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Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
- DSHeavy Impact
- DSShadow Slicer (wall splat)
- DSBone Crush Middle (side crumple)
- DSBone Crush Middle (back crumple)
- DSStopping Low Combo
- DSHeavy Hook Combo
- DSWind Elbow
- DSWind Elbow (wall splat)
- DSLeopard Strike (sabaki)
- DSGrand Spike
- DSBoomerang Hook
- DSStinger Low Blow
- DSHeel Kick
- DSSpinning Savate (wall splat)
- DSBack Charge Kick
- DSSliding Low Kick (wall hit)
- DS (Intrude Hook or Intercept Body Blow
)
or
- OSFeint Body
- OSStealth Spin Kick
or OS
- OSShort Upper
- OSStinger Strike
- OSTank Buster
- OSBunker Buster
- Smash
or
or
- OSDeath Scythe
- OSLanding Knee Combo
- OSHAWK Strike
- OSPile Bunker
- OSClobbering Straight
- OSUpper Heel Sword
- OSGuard Crush Tornado
- OSHeel Kick
- OSSpinning Savate (side crumple)
- OSSpinning Savate (wall splat)
- OSBack Charge Kick
- OSLeg Bomber
- DS Jump (ascending)Leap Straight
- DS Jump (descending)Leap Short Upper
- OS Intruder StepExplosion Hook
- (Back Turned) DSFace Crush Elbow
- (Facing Wall) DSReact Round Kick
-
DSHeavy ImpactFrame Advantage.
-
side NH
NH//Opponent is left standing sideturned at -8.581 -
CHRecovers in OS. Leaves the opponent staggered. May whiff depending on distance.661
-
side CH
CH►
Opponent is left standing at -4 (sometimes sideturned at -7, depending on angle).972 -
side CH
CH/\►
►
Open stance guarantees a throw attempt. If broken only deals 85 DMG and opponent is left standing at -2.1302 -
side CH
CH►
913
-
-
DSShadow Slicer (wall splat)Wall Splat.
-
CH
)
►
►
►
Taka & Shun sober special.Usinginstead of
sacrifices 4 dmg for easier timing.Ending with
sacrifices 2 DMG to recover in OS.Ending with
fully charged does 1 extra DMG vs Taka, may whiff off-axis.Ending with
does 2 extra DMG vs Taka, closed stance only.
863
-
-
DSBone Crush Middle (side crumple)Side Crumple.
-
side
CH) ►
►
Forward dash mandatory ifcounterhits at max range.
832 -
side
CH► (
) ►
►
Recovers in OS. Forward dash mandatory ifcounterhits at max range.
902
-
-
DSBone Crush Middle (back crumple)Back crumple against the wall (typically after a
wall stagger)
-
back
NH►
wall splat ►
wall slump ►
1140
-
-
DSStopping Low ComboSlam. DS
CH
is guaranteed for +18 DMG (except vs Taka).
-
NHTaka special.412
-
-
DSHeavy Hook ComboHead Crumple if the second part counterhits.
-
CH
►
Taka & Shun sober special.713 -
CH
►
►
Ending withsacrifices 4 DMG for easier input & better oki than the
->
combo.
763
-
-
DSWind ElbowFloat.
-
CHThe only move that seems to connect vs Taka.430
-
-
DSWind Elbow (wall splat)Wall Splat.
-
CH
►
►
►
Taka special.Ending withsacrifices 2 DMG to recover in OS.Ending with
fully charged does 1 extra DMG vs Taka, may whiff off-axis.Ending with
does 2 extra DMG vs Taka, closed stance only.
763
-
-
DSLeopard Strike (sabaki)Slam on sabaki hit.
-
sabaki
NHTaka special.471
-
-
DSGrand SpikeFaceplant.
-
NHRecovers in OS.361
-
-
DSBoomerang HookHead Crumple. Guaranteed after a successful IP P+K low punch/low kick reversal.
