-
HOTDOG! The VFDC Combos database is in the process of being updated for VF5 R.E.V.O by each character's Content Manager, but here's how you can help! Each character sub-forum has a pinned thread for REVO combos, so simply contribute there to assist the Content Manager's task in maintaining the latest and greatest combos for all to enjoy!Dismiss Notice
-
DSHeavy ImpactFrame Advantage.
-
side NH
NH//Opponent is left standing sideturned at -8.581 -
CHRecovers in OS. Leaves the opponent staggered. May whiff depending on distance.661
-
side CH
CH►
Opponent is left standing at -4 (sometimes sideturned at -7, depending on angle).972 -
side CH
CH/\►
►
Open stance guarantees a throw attempt. If broken only deals 85 DMG and opponent is left standing at -2.1302 -
side CH
CH►
913 -
side CH
CH►
►
1063
-
-
DSShadow Slicer (wall splat)Wall Splat.
-
CH
)
►
►
►
required if too close to the wall.Using
instead of
sacrifices 1 DMG for easier timing; Using
sacrifices 4 DMG for undroppable combo.
Doesn't work vs Wolf when too close to the wall. Presumably works vs other characters though, even if they have not yet been tested.882 -
CH
)
►
►
►
Taka & Shun sober special.Usinginstead of
sacrifices 4 dmg for easier timing.Ending with
sacrifices 2 DMG to recover in OS.Ending with
fully charged does 1 extra DMG vs Taka, may whiff off-axis.Ending with
does 2 extra DMG vs Taka, closed stance only.
863
-
-
DSBone Crush Middle (side crumple)Side Crumple.
-
side
CH► (
) ►
► delay
►
►
Recovers in OS. Forward dash mandatory ifcounterhits at max range. Ending with
sacrifices 3 damage for harder techroll.
981 -
side
CH) ►
►
Forward dash mandatory ifcounterhits at max range.
832 -
side
CH► (
) ►
►
Recovers in OS. Forward dash mandatory ifcounterhits at max range.
902 -
side
CH► (
) ►
► delay
►
►
Recovers in OS. Forward dash mandatory ifcounterhits at max range. Shun sober special.
972
-
-
DSBone Crush Middle (back crumple)Back crumple against the wall (typically after a
wall stagger)
-
back
NH►
wall splat ►
wall slump ►
1140
-
-
DSStopping Low ComboSlam. DS
CH
is guaranteed for +18 DMG (except vs Taka).
-
NHTaka special.412
-
NH
►
Failing to correctly buffer->
will result in
which sacrifices 5 DMG, may whiff vs heavies. Ending with
sacrifices 2 DMG for different oki.
482 -
NH
►
Failing to correctly buffer->
will result in
which sacrifices 13 DMG.
562
-
-
DSHeavy Hook ComboHead Crumple if the second part counterhits.
-
CH
►
►
Staple combo. Character specific combos have not been researched extensively.732 -
CH
►
Taka & Shun sober special.713
-
-
DSWind ElbowFloat.
-
CHThe only move that seems to connect vs Taka.430
-
CH
►
(delay)
Usedelay
vs Aoi.Failing to correctly buffer
->
will result in
which 13 less DMG (and may whiff vs heavies).
691 -
CH
►
► delay
may whiff depending on distance vs heavier characters; it will also whiff against backdashing characters most of the time.
Usedelay
against: Vanessa, Lau on open stance
741
-
-
DSWind Elbow (wall splat)Wall Splat.
-
CH
►
►
►
812 -
CH
►
►
►
Taka special.Ending withsacrifices 2 DMG to recover in OS.Ending with
fully charged does 1 extra DMG vs Taka, may whiff off-axis.Ending with
does 2 extra DMG vs Taka, closed stance only.
763 -
CH
►
►
►
Shun sober special.803
-
-
DSLeopard Strike (sabaki)Slam on sabaki hit.
-
sabaki
NHTaka special.471 -
sabaki
NH►
541 -
sabaki
NH►
621
-
-
DSGrand SpikeFaceplant.
-
NHRecovers in OS.361
-
-
DSBoomerang HookHead Crumple. Guaranteed after a successful IP P+K low punch/low kick reversal.
See http://virtuafighter.com/threads/vanessa-combo-list.17855/page-5#post-387775 for alternatives to combos with delays.-
NH
►
►
Undroppable combo for non-Taka characters. The last hit spins them around so, in addition to the slightly better damage, it also grants better oki.710 -
NH
►
Undroppable universal combo/basis for DMG comparison/wiki reference point.693 -
NH
►
(delay)
733 -
NH
►
►
(delay)
Mainly for Wolf and Jeffry, but should work on other characters if you usedelay
.
