- Double Joint Butt
- High Kick Straight
- While RisingRising Knee Double
- Dragon Smash Cannon / F-Type Dragon Smash Cannon
/ Flamingo
- Full Spin Heel Kick
- Serpent Smash Cannon
or BT
- Long Snap Side Chop
- Crescent Heel
- Leg Slicer
- Round Kick
- FlamingoEdge Kick Combo Triple
or Step
- FlamingoBacker Shift Combination
- FlamingoCut-In Middle
- FlamingoSide Neck Cut Sword
or
- FlamingoBacker Shift Combination
- Backward SlideSnap Back Knuckle
- Backward SlideHigh Angle Knee Kick
- Backward SliderStep-in Low
- Backward SlideSpinning Elbow
- StepCharm Knuckle Chop
- DescendingLeap Short Upper
- BTDragon Kick
- Back Dash
- Side Crumple
- Back Crumple
-
Double Joint ButtOnly the 2nd hit is the combo starter
-
CH
►
vs Jeffry and Wolf requires a 1fk for( you may input
instead)
540 -
CH441
-
CH//
►
vs Jeffry and Wolf requires a 1fk for( you may input
instead)
501 -
CH/\
►
vs Jeffry and Wolf requires a 1fk for( you may input
instead)
591
-
-
High Kick Straight
-
CH621
-
CH
►
771 -
CH
►
(cancel) ►
791 -
CH
►
vs Wolf in open stance, requires the closest distance.792 -
CH
►
►
►
842
-
-
While RisingRising Knee DoubleOnly the 2nd hit is the combo starter
-
while risingCH
► FL
vs Lau, Lei, Brad and Goh in open stance requires 1fk for(you may input
)
711
-
-
/ Flamingo
Dragon Smash Cannon / F-Type Dragon Smash CannonBe aware that FLwill switch your feet position
-
/ FL
NH(cancel) ► FL
610 -
/ FL
NH► FL
680 -
/ FL
NH630 -
/ FL
NH► FL
vs Taka it may land but it's techable690 -
/ FL
NH► FL
vs Taka it may land but it's techable650 -
/ FL
NH►
690 -
/ FL
NH►
(cancel) ►
660 -
/ FL
NH►
vs Jeffry and Wolf Open Stance you can land this combo only in CH.650 -
/ FL
NH►
► FL
730 -
/ FL
NH► FS
►
740 -
/ FL
NH► FS
780 -
/ FL
NH►
►
►
vs Wolf use 1fk for(You mai input
instead); In Closed stance requires a bit more distance in order to connect
, if too close the opponent won't float enough.
730 -
/ FL
NH►
701
-
-
Full Spin Heel Kick
-
NH/\590
-
NHvs Akira requires a close distance or won't connect in closed stance.471
-
NH
►
631 -
NH
► FL
612
-
-
or BT
Serpent Smash CannonThe damage shown is from both hits landing.-
/ BT
NH► FL
640 -
/ BT
NH► FL
611
-
-
Long Snap Side Chop
-
CH
► FL
► FL
760 -
CH
►
► FL
710 -
CH
►
► FL
► FL
vs Goh doesn't require the dash before710 -
CH
►
►
vs Taka requires a small delay before601 -
CH
► FL
681
-
-
Crescent Heel
-
NH480
-
NH
► FL
630 -
NH
►
vs Taka requires a small delay before landing551
-
-
Leg Slicer
-
CH
► FL
680
-
-
Round Kick
-
NHtiming changes depending on the character. This is the only Taka combo.260
-
CH
► FL
vs Jeffry and Wolf requires 1fk for FL(you may input FL
instead)
730 -
CH
► FL
vs Jeffry requires 1fk for(you may input
instead)
740 -
CH
► FL
► FL
740 -
CH
►
721 -
CH
► FL
711 -
CH
► FL
► FL
791 -
CH//
► FL
751 -
CH
► FL
702 -
CH
► FL
► FL
782
-
-
Flamingo
or Step
Edge Kick Combo Triple-
FL
:
:
or ST
:
:
NH► FL
vs Jeffry and Wolf requires 1fk for FL(you may input FL
instead).
751 -
FL
:
:
or ST
:
:
NH► FL
722
-
-
FlamingoBacker Shift CombinationThe last 2 hits of the strings are a natural combo. For this reason they are counted both for the calculation of damage in the combo section. However be wary that the last hit can be considered a launcher on his own.
-
FLNH
► FL
vs Jeffry and Wolf requires 1fk for(you may input
instead).
731
-
-
FlamingoCut-In Middle
-
FLNH
► FL
640 -
FLNH
►
621
-
-
Flamingo
or
Side Neck Cut Sword-
FL
/
CH►
► FL
850
-
-
FlamingoBacker Shift Combination
-
FLNH
► FL
690 -
FLNH
► FL
661
-
-
Backward SlideSnap Back Knuckle
-
BSNH460
-
BSNH430
-
BSCH240
-
-
Backward SlideHigh Angle Knee Kick
-
BSNH
►
►
690 -
BSNH
► FL
660 -
BSNH
► FL
631
-
-
Backward SliderStep-in Low
-
BSCH560
-
BSCH
► FL
vs Jeffry in open stance, requires the closest distance after the starter to connect the whole combo.720 -
BSCH
► FL
711
-
-
Backward SlideSpinning Elbow
-
BSNH
►
►
800 -
BSNH
►
►
770
-
-
StepCharm Knuckle Chop
-
STNH
► FL
721 -
STNH
► FL
692 -
STNH//
► FL
► FL
772
-
-
DescendingLeap Short Upper
-
DescNH480
-
DescNH
► FL
670 -
DescNH
► FL
641
-
-
BTDragon Kick
-
BTNH
►
►
760 -
BTNH
►
(cancel) ► FL
►
vs Akira, Jeffry and Wolf requires a 1fk for(You may input
instead)
vs Goh it may work but requires some arbitrary timing to connect820 -
BTNH
►
►
If the distance is too great the last hit will miss.810
-
-
Back Dash
-
CH
► FL
830 -
CH
►
► FL
990 -
CH
►
► FL
► FL
1041
-
-
Side Crumple
-
CH
►
►
870 -
CH
►
►
► FL
861 -
CH
►
► FL
Most reliable combo to take 2 drunken points from shun in any scenario.852
-
-
Back Crumple
-
RH
►
►
811
-