- Dohyōwari
- Zangeki
- Sokubi Otoshi
- Marutahiza
or BT
- Maruta Tsuppari Tarukudaki
- Shikofumi
- Aka'oni Midaremage
- Ten'yaburi
- Kachi'age
- Ao'oni Midaremage
- Kaminaridaiko Hasami'uchi
- Shiko
- Tachi'aiBarai
- Tachi'aiKetaguri
- Tobi Tsuparri
/
/
- Nodowazuri / Tsurihakobi
/
(low throw)
- (Morosashi)Nimaigeri
- Back Dash CH
- Side Crumple
or
- Izori (into wall)
- Nodowazuri / Tsurihakobi (with half-wall)
- Nodowazuri / Tsurihakobi (with high wall)
- Wall Combos
- Post Round Sobering
- Shishi Odoshi
/
/
-
Dohyōwari
-
NH
►
470 -
NH
►
580 -
NH
►
570 -
NH
►
►
620 -
NH
►
621 -
NH
►
►
630 -
NH
►
►
640 -
NH
►
can be replaced with
690 -
NH
►
700
-
-
Zangeki
-
NH
►
661 -
NH
►
vs Taka requires 1fk for(You may input
instead)
691 -
NH
►
742 -
NH
►
750 -
NH762
-
NH
►
770 -
NH
►
810 -
NH
►
►
892 -
NH
►
►
►
930 -
NH
►
►
►
903 -
NH
►
►
►
► Tachi'ai
922 -
NH
►
►
►
933 -
NH
►
►
►
vs Eileen open stance requires 1fk for(you may input
instead). In both stances you shouldn't perfectly buffer
vs Aoi you need to perfectly bufferand requires 1fk for
(You may input
instead).
980 -
NH
►
►
►
982 -
CH
►
►
►
1130 -
CH
►
►
►
► Tachi'ai
1160 -
NH/\
►
►
920 -
NH/\
►
►
►
930
-
-
Sokubi Otoshi
-
CH
►
761 -
CH
►
811 -
CH
►
►
822 -
CH
►
►
870 -
CH
►
►
910 -
CH650
-
CH/\680
-
-
or BT
MarutahizaBTmay be used instead of
but you won't have the stance follow up. All the combos performed with BT
will have 5 pts more of damage
-
CH631
-
CHCan wall slump on lighter characters.700
-
CHCan wall slump on lighter characters.710
-
CHCan wall slump on lighter characters.720
-
CHCan sometimes tack on the final
of the string if close enough to the wall, increasing the damage to 81. But this is super inconsistent.
710 -
CHCan wall slump on lighter characters.760
-
CHCan wall slump on lighter characters.810
-
CH671
-
CH760
-
CH
(wall hit)
Can replace combo ender withfor 105 damage and 1 more point of sober.
Does less damage that just doingafter the launch, but this combo has massive wall carry.
1041 -
CH
(wall hit)
Can replace combo ender withfor 107 damage and 1 more point of sober. Can also do
for SH for reduced damage but even more sobering.
1051 -
CH
(wall hit)
Inconsistent against JA, JN.760 -
CH
►
vs Jeffry in closed stance requires 1fk for(you may input
instead)
760 -
CH
►
640 -
CH
►
751 -
CH
►
►
850 -
CH
►
840 -
CH
►
►
► Tachi'ai
930
-
-
Maruta Tsuppari Tarukudaki
-
Last hit ofNH
►
Delay591 -
Last hit ofNH
►
642 -
Last hit ofNH
►
651 -
Last hit ofNH
►
►
652 -
Last hit ofNH
►
►
700 -
RH
►
Wholestring is NC against Taka on RCH. Delay
970
-
-
Shikofumi
is NC on RC, in that case add 26 to combo damage
-
Last hit ofNH
►
420 -
Last hit ofNH
►
530 -
Last hit ofNH
►
571 -
Last hit ofNH
►
►
590 -
Last hit ofNH
►
650 -
Last hit ofNH
<wall hit►
Can doas the ender instead for 92 damage.
Can also dobefore
<wall hit> on lighter characters like EI, EL, and AO gives extra wall carry
Against SH, you can finish the combo withfor 92 damage and -2 drink points.
941 -
Last hit ofNH
<wall hit►
Can doinstead of
for one more damage but worse oki.
Super inconsistent on JN. Not very consistent on JA in closed.
Can replacefor
for the same damage (even on JE, WO) but isn't very consistent (strangely it works really well on JE and WO).
For heavies don't do theafter the wall hit.
