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- Chōgeki Rigōtai
- ,; ();Gyō'in Finishers
- Rentai Kanshu
- Getsuga Saigeki
- Chōwan Ryōken
- Sokutan Senshū
- Chūbu Sōtenkyaku
- Tenshi Kōryōtai
- Shōshi Ōteki
- Ryūbikyaku (AKA Mule Kick)
- Tenshin Kashitai
- /,Kōsoku Kōhi Fusshu
- Gōhai Senbu
- Tenshin Sōko
- (From Back-Turned Ōshin)Kōryū Tōtentai
- (From Ōshin/Back-Turned Ōshin)Bankyū Shagan / Tōbankyū Shagan
- (From Ōshin)Konsentai
- (From Back-Turned Ōshin)Kōryū Shōten
- (From Chōkarō)Sokutan Senshū
- (From Sōkokukyū)Kokukyū Zensō
- (From Sōkokukyū)Kokukyū Tōtetsu
- (From BT Sōkokukyū)Haishin Ryōtai
- (From BT Sōkokukyū)Kokukyū Honda~Kokukyūryōin
- (From Kasen Gyō'in)Kasen Gyō'in Hontentai
- Side Crumple
- Wall Splat
- Wall Stagger
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Chōgeki RigōtaiCombos if counter-hits
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CH370
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CH1 hit only against Taka, 37 dmg470
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CH//BT551
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CH//BT ►661
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CH//BT ►681
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CH//BT+4 DP661
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CH//BT ►711
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CH//BT ►+6 DP761
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CH+ 8 DP640
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CH//BT ►+8 DP740
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CH//BT ►+8 DP, bounce hit on , timing less consistent on light characters.841
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,; ();Gyō'in Finishers
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etc.CH380
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etc.CH480
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, etc.CH520
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etc.CH+8 drinks600
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Rentai KanshuDoes not knockdown Taka.
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CH481
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CH521
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CH521
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CH+4 Drinks582
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CH+6 Drinks592
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Getsuga Saigeki
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CH620
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CH+4 DP. Delay for valid combo.701
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CHDelay for valid combo.650
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CHDelay for valid combo. Long recovery after final hit.690
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CHDoes not hit consistantly on El Blaze720
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CH750
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CH(+4 DP). Delay for valid combo.721
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CH(+6 DP) Delay for valid combo. Does not work against Kage.810
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CH(8+ DP). Delay for valid combo. Does not work against Kage.850
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CH(+6 DP)850
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Chōwan Ryōken
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NH(6+ drinks)580
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NH(6+ drinks)561
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NH(6+ drinks)551
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NH(6+ drinks)520
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NH(6+ drinks) To Kasen Gyō'in (DP +1)451
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NH(+6 drinks)560
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NH(+6 drinks)601
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NH(+6 drinks) may not hit if launcher used at maximum distance.700
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NH(+6 drinks) First hit of will miss.711
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NH(6+ drinks) Quickly cancel forward dash with771
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NH(6+drinks). may not hit if launcher used at maximum distance.741
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NH(+6 drinks) may not hit if launcher used at maximum distance. Quickly cancel forward dash with850
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NH(+6 drinks) may not hit if launcher used at maximum distance.880
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NH(+8 drinks)711
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NH(+8 drinks)831
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NH(+8 drinks) Quickly cancel forward dash with862
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Sokutan Senshū
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CH520
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CH+4 drinks702
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CH+8 drinks752
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CH+4 Drinks853
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Chūbu Sōtenkyaku
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NHRebound for Taka before last hit.560
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NH601
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NHRebound against Taka before last hit.610
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NH621
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NH(+4 drinks)641
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NH721
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NH(+6 drinks)791
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Tenshi Kōryōtai
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NH+10 drinks. Sacrifices -5 drinks.711
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NH+10 Drinks, sacrifices -5 Drinks. Quickly cancel forward dash with for valid combo.781
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NH+11 Drinks, sacrifices -5 Drinks.810
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,NH+13 Drinks, sacrifices -5 Drinks. Quickly cancel forward dash with for valid combo.861
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NH+11 Drinks, sacrifices -5 Drinks. Quickly cancel forward dash with for valid combo.882
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Shōshi Ōteki
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NH501
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NH+4 drinks562
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NH+4 Drinks602
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NH691
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NH+6 Drinks701
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NH+ 8 DP750
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NH+ 6 DP770
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Suiryū Tōgetsu
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NH+10 Drinks, sacrifices -3 Drinks641
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NH+10 Drinks, sacrifices -3 Drinks740
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NH+11 Drinks, sacrifices -3 Drinks. Quickly cancel forward dash with for valid combo.791
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NH+10 Drinks, sacrifices -3 Drinks. Quickly cancel forward dash with for valid combo821
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CH+10 Drinks, sacrifices -3 Drinks. Quickly cancel forward dash with for valid combo.1022
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CH+11 Drinks, sacrifices -3 Drinks1042
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Tōkyaku
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NH411
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NHQuickly cancel forward dash431
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NH481
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NHImmediately cancel dash with520
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NHImmediately cancel dash with570
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NH+8 Drinks591
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Ryūbikyaku (AKA Mule Kick)For most combos, Shun has to be closer to the opponent after launch for the combo to work. Use a forward dash or crouch dash after the combo starter.
