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Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
- DSJab High Kick
- DSHeavy Impact
- DSShadow Slicer (wall splat)
- DSBone Crush Middle (side crumple)
- DSBone Crush Middle (back crumple)
- DSStopping Low Combo
- DSHeavy Hook Combo
- DSWind Elbow
- DSWind Elbow (wall splat)
- DSLeopard Strike (sabaki)
- DSGrand Spike
- DSBoomerang Hook
- DSStinger Low Blow
- DSHeel Kick
- DSSpinning Savate (wall splat)
- DSBack Charge Kick
- DSSliding Low Kick (wall hit)
- DS () orIntrude Hook or Intercept Body Blow
- OSJab High Kick
- OSFeint Body
- OS or OSStealth Spin Kick
- OSShort Upper
- OSStinger Strike
- OSTank Buster
- OSSweet Leg Slash (wall hit)
- OSBunker Buster
- OSDeath Scythe
- OSLanding Knee Kick
- OSLanding Knee Combo
- OSHunting Kick
- OSHAWK Strike
- OSPile Bunker
- OSUpper Heel Sword
- OSGuard Crush Tornado
- OSHeel Kick
- OSSpinning Savate (side crumple)
- OSSpinning Savate (wall splat)
- OSBack Charge Kick
- OSLeg Bomber
- DS Jump (ascending)Leap Straight
- DS Jump (descending)Leap Short Upper
- OS Intruder StepExplosion Hook
- (Back Turned) DSFace Crush Elbow
- (Facing Wall) DSReact Round Kick
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DSJab High KickKnockdown if the the second part counterhits.
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CH400
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CHCauses a weird low rebounce that can mess with opponent's tech timing, allowing for a possibility of tacking on additional OTG damage (like 1K).380
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DSHeavy ImpactFrame Advantage.
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side CHCH/\► ►Open stance guarantees a throw attempt. If broken only deals 85 DMG and opponent is left standing at -2.1302
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side CHCH1063
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side CHCHOpponent is left standing at -4 (sometimes sideturned at -7, depending on angle).972
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side CHCH913
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CHRecovers in OS. Leaves the opponent staggered. May whiff depending on distance.661
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side NHNH//Opponent is left standing sideturned at -8.581
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DSShadow Slicer (wall splat)Wall Splat.
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CHTaka & Shun sober special.Using instead of sacrifices 4 dmg for easier timing.Ending with sacrifices 2 DMG to recover in OS.Ending with fully charged does 1 extra DMG vs Taka, may whiff off-axis.Ending with does 2 extra DMG vs Taka, closed stance only.863
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DSBone Crush Middle (side crumple)Side Crumple.
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sideCHRecovers in OS. Forward dash mandatory if counterhits at max range. Ending with sacrifices 3 damage for harder techroll.981
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sideCHRecovers in OS. Forward dash mandatory if counterhits at max range. Shun sober special.972
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sideCHRecovers in OS. Forward dash mandatory if counterhits at max range.902
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sideCHForward dash mandatory if counterhits at max range.832
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DSBone Crush Middle (back crumple)Back crumple against the wall (typically after a wall stagger)
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backNH1140
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DSStopping Low ComboSlam. DS CH is guaranteed for +18 DMG (except vs Taka).
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NH//►►601
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NH//(delay) ►►Strict timing vs Pai.580
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NH/\► ►570
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NHFailing to correctly buffer -> will result in which sacrifices 13 DMG.562
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NHFailing to correctly buffer -> will result in which sacrifices 5 DMG, may whiff vs heavies. Ending with sacrifices 2 DMG for different oki.482
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NHTaka special.412
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DSHeavy Hook ComboHead Crumple if the second part counterhits.
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CH741
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CHStaple combo. Character specific combos have not been researched extensively.732
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CHTaka & Shun sober special.713
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DSWind ElbowFloat.
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CHmay whiff vs backdashing opponents. may whiff depending on distance; strict timing vs Vanessa open.Use delay against: Sarah, Pai, Shun in closed stance, Lion.Ending with sacrifices 6 DMG for easier timing.802
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CH771
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CHmay whiff depending on distance vs heavier characters; it will also whiff against backdashing characters most of the time.
Use delay against: Vanessa, Lau on open stance741 -
CHRecovers in OS. may whiff vs backdashing opponents.
You HAVE to input jab as by holding the forward direction otherwise the combo will fail.701 -
CHUse delay vs Aoi.Failing to correctly buffer -> will result in which 13 less DMG (and may whiff vs heavies).691
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CHThe only move that seems to connect vs Taka.430
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DSWind Elbow (wall splat)Wall Splat.