650
-
-
Aka'oni Midaremage
-
NH480
-
NH
►
590 -
NH
►
vs Wolf and Jeffry requires 1fk for(You may input
instead)
vs Akira requires a delay after640 -
NH
►
650 -
NH
►
641 -
NH
►
►
vs some characters this can also be performed as►
►
(necessary vs El Blaze)
651 -
NH
►
►
vs Sarah and Pai 1fkor
(You may input
or
)
vs Shun in closed stance 1fkor
(You may input
or
)
vs Lion and Vanessa 1fkAND
(You may input
and
)
700 -
NH
►
►
Does not work on El Blaze after/
.
700 -
NH
►
►
vs El Blaze useinstead of
. Does not work after
/
vs Eileen 1fk required for(You may input
)
740 -
NH
►
►
730 -
NH//
►
Does not work on Jean after/
670 -
NH//
►
►
vs Vanessa; this prevents her from entering Intercept Position.
vs Shun swapand
680
-
-
Ten'yaburi
-
NH
►
vs Wolf and Jeffry use a crouch dash700 -
NH
►
691 -
NH
►
►
Vs Sarah, Shun, Pai, Lion, Vanessa closed stance requires 1fk for(You may input
instead).
750 -
NH
►
►
750
-
-
Kachi'age
-
NH
►
vs Eileen and El Blaze requires 1fk for(You may enter
instead)
700 -
NH
►
721 -
NH
►
►
vs Eileen and El Blaze requires 1fk for(You may input
instead).
751 -
NH
►
►
vs Wolf isn't very reliable due to distance but it may work841 -
NH
►
►
►
vs Light weights in CH you need 1fk for(You may input
instead)
882 -
NH
►
►
► Tachi'ai
vs Light weights in CH you need 1fk for(You may input
instead)
vs Goh it may work in NH if you are distant enough871 -
NH
►
►
►
vs Light weights in CH you need 1fk for(You may input
instead)
852 -
NH
►
►
►
Has good carry
vs Eileen and El Blaze requires 1fk for(You may enter
instead)
840 -
NH
►
810 -
NH
►
►
► Tachi'ai
880 -
NH//
►
►
►
In CH you need 1fk for(You may input
instead)
880 -
NH//
►
►
730 -
NH/\
►
►
871 -
NH/\
►
850 -
NH/\
►
►
►
820
-
-
Ao'oni Midaremage
-
NH
►
802 -
NH/\
►
842 -
NH
►
►
vs Shun requires a delay before773 -
NH
►
►
862 -
NH
►
►
871 -
NH
►
►
►
1fk for(You may input
instead)
vs Vanessa don't buffer920 -
NH
►
►
►
900 -
NH
►
►
► Tachi'ai
870
-
-
Kaminaridaiko Hasami'uchi
-
CH
►
830 -
CH
►
►
880 -
CH
►
►
870 -
CH
►
vs Taka works also with a crouch hit without the need of a Counter Hit (dmg 73)830 -
CH
►
vs Vanessa requires a dash before the finisher950 -
CH
►
►
890
-
-
Shiko
-
NH451
-
NH
►
Testing: Can't get to work on JE/WO,for 1 less damage works just fine though.
570 -
NH
►
►
630 -
NH
►
611 -
NH
►
680 -
NH//
►
690 -
NH
<wall hit►
Can replace:
with
for one more sober.
981 -
NH
<wall hit►
690
-
-
Tachi'aiBarai
-
Tachi'aiNH
►
►
823 -
Tachi'aiNH
►
►
Need 1fk for(You may input
instead). Do not perfectly buffer
or the last hits will miss.
Vs El Blaze you need to input an OM (Taka's back) after.
832 -
Tachi'aiNH
►
►
vs Kage 1fk for(You may input
instead)
820 -
Tachi'aiNH
►
►
►
830 -
Tachi'aiNH
►
►
830 -
Tachi'aiNH
►
►
►
880
-
-
Tachi'aiKetaguri
-
Tachi'aiCH
►
va Akira requires 1fk for(You may input
instead).
680 -
Tachi'aiCH
►
690 -
Tachi'aiCH
►
681 -
Tachi'aiCH
►
►
vs Shun, Pai, Lau, Kage, Lei and Brad in open stance 1fk for(You may input
instead)
691 -
Tachi'aiCH550
-
Tachi'aiCH
►
740 -
Tachi'aiCH//
►
700
-
-
/
/
Tobi Tsuparri-
(mid-air)NH420
-
(mid-air)NH
►
611 -
(mid-air)NH
►
620 -
(mid-air)NH
►
►
761 -
(mid-air)NH
►
►
731 -
(mid-air)NH
►
►
► Tachi'ai
761 -
(mid-air)NH
►
►
►
772 -
(mid-air)NH
►
►
►
or
vs Eileen you may also useas finisher instead of
or
. Same damage but higher ring out potential.
