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- Dohyōwari
- Zangeki
- Sokubi Otoshi
- Marutahiza
or BT
- Maruta Tsuppari Tarukudaki
- Shikofumi
- Aka'oni Midaremage
- Ten'yaburi
- Kachi'age
- Ao'oni Midaremage
- Kaminaridaiko Hasami'uchi
- Shiko
- Tachi'aiBarai
- Tachi'aiKetaguri
- Combos from Jump
/
/
- Nodowazuri / Tsurihakobi
/
(low throw)
- (Morosashi)Nimaigeri
- Back Dash CH
- Side Crumple
or
- Izori (into wall)
- Nodowazuri / Tsurihakobi (with half-wall)
- Nodowazuri / Tsurihakobi (with high wall)
- Wall Combos
- Post Round Sobering
-
Dohyōwari
-
NH
►
470 -
NH
►
580 -
NH
►
570 -
NH
►
►
620 -
NH
►
►
640 -
NH
►
►
630 -
NH
►
621 -
NH
►
can be replaced with
690 -
NH
►
700
-
-
Zangeki
-
NH
►
661 -
NH
►
vs Taka requires 1fk for(You may input
instead)
691 -
NH
►
742 -
NH
►
750 -
NH
►
770 -
NH762
-
NH
►
►
►
930 -
NH
►
►
892 -
NH
►
810 -
NH
►
►
►
► Tachi'ai
922 -
NH
►
►
►
903 -
NH
►
►
►
933 -
NH
►
►
►
vs Eileen open stance requires 1fk for(you may input
instead). In both stances you shouldn't perfectly buffer
vs Aoi you need to perfectly bufferand requires 1fk for
(You may input
instead).
980 -
NH
►
►
►
982 -
CH
►
►
►
1130 -
CH
►
►
►
► Tachi'ai
1160 -
NH/\
►
►
920 -
NH/\
►
►
►
930
-
-
Sokubi Otoshi
-
CH
►
761 -
CH
►
811 -
CH
►
►
822 -
CH
►
►
870 -
CH
►
►
910 -
CH650
-
CH/\680
-
-
or BT
MarutahizaBTmay be used instead of
but you won't have the stance follow up. All the combos performed with BT
will have 5 pts more of damage
-
CH631
-
CH
►
751 -
CH
►
vs Jeffry in closed stance requires 1fk for(you may input
instead)
760 -
CH
►
►
850 -
CH
►
640 -
CH
►
840 -
CH
►
►
► Tachi'ai
930
-
-
Maruta Tsuppari Tarukudaki
-
Last hit ofNH
►
Delay591 -
Last hit ofNH
►
642 -
Last hit ofNH
►
651 -
Last hit ofNH
►
►
652 -
Last hit ofNH
►
►
700 -
RH
►
Wholestring is NC against Taka on RCH. Delay
970
-
-
Shikofumi
is NC on RC, in that case add 26 to combo damage
-
Last hit ofNH
►
420 -
Last hit ofNH
►
530 -
Last hit ofNH
►
571 -
Last hit ofNH
►
►
590 -
Last hit ofNH
►
650
-
-
Aka'oni Midaremage
-
NH
►
590 -
NH
►
vs Wolf and Jeffry requires 1fk for(You may input
instead)
vs Akira requires a delay after640 -
NH
►
650 -
NH
►
641 -
NH
►
►
vs some characters this can also be performed as►
►
(necessary vs El Blaze)
651 -
NH
►
►
vs Sarah and Pai 1fkor
(You may input
or
)
vs Shun in closed stance 1fkor
(You may input
or
)
vs Lion and Vanessa 1fkAND
(You may input
and
)
700 -
NH
►
►
Does not work on El Blaze after/
.
700 -
NH
►
►
vs El Blaze useinstead of
. Does not work after
/
vs Eileen 1fk required for(You may input
)
740 -
NH
►
►
730 -
NH//
►
Does not work on Jean after/
670 -
NH//
►
►
vs Vanessa; this prevents her from entering Intercept Position.
vs Shun swapand
680 -
NH480
-
-
Ten'yaburi
-
NH
►
vs Wolf and Jeffry use a crouch dash700 -
NH
►
691 -
NH
►
►
Vs Sarah, Shun, Pai, Lion, Vanessa closed stance requires 1fk for(You may input
instead).
