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- DSHeavy Impact
- DSShadow Slicer (wall splat)
- DSBone Crush Middle (side crumple)
- DSBone Crush Middle (back crumple)
- DSStopping Low Combo
- DSHeavy Hook Combo
- DSWind Elbow
- DSWind Elbow (wall splat)
- DSLeopard Strike (sabaki)
- DSGrand Spike
- DSBoomerang Hook
- DSStinger Low Blow
- DSHeel Kick
- DSSpinning Savate (wall splat)
- DSBack Charge Kick
- DSSliding Low Kick (wall hit)
- DS (Intrude Hook or Intercept Body Blow
)
or
- OSFeint Body
- OSStealth Spin Kick
or OS
- OSShort Upper
- OSStinger Strike
- OSTank Buster
- OSBunker Buster
- Smash
or
or
- OSDeath Scythe
- OSLanding Knee Combo
- OSHAWK Strike
- OSPile Bunker
- OSClobbering Straight
- OSUpper Heel Sword
- OSGuard Crush Tornado
- OSHeel Kick
- OSSpinning Savate (side crumple)
- OSSpinning Savate (wall splat)
- OSBack Charge Kick
- OSLeg Bomber
- DS Jump (ascending)Leap Straight
- DS Jump (descending)Leap Short Upper
- OS Intruder StepExplosion Hook
- (Back Turned) DSFace Crush Elbow
- (Facing Wall) DSReact Round Kick
-
DSHeavy ImpactFrame Advantage.
-
side NH
NH//Opponent is left standing sideturned at -8.581 -
CHRecovers in OS. Leaves the opponent staggered. May whiff depending on distance.661
-
side CH
CH►
913 -
side CH
CH►
Opponent is left standing at -4 (sometimes sideturned at -7, depending on angle).972 -
side CH
CH/\►
►
Open stance guarantees a throw attempt. If broken only deals 85 DMG and opponent is left standing at -2.1302
-
-
DSShadow Slicer (wall splat)Wall Splat.
-
CH
)
►
►
►
Taka & Shun sober special.Usinginstead of
sacrifices 4 dmg for easier timing.Ending with
sacrifices 2 DMG to recover in OS.Ending with
fully charged does 1 extra DMG vs Taka, may whiff off-axis.Ending with
does 2 extra DMG vs Taka, closed stance only.
863
-
-
DSBone Crush Middle (side crumple)Side Crumple.
-
side
CH) ►
►
Forward dash mandatory ifcounterhits at max range.
832 -
side
CH► (
) ►
►
Recovers in OS. Forward dash mandatory ifcounterhits at max range.
902
-
-
DSBone Crush Middle (back crumple)Back crumple against the wall (typically after a
wall stagger)
-
back
NH►
wall splat ►
wall slump ►
1140
-
-
DSStopping Low ComboSlam. DS
CH
is guaranteed for +18 DMG (except vs Taka).
-
NHTaka special.412
-
-
DSHeavy Hook ComboHead Crumple if the second part counterhits.
-
CH
►
Taka & Shun sober special.713 -
CH
►
►
Ending withsacrifices 4 DMG for easier input & better oki than the
->
combo.
763
-
-
DSWind ElbowFloat.
-
CHThe only move that seems to connect vs Taka.430
-
-
DSWind Elbow (wall splat)Wall Splat.
-
CH
►
►
►
Taka special.Ending withsacrifices 2 DMG to recover in OS.Ending with
fully charged does 1 extra DMG vs Taka, may whiff off-axis.Ending with
does 2 extra DMG vs Taka, closed stance only.
763
-
-
DSLeopard Strike (sabaki)Slam on sabaki hit.
-
sabaki
NHTaka special.471
-
-
DSGrand SpikeFaceplant.
-
NHRecovers in OS.361
-
-
DSBoomerang HookHead Crumple. Guaranteed after a successful IP P+K low punch/low kick reversal.
See http://virtuafighter.com/threads/vanessa-combo-list.17855/page-5#post-387775 for alternatives to combos with delays.-
NH
►
Undroppable universal combo/basis for DMG comparison/wiki reference point.693 -
NH
►
►
Easy Taka special. Ending withsacrifices 3 DMG to recover in OS.