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NHWait for opponent characters legs to come down for first (except Taka)500
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NH(+4 drinks)561
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NH(+4 drinks)601
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NHCancel the crouching dash quickly into .621
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NH+6 DP. Forward dash should not be cancelled (close to opponent), but don't delay more than necessary.701
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NHCrouch dash to get deep hit. Extremely tight timing for Lau, Kage690
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Tenshin Kashitai
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CH460
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CH570
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CHwill not hit El Blaze620
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CH+8 drinks. Use input to prevent down attack640
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CH+8 drinks. will not hit El Blaze650
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/,Kōsoku Kōhi Fusshu
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/->CH622
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/->CH(+8 drinks)681
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/NH771
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/NH+4 Drinks822
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Gōhai SenbuAll combos will work if opponent crouches after being thrown, unless specified otherwise.
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NH+6 Drinks470
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NH+6 Drinks.560
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NH+6 Drinks602
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NH+8 Drinks620
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NH+8 Drinks670
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Tenshin SōkoAll combos will work if opponent crouches after being thrown, unless specified otherwise.
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NH340
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NH+6 Drinks520
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NH(+6 drinks)610
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NH+8 Drinks670
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NH(+8 drinks)680
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NH+8 Drinks.670
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NH+8 Drinks. Does not work against Lion, Shun or Pai if crouching after throw.831
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NH+8 Drinks. Does not work against Lion, Shun or Pai if crouching after throw.862
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(From Back-Turned Ōshin)Kōryū Tōtentai
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NH00
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(From Ōshin/Back-Turned Ōshin)Bankyū Shagan / Tōbankyū Shagan
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NH01
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(From Ōshin)Konsentai
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NH453
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NH+4 Drinks.623
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NH+ 6 Drinks00
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(From Back-Turned Ōshin)Kōryū Shōten
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NH00
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NH00
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NH+6 drinks00
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(From Chōkarō)Sokutan SenshūExecute as , to prevent the sequence from accidentally occurring.
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From ChōkarōCH422
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From ChōkarōCH+4 Drinks532
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From ChōkarōCH540
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From ChōkarōCH720
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From ChōkarōCH+ 4 Drinks752
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From ChōkarōCH+8 Drinks752
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From ChōkarōCH+4 Drinks880
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From ChōkarōCH+8 Drinks882
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(From Sōkokukyū)Kokukyū Zensō
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CH620
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CH650
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CH+4 DP701
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CH+6 DP670
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CH+6 DP800
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CH+6 DP841
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(From Sōkokukyū)Kokukyū Tōtetsu
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(From Sōkokukyū)NH482
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(From Sōkokukyū)NH531
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(From Sōkokukyū)NH+4 drinks592
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(From Sōkokukyū)NH+4 drinks632
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(From BT Sōkokukyū)Haishin Ryōtai
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(From BT Sōkokukyū)NH00
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(From BT Sōkokukyū)Kokukyū Honda~Kokukyūryōin
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(From BT Sōkokukyū)NH00
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(From Kasen Gyō'in)Kasen Gyō'in HontentaiBoth kicks must hit for combo opportunity.
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(From Kasen Gyō'in)NHWorks on non-Taka characters but is less damaging than other combos.510
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(From Kasen Gyō'in)NH470
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(From Kasen Gyō'in)NH510
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(From Kasen Gyō'in)NH+6 drinks. 63 damage against Taka.550
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(From Kasen Gyō'in)NH+8 drinks.570
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Side CrumpleFor combos from a side crumble, eg after CH at the opponent's side.
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at opponent's side.CHUse forward dash for correct spacing. Delay for closest spacing.830
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