See http://virtuafighter.com/threads/vanessa-combo-list.17855/page-5#post-387775 for alternatives to combos with delays.-
NH
►
Undroppable universal combo/basis for DMG comparison/wiki reference point.693 -
NH/\
►
►
►
Max damage vs Taka from open stance. Strict dash timing.763 -
NH//
►
►
►
Max damage vs Taka from closed stance. Strict dash timing.783 -
NH
►
►
Easy Taka special. Ending withsacrifices 3 DMG to recover in OS.
734
-
-
DSStinger Low BlowFoot Crumple.
-
CHTaka special. Using
sacrifices 6 DMG to recover in OS.
520
-
-
DSHeel KickSlam.
-
NHTaka special. Also useful if you predict
will whiff.
492
-
-
DSSpinning Savate (wall splat)Wall Splat.
-
wall
NH►
►
- ►
Taka & Shun sober special.Ending withsacrifices 2 DMG to recover in OS.Ending with
fully charged does 1 extra DMG vs Taka, may whiff off-axis.Ending with
does 2 extra DMG vs Taka, closed stance only.
783
-
-
DSBack Charge KickStomach Crumple. +14 DMG for the fully charged version of the move.
is a modified input for Jab; if you input
from crouch you'll get Crush Jaw instead, causing your combo to fail.
-
fully charged
NH►
Max DMG vs Taka ONLY whenis fully charged.
600 -
NHTaka special; Shun sober special.
connects vs Taka ONLY, does 3 less damage, transitions to IP.
511
-
-
DSSliding Low Kick (wall hit)Wall hit. Vanessa must be perpendicular to and with her back facing to the wall. The combo is guaranteed on normal hit ONLY; on counter hit
will yield a stagger (which is breakable) instead of frame advantage.
-
wall
NH►
Opponent is left standing at -7. Ending with a throw attempt instead can potentially do more damage but can also be escaped.00
-
-
DS (
)
or
Intrude Hook or Intercept Body BlowStomach Crumple.
is a modified input for Jab; if you input
from crouch you'll get Crush Jaw instead, causing your combo to fail.
-
(Hold
)
or
RHShun sober special.501 -
(Hold
)
or
RHHeavyweights & Taka special.
On counter-hit connects vs Shun from both stances.571
-
-
OSFeint BodyStomach Crumple.
-
CHTaka special.662
-
-
OS
or OS
Stealth Spin KickSpinning knockdown.-
or
CHUniversal CH combo. VERY strict timing vs Taka; attempting the Taka-specific combo is strongly recommended.330 -
or
NH//321 -
or
NH/\563
-
-
OSShort UpperSwoon.
-
CHTaka special.Ending with
trades 2 damage for harder techroll (and easier input).If Taka doesn't techroll, scrape with
for 24 extra damage.
520
-
-
OSStinger StrikeStomach Crumple.
-
(max charge)
NHTaka special.794
-
-
OSTank BusterFoot Crumple.
-
(charge)
NHMax DMG vs Taka. On CH whiffs vs Lau closed stance!631 -
(charge)
NHShun sober special. Also useful vs Jeffry & Akira.582
-
-
OSBunker BusterFloat.
-
NHCombo damage is included as reference point/motivation to hitconfirm:
It's not uncommon, particularly online, to seebuffered after
, since it will beat most abare on block (and if it connects there's enough time to buffer the rest of the string).
450 -
NH
(
) ►
Taka max dmg. Usingafter
makes sure you won't get
, which does far less damage.
590 -
NH
►
Easy Taka combo. Ending withsacrifices 3 DMG for harder techroll. If Taka fails to techroll, scrape with
for 24 extra DMG.
583
-
-
or
or
SmashTaka only. All three strings combo on Recovery Hit.and
also combo on Counter Hit.
-
or
or
NHNeed confirmation for the total damage.230 -
or
or
NH/\Need confirmation on the stance and damage.00
-
-
OSDeath ScytheHead Crumple.
-
CH
►
►
Taka special. Strict timing forif bad timing
will whiff,
can be used for 85 dmg
940 -
CH
►
Undroppable universal combo/basis for DMG comparison/wiki reference point.
Shun sober special.803
-
-
OSLanding Knee ComboFloat if the first part crouchstaggers.
-
crouch stagger
NHUndroppable universal combo/basis for DMG comparison/wiki reference point.
