-
HOTDOG! The VFDC Combos database is in the process of being updated for VF5 R.E.V.O by each character's Content Manager, but here's how you can help! Each character sub-forum has a pinned thread for REVO combos, so simply contribute there to assist the Content Manager's task in maintaining the latest and greatest combos for all to enjoy!Dismiss Notice
- DSJab High Kick
- DSHeavy Impact
- DSShadow Slicer (wall splat)
- DSBone Crush Middle (side crumple)
- DSBone Crush Middle (back crumple)
- DSStopping Low Combo
- DSHeavy Hook Combo
- DSWind Elbow
- DSWind Elbow (wall splat)
- DSLeopard Strike (sabaki)
- DSGrand Spike
- DSBoomerang Hook
- DSStinger Low Blow
- DSHeel Kick
- DSSpinning Savate (wall splat)
- DSBack Charge Kick
- DSSliding Low Kick (wall hit)
- DS (Intrude Hook or Intercept Body Blow
)
or
- OSJab High Kick
- OSFeint Body
- OSStealth Spin Kick
or OS
- OSShort Upper
- OSStinger Strike
- OSTank Buster
- OSSweet Leg Slash (wall hit)
- OSBunker Buster
- OSDeath Scythe
- OSLanding Knee Kick
- OSLanding Knee Combo
- OSHunting Kick
- OSHAWK Strike
- OSPile Bunker
- OSClobbering Straight
- OSUpper Heel Sword
- OSGuard Crush Tornado
- OSHeel Kick
- OSSpinning Savate (side crumple)
- OSSpinning Savate (wall splat)
- OSBack Charge Kick
- OSLeg Bomber
- DS Jump (ascending)Leap Straight
- DS Jump (descending)Leap Short Upper
- OS Intruder StepExplosion Hook
- (Back Turned) DSFace Crush Elbow
- (Facing Wall) DSReact Round Kick
-
DSJab High KickKnockdown if the the second part counterhits.
-
CH400
-
-
DSHeavy ImpactFrame Advantage.
-
side NH
NH//Opponent is left standing sideturned at -8.581 -
CHRecovers in OS. Leaves the opponent staggered. May whiff depending on distance.661
-
side CH
CH►
Opponent is left standing at -4 (sometimes sideturned at -7, depending on angle).972 -
side CH
CH/\►
►
Open stance guarantees a throw attempt. If broken only deals 85 DMG and opponent is left standing at -2.1302 -
side CH
CH►
913 -
side CH
CH►
►
1063
-
-
DSShadow Slicer (wall splat)Wall Splat.
-
CH
)
►
►
►
required if too close to the wall.Using
instead of
sacrifices 1 DMG for easier timing; Using
sacrifices 4 DMG for undroppable combo.
Doesn't work vs Wolf when too close to the wall. Presumably works vs other characters though, even if they have not yet been tested.882 -
CH
)
►
►
►
Taka & Shun sober special.Usinginstead of
sacrifices 4 dmg for easier timing.Ending with
sacrifices 2 DMG to recover in OS.Ending with
fully charged does 1 extra DMG vs Taka, may whiff off-axis.Ending with
does 2 extra DMG vs Taka, closed stance only.
863
-
-
DSBone Crush Middle (side crumple)Side Crumple.
-
side
CH► (
) ►
► delay
►
►
Recovers in OS. Forward dash mandatory ifcounterhits at max range. Ending with
sacrifices 3 damage for harder techroll.
981 -
side
CH) ►
►
Forward dash mandatory ifcounterhits at max range.
832 -
side
CH► (
) ►
►
Recovers in OS. Forward dash mandatory ifcounterhits at max range.
902 -
side
CH► (
) ►
► delay
►
►
Recovers in OS. Forward dash mandatory ifcounterhits at max range. Shun sober special.
972
-
-
DSBone Crush Middle (back crumple)Back crumple against the wall (typically after a
wall stagger)
-
back
NH►
wall splat ►
wall slump ►
1140
-
-
DSStopping Low ComboSlam. DS
CH
is guaranteed for +18 DMG (except vs Taka).
-
NH//(delay)
►
►
Strict timing vs Pai.580 -
NHTaka special.412
-
NH
►
Failing to correctly buffer->
will result in
which sacrifices 5 DMG, may whiff vs heavies. Ending with
sacrifices 2 DMG for different oki.
482 -
NH
►
Failing to correctly buffer->
will result in
which sacrifices 13 DMG.