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CHShun sober special.803
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CHTaka special.Ending with sacrifices 2 DMG to recover in OS.Ending with fully charged does 1 extra DMG vs Taka, may whiff off-axis.Ending with does 2 extra DMG vs Taka, closed stance only.763
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DSLeopard Strike (sabaki)Slam on sabaki hit.
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sabakiNH621
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sabakiNH541
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sabakiNHTaka special.471
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DSGrand SpikeFaceplant.
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NHRecovers in OS.361
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DSBoomerang HookHead Crumple. Guaranteed after a successful IP P+K low punch/low kick reversal.
See http://virtuafighter.com/threads/vanessa-combo-list.17855/page-5#post-387775 for alternatives to combos with delays.-
NHUse delay vs Eileen & Aoi.793
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NHMainly for Wolf and Jeffry, but should work on other characters if you use delay .743
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NH733
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NHUndroppable combo for non-Taka characters. The last hit spins them around so, in addition to the slightly better damage, it also grants better oki.710
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NHUndroppable universal combo/basis for DMG comparison/wiki reference point.693
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DSStinger Low BlowFoot Crumple.
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CH//►►730
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CH//►►Must be adjacent to Lion in Open stance for to connect.690
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CH610
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CHTaka special. Using sacrifices 6 DMG to recover in OS.520
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DSHeel KickSlam.
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NHFailing to correctly buffer -> will result in which does 13 less DMG.642
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NHFailing to correctly buffer -> will result in which does 5 less DMG.562
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NH541
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NH511
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NHTaka special. Also useful if you predict will whiff.492
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DSSpinning Savate (wall splat)Wall Splat.
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wallNHTest in progress.832
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wallNH802
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wallNHTaka & Shun sober special.Ending with sacrifices 2 DMG to recover in OS.Ending with fully charged does 1 extra DMG vs Taka, may whiff off-axis.Ending with does 2 extra DMG vs Taka, closed stance only.783
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NHGrants the best oki.713
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DSBack Charge KickStomach Crumple. +14 DMG for the fully charged version of the move.
is a modified input for Jab; if you input from crouch you'll get Crush Jaw instead, causing your combo to fail.-
NHStrict timing.701
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NH670
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NHMax damage for Jean in open stance.651
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NH630
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NHAlso works on Taka but ONLY when is fully charged.591
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NHTaka special; Shun sober special.
connects vs Taka ONLY, does 3 less damage, transitions to IP.511
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DSSliding Low Kick (wall hit)Wall hit. Vanessa must be perpendicular to and with her back facing to the wall. The combo is guaranteed on normal hit ONLY; on counter hit will yield a stagger (which is breakable) instead of frame advantage.
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wallNHOpponent is left standing at -7. Ending with a throw attempt instead can potentially do more damage but can also be escaped.00
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DS () orIntrude Hook or Intercept Body BlowStomach Crumple.
is a modified input for Jab; if you input from crouch you'll get Crush Jaw instead, causing your combo to fail.-
(Hold ) orRHStrict timing.Hold vs Lei closed stance seems impossible (feedback is welcome).681
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(Hold ) orRHTest in progress650
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(Hold ) orRHTest in progress610
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(Hold ) orRHHeavyweights & Taka special.
On counter-hit connects vs Shun from both stances.571 -
(Hold ) orRHShun sober special.501
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OSJab High KickKnockdown if the second part counterhits.
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CHCan cause a wall hit and lead to additional damage.
2KPP has the highest damage and tied for the highest carry distance.612 -
CHCan cause a wall hit and lead to additional damage.
Does less damage than 2KPP but is tied for the highest carry distance.580 -
CHCan cause a wall hit and lead to additional damage.
Does the least amount of damage of all the other strings and carries less, but sometimes trying to set up wall hits, you want to carry a specific distance and not over shoot it.540 -
CH390
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CH380
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OSFeint BodyStomach Crumple.
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CHStrict delay timing for Goh.702
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CHEnding with sacrifices 2 damage for harder techroll. If the opponent fails to techroll, scrape with for 12 extra damage.682
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OS or OSStealth Spin KickSpinning knockdown.
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orCHdoes the same DMG, switches to DS, but does not work vs Pai. Additional testing vs lightweights would be welcome.340
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orCHUniversal CH combo. VERY strict timing vs Taka; attempting the Taka-specific combo is strongly recommended.330
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OSShort UpperSwoon.
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CHStrict timing.711
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CHStrict timing.