Taka max DMG.620
-
-
OSHAWK StrikeFloat.
-
NH
►
Taka special. Ending withdoes one more damage (seen @ https://youtu.be/wFbmL3tTbcE?t=82 - need to test if it works from both stances). Ending with
sacrifices 2 DMG for easier input & harder techroll. If Taka doesn't techroll, scrape with
for 24 extra damage.
660
-
-
OSPile BunkerSlam.
-
NHEasy Taka special.Ending with
sacrifices 3 damage for harder techroll, works on everyone.If Taka doesn't techroll, scrape with
for 24 extra dmg.
461 -
NH
►
Taka special. Strict timing. Should work on everyone but alternatives are more damaging AND easier to input.521
-
-
OSClobbering StraightBlast Back. Normally opponents are too far away to combo HOWEVER near walls or vs Taka it's possible to pile on some some additional damage.
-
NHTo succed this combo a micro-dash have to be performed before the 66kp so the input is 666kp
Works on both stances near to the wall.480 -
NH411
-
-
OSUpper Heel SwordOS
guarantees the followup
on normal hit for +17 DMG (+25 if it counterhits)
-
NHTaka special. Recovers in DS.361
-
-
OSGuard Crush TornadoFrame Advantage.
-
CH922
-
-
OSHeel KickSlam. Similar combos with OS
except reverse stance.
-
NHTaka special. Ending with
sacrifices 3 damage for better oki, works on everyone.
480
-
-
OSSpinning Savate (side crumple)Side Crumple.
-
side
NH►
►
►
Max DMG vs Taka. Requires an OM towards Taka's stomach instead of a dash when Vanessa side crumples Taka from his left side on open stance. In that particular case ending withwill also connect for 88 total DMG. Ending with
yields 83 DMG; ending with
also yields the same DMG but switches to DS.
911 -
side
NH►
►
Universal combo.822 -
side
NH►
►
Undroppable universal combo/basis for DMG comparison/wiki reference point.
Shun sober special.813
-
-
OSSpinning Savate (wall splat)Wall Splat.
-
wall
NH►
►
Undroppable universal combo. Recovers in DS.
Missing the DMG but it should be the most damaging way to transition to DS.00 -
wall
NH►
►
Ending withsacrifices 2 DMG for harder techroll, also works off-axis.
790 -
wall
NH►
►
►
Strict timing on Open Stance (?) Testing vs other characters would be welcome.911
-
-
OSBack Charge KickStomach Crumple. +14 DMG for the fully charged version of the move.
-
NH
►
Taka special. Use a more damaging combo for all other characters. For reference:does 49 dmg;
deoas 47 dmg & if Taka doesn't techroll, scrape with
for 23 extra damage.
581
-
-
OSLeg BomberFloat.
-
NHAlways connects.
sacrifices oki, also works vs Taka closed.
470 -
NHTaka special.
may whiff at range. Ending with
trades 2 damage for better reach (it can still whiff though).
580
-
-
DS Jump (ascending)Leap StraightFrame Advantage.
-
JumpingCHOpponent is left standing at -4. Throw attempt is also guaranteed.400
-
vs ST opponent (ascending)CHOpponent is left sideturned at -7. Side Throw attempt is also possible (but remember that sidethrows will always be escaped by experienced opponents)600
-
-
DS Jump (descending)Leap Short UpperDue to the stubby animation, you're most likely to get any additional if you perform this attack as 9~P, instead of 8_7~P.
2P will work in both stances if there is a wall to the opponent's back unless noted otherwise.-
Jump (descending)NHRecovers in OS.400
-
Jump (descending)NH400
-
-
OS Intruder StepExplosion HookStomach Crumple.
-
Intruder StepNHTaka special.561
-
-
(Back Turned) DSFace Crush ElbowHead Crumple.
-
BTNH
►
682 -
BTCH
►
►
Testing vs other characters (notably Shun) would be welcome. Ending withsacrifices 3 DMG to recover in OS.
723
-
-
(Facing Wall) DSReact Round KickWall Attack.
-
Facing WallNH651
-