- Double Joint Butt
- High Kick Straight
- While RisingRising Knee Double
- While RisingRising Knee Combo
- / FlamingoDragon Smash Cannon / F-Type Dragon Smash Cannon
- Full Spin Heel Kick
- or BTSerpent Smash Cannon
- Long Snap Side Chop
- Crescent Heel
- Leg Slicer
- Round Kick
- Flamingo or StepEdge Kick Combo Triple
- FlamingoBacker Shift Combination
- FlamingoCut-In Middle
- Flamingo orSide Neck Cut Sword
- FlamingoBacker Shift Combination
- Backward SlideSnap Back Knuckle
- Backward SlideHigh Angle Knee Kick
- Backward SliderStep-in Low
- Backward SlideSpinning Elbow
- StepCharm Knuckle Chop
- DescendingLeap Short Upper
- BTDragon Kick
- Back Dash
- Side Crumple
- Back Crumple
- Wall
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Double Joint ButtOnly the 2nd hit is the combo starter
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CH441
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CHvs Shun requires 1fk for (you may input instead)710
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CH672
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CHvs Sarah, Pai, Lion and Vanessa requires 1fk for (you may input instead)710
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CHvs Jeffry and Wolf requires a 1fk for ( you may input instead)540
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CHvs Shun, Pai, Lion and Vanessa requires 1fk for (you may input instead)761
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CH752
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CH//►vs Jeffry and Wolf requires a 1fk for ( you may input instead)501
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CH/\531
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CH/\►vs Jeffry and Wolf requires a 1fk for ( you may input instead)591
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High Kick Straight
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CH621
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CH771
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CHvs Wolf in open stance, requires the closest distance.792
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CH791
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CH842
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CH811
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CH862
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CH862
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CH912
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CH990
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CH923
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CH/\FS ► ► ►vs El Blaze requires a small delay before the last .1003
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While RisingRising Knee DoubleOnly the 2nd hit is the combo starter
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while risingCHvs Lau, Lei, Brad and Goh in open stance requires 1fk for (you may input )711
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while risingCHvs Akira requires 1fk for FL (you may input )
vs Lau, Lei, Brad, Goh and Jean requires 1fk for (you may input )740 -
while risingCH790
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while risingCH800
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While RisingRising Knee ComboOnly the 2nd hit is the combo starter
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while risingCH//► ► FL00
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while risingCH/\► ► FL720
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while risingCH610
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while risingCH610
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/ FlamingoDragon Smash Cannon / F-Type Dragon Smash CannonBe aware that FL will switch your feet position
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/ FLNH610
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/ FLNH680
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/ FLNH630
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/ FLNHvs Taka it may land but it's techable690
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/ FLNHvs Taka it may land but it's techable650
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/ FLNH690
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/ FLNH660
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/ FLNHvs Jeffry and Wolf Open Stance you can land this combo only in CH.650
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/ FLNH730
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/ FLNH701
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/ FLNH740
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/ FLNH780
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/ FLNHvs Wolf use 1fk for (You mai input instead); In Closed stance requires a bit more distance in order to connect , if too close the opponent won't float enough.730
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/ FLNH840
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/ FLNH790
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NH890
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/ FLNH960
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/ FLNH900
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/ FLNH850
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/ FLCH1100
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/ FLNH//► (cancel) ► ► ►820
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/ FLNH//► FS800
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/ FLCH//► FS ► ► ►1110
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/ FLNH/\► (cancel) ► ► ►work in progress
vs Vanessa must be buffered perfectly or the combo won't connect.932
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Full Spin Heel Kick
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NHvs Akira requires a close distance or won't connect in closed stance.471
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NH612
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NH650
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NH701
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NH631
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NH692
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NHvs Vanessa requires closest distance.730
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NH//►661
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NH/\590
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NH/\►630
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NH/\► FL ► FLvs El Blaze requires maximum distance.
vs Kage requires a close distance.
vs Jacky and Jean requires 1fk for FL (you may input instead).710 -
NH/\► ► ►vs El Blaze requires 1fk for (you may input instead)
vs Sarah requires 1fk for AND (you may input and instead)720
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or BTSerpent Smash CannonThe damage shown is from both hits landing.
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/ BTNH611
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/ BTNH640
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/ BTNH682
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/ BTNH670
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/ BTNH700
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/ BTNH700
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/ BTNH691
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/ BTNH740
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/ BTNHvs El Blaze requires a small delay before or the combo won't connect.790
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/ BTNH840
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/ BTNH//► (cancel) ► ► ►880
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/ BTNH//► FS750
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/ BTNH/\► (cancel) ► FL ► FL711
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/ BTNH/\► ► ►710
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/ BTNH/\► ► ►790
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Long Snap Side Chop
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CHvs Taka requires a small delay before601
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CH681
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CH760
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CH710
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CHvs Goh doesn't require the dash before710
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CHEvade Cancel To Opponent's Back792
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CHEvade Cancel To Opponents Back, Requires Strict Dashing802
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CHEvade Cancel To Opponents Back, Requires Strict Dashing820
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CH850
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CH860
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CH/\► ► ►Evade Cancel To Opponents Back, Requires Strict Dashing860
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Crescent Heel
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NHvs Taka requires a small delay before landing551
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NH480
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NH630
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NH651
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NH1f delay required for Wolf in closed stance (you main input FL instead)660
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NHvs Sarah requires the closest distance to connect the combo660
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NHvs Sarah requires the closest distance to connect the combo710
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NH720
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NHVs El Blaze requires close distance to connect
work in progress750 -
NHVs El Blaze requires close distance to connect
work in progress740 -
NH/\► ► ►810
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Leg Slicer
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CH680
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CH691
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CH710
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CH720
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CH/\►590
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CH/\► ►730
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Round Kick
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NHtiming changes depending on the character. This is the only Taka combo.260
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CH702
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CH721
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CHvs Jeffry and Wolf requires 1fk for FL (you may input FL instead)730
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CH711
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CHvs Jeffry requires 1fk for (you may input instead)740
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CH791
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CH782
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CH740
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CHvs Goh requires 1fk for and FL (you may input and FL instead)
vs Jacky requires 1fk for (you may input instead)800 -
CHrequires very tight inputs.821
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CH940
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CH//► FL751
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CH//► BT (cancel) ► ► ►980
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CH/\► ► ►890
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Flamingo or StepEdge Kick Combo Triple
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FL :: or ST ::NH722
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FL :: or ST ::NHvs Jeffry and Wolf requires 1fk for FL (you may input FL instead).751
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FL :: or ST ::NH802
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FL :: or ST ::NH751
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FL :: or ST ::NH//FL ► FL ►820
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FlamingoBacker Shift CombinationThe last 2 hits of the strings are a natural combo. For this reason they are counted both for the calculation of damage in the combo section. However be wary that the last hit can be considered a launcher on his own.
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FLNHvs Jeffry and Wolf requires 1fk for (you may input instead).731
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FLNHvs Jacky and Wolf requires 1fk for (you may input instead).760
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FLNH802
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FLNH811
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FLNHvs Kage requires 1fk for FL (you may input FL instead).820
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FLNH840
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FLNH910
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FLNH//► BT (cancel) ► ► ►1000
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FLNH/\► BT (cancel) ► ►960
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FlamingoCut-In Middle
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FLNH621
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FLNH640
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FLNH
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