You can replace with to avoid accidental inputs (even if you input is will still yield a low punch).640 -
CHSimplified input for -> .Strict timing vs Blaze, Heavyweights.631
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CHEasy mode combo; Shun sober special. does 3 less damage but also works against Akira & Jeffry closed.582
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CHTaka special.Ending with trades 2 damage for harder techroll (and easier input).If Taka doesn't techroll, scrape with for 24 extra damage.520
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OSStinger StrikeStomach Crumple.
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(max charge)NHStrict delay timing for Goh.834
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(max charge)NHEnding with is also possible, sacrifices 1DP for different oki.
Further testing for alternative enders would be welcome.814
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OSTank BusterFoot Crumple.
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(charge)NHmay whiff at range - use less damaging combos instead.Use delay vs closed stance Akira & Jeffry.640
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(charge)NHMax DMG vs Taka. On CH whiffs vs Lau closed stance!631
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(charge)NHShun sober special. Also useful vs Jeffry & Akira.582
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OSSweet Leg Slash (wall hit)Wall hit. Vanessa must be perpendicular to and with her back facing to the wall. The combo is guaranteed on normal hit ONLY; on counter hit will yield a stagger (which is breakable) instead of frame advantage.
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wallNH00
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OSBunker BusterFloat.
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NHTest in progress811
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NHopen/close stance after771
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NHDelay the against Vanessa.730
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NH//►►Stance specific combo (closed).702
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NHSeen here: https://youtu.be/OjoqV_9Lv5s?t=108 need to test if the note refers to foot position or something else important700
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NH/\► ► delay ►Stance specific combo (open).682
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NHStance-independent light- and middle- weight undroppable combo.662
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NHUndroppable combo/basis for DMG comparison/wiki reference point.
Wolf, Jeffry & Shun sober special.
Ending with prevents FUFT recovery, useful vs Vanessa.
Ending with sacrifices 2 DMG for harder techroll. If the opponent fails to techroll, scrape with for 12 extra damage.643 -
NHCombo damage is included as reference point/motivation to hitconfirm:
It's not uncommon, particularly online, to see buffered after , since it will beat most abare on block (and if it connects there's enough time to buffer the rest of the string).450
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OSDeath ScytheHead Crumple.
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CH991
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CHInputting as magically makes the combo work on everyone except Taka. See @MakiLeSushi's thread for more info: https://virtuafighter.com/threads/the-death-scythe-variant.19865/882
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CHUndroppable universal combo/basis for DMG comparison/wiki reference point.
Shun sober special.803
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OSLanding Knee KickFloat. Less damage than OS floats. is a modified input for Jab; if you input after you'll get instead, causing the combo to fail.
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CH//► ►771
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CH/\► ► delay ►Strict timing vs Shun.751
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CHEnding with or sacrifices 2 DMG for 1DP, recommended vs Shun.
Ending with sacrifices 6 DMG (!) for better oki, so it's not recommended.731 -
CHProgressively stricter timing vs heavier characters.701
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CHUse vs Akira in open stance.650
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CHVs Taka the only thing guaranteed is the second hit of the string (41 DMG).520
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OSLanding Knee ComboFloat if the first part crouchstaggers.
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crouch staggerNHVery strict timing. 1fk via .811
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crouch staggerNHStrict timing vs Pai closed. Replace with vs Lei for 76 DMG.771
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crouch staggerNHUndroppable combo/basis for DMG comparison/wiki reference point.720
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crouch staggerNH701
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crouch staggerNHRequires more testing.692
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crouch staggerNHUndroppable universal combo/basis for DMG comparison/wiki reference point.
Taka max DMG.620
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OSHunting KickFloat if the first part counterhits. No combos available vs Taka; against him use or instead.
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CHAgainst Shun ending with sacrifices 1DMG for 1DP, easier input, worse oki.841
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CHShun sober special.832
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CH/\()►770
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CHStrict timing vs Wolf, Jeffry.730
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CHUse when floats staggered opponents.690
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CH660
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OSHAWK StrikeFloat.
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NHEileen & Aoi stance-independant easy combo.890
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NHEnding with sacrifices 1 DMG for 1DP and easier input.
Ending with sacrifices 3 damage for harder techroll. If the opponent doesn't techroll, scrape with for 10 extra damage.870 -
NHShun sober special.802
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NH/\►►Stance specific combos - still in testing761
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NHSeen here: https://youtu.be/OjoqV_9Lv5s?t=177760
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NHMax damage vs heavies closed (Open?). Works vs all lighter characters except Shun.721
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NHEnding with sacrifices 2 damage for harder techroll. If the opponent fails to techroll, scrape with for 12 extra damage. ender actually works vs wolf, does 1 more damage, needs further testing.702
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OSPile BunkerSlam.
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NH/\►
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