734 -
NH/\
►
►
►
Max damage vs Taka from open stance. Strict dash timing.763 -
NH//
►
►
►
Max damage vs Taka from closed stance. Strict dash timing.783
-
-
DSStinger Low BlowFoot Crumple.
-
CHTaka special. Using
sacrifices 6 DMG to recover in OS.
520
-
-
DSHeel KickSlam.
-
NHTaka special. Also useful if you predict
will whiff.
492
-
-
DSSpinning Savate (wall splat)Wall Splat.
-
wall
NH►
►
- ►
Taka & Shun sober special.Ending withsacrifices 2 DMG to recover in OS.Ending with
fully charged does 1 extra DMG vs Taka, may whiff off-axis.Ending with
does 2 extra DMG vs Taka, closed stance only.
783
-
-
DSBack Charge KickStomach Crumple. +14 DMG for the fully charged version of the move.
is a modified input for Jab; if you input
from crouch you'll get Crush Jaw instead, causing your combo to fail.
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NHTaka special; Shun sober special.
connects vs Taka ONLY, does 3 less damage, transitions to IP.
511 -
fully charged
NH►
Max DMG vs Taka ONLY whenis fully charged.
600
-
-
DSSliding Low Kick (wall hit)Wall hit. Vanessa must be perpendicular to and with her back facing to the wall. The combo is guaranteed on normal hit ONLY; on counter hit
will yield a stagger (which is breakable) instead of frame advantage.
-
wall
NH►
Opponent is left standing at -7. Ending with a throw attempt instead can potentially do more damage but can also be escaped.00
-
-
DS (
)
or
Intrude Hook or Intercept Body BlowStomach Crumple.
is a modified input for Jab; if you input
from crouch you'll get Crush Jaw instead, causing your combo to fail.
-
(Hold
)
or
RHShun sober special.501 -
(Hold
)
or
RHHeavyweights & Taka special.
On counter-hit connects vs Shun from both stances.571
-
-
OSFeint BodyStomach Crumple.
-
CHTaka special.662
-
-
OS
or OS
Stealth Spin KickSpinning knockdown.-
or
NH//321 -
or
CHUniversal CH combo. VERY strict timing vs Taka; attempting the Taka-specific combo is strongly recommended.330 -
or
NH/\563
-
-
OSShort UpperSwoon.
-
CHTaka special.Ending with
trades 2 damage for harder techroll (and easier input).If Taka doesn't techroll, scrape with
for 24 extra damage.
520
-
-
OSStinger StrikeStomach Crumple.
-
(max charge)
NHTaka special.794
-
-
OSTank BusterFoot Crumple.
-
(charge)
NHShun sober special. Also useful vs Jeffry & Akira.582 -
(charge)
NHMax DMG vs Taka. On CH whiffs vs Lau closed stance!631
-
-
OSBunker BusterFloat.
-
NHCombo damage is included as reference point/motivation to hitconfirm:
It's not uncommon, particularly online, to seebuffered after
, since it will beat most abare on block (and if it connects there's enough time to buffer the rest of the string).
450 -
NH
►
Easy Taka combo. Ending withsacrifices 3 DMG for harder techroll. If Taka fails to techroll, scrape with
for 24 extra DMG.
583 -
NH
(
) ►
Taka max dmg. Usingafter
makes sure you won't get
, which does far less damage.
590
-
-
or
or
SmashTaka only. All three strings combo on Recovery Hit.and
also combo on Counter Hit.
-
or
or
NH/\Need confirmation on the stance and damage.00 -
or
or
NHNeed confirmation for the total damage.230
-
-
OSDeath ScytheHead Crumple.
-
CH
►
Undroppable universal combo/basis for DMG comparison/wiki reference point.
Shun sober special.803 -
CH
►
►
Taka special. Strict timing forif bad timing
will whiff,
can be used for 85 dmg
940
-
-
OSLanding Knee ComboFloat if the first part crouchstaggers.
-
crouch stagger
NHUndroppable universal combo/basis for DMG comparison/wiki reference point.