562
-
-
DSHeavy Hook ComboHead Crumple if the second part counterhits.
-
CH
►
►
741 -
CH
►
►
Staple combo. Character specific combos have not been researched extensively.732 -
CH
►
Taka & Shun sober special.713
-
-
DSWind ElbowFloat.
-
CHThe only move that seems to connect vs Taka.430
-
CH
►
(delay)
Usedelay
vs Aoi.Failing to correctly buffer
->
will result in
which 13 less DMG (and may whiff vs heavies).
691 -
CH
►
►
Recovers in OS.may whiff vs backdashing opponents.
You HAVE to input jab asby holding the forward direction otherwise the combo will fail.
701 -
CH
►
► delay
may whiff depending on distance vs heavier characters; it will also whiff against backdashing characters most of the time.
Usedelay
against: Vanessa, Lau on open stance
741
-
-
DSWind Elbow (wall splat)Wall Splat.
-
CH
► OS
►
►
►
Distance dependent:does not bound pressed against the wall.
881 -
CH
►
►
►
812 -
CH
►
►
►
Taka special.Ending withsacrifices 2 DMG to recover in OS.Ending with
fully charged does 1 extra DMG vs Taka, may whiff off-axis.Ending with
does 2 extra DMG vs Taka, closed stance only.
763 -
CH
►
►
►
Shun sober special.803
-
-
DSLeopard Strike (sabaki)Slam on sabaki hit.
-
sabaki
NHTaka special.471 -
sabaki
NH►
541 -
sabaki
NH►
621
-
-
DSGrand SpikeFaceplant.
-
NHRecovers in OS.361
-
-
DSBoomerang HookHead Crumple. Guaranteed after a successful IP P+K low punch/low kick reversal.
See http://virtuafighter.com/threads/vanessa-combo-list.17855/page-5#post-387775 for alternatives to combos with delays.-
NH
►
►
Undroppable combo for non-Taka characters. The last hit spins them around so, in addition to the slightly better damage, it also grants better oki.710 -
NH
►
Undroppable universal combo/basis for DMG comparison/wiki reference point.693 -
NH
►
(delay)
733 -
NH
►
►
(delay)
Mainly for Wolf and Jeffry, but should work on other characters if you usedelay
.
743 -
NH
►
►
(delay)
Usedelay
vs Eileen & Aoi.
793
-
-
DSStinger Low BlowFoot Crumple.
-
CHTaka special. Using
sacrifices 6 DMG to recover in OS.
520 -
CH
►
610
-
-
DSHeel KickSlam.
-
NH
)
511 -
NH
)
►
541 -
NHTaka special. Also useful if you predict
will whiff.
492 -
NH
)
►
Failing to correctly buffer->
will result in
which does 5 less DMG.
562 -
NH
)
►
Failing to correctly buffer->
will result in
which does 13 less DMG.
642
-
-
DSSpinning Savate (wall splat)Wall Splat.
-
wall
NH►
►
►
802 -
wall
NH►
►
►
►
Test in progress.832 -
wall
NH►
►
- ►
Taka & Shun sober special.Ending withsacrifices 2 DMG to recover in OS.Ending with
fully charged does 1 extra DMG vs Taka, may whiff off-axis.Ending with
does 2 extra DMG vs Taka, closed stance only.
783 -
NH
►
►
Grants the best oki.713
-
-
DSBack Charge KickStomach Crumple. +14 DMG for the fully charged version of the move.
is a modified input for Jab; if you input
from crouch you'll get Crush Jaw instead, causing your combo to fail.
-
NH
►
►
630 -
NH
►
►
670 -
NHTaka special; Shun sober special.
connects vs Taka ONLY, does 3 less damage, transitions to IP.
511 -
NHAlso works on Taka but ONLY when
is fully charged.
591 -
NH
►
Max damage for Jean in open stance.651
-
-
DSSliding Low Kick (wall hit)Wall hit. Vanessa must be perpendicular to and with her back facing to the wall. The combo is guaranteed on normal hit ONLY; on counter hit
will yield a stagger (which is breakable) instead of frame advantage.
-
wall
NH►
Opponent is left standing at -7. Ending with a throw attempt instead can potentially do more damage but can also be escaped.00
-
-
DS (
)
or
Intrude Hook or Intercept Body BlowStomach Crumple.
is a modified input for Jab; if you input
from crouch you'll get Crush Jaw instead, causing your combo to fail.
