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- Dohyōwari
- Zangeki
- Sokubi Otoshi
- or BTMarutahiza
- Maruta Tsuppari Tarukudaki
- Shikofumi
- Aka'oni Midaremage
- Ten'yaburi
- Kachi'age
- Ao'oni Midaremage
- Kaminaridaiko Hasami'uchi
- Shiko
- Tachi'aiBarai
- Tachi'aiKetaguri
- //Tobi Tsuparri
- / (low throw)Nodowazuri / Tsurihakobi
- (Morosashi)Nimaigeri
- Back Dash CH
- orSide Crumple
- Wall Combos
- //Tobigeri
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Dohyōwari
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NH470
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NH580
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NH570
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NH620
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Zangeki
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NH750
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NH770
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NH810
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NH930
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NH/\► ►920
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NH/\► ► ►930
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NH661
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NHvs Taka requires 1fk for (You may input instead)691
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NH742
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NH762
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NH892
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NH922
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NH903
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NH933
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Sokubi Otoshi
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CH761
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CH811
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CH822
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or BTMarutahizaBT may be used instead of but you won't have the stance follow up. All the combos performed with BT will have 5 pts more of damage
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CHCan wall slump on lighter characters.700
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CHvs Jeffry in closed stance requires 1fk for (you may input instead)760
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CH640
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CH631
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CH671
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CHCan replace combo ender with for 107 damage and 1 more point of sober. Can also do for SH for reduced damage but even more sobering.1051
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CH751
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Maruta Tsuppari Tarukudaki
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Last hit ofNHDelay591
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Last hit ofNH651
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Last hit ofNH642
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Last hit ofNH652
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Shikofumiis NC on RC, in that case add 26 to combo damage
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Last hit ofNH420
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Last hit ofNH530
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Last hit ofNHCan do as the ender instead for 92 damage.
Can also do before <wall hit> on lighter characters like EI, EL, and AO gives extra wall carry
Against SH, you can finish the combo with for 92 damage and -2 drink points.941
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Aka'oni Midaremage
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NH480
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NH590
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NHvs Wolf and Jeffry requires 1fk for (You may input instead)
vs Akira requires a delay after640 -
NH650
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NHvs Sarah and Pai 1fk or (You may input or )
vs Shun in closed stance 1fk or (You may input or )
vs Lion and Vanessa 1fk AND (You may input and )700 -
NH641
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NHvs some characters this can also be performed as ► ► (necessary vs El Blaze)651
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Ten'yaburi
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NHvs Wolf and Jeffry use a crouch dash700
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NH691
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Kachi'age
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NHvs Eileen and El Blaze requires 1fk for (You may enter instead)700
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NH/\►850
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NH721
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NHvs Eileen and El Blaze requires 1fk for (You may input instead).751
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NHvs Wolf isn't very reliable due to distance but it may work841
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NH/\► ►871
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NHvs Light weights in CH you need 1fk for (You may input instead)882
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Ao'oni Midaremage
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NH871
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NH802
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NH/\►842
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NH862
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NHvs Shun requires a delay before773
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Kaminaridaiko Hasami'uchi
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CH830
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CH880
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CH870
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Shiko
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NHTesting: Can't get to work on JE/WO, for 1 less damage works just fine though.570
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NH451
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NHCan replace : with for one more sober.981
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Tachi'aiBarai
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Tachi'aiNHNeed 1fk for (You may input instead). Do not perfectly buffer or the last hits will miss.
Vs El Blaze you need to input an OM (Taka's back) after .832 -
Tachi'aiNH823
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Tachi'aiKetaguri
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Tachi'aiCHva Akira requires 1fk for (You may input instead).680
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Tachi'aiCH690
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Tachi'aiCH550
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Tachi'aiCH681
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Tachi'aiCHvs Shun, Pai, Lau, Kage, Lei and Brad in open stance 1fk for (You may input instead)691
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//Tobi Tsuparri
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(mid-air)NH420
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(mid-air)NH620
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(mid-air)NH611
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(mid-air)NH761
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(mid-air)NH731
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(mid-air)NH761
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(mid-air)NH772
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/ (low throw)Nodowazuri / Tsurihakobi
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/NH//combo of your choiceGives +15 advantage and leaves in closed stance, see section for follow-up combos150
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/NH//For ringouts / wall hits on all characters except Taka150
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(Morosashi)NimaigeriEnter after Morosashi / BT
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MorosashiNH420
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MorosashiNH530
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MorosashiNH411
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MorosashiNH571
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Back Dash CH
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Back dash CHCH1060
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Back dash CHCH1010
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Back dash CHCH1110
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orSide CrumpleIf you use as starter add 3pts to the total damage
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Side CH /CHvs Shun, Lau, Lei, Brad, Jacky, Jean and Wolf works also in open stance but only from the stomach side.
vs Lau, Lei, Brad, Jacky and Jean in closed stance 1fk for (You may input instead)950 -
Side CH /CHvs Kage, Lei-Fei and Brad works also in open stance but only from the stomach side.960
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Side CH /CH891
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Side CH /CH951
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Side CH /CHvs El Blaze requires a delay before .862
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Wall Combos
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wall► Tachi'ai wall►CH1130
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//Tobigeri
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NH580
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NH570
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NH560
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NH530
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NH470
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NHCan replace with for +1 sober. Or versus Shun, you can trade 2 damage (down to 97) for +2 sobers by doing
The heavier the character, the close you need to be to the wall. For characters like EI and EL, you can do <wall hit> into the above combo for the exact same damage, but you might be able to extend the range from the wall slightly.990
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