- Double Joint Butt
- High Kick Straight
- While RisingRising Knee Double
- While RisingRising Knee Combo
- Dragon Smash Cannon / F-Type Dragon Smash Cannon
/ Flamingo
- Full Spin Heel Kick
- Serpent Smash Cannon
or BT
- Long Snap Side Chop
- Crescent Heel
- Leg Slicer
- Round Kick
- FlamingoEdge Kick Combo Triple
or Step
- FlamingoBacker Shift Combination
- FlamingoCut-In Middle
- FlamingoSide Neck Cut Sword
or
- FlamingoBacker Shift Combination
- Backward SlideSnap Back Knuckle
- Backward SlideHigh Angle Knee Kick
- Backward SliderStep-in Low
- Backward SlideSpinning Elbow
- StepCharm Knuckle Chop
- DescendingLeap Short Upper
- BTDragon Kick
- Back Dash
- Side Crumple
- Back Crumple
- Wall
-
Double Joint ButtOnly the 2nd hit is the combo starter
-
CH441
-
CH
► FL
vs Shun requires 1fk for(you may input
instead)
710 -
CH
► FL
672 -
CH
► FL
► FL
vs Sarah, Pai, Lion and Vanessa requires 1fk for(you may input
instead)
710 -
CH
►
vs Jeffry and Wolf requires a 1fk for( you may input
instead)
540 -
CH
► FL
► FL
vs Shun, Pai, Lion and Vanessa requires 1fk for(you may input
instead)
761 -
CH
► FL
► FL
752 -
CH//
►
vs Jeffry and Wolf requires a 1fk for( you may input
instead)
501 -
CH/\531
-
CH/\
►
vs Jeffry and Wolf requires a 1fk for( you may input
instead)
591
-
-
High Kick Straight
-
CH621
-
CH
►
771 -
CH
►
vs Wolf in open stance, requires the closest distance.792 -
CH
►
(cancel) ►
791 -
CH
►
►
►
842 -
CH
►
►
811 -
CH
►
862 -
CH
►
►
►
862 -
CH
►
►
912 -
CH
►
►
990 -
CH
►
►
or
► FL
923 -
CH/\FS
►
►
►
vs El Blaze requires a small delay before the last.
1003
-
-
While RisingRising Knee DoubleOnly the 2nd hit is the combo starter
-
while risingCH
► FL
vs Lau, Lei, Brad and Goh in open stance requires 1fk for(you may input
)
711 -
while risingCH
► FL
vs Akira requires 1fk for FL(you may input
)
vs Lau, Lei, Brad, Goh and Jean requires 1fk for(you may input
)
740 -
while risingCH
► FL
► FL
790 -
while risingCH
► FL
►
800
-
-
While RisingRising Knee ComboOnly the 2nd hit is the combo starter
-
while risingCH//
►
► FL
00 -
while risingCH/\
►
► FL
720 -
while risingCH
►
610 -
while risingCH
►
(cancel) ► FL
610
-
-
/ Flamingo
Dragon Smash Cannon / F-Type Dragon Smash CannonBe aware that FLwill switch your feet position
-
/ FL
NH(cancel) ► FL
610 -
/ FL
NH► FL
680 -
/ FL
NH630 -
/ FL
NH► FL
vs Taka it may land but it's techable690 -
/ FL
NH► FL
vs Taka it may land but it's techable650 -
/ FL
NH►
690 -
/ FL
NH►
(cancel) ►
660 -
/ FL
NH►
vs Jeffry and Wolf Open Stance you can land this combo only in CH.650 -
/ FL
NH►
► FL
730 -
/ FL
NH►
701 -
/ FL
NH► FS
►
740 -
/ FL
NH► FS
780 -
/ FL
NH►
►
►
vs Wolf use 1fk for(You mai input
instead); In Closed stance requires a bit more distance in order to connect
, if too close the opponent won't float enough.
730 -
/ FL
NH►
(cancel) ►
►
►
840 -
/ FL
NH►
(cancel) ►
►
790 -
NH
►
(cancel) ►
►
890 -
/ FL
NH►
►
►
►
960 -
/ FL
NH►
►
►
► FL
900 -
/ FL
NH►
►
850 -
/ FL
CH► FS
►
►
1100 -
/ FL
NH//►
(cancel) ►
►
►
820 -
/ FL
NH//► FS
800 -
/ FL
CH//► FS
►
►
►
1110 -
/ FL
NH/\►
(cancel) ►
►
►
work in progress
vs Vanessamust be buffered perfectly or the combo won't connect.
