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HOTDOG! The VFDC Combos database is in the process of being updated for VF5 R.E.V.O by each character's Content Manager, but here's how you can help! Each character sub-forum has a pinned thread for REVO combos, so simply contribute there to assist the Content Manager's task in maintaining the latest and greatest combos for all to enjoy!Dismiss Notice
- Double Joint Butt
- High Kick Straight
- While RisingRising Knee Double
- While RisingRising Knee Combo
- Dragon Smash Cannon / F-Type Dragon Smash Cannon
/ Flamingo
- Full Spin Heel Kick
- Serpent Smash Cannon
or BT
- Long Snap Side Chop
- Crescent Heel
- Leg Slicer
- Round Kick
- FlamingoEdge Kick Combo Triple
or Step
- FlamingoBacker Shift Combination
- FlamingoCut-In Middle
- FlamingoSide Neck Cut Sword
or
- FlamingoBacker Shift Combination
- Backward SlideSnap Back Knuckle
- Backward SlideHigh Angle Knee Kick
- Backward SliderStep-in Low
- Backward SlideSpinning Elbow
- StepCharm Knuckle Chop
- DescendingLeap Short Upper
- BTDragon Kick
- Back Dash
- Side Crumple
- Back Crumple
-
Double Joint ButtOnly the 2nd hit is the combo starter
-
CH441
-
CH
► FL
vs Shun requires 1fk for(you may input
instead)
710 -
CH
► FL
672 -
CH
► FL
► FL
vs Sarah, Pai, Lion and Vanessa requires 1fk for(you may input
instead)
710 -
CH
►
vs Jeffry and Wolf requires a 1fk for( you may input
instead)
540 -
CH
► FL
► FL
vs Shun, Pai, Lion and Vanessa requires 1fk for(you may input
instead)
761 -
CH
► FL
► FL
752 -
CH//
►
vs Jeffry and Wolf requires a 1fk for( you may input
instead)
501 -
CH/\531
-
CH/\
►
vs Jeffry and Wolf requires a 1fk for( you may input
instead)
591
-
-
High Kick Straight
-
CH621
-
CH
►
771 -
CH
►
vs Wolf in open stance, requires the closest distance.792 -
CH
►
(cancel) ►
791 -
CH
►
►
►
842 -
CH
►
►
811 -
CH
►
862 -
CH
►
►
►
862 -
CH
►
►
912 -
CH
►
►
990 -
CH/\FS
►
►
►
vs El Blaze requires a small delay before the last.
1003
-
-
While RisingRising Knee DoubleOnly the 2nd hit is the combo starter
-
while risingCH
► FL
vs Lau, Lei, Brad and Goh in open stance requires 1fk for(you may input
)
711 -
while risingCH
► FL
vs Akira requires 1fk for FL(you may input
)
vs Lau, Lei, Brad, Goh and Jean requires 1fk for(you may input
)
740
-
-
While RisingRising Knee ComboOnly the 2nd hit is the combo starter
-
while risingCH//
►
► FL
00 -
while risingCH/\
►
► FL
720 -
while risingCH
►
610 -
while risingCH
►
(cancel) ► FL
610
-
-
/ Flamingo
Dragon Smash Cannon / F-Type Dragon Smash CannonBe aware that FLwill switch your feet position
-
/ FL
NH(cancel) ► FL
610 -
/ FL
NH► FL
680 -
/ FL
NH630 -
/ FL
NH► FL
vs Taka it may land but it's techable690 -
/ FL
NH► FL
vs Taka it may land but it's techable650 -
/ FL
NH►
690 -
/ FL
NH►
(cancel) ►
660 -
/ FL
NH►
vs Jeffry and Wolf Open Stance you can land this combo only in CH.650 -
/ FL
NH►
► FL
730 -
/ FL
NH►
701 -
/ FL
NH► FS
►
740 -
/ FL
NH► FS
780 -
/ FL
NH►
►
►
vs Wolf use 1fk for(You mai input
instead); In Closed stance requires a bit more distance in order to connect
, if too close the opponent won't float enough.
730 -
/ FL
NH►
(cancel) ►
►
►
840 -
/ FL
NH►
(cancel) ►
►
790 -
NH
►
(cancel) ►
►
890 -
/ FL
NH//►
(cancel) ►
►
►
820 -
/ FL
NH//► FS
800 -
/ FL
NH/\►
(cancel) ►
►
►
work in progress
vs Vanessamust be buffered perfectly or the combo won't connect.
932
-
-
Full Spin Heel Kick
-
NHvs Akira requires a close distance or won't connect in closed stance.471
-
NH
► FL
612 -
NH
► FL
650 -
NH
► FL
► FL
701 -
NH
►
631 -
NH
► FL
► FL
692 -
NH
► BT
(cancel) ►
(cancel) ► [FL
vs Vanessa requires closest distance.730 -
NH//
►
661 -
NH/\590
-
NH/\
►
630 -
NH/\
► FL
► FL
vs El Blaze requires maximum distance.
vs Kage requires a close distance.
vs Jacky and Jean requires 1fk for FL(you may input
instead).