-
(Hold
)
or
RH►
►
Test in progress610 -
(Hold
)
or
RH►
►
Test in progress650 -
(Hold
)
or
RHShun sober special.501 -
(Hold
)
or
RHHeavyweights & Taka special.
On counter-hit connects vs Shun from both stances.571
-
-
OSJab High KickKnockdown if the second part counterhits.
-
CH380
-
-
OSFeint BodyStomach Crumple.
-
CH
►
►
or
or
Ending withsacrifices 2 damage for harder techroll. If the opponent fails to techroll, scrape with
for 12 extra damage.
682 -
CH
►
Strict delay timing for Goh.702
-
-
OS
or OS
Stealth Spin KickSpinning knockdown.-
or
CHUniversal CH combo. VERY strict timing vs Taka; attempting the Taka-specific combo is strongly recommended.330 -
or
CHdoes the same DMG, switches to DS, but does not work vs Pai. Additional testing vs lightweights would be welcome.
340
-
-
OSShort UpperSwoon.
-
CHTaka special.Ending with
trades 2 damage for harder techroll (and easier input).If Taka doesn't techroll, scrape with
for 24 extra damage.
520 -
CH
►
►
Strict timing.
You can replacewith
to avoid accidental
inputs (even if you input
is will still yield a low punch).
640 -
CHSimplified input for
->
.Strict timing vs Blaze, Heavyweights.
631 -
CH
►
►
Again, replacewith
to keep things simple.
691 -
CHEasy mode combo; Shun sober special.
does 3 less damage but also works against Akira & Jeffry closed.
582
-
-
OSStinger StrikeStomach Crumple.
-
(max charge)
NH►
►
or
Ending withis also possible, sacrifices 1DP for different oki.
Further testing for alternative enders would be welcome.814 -
(max charge)
NH►
Strict delay timing for Goh.834
-
-
OSTank BusterFoot Crumple.
-
(charge)
NH►
may whiff at range - use less damaging combos instead.Use delay
vs closed stance Akira & Jeffry.
640 -
(charge)
NHMax DMG vs Taka. On CH whiffs vs Lau closed stance!631 -
(charge)
NHShun sober special. Also useful vs Jeffry & Akira.582
-
-
OSSweet Leg Slash (wall hit)Wall hit. Vanessa must be perpendicular to and with her back facing to the wall. The combo is guaranteed on normal hit ONLY; on counter hit
will yield a stagger (which is breakable) instead of frame advantage.
-
wall
NHside crumple ►
►
bound ►
wall slump ►
00
-
-
OSBunker BusterFloat.
-
NHCombo damage is included as reference point/motivation to hitconfirm:
It's not uncommon, particularly online, to seebuffered after
, since it will beat most abare on block (and if it connects there's enough time to buffer the rest of the string).
450 -
NH
►
►
Stance-independent light- and middle- weight undroppable combo.662 -
NH/\
►
► delay
►
Stance specific combo (open).682 -
NH//
►
►
Stance specific combo (closed).702 -
NH
►
►
or
Undroppable combo/basis for DMG comparison/wiki reference point.
Wolf, Jeffry & Shun sober special.
Ending withprevents FUFT recovery, useful vs Vanessa.
Ending withsacrifices 2 DMG for harder techroll. If the opponent fails to techroll, scrape with
for 12 extra damage.
643
-
-
OSDeath ScytheHead Crumple.
-
CH
►
►
►
Inputtingas
magically makes the combo work on everyone except Taka. See @MakiLeSushi's thread for more info: https://virtuafighter.com/threads/the-death-scythe-variant.19865/
882 -
CH
►
Undroppable universal combo/basis for DMG comparison/wiki reference point.
Shun sober special.803
-
-
OSLanding Knee KickFloat. Less damage than OS
floats.
is a modified input for Jab; if you input
after
you'll get
instead, causing the combo to fail.
-
CHVs Taka the only thing guaranteed is the second hit of the
string (41 DMG).
520 -
CH
►
Usevs Akira in open stance.
650 -
CH
►
Progressively stricter timing vs heavier characters.701
-
-
OSLanding Knee ComboFloat if the first part crouchstaggers.
-
crouch stagger
NHUndroppable universal combo/basis for DMG comparison/wiki reference point.
Taka max DMG.620 -
crouch stagger
NH►
Undroppable combo/basis for DMG comparison/wiki reference point.720 -
crouch hit
NH►
rebounce ►
780 -
crouch stagger
NH►
► buffered
Strict timing.is mandatory after
otherwise you'll get
, causing the combo to fail.