932
-
-
Full Spin Heel Kick
-
NHvs Akira requires a close distance or won't connect in closed stance.471
-
NH
► FL
612 -
NH
► FL
650 -
NH
► FL
► FL
701 -
NH
►
631 -
NH
► FL
► FL
692 -
NH
► BT
(cancel) ►
(cancel) ► FL
vs Vanessa requires closest distance.730 -
NH//
►
661 -
NH/\590
-
NH/\
►
630 -
NH/\
► FL
► FL
vs El Blaze requires maximum distance.
vs Kage requires a close distance.
vs Jacky and Jean requires 1fk for FL(you may input
instead).
710 -
NH/\
►
►
►
vs El Blaze requires 1fk for(you may input
instead)
vs Sarah requires 1fk forAND
(you may input
and
instead)
720
-
-
or BT
Serpent Smash CannonThe damage shown is from both hits landing.-
/ BT
NH► FL
611 -
/ BT
NH► FL
640 -
/ BT
NH► FL
► FL
682 -
/ BT
NH►
(cancel) ►
►
670 -
/ BT
NH► FS
►
700 -
/ BT
NH► FL
► FL
700 -
/ BT
NH► FL
► FL
691 -
/ BT
NH(cancel) ► FL
► FL
740 -
/ BT
NH►
(cancel) ►
►
►
vs El Blaze requires a small delay beforeor the combo won't connect.
790 -
/ BT
NH►
(cancel) ►
►
840 -
/ BT
NH//►
(cancel) ►
►
►
880 -
/ BT
NH//► FS
750 -
/ BT
NH/\►
(cancel) ► FL
► FL
711 -
/ BT
NH/\►
►
►
710 -
/ BT
NH/\►
►
►
790
-
-
Long Snap Side Chop
-
CH
►
►
vs Taka requires a small delay before601 -
CH
► FL
681 -
CH
► FL
► FL
760 -
CH
►
► FL
710 -
CH
►
► FL
► FL
vs Goh doesn't require the dash before710 -
CH
►
►
►
Evade Cancel To Opponent's Back792 -
CH
►
►
► FL
Evade Cancel To Opponents Back, Requires Strict Dashing802 -
CH
►
►
Evade Cancel To Opponents Back, Requires Strict Dashing820 -
CH
►
►
(cancel) ► FL
850 -
CH
►
►
(cancel) ► FL
860 -
CH/\
►
►
►
Evade Cancel To Opponents Back, Requires Strict Dashing860
-
-
Crescent Heel
-
NH
►
vs Taka requires a small delay before landing551 -
NH480
-
NH
► FL
630 -
NH
►
(cancel) ► FL
651 -
NH
► FL
1f delay required for Wolf in closed stance (you main input FLinstead)
660 -
NH
► FL
► FL
vs Sarah requires the closest distance to connect the combo660 -
NH
► FL
► FL
vs Sarah requires the closest distance to connect the combo710 -
NH
►
►
►
720 -
NH
►
►
► FL
Vs El Blaze requires close distance to connect
work in progress750 -
NH
►
►
►
Vs El Blaze requires close distance to connect
work in progress740 -
NH/\
►
►
►
810
-
-
Leg Slicer
-
CH
► FL
680 -
CH
►
(cancel) ► FL
691 -
CH
► FL
710 -
CH
►
(cancel) ► FL
720 -
CH/\
►
590 -
CH/\
►
►
730
-
-
Round Kick
-
NHtiming changes depending on the character. This is the only Taka combo.260
-
CH
► FL
702 -
CH
►
721 -
CH
► FL
vs Jeffry and Wolf requires 1fk for FL(you may input FL
instead)
730 -
CH
► FL
711 -
CH
► FL
vs Jeffry requires 1fk for(you may input
instead)
740 -
CH
► FL
► FL
791 -
CH
► FL
► FL
782 -
CH
► FL
► FL
740 -
CH
► FL
► FL
vs Goh requires 1fk forand FL
(you may input
and FL
instead)
vs Jacky requires 1fk for(you may input
instead)
800 -
CH
► BT
(cancel) ►
(cancel) ► FL
requires very tight inputs.821 -
CH
► BT
(cancel) ►
►
940 -
CH//
► FL
751 -
CH//
► BT
(cancel) ►
►
►
980 -
CH/\
►
►
►
890
-
-
Flamingo
or Step
Edge Kick Combo Triple-
FL
:
:
or ST
:
:
NH► FL
722 -
FL
:
:
or ST
:
:
NH► FL
vs Jeffry and Wolf requires 1fk for FL(you may input FL
instead).
