- Dohyōwari
- Zangeki
- Sokubi Otoshi
- or BTMarutahiza
- Maruta Tsuppari Tarukudaki
- Shikofumi
- Aka'oni Midaremage
- Ten'yaburi
- Kachi'age
- Ao'oni Midaremage
- Kaminaridaiko Hasami'uchi
- Shiko
- Tachi'aiBarai
- Tachi'aiKetaguri
- //Tobi Tsuparri
- / (low throw)Nodowazuri / Tsurihakobi
- (Morosashi)Nimaigeri
- Back Dash CH
- orSide Crumple
- Izori (into wall)
- Nodowazuri / Tsurihakobi (with half-wall)
- Nodowazuri / Tsurihakobi (with high wall)
- Wall Combos
- Post Round Sobering
- //Tobigeri
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Dohyōwari
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NH470
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NH580
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NH570
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NH620
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NH621
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NH630
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NH640
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NHcan be replaced with690
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NH700
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Zangeki
-
NH661
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NHvs Taka requires 1fk for (You may input instead)691
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NH742
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NH750
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NH762
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NH770
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NH810
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NH892
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NH930
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NH903
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NH922
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NH933
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NHvs Eileen open stance requires 1fk for (you may input instead). In both stances you shouldn't perfectly buffer
vs Aoi you need to perfectly buffer and requires 1fk for (You may input instead).980 -
NH982
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CH1130
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CH1160
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NH/\► ►920
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NH/\► ► ►930
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Sokubi Otoshi
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CH761
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CH811
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CH822
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CH870
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CH910
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CH650
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CH/\680
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or BTMarutahizaBT may be used instead of but you won't have the stance follow up. All the combos performed with BT will have 5 pts more of damage
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CH631
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CHCan wall slump on lighter characters.700
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CHCan wall slump on lighter characters.710
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CHCan wall slump on lighter characters.720
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CHCan sometimes tack on the final of the string if close enough to the wall, increasing the damage to 81. But this is super inconsistent.710
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CHCan wall slump on lighter characters.760
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CHCan wall slump on lighter characters.810
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CH671
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CH760
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CHCan replace combo ender with for 105 damage and 1 more point of sober.
Does less damage that just doing after the launch, but this combo has massive wall carry.1041 -
CHCan replace combo ender with for 107 damage and 1 more point of sober. Can also do for SH for reduced damage but even more sobering.1051
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CHInconsistent against JA, JN.760
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CHvs Jeffry in closed stance requires 1fk for (you may input instead)760
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CH640
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CH751
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CH850
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CH840
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CH930
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Maruta Tsuppari Tarukudaki
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Last hit ofNHDelay591
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Last hit ofNH642
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Last hit ofNH651
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Last hit ofNH652
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Last hit ofNH700
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RHWhole string is NC against Taka on RCH. Delay970
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Shikofumiis NC on RC, in that case add 26 to combo damage
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Last hit ofNH420
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Last hit ofNH530
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Last hit ofNH571
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Last hit ofNH590
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Last hit ofNH650
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Last hit ofNHCan do as the ender instead for 92 damage.
Can also do before <wall hit> on lighter characters like EI, EL, and AO gives extra wall carry
Against SH, you can finish the combo with for 92 damage and -2 drink points.941 -
Last hit ofNHCan do instead of for one more damage but worse oki.
Super inconsistent on JN. Not very consistent on JA in closed.
Can replace for for the same damage (even on JE, WO) but isn't very consistent (strangely it works really well on JE and WO).
For heavies don't do the after the wall hit.650
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Aka'oni Midaremage
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NH480
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NH590
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NHvs Wolf and Jeffry requires 1fk for (You may input instead)
vs Akira requires a delay after640 -
NH650
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NH641
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NHvs some characters this can also be performed as ► ► (necessary vs El Blaze)651
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NHvs Sarah and Pai 1fk or (You may input or )
vs Shun in closed stance 1fk or (You may input or )
vs Lion and Vanessa 1fk AND (You may input and )700 -
NHDoes not work on El Blaze after /.700
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NHvs El Blaze use instead of . Does not work after /
vs Eileen 1fk required for (You may input )740 -
NH730
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NH//►Does not work on Jean after /670
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NH//► ►vs Vanessa; this prevents her from entering Intercept Position.
vs Shun swap and680
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Ten'yaburi
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NHvs Wolf and Jeffry use a crouch dash700
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NH691
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NHVs Sarah, Shun, Pai, Lion, Vanessa closed stance requires 1fk for (You may input instead).750
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NH750
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Kachi'age
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NHvs Eileen and El Blaze requires 1fk for (You may enter instead)700
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NH721
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NHvs Eileen and El Blaze requires 1fk for (You may input instead).751
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NHvs Wolf isn't very reliable due to distance but it may work841
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NHvs Light weights in CH you need 1fk for (You may input instead)882
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NHvs Light weights in CH you need 1fk for (You may input instead)
vs Goh it may work in NH if you are distant enough871 -
NHvs Light weights in CH you need 1fk for (You may input instead)852
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NHHas good carry
vs Eileen and El Blaze requires 1fk for (You may enter instead)840 -
NH810
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NH880
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NH//► ► ►In CH you need 1fk for (You may input instead)880
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NH//► ►730
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NH/\► ►871
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NH/\►850
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NH/\► ► ►820
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Ao'oni Midaremage
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NH802
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NH/\►842
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NHvs Shun requires a delay before773
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NH862
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NH871
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NH1fk for (You may input instead)
vs Vanessa don't buffer920 -
NH900
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NH870
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Kaminaridaiko Hasami'uchi
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CH830
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CH880
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CH870
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CHvs Taka works also with a crouch hit without the need of a Counter Hit (dmg 73)830
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CHvs Vanessa requires a dash before the finisher950
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CH890
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Shiko
-
NH451
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NHTesting: Can't get to work on JE/WO, for 1 less damage works just fine though.570
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NH630
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NH611
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NH680
-
NH//►690
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NHCan replace : with for one more sober.981
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NH690
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Tachi'aiBarai
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Tachi'aiNH823
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Tachi'aiNHNeed 1fk for (You may input instead). Do not perfectly buffer or the last hits will miss.
Vs El Blaze you need to input an OM (Taka's back) after .832 -
Tachi'aiNHvs Kage 1fk for (You may input instead)820
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Tachi'aiNH830
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Tachi'aiNH830
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Tachi'aiNH880
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Tachi'aiKetaguri
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Tachi'aiCHva Akira requires 1fk for (You may input instead).680
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Tachi'aiCH690
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Tachi'aiCH681
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Tachi'aiCHvs Shun, Pai, Lau, Kage, Lei and Brad in open stance 1fk for (You may input instead)691
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Tachi'aiCH550
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Tachi'aiCH740
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Tachi'aiCH//►700
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//Tobi Tsuparri
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(mid-air)NH420
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(mid-air)NH611
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(mid-air)NH620
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(mid-air)NH761
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(mid-air)NH731
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(mid-air)NH761
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(mid-air)NH772
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(mid-air)NHvs Eileen you may also use as finisher instead of or . Same damage but higher ring out potential.
Vs El Blaze you may change the finisher with Tachi'ai also, 2pts of damage less but also a higher ring out potential.820
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/ (low throw)Nodowazuri / Tsurihakobi
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/NH//combo of your choiceGives +15 advantage and leaves in closed stance, see section for follow-up combos150
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/
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