Vs El Blaze you may change the finisher with Tachi'aialso, 2pts of damage less but also a higher ring out potential.
820
-
-
/
(low throw)
Nodowazuri / Tsurihakobi-
/
NH//combo of your choice
Gives +15 advantage and leaves in closed stance, seesection for follow-up combos
150 -
/
NH//For ringouts / wall hits on all characters except Taka150
-
-
(Morosashi)NimaigeriEnter after Morosashi
/ BT
-
MorosashiNH
►
411 -
MorosashiNH
►
►
420 -
MorosashiNH
►
►
530 -
MorosashiNH
►
►
571 -
MorosashiNH
►
►
641 -
MorosashiNH
►
►
►
650 -
MorosashiNH
►
►
650 -
MorosashiNH
►
480
-
-
Back Dash CH
-
Back dash CHCH
►
►
1060 -
Back dash CHCH
►
►
1010 -
Back dash CHCH
►
►
►
1110 -
Back dash CHCH
►
►
►
► Tachi'ai
1230 -
Back dash CHCH
►
►
1140 -
Back dash CHCH
►
►
1170 -
Back dash CHCH//
►
►
1210
-
-
or
Side CrumpleIf you useas starter add 3pts to the total damage
-
Side CH
/
CH►
891 -
Side CH
/
CH►
►
vs El Blaze requires a delay before.
862 -
Side CH
/
CH►
►
951 -
Side CH
/
CH►
►
vs Shun, Lau, Lei, Brad, Jacky, Jean and Wolf works also in open stance but only from the stomach side.
vs Lau, Lei, Brad, Jacky and Jean in closed stance 1fk for(You may input
instead)
950 -
Side CH
/
CH►
►
vs Kage, Lei-Fei and Brad works also in open stance but only from the stomach side.960 -
Side CH
/
CH►
►
► Tachi'ai
960 -
Side CH
/
CH//►
►
►
vs Lion works also in open but only on his back side.960
-
-
Izori (into wall)
-
► wall
NHwall ►
► Tachi'ai
►
1070 -
► wall
NH►
► Tachi'ai
►
1000 -
► wall
NHwall ►
wall ►
wall ►
You need a perfect buffer to perform this combo.960 -
► wall
NH►
►
840 -
► wall
NH►
► Tachi'ai
vs El Blaze dash in before(testing in progress)
900 -
► wall
NH►
800
-
-
Nodowazuri / Tsurihakobi (with half-wall)
-
/
NH//►
►
► wall
General combo890 -
/
NH//►
► wall
► Tachi'ai
►
1090 -
/
NH//►
►
► wall ►
► Tachi'ai
►
1070 -
/
NH//►
►
► wall
► Tachi'ai
►
1110
-
-
Nodowazuri / Tsurihakobi (with high wall)
-
/
NH//►
►
► wall
General combo890 -
/
NH//►
►
► wall
800 -
/
NH//►
►
860 -
/
NH//►
►
► wall
940
-
-
Wall Combos
-
CH
►
►
►
1380 -
High wall splatNH
►
► Tachi'ai
►
Universal wall combo from high wall splat; for example after1000 -
wall► Tachi'ai
wall►
CH►
wall►
Tach'ai
wall►
1130 -
wall hit► Tachi'ai
►
NH►
Tachi'ai
►
1470 -
NH
►
► wall hit ►
►
► Tachi'ai
►
or
911
-
-
Post Round Soberingvs Shun only
-
Finish the round with a standing KO (
or
)
NH►
►
03 -
Finish the round with a standing KO (
or
)
NH<wall slump►
Can be done if you KO Shun near a wall.04
-
-
/
/
Shishi Odoshi-
NH700
-
NH690
-
NH690
-
NH640
-
NH630
-
NH620
-
NH621
-
NH580
-
NH570
-
NH560
-
NH550
-
NH530
-
NH470
-
NH
<wall hit►
Can replacewith
for +1 sober. Or versus Shun, you can trade 2 damage (down to 97) for +2 sobers by doing
The heavier the character, the close you need to be to the wall. For characters like EI and EL, you can do<wall hit> into the above combo for the exact same damage, but you might be able to extend the range from the wall slightly.
990 -
NH
<wall hit►
Need to be perpendicular to a wall and super close for this to work.700 -
NH
<wall hit►
Can replacewith
for 63 damage, but worse oki.
Need to be perpendicular to a wall and super close for this to work.620 -
NH
<wall hit►
Need to be perpendicular to a wall and super close for this to work.700
-