751 -
FL
:
:
or ST
:
:
NH► FL
► FL
802 -
FL
:
:
or ST
:
:
NH► FL
► FL
751 -
FL
:
:
or ST
:
:
NH//FL► FL
►
820
-
-
FlamingoBacker Shift CombinationThe last 2 hits of the strings are a natural combo. For this reason they are counted both for the calculation of damage in the combo section. However be wary that the last hit can be considered a launcher on his own.
-
FLNH
► FL
vs Jeffry and Wolf requires 1fk for(you may input
instead).
731 -
FLNH
► FL
vs Jacky and Wolf requires 1fk for(you may input
instead).
760 -
FLNH
► FL
► FL
802 -
FLNH
► FL
► FL
811 -
FLNH
► FL
► FL
vs Kage requires 1fk for FL(you may input FL
instead).
820 -
FLNH
► BT
(cancel) ►
(cancel) ► FL
840 -
FLNH
► BT
(cancel) ►
►
►
910 -
FLNH//
► BT
(cancel) ►
►
►
1000 -
FLNH/\
► BT
(cancel) ►
►
960
-
-
FlamingoCut-In Middle
-
FLNH
►
621 -
FLNH
► FL
640 -
FLNH
►
►
►
►
710 -
FLNH
►
►
►
► FL
780 -
FLNH
►
►
670 -
FLNH//
► FL
► FL
690 -
FLNH/\
►
►
►
740 -
FLNH/\
►
►
►
►
800
-
-
Flamingo
or
Side Neck Cut Sword-
FL
/
CH►
work in progress791 -
FL
/
CH►
► FL
871 -
FL
/
CH►
► FL
832 -
FL
/
CH►
(cancel) ► FL
872 -
FL
/
CH►
► FL
850 -
FL
/
CH►
►
►
►
920 -
FL
/
CH►
work in progress810 -
FL
/
CH/\FL►
►
910
-
-
FlamingoBacker Shift Combination
-
FLNH
► FL
661 -
FLNH
► FL
690 -
FLNH
► FL
► FL
741 -
FLNH
► FL
► FL
732 -
FLNH
► BT
(cancel) ►
(cancel) ► FL
771 -
FLNH
► BT
(cancel) ►
►
890 -
FLNH//
► BT
(cancel) ►
►
►
930 -
FLNH/\
► FL
► FL
vs Kage and Goh requires 1fk forand FL
(you may input
and FL
instead)
750
-
-
Backward SlideSnap Back Knuckle
-
BSNH460
-
BSNH430
-
BSCH240
-
-
Backward SlideHigh Angle Knee Kick
-
BSNH
► FL
631 -
BSNH
►
►
690 -
BSNH
► FL
660 -
BSNH
►
►
►
731 -
BSNH
►
►
►
752 -
BSNH/\
►
►
►
vs Shun requires a delay beforeto float the opponent higher or the air hit throw won't connect.
820 -
BSNH/\
►
►
vs Eileen in closed stance, it may land but requires a weird timing forto float the opponent.
