's stomach730 -
BOKUTAI
(Wall Slump)
NH► WS
590 -
BOKUTAI
(Wall Slump)
NH►
► WS
- doesn't work if Pai is off-axis towards opponent's stomach740 -
(Wall Slump)
NH►
►
► WS
790 -
(Wall Slump)
NH►
►
► WS
820 -
Back Turned
(Wall Slump)
NH►
►
► WS
780 -
(Wall Slump)
NH► WS
651
-
-
Wall Splat
-
WS
(Wall Splat)
NH►
(Wall Slump) ►
► WS
840 -
WS
(Wall Splat)
NH(Wall Hit) ►
►
(Wall Slump) ►
► WS
910
-