710
-
-
or BT
Serpent Smash CannonThe damage shown is from both hits landing.-
/ BT
NH► FL
611 -
/ BT
NH► FL
640 -
/ BT
NH► FL
► FL
682 -
/ BT
NH►
(cancel) ►
►
670 -
/ BT
NH► FS
►
700 -
/ BT
NH► FL
► FL
700 -
/ BT
NH► FL
► FL
691 -
/ BT
NH/\►
(cancel) ► FL
► FL
711
-
-
Long Snap Side Chop
-
CH
►
►
vs Taka requires a small delay before601 -
CH
► FL
681 -
CH
► FL
► FL
760 -
CH
►
► FL
710 -
CH
►
► FL
► FL
vs Goh doesn't require the dash before710 -
CH
►
►
►
Evade Cancel To Opponent's Back792 -
CH
►
►
► FL
Evade Cancel To Opponents Back, Requires Strict Dashing802 -
CH/\
►
►
►
Evade Cancel To Opponents Back, Requires Strict Dashing860
-
-
Crescent Heel
-
NH
►
vs Taka requires a small delay before landing551 -
NH480
-
NH
► FL
630 -
NH
►
(cancel) ► FL
651 -
NH
► FL
1f delay required for Wolf in closed stance (you main input FLinstead)
660 -
NH
► FL
► FL
vs Sarah requires the closest distance to connect the combo660 -
NH
► FL
► FL
vs Sarah requires the closest distance to connect the combo710
-
-
Leg Slicer
-
CH
► FL
680 -
CH
►
(cancel) ► FL
691 -
CH
► FL
710 -
CH/\
►
590 -
CH/\
►
►
730
-
-
Round Kick
-
NHtiming changes depending on the character. This is the only Taka combo.260
-
CH
► FL
702 -
CH
►
721 -
CH
► FL
vs Jeffry and Wolf requires 1fk for FL(you may input FL
instead)
730 -
CH
► FL
711 -
CH
► FL
vs Jeffry requires 1fk for(you may input
instead)
740 -
CH
► FL
► FL
791 -
CH
► FL
► FL
782 -
CH
► FL
► FL
740 -
CH
► FL
► FL
vs Goh requires 1fk forand FL
(you may input
and FL
instead)
vs Jacky requires 1fk for(you may input
instead)
800 -
CH
► BT
(cancel) ►
(cancel) ► FL
requires very tight inputs.821 -
CH//
► FL
751
-
-
Flamingo
or Step
Edge Kick Combo Triple-
FL
:
:
or ST
:
:
NH► FL
722 -
FL
:
:
or ST
:
:
NH► FL
vs Jeffry and Wolf requires 1fk for FL(you may input FL
instead).
751 -
FL
:
:
or ST
:
:
NH► FL
► FL
802 -
FL
:
:
or ST
:
:
NH► FL
► FL
751
-
-
FlamingoBacker Shift CombinationThe last 2 hits of the strings are a natural combo. For this reason they are counted both for the calculation of damage in the combo section. However be wary that the last hit can be considered a launcher on his own.
-
FLNH
► FL
vs Jeffry and Wolf requires 1fk for(you may input
instead).
731 -
FLNH
► FL
vs Jacky and Wolf requires 1fk for(you may input
instead).
760 -
FLNH
► FL
► FL
802 -
FLNH
► FL
► FL
811 -
FLNH
► BT
(cancel) ►
(cancel) ► FL
840
-
-
FlamingoCut-In Middle
-
FLNH
►
621 -
FLNH
► FL
640 -
FLNH
►
►
►
►
710 -
FLNH/\
►
►
►
740 -
FLNH/\
►
►
►
►
800
-
-
Flamingo
or
Side Neck Cut Sword-
FL
/
CH►
work in progress791 -
FL
/
CH►
► FL
871 -
FL
/
CH►
► FL
832 -
FL
/
CH►
(cancel) ► FL
872 -
FL
/
CH/\FL►
►
910
-
-
FlamingoBacker Shift Combination
-
FLNH
► FL
661 -
FLNH
► FL
690 -
FLNH
► FL
► FL
741 -
FLNH
► FL
► FL
732 -
FLNH
► BT
(cancel) ►
(cancel) ► FL
771
-
-
Backward SlideSnap Back Knuckle
-
BSNH460
-
BSNH430
-
BSCH240
-
-
Backward SlideHigh Angle Knee Kick
-
BSNH
► FL
631 -
BSNH
►
►
690 -
BSNH
► FL
660 -
BSNH
►
►
►
731 -
BSNH/\
►
►
►
vs Shun requires a delay beforeto float the opponent higher or the air hit throw won't connect.
820 -
BSNH/\
►
►
vs Eileen in closed stance, it may land but requires a weird timing forto float the opponent.
761
-
-
Backward SliderStep-in Low
-
BSCH560
-
BSCH
► FL
711 -
BSCH
► FL
vs Jeffry in open stance, requires the closest distance after the starter to connect the whole combo.720 -
BSCH
►
(cancel) ► FL
731 -
BSCH
► FL
750 -
BSCH/\
►
631
-
-
Backward SlideSpinning Elbow
-
BSNH
►
►
800 -
BSNH
►
►
770 -
BSNH
►
►
750 -
BSNH
►
►
►
► FL
850 -
BSNH//
►
►
►
►
810 -
BSNH/\
►
►
►
►
920
-