761
-
-
Backward SliderStep-in Low
-
BSCH560
-
BSCH
► FL
711 -
BSCH
► FL
vs Jeffry in open stance, requires the closest distance after the starter to connect the whole combo.720 -
BSCH
►
(cancel) ► FL
731 -
BSCH
► FL
750 -
BSCH
►
► FL
770 -
BSCH
► FL
►
800 -
BSCH//
►
(cancel) ► FL
760 -
BSCH/\
►
631
-
-
Backward SlideSpinning Elbow
-
BSNH
►
►
800 -
BSNH
►
►
770 -
BSNH
►
►
750 -
BSNH
►
►
►
► FL
850 -
BSNH//
►
►
►
►
810 -
BSNH/\
►
►
►
►
920 -
BSNH/\
►
► FL
►
880
-
-
StepCharm Knuckle Chop
-
STNH
► FL
692 -
STNH
► FL
721 -
STNH
►
►
►
782 -
STNH
►
►
751 -
STNH
►
►
►
803 -
STNH
►
►
► FL
813 -
STNH//
► FL
► FL
772 -
STNH//
► FL
►
792 -
STNH//
► BT
(cancel) ►
►
► FL
873 -
STNH//
►
►
►
870 -
STNH/\
► BT
(cancel) ►
►
922
-
-
DescendingLeap Short Upper
-
DescNH480
-
DescNH
► FL
641 -
DescNH
► FL
670 -
DescNH
►
► FL
► FL
721 -
DescNH/\
►
► FL
►
740 -
DescNH/\
► FL
► FL
vs Eileen requires a deep dash before.
vs Kage requires 1fk for(you may input
instead).
vs Goh requires a small dash beforeand 1fk for FL
(you may input
instead).
vs Jean requires a small dash before.
730
-
-
BTDragon Kick
-
BTNH
►
►
760 -
BTNH
►
(cancel) ► FL
►
► FL
vs Eileen,El Blaze, Goh and Jacky you need 1fk for(you main input
instead)
891 -
BTNH
►
(cancel) ► FL
►
vs Akira, Jeffry and Wolf requires a 1fk for(You may input
instead)
vs Goh it may work but requires some arbitrary timing to connect820 -
BTNH
►
►
If the distance is too great the last hit will miss.810 -
BTNH
►
►
►
►
880 -
BTNH
►
►
850
-
-
Back Dash
-
CH
► FL
830 -
CH
►
► FL
990 -
CH
►
► FL
► FL
1041 -
CH
►
► FL
► FL
1050 -
CH
►
► BT
(cancel) ►
►
►
1142 -
CH
►
► BT
(cancel) ►
►
1191 -
CH//
►
► BT
(cancel) ►
►
►
1232 -
CH//
►
►
vs Taka it may work in open stance if the opponent doesn't have space to backdash again.1070
-
-
Side Crumple
-
CH
►
► FL
Most reliable combo to take 2 drunken points from shun in any scenario.852 -
CH
►
►
► FL
861 -
CH
►
►
870 -
CH
►
►
►
►
vs Shun the combo works both stances if you step towards the opponent's front side.
vs Pai and Lau open stance, it work also if you step towards the opponent's front side.
vs Kage works both stance if you step towards the opponent's front side.
vs Jeffry works both stance if you step towards the opponent's front side.932 -
CH
►
►
►
► FL
vs Shun the combo works in both stances if you step towards the opponent's front side.
vs Pai the combo works also in open stance if you step towards the opponent's front side.
vs Lau in open stance, the combo works only if you step towards the opponent's front side.
vs Jean in closed stance, the combo works only if you step towards the opponent's back sisde.952 -
CH
► FS
►
►
►
910 -
CH//
►
(cancel) ► FL
►
vs El Blaze requires a small dash before.
881 -
CH//
►
►
►
►
vs Shun in closed stance, the combo works if you step towards opponent's front side.
vs Pai requires a small delay before.
1022 -
CH//
► FS
►
►
►
►
vs Eileen, El Blaze, Sarah, Lion and Vanessa open stance the combo connects if you step towards the opponent's back side; requires a small delay before.
Vs Aoi in open stance towards the opponent's front side, requires a small delay beforeto connect the air hit throw.
1010 -
CH/\
►
► FL
► FL
vs Pai in open stance the combo works if you step towards the opponent's front side.980 -
CH/\
► FS
►
►
►
990
-
-
Back Crumple
-
RH
►
►
811 -
RH
►
►
►
870 -
RH
►
►
820 -
RH
►
►
►
► FL
902 -
RH//
►
►
►
►
880 -
RH//
►
►
►
►
970
-
-
Wall
-
wall splatNH
► FL
►
►
►
►
610 -
wall splatNH
► FL
►
►
►
►
Requires a small distance between the opponent and the wall in order to connect the first bound,630 -
FLNH
►
► FL
►
►
1110 -
FLNH
►
► FL
►
►
►
►
1180 -
FLNH
►
► FL
820
-