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Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
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Rikensui
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NH452
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NH532
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NH542
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NH572
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NH- dash in after 6KP4K673
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NH- crouch dash in after 6KP4K672
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NH- dash in after 6KP4K702
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NH- 1FK on the 2P680
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CH- 1FK on the 2P780
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Sōka Rensuishō
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NH- delay on 6_P on TA700
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NH740
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NH- dash in after the starter
- dash in before KK
- can substitute KK with 66K+G for 1pt less damage but better OTG720 -
NH700
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Ensei Kosōha
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CH- dash in before KK770
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CH- crouch dash in before WS K770
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CH- dash in before 9KK800
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CH760
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CH- 46K+G only bounds AK, JA, JN in Open890
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CH- 46K+G only bounds AK, JA, JN in Open860
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Chōho Sōkasui
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CH550
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CHRecommended against Taka only700
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CHRecommended against Taka only720
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CH750
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CH- needs fast hitchecking on heavier weights
- follow with BT 2P for OTG / meaty OS760 -
CH- needs fast hitchecking on heavier weights
- dash in before 9KK780
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Tenshin Ōshōshō
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NH480
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NH- this combo doesn't work if 46P+K connected from longer ranges, the 6_P whiffs570
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NH- this combo doesn't work if 46P+K connected from longer ranges, the 6_P whiffs560
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NH780
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NH- dash in before KK752
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KōshūtaiNote that K floats opponent higher at longer distance so generic combo is advised if not sure about the distancing.
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NH450
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NH570
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NH- works on WO in Open after block into K punish e.g. works after blocking 46P+K but not if K was used to abare against a throw
- works on JE, WO both stances from longer range e.g. backdash > K540 -
NH- works on WO in Open after block into K punish e.g. works after blocking 46P+K but not if K was used to abare against a throw
- works on JE, WO both stances from longer range e.g. backdash > K530
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Ko'en Senkyaku2nd hit CH
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CH- delay 2nd hit of the string540
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CH- delay 2nd hit of the string550
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Renkan Tanheki
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NH700
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NH690
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NH730
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Enbu Renkyaku
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NH580
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NH590
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Enbikyaku
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NH- delay on 6_P on TA671
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NH670
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NH- doesn't work if 3K+G connected from longer range, 3P whiffs700
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NH710
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NH/\► ► WS- quite inconsistent combo, need to dash in before 6KP4K and delay before 6K+G according to speed of first dash (which is hard to always do at same speed)811
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Shi'en Settai
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CH520
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CH- doesn't work at max range, 2P whiffs
- 2P needs to be buffered i.e. can't hitcheck starter on most characters580 -
CH- doesn't work at max range, 2P whiffs
- 2P needs to be buffered i.e. can't hitcheck starter on most characters640 -
CH- doesn't work at max range, 2P whiffs
- 2P needs to be buffered i.e. can't hitcheck starter on most characters
- crouch dash in before WS K740 -
CH- doesn't work at max range, 2P whiffs
- 2P needs to be buffered i.e. can't hitcheck starter on most characters
- dash in before 9KK770
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Honrakukyaku
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NH450
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NH- works in close range only
- strict timing for KK, not too slow not too fast, if you hitcheck 46K+G you'll be slow enough421
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(max charge)Sōka Senpūkyaku
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(max charge)NH710
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(max charge)NH720
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(max charge)NH- crouch dash in before WS K850
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(max charge)NH- dash in before 9KK880
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BOKUTAIKinkei
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BOKUTAINH00
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BOKUTAIZensō Taitōkyaku
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BOKUTAINH530
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BOKUTAINH540
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HAKKESHŌSaigyū Bōgetsu3/9 P+K+G towards opponent's stomach to get in Closed Stance where Pai can do higher damage after this launcher
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HAKKESHŌNH570
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HAKKESHŌNH- dash in before 9KK700
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HAKKESHŌNH- crouch dash in before WS K670
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HAKKESHŌNH//► ► ► WS- dash in before 2P700
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HAKKESHŌHi'en Shōsui
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HAKKESHŌCH580
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HAKKESHŌCH730
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HAKKESHŌCH800
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HAKKESHŌCH780
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HAKKESHŌCH- needs fast hitchecking on heavier weights
- dash in before 9KK810 -
HAKKESHŌCH- needs fast hitchecking on heavier weights
- follow with BT 2P for OTG / meaty OS790
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Back TurnedKōshūtai
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Back TurnedNH- delay on 6_P on TA660
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Back TurnedNH700
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Back Turned (on Back Turned opponent)NH610
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Back Turned (on Back Turned opponent)NH460
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Back Turned (on Back Turned opponent)NH660
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Back Turned (on Back Turned opponent)NH- micro crouch dash in after the starter670
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Back Turned (on Back Turned opponent)NH- micro crouch dash in after the starter
- dash in before 9KK690
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Back TurnedZenshū Kōtenkyaku
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Back TurnedNH630
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Back TurnedNH- crouch dash in before WS K710
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Back TurnedNH- dash in before 9KK750
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Back TurnedNH670
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Back TurnedNH- crouch dash in before WS K770
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Back TurnedNH- dash in before 9KK800
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Side Turned Opponent
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Side Turned OpponentNH- PP4P is a natural combo on the side, especially good at a distance to the wall where the last hit causes a Stagger300
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(Side Turned Crouched Opponent)NH500
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(Side Turned Crouched Opponent)NH510
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(charge) (Side Turned Opponent)CH470
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(charge) (Side Turned Opponent)CH480
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Side CrumplePai can cause Side Crumple with 466P+K 4P on NH and 3K on CH.
Listed is 3K but all work the same.-
(Side Crumple)CH880
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(Side Crumple)CH840
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(Side Crumple)CH- dash in before 7K
- most consistent if you were on the side to opponent's back,
only works in Closed if you were on the side to opponent's stomach
- consistent off of Back Crumple940 -
(Side Crumple)CH- dash in before 7K
- most consistent if you were on the side to opponent's back,
only works in Closed if you were on the side to opponent's stomach
- consistent off of Back Crumple910
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Wall Hit
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(Wall Hit)CH- delay between 3rd and 4th hit of PPKK on heavier characters
- very inconsistent on WO and JE, better do PPK > wsK on WO701
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Wall Slump
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(Wall Slump)NH651
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(Wall Slump)NH- doesn't work if Pai is off-axis towards opponent's stomach800
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(Wall Slump)NH720
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(Wall Slump)NH- doesn't work if Pai is off-axis towards opponent's stomach870
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(Wall Slump)NH580
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(Wall Slump)NH- doesn't work if Pai is off-axis towards opponent's stomach730
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BOKUTAI (Wall Slump)NH590
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BOKUTAI (Wall Slump)NH- doesn't work if Pai is off-axis towards opponent's stomach740
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(Wall Slump)NH790
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(Wall Slump)NH820
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Back Turned (Wall Slump)NH780
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Wall Splat
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WS (Wall Splat)NH840
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WS (Wall Splat)NH910
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