771 -
crouch stagger
NHRequires more testing.692
-
-
OSHunting KickFloat if the first part counterhits. No combos available vs Taka; against him use
or
instead.
-
CH660
-
CH
)
Usewhen
floats staggered opponents.
690 -
CH
)
►
Strict timing vs Wolf, Jeffry.730 -
CH/\(
)
►
770
-
-
OSHAWK StrikeFloat.
-
NH
►
Seen here: https://youtu.be/OjoqV_9Lv5s?t=177760 -
NH
►
Ending withsacrifices 1 DMG for 1DP and easier input.
Ending withsacrifices 3 damage for harder techroll. If the opponent doesn't techroll, scrape with
for 10 extra damage.
870 -
NH
►
►
Max damage vs heavies closed (Open?). Works vs all lighter characters except Shun.721 -
NH
►
►
or
or
Ending withsacrifices 2 damage for harder techroll. If the opponent fails to techroll, scrape with
for 12 extra damage.
ender actually works vs wolf, does 1 more damage, needs further testing.
702
-
-
OSPile BunkerSlam.
-
NH
►
581 -
NH
►
►
Strict timing for.
631 -
NH
)
►
Strict timing vs Lau or heavier opponents. Crouchdash buffer mandatory vs Jean.632 -
NH/\
►
► (
)
Open special. Inputafter the bound vs Blaze. Input
before the bound vs Goh.
702 -
NHUndroppable combo.
does 3 less damage but also works against Jeffry open.
553 -
NH
►
►
or
or
Strict timing to bound vs Pai, Lei closed
Ending withworks vs lightweights, does 1 DMG more.
Ending withsacrifices 2 damage for harder techroll.
643
-
-
OSClobbering StraightBlast Back. Normally opponents are too far away to combo HOWEVER near walls or vs Taka it's possible to pile on some some additional damage.
-
near walls
NH►
►
823
-
-
OSUpper Heel SwordOS
guarantees the followup
on normal hit for +17 DMG (+25 if it counterhits)
-
NHTaka special. Recovers in DS.361
-
NH431
-
-
OSGuard Crush TornadoFrame Advantage.
-
CH922
-
-
OSHeel KickSlam. Similar combos with OS
except reverse stance.
-
NH
►
Strict timing in open stance vs Brad, Akira .600 -
NH
sacrifices 3 DMG, works vs Jeffry closed.
572
-
-
OSSpinning Savate (side crumple)Side Crumple.
-
side hit
NH►
►
►
►
Ending withsacrifices 3 damage for harder techroll.
Vs Akira Jeffry and El Blaze, dofirst, THEN
or the
will whiff (sometimes vs Akira and Jeff, always vs El Blaze)
891 -
side
NH►
►
Universal combo.822 -
side
NH►
►
►
►
or
882 -
side
NH►
►
Undroppable universal combo/basis for DMG comparison/wiki reference point.
Shun sober special.813
-
-
OSSpinning Savate (wall splat)Wall Splat.
-
wall
NH►
►
Undroppable universal combo. Recovers in DS.
Missing the DMG but it should be the most damaging way to transition to DS.00 -
wall
NH►
►
Ending withsacrifices 2 DMG for harder techroll, also works off-axis.
790 -
wall
NH►
►
►
and
are interchangeable. Ending with
sacrifices 2 DMG for harder tachroll, also works off-axis.
860 -
wall
NH►
►delay
►(delay) (
)
►
►
Strict timing. Ending withor
or
seems to work, sacrifices 1 DMG for easier input. Ending with
should also be available.
902
-
-
OSBack Charge KickStomach Crumple. +14 DMG for the fully charged version of the move.
-
NHAlso works on Taka but ONLY when
is fully charged.
601 -
NH//
►
►
Stance specific max damage vs Heavies. Probably works from both stances vs lighter characters - testing would be welcome.691 -
NH//
►
► delay
►
Stance specific max damage vs Heavy Middleweights731 -
NH/\
►
►
Stance specific max damage vs Heavies.731 -
NH
►
►
or
or
Ending withsacrifices 2 damage for harder techroll. If the opponent fails to techroll, scrape with
for 12 extra damage.
672 -
NH
►
Shun sober special. Strict delay timing for Goh.692
-
-
OSLeg BomberFloat.
-
NHAlways connects.
-