750 -
NH
►
►
750
-
-
Kachi'age
-
NH
►
vs Eileen and El Blaze requires 1fk for(You may enter
instead)
700 -
NH
►
721 -
NH
►
►
vs Eileen and El Blaze requires 1fk for(You may input
instead).
751 -
NH
►
►
vs Wolf isn't very reliable due to distance but it may work841 -
NH
►
►
►
vs Light weights in CH you need 1fk for(You may input
instead)
882 -
NH
►
►
► Tachi'ai
vs Light weights in CH you need 1fk for(You may input
instead)
vs Goh it may work in NH if you are distant enough871 -
NH
►
►
►
vs Light weights in CH you need 1fk for(You may input
instead)
852 -
NH
►
►
►
Has good carry
vs Eileen and El Blaze requires 1fk for(You may enter
instead)
840 -
NH
►
810 -
NH
►
►
► Tachi'ai
880 -
NH//
►
►
►
In CH you need 1fk for(You may input
instead)
880 -
NH//
►
►
730 -
NH/\
►
►
871 -
NH/\
►
850 -
NH/\
►
►
►
820
-
-
Ao'oni Midaremage
-
NH
►
802 -
NH/\
►
842 -
NH
►
►
vs Shun requires a delay before773 -
NH
►
►
862 -
NH
►
►
871 -
NH
►
►
►
1fk for(You may input
instead)
vs Vanessa don't buffer920 -
NH
►
►
►
900 -
NH
►
►
► Tachi'ai
870
-
-
Kaminaridaiko Hasami'uchi
-
CH
►
830 -
CH
►
►
880 -
CH
►
►
870 -
CH
►
vs Taka works also with a crouch hit without the need of a Counter Hit (dmg 73)830 -
CH
►
vs Vanessa requires a dash before the finisher950 -
CH
►
►
890
-
-
Shiko
-
NH451
-
NH
►
570 -
NH
►
►
630 -
NH
►
611 -
NH
►
680 -
NH//
►
690
-
-
Tachi'aiBarai
-
Tachi'aiNH
►
►
823 -
Tachi'aiNH
►
►
vs Kage 1fk for(You may input
instead)
820 -
Tachi'aiNH
►
►
►
830 -
Tachi'aiNH
►
►
830 -
Tachi'aiNH
►
►
Need 1fk for(You may input
instead). Do not perfectly buffer
or the last hits will miss.
Vs El Blaze you need to input an OM (Taka's back) after.
832 -
Tachi'aiNH
►
►
►
880
-
-
Tachi'aiKetaguri
-
Tachi'aiCH
►
690 -
Tachi'aiCH
►
va Akira requires 1fk for(You may input
instead).
680 -
Tachi'aiCH
►
681 -
Tachi'aiCH
►
►
vs Shun, Pai, Lau, Kage, Lei and Brad in open stance 1fk for(You may input
instead)
691 -
Tachi'aiCH550
-
Tachi'aiCH
►
740 -
Tachi'aiCH//
►
700
-
-
/
/
Combos from Jump-
(mid-air)NH420
-
(mid-air)NH
►
611 -
(mid-air)NH
►
620 -
(mid-air)NH
►
►
761 -
(mid-air)NH
►
►
731 -
(mid-air)NH
►
►
► Tachi'ai
761 -
(mid-air)NH
►
►
►
772 -
(ascending)NHSee combos from Dohyōwari00
-
(mid-air)NH
►
►
►
or
vs Eileen you may also useas finisher instead of
or
. Same damage but higher ring out potential.
Vs El Blaze you may change the finisher with Tachi'aialso, 2pts of damage less but also a higher ring out potential.
820
-
-
/
(low throw)
Nodowazuri / Tsurihakobi-
/
NH//combo of your choice
Gives +15 advantage and leaves in closed stance, seesection for follow-up combos
150 -
/
NH//For ringouts / wall hits on all characters except Taka150
-
-
(Morosashi)NimaigeriEnter after Morosashi
/ BT
-
MorosashiNH
►
411 -
MorosashiNH
►
►
420 -
MorosashiNH
►
►
530 -
MorosashiNH
►
►
571 -
MorosashiNH
►
►
641 -
MorosashiNH
►
►
►
650 -
MorosashiNH
►
►
650 -
MorosashiNH
►
480
-
-
Back Dash CH
-
Back dash CHCH
►
►
1060 -
Back dash CHCH
►
►
1010
-