Taka max DMG.620
-
-
OSHAWK StrikeFloat.
-
NH
►
Taka special. Ending withdoes one more damage (seen @ https://youtu.be/wFbmL3tTbcE?t=82 - need to test if it works from both stances). Ending with
sacrifices 2 DMG for easier input & harder techroll. If Taka doesn't techroll, scrape with
for 24 extra damage.
660
-
-
OSPile BunkerSlam.
-
NHEasy Taka special.Ending with
sacrifices 3 damage for harder techroll, works on everyone.If Taka doesn't techroll, scrape with
for 24 extra dmg.
461 -
NH
►
Taka special. Strict timing. Should work on everyone but alternatives are more damaging AND easier to input.521
-
-
OSClobbering StraightBlast Back. Normally opponents are too far away to combo HOWEVER near walls or vs Taka it's possible to pile on some some additional damage.
-
NH411
-
NHTo succed this combo a micro-dash have to be performed before the 66kp so the input is 666kp
Works on both stances near to the wall.480
-
-
OSUpper Heel SwordOS
guarantees the followup
on normal hit for +17 DMG (+25 if it counterhits)
-
NHTaka special. Recovers in DS.361
-
-
OSGuard Crush TornadoFrame Advantage.
-
CH922
-
-
OSHeel KickSlam. Similar combos with OS
except reverse stance.
-
NHTaka special. Ending with
sacrifices 3 damage for better oki, works on everyone.
480
-
-
OSSpinning Savate (side crumple)Side Crumple.
-
side
NH►
►
Undroppable universal combo/basis for DMG comparison/wiki reference point.
Shun sober special.813 -
side
NH►
►
Universal combo.822 -
side
NH►
►
►
Max DMG vs Taka. Requires an OM towards Taka's stomach instead of a dash when Vanessa side crumples Taka from his left side on open stance. In that particular case ending withwill also connect for 88 total DMG. Ending with
yields 83 DMG; ending with
also yields the same DMG but switches to DS.
911
-
-
OSSpinning Savate (wall splat)Wall Splat.
-
wall
NH►
►
Undroppable universal combo. Recovers in DS.
Missing the DMG but it should be the most damaging way to transition to DS.00 -
wall
NH►
►
Ending withsacrifices 2 DMG for harder techroll, also works off-axis.
790 -
wall
NH►
►
►
Strict timing on Open Stance (?) Testing vs other characters would be welcome.911
-
-
OSBack Charge KickStomach Crumple. +14 DMG for the fully charged version of the move.
-
NH
►
Taka special. Use a more damaging combo for all other characters. For reference:does 49 dmg;
deoas 47 dmg & if Taka doesn't techroll, scrape with
for 23 extra damage.
581
-
-
OSLeg BomberFloat.
-
NHAlways connects.
sacrifices oki, also works vs Taka closed.
470 -
NHTaka special.
may whiff at range. Ending with
trades 2 damage for better reach (it can still whiff though).
580
-
-
DS Jump (ascending)Leap StraightFrame Advantage.
-
JumpingCHOpponent is left standing at -4. Throw attempt is also guaranteed.400
-
vs ST opponent (ascending)CHOpponent is left sideturned at -7. Side Throw attempt is also possible (but remember that sidethrows will always be escaped by experienced opponents)600
-
-
DS Jump (descending)Leap Short UpperDue to the stubby animation, you're most likely to get any additional if you perform this attack as 9~P, instead of 8_7~P.
2P will work in both stances if there is a wall to the opponent's back unless noted otherwise.-
Jump (descending)NHRecovers in OS.400
-
Jump (descending)NH400
-
-
OS Intruder StepExplosion HookStomach Crumple.
-
Intruder StepNHTaka special.561
-
-
(Back Turned) DSFace Crush ElbowHead Crumple.
-
BTNH
►
682 -
BTCH
►
►
Testing vs other characters (notably Shun) would be welcome. Ending withsacrifices 3 DMG to recover in OS.
723
-
-
(Facing Wall) DSReact Round KickWall Attack.
-
Facing WallNH651
-