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- Double Joint Butt
- High Kick Straight
- While RisingRising Knee Double
- Dragon Smash Cannon / F-Type Dragon Smash Cannon
/ Flamingo
- Full Spin Heel Kick
- Serpent Smash Cannon
or BT
- Long Snap Side Chop
- Crescent Heel
- Leg Slicer
- Round Kick
- FlamingoEdge Kick Combo Triple
or Step
- FlamingoBacker Shift Combination
- FlamingoCut-In Middle
- FlamingoSide Neck Cut Sword
or
- FlamingoBacker Shift Combination
- Backward SlideSnap Back Knuckle
- Backward SlideHigh Angle Knee Kick
- Backward SliderStep-in Low
- Backward SlideSpinning Elbow
- StepCharm Knuckle Chop
- DescendingLeap Short Upper
- BTDragon Kick
- Back Dash
- Side Crumple
- Back Crumple
- Wall
-
Double Joint ButtOnly the 2nd hit is the combo starter
-
CH
►
vs Jeffry and Wolf requires a 1fk for( you may input
instead)
540 -
CH//
►
vs Jeffry and Wolf requires a 1fk for( you may input
instead)
501 -
CH/\
►
vs Jeffry and Wolf requires a 1fk for( you may input
instead)
591
-
-
High Kick Straight
-
CH621
-
CH
►
771 -
CH
►
vs Wolf in open stance, requires the closest distance.792 -
CH
►
(cancel) ►
791 -
CH
►
►
►
842
-
-
While RisingRising Knee DoubleOnly the 2nd hit is the combo starter
-
while risingCH
► FL
vs Lau, Lei, Brad and Goh in open stance requires 1fk for(you may input
)
711
-
-
/ Flamingo
Dragon Smash Cannon / F-Type Dragon Smash CannonBe aware that FLwill switch your feet position
-
/ FL
NH(cancel) ► FL
610 -
/ FL
NH► FL
680 -
/ FL
NH630 -
/ FL
NH► FL
vs Taka it may land but it's techable690 -
/ FL
NH► FL
vs Taka it may land but it's techable650 -
/ FL
NH►
690 -
/ FL
NH►
(cancel) ►
660 -
/ FL
NH►
vs Jeffry and Wolf Open Stance you can land this combo only in CH.650 -
/ FL
NH►
► FL
730 -
/ FL
NH►
701 -
/ FL
NH► FS
►
740 -
/ FL
NH► FS
780 -
/ FL
NH►
►
►
vs Wolf use 1fk for(You mai input
instead); In Closed stance requires a bit more distance in order to connect
, if too close the opponent won't float enough.
730
-
-
Full Spin Heel Kick
-
NHvs Akira requires a close distance or won't connect in closed stance.471
-
NH
► FL
612 -
NH
► FL
650 -
NH
►
631 -
NH//
►
661 -
NH/\590
-
NH/\
►
630
-
-
or BT
Serpent Smash CannonThe damage shown is from both hits landing.-
/ BT
NH► FL
611 -
/ BT
NH► FL
640
-
-
Long Snap Side Chop
-
CH
►
►
vs Taka requires a small delay before601 -
CH
► FL
681 -
CH
► FL
► FL
760 -
CH
►
► FL
710
-
-
Crescent Heel
-
NH
►
vs Taka requires a small delay before landing551 -
NH480
-
NH
► FL
630 -
NH
► FL
1f delay required for Wolf in closed stance (you main input FLinstead)
660
-
-
Leg Slicer
-
CH
► FL
680
-
-
Round Kick
-
NHtiming changes depending on the character. This is the only Taka combo.260
-
CH
► FL
702 -
CH
►
721 -
CH
► FL
vs Jeffry and Wolf requires 1fk for FL(you may input FL
instead)
730
-
-
Flamingo
or Step
Edge Kick Combo Triple-
FL
:
:
or ST
:
:
NH► FL
722 -
FL
:
:
or ST
:
:
NH► FL
vs Jeffry and Wolf requires 1fk for FL(you may input FL
instead).
751
-
-
FlamingoBacker Shift CombinationThe last 2 hits of the strings are a natural combo. For this reason they are counted both for the calculation of damage in the combo section. However be wary that the last hit can be considered a launcher on his own.
-
FLNH
► FL
vs Jeffry and Wolf requires 1fk for(you may input
instead).
731 -
FLNH
► FL
vs Jacky and Wolf requires 1fk for(you may input
instead).
760
-
-
FlamingoCut-In Middle
-
FLNH
►
621 -
FLNH
► FL
640
-
-
Flamingo
or
Side Neck Cut Sword-
FL
/
CH►
► FL
850 -
FL
/
CH►
►
►
►
920
-
-
FlamingoBacker Shift Combination
-
FLNH
► FL
661 -
FLNH
► FL
690
-
-
Backward SlideSnap Back Knuckle
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BSNH460
-
BSNH430
-
BSCH240
-
-
Backward SlideHigh Angle Knee Kick
-
BSNH
► FL
631 -
BSNH
►
►
690 -
BSNH
► FL
660
-
-
Backward SliderStep-in Low
-
BSCH560
-
BSCH
► FL
711 -
BSCH
► FL
vs Jeffry in open stance, requires the closest distance after the starter to connect the whole combo.720
-
-
Backward SlideSpinning Elbow
-
BSNH
►
►
800 -
BSNH
►
►
770
-
-
StepCharm Knuckle Chop
-
STNH
► FL
692 -
STNH
► FL
721
-
-
DescendingLeap Short Upper
-
DescNH480
-
DescNH
► FL
641 -
DescNH
► FL
670
-
-
BTDragon Kick
-
BTNH
►
►
760 -
BTNH
►
(cancel) ► FL
►
vs Akira, Jeffry and Wolf requires a 1fk for(You may input
instead)
vs Goh it may work but requires some arbitrary timing to connect820 -
BTNH
►
►
If the distance is too great the last hit will miss.810
-
-
Back Dash
-
CH
► FL
830 -
CH
►
► FL
990 -
CH
►
► FL
► FL
1041
-
-
Side Crumple
-
CH
►
► FL
Most reliable combo to take 2 drunken points from shun in any scenario.852 -
CH
►
►
► FL
861 -
CH
►
►
►
►
vs Shun the combo works both stances if you step towards the opponent's front side.
vs Pai and Lau open stance, it work also if you step towards the opponent's front side.
vs Kage works both stance if you step towards the opponent's front side.
vs Jeffry works both stance if you step towards the opponent's front side.932
-
-
Back Crumple
-
RH
►
►
811 -
RH
►
►
►
870 -
RH//
►
►
►
►
880
-
-
Wall
-
wall splatNH
► FL
►
►
►
►
610 -
wall splatNH
► FL
►
►
►
►
Requires a small distance between the opponent and the wall in order to connect the first bound,630
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