743
-
-
DSStinger Low BlowFoot Crumple.
-
CHTaka special. Using
sacrifices 6 DMG to recover in OS.
520 -
CH
►
610
-
-
DSHeel KickSlam.
-
NH
)
511 -
NH
)
►
541 -
NHTaka special. Also useful if you predict
will whiff.
492 -
NH
)
►
Failing to correctly buffer->
will result in
which does 5 less DMG.
562 -
NH
)
►
Failing to correctly buffer->
will result in
which does 13 less DMG.
642
-
-
DSSpinning Savate (wall splat)Wall Splat.
-
wall
NH►
►
►
802 -
wall
NH►
►
►
►
Test in progress.832 -
wall
NH►
►
- ►
Taka & Shun sober special.Ending withsacrifices 2 DMG to recover in OS.Ending with
fully charged does 1 extra DMG vs Taka, may whiff off-axis.Ending with
does 2 extra DMG vs Taka, closed stance only.
783 -
NH
►
►
Grants the best oki.713
-
-
DSBack Charge KickStomach Crumple. +14 DMG for the fully charged version of the move.
is a modified input for Jab; if you input
from crouch you'll get Crush Jaw instead, causing your combo to fail.
-
NHTaka special; Shun sober special.
connects vs Taka ONLY, does 3 less damage, transitions to IP.
511 -
NHAlso works on Taka but ONLY when
is fully charged.
591
-
-
DSSliding Low Kick (wall hit)Wall hit. Vanessa must be perpendicular to and with her back facing to the wall. The combo is guaranteed on normal hit ONLY; on counter hit
will yield a stagger (which is breakable) instead of frame advantage.
-
wall
NH►
Opponent is left standing at -7. Ending with a throw attempt instead can potentially do more damage but can also be escaped.00
-
-
DS (
)
or
Intrude Hook or Intercept Body BlowStomach Crumple.
is a modified input for Jab; if you input
from crouch you'll get Crush Jaw instead, causing your combo to fail.
-
(Hold
)
or
RHShun sober special.501 -
(Hold
)
or
RHHeavyweights & Taka special.
On counter-hit connects vs Shun from both stances.571
-
-
OSFeint BodyStomach Crumple.
-
CH
►
►
or
or
Ending withsacrifices 2 damage for harder techroll. If the opponent fails to techroll, scrape with
for 12 extra damage.
682
-
-
OS
or OS
Stealth Spin KickSpinning knockdown.-
or
CHUniversal CH combo. VERY strict timing vs Taka; attempting the Taka-specific combo is strongly recommended.330 -
or
CHdoes the same DMG, switches to DS, but does not work vs Pai. Additional testing vs lightweights would be welcome.
340
-
-
OSShort UpperSwoon.
-
CHTaka special.Ending with
trades 2 damage for harder techroll (and easier input).If Taka doesn't techroll, scrape with
for 24 extra damage.
520 -
CH
►
►
Strict timing.
You can replacewith
to avoid accidental
inputs (even if you input
is will still yield a low punch).
640 -
CHSimplified input for
->
.Strict timing vs Blaze, Heavyweights.
631 -
CHEasy mode combo; Shun sober special.
does 3 less damage but also works against Akira & Jeffry closed.
582
-
-
OSStinger StrikeStomach Crumple.
-
(max charge)
NH►
►
or
Ending withis also possible, sacrifices 1DP for different oki.
Further testing for alternative enders would be welcome.814
-
-
OSTank BusterFoot Crumple.
-
(charge)
NH►
may whiff at range - use less damaging combos instead.Use delay
vs closed stance Akira & Jeffry.
640 -
(charge)
NHMax DMG vs Taka. On CH whiffs vs Lau closed stance!631 -
(charge)
NHShun sober special. Also useful vs Jeffry & Akira.582
-
-
OSSweet Leg Slash (wall hit)Wall hit. Vanessa must be perpendicular to and with her back facing to the wall. The combo is guaranteed on normal hit ONLY; on counter hit
will yield a stagger (which is breakable) instead of frame advantage.
-
wall
NHside crumple ►
►
bound ►
wall slump ►
00
-
-
OSBunker BusterFloat.
-
NHCombo damage is included as reference point/motivation to hitconfirm:
It's not uncommon, particularly online, to seebuffered after
, since it will beat most abare on block (and if it connects there's enough time to buffer the rest of the string).
450 -
NH
►
►
Stance-independent light- and middle- weight undroppable combo.662 -
NH/\
►
► delay
►
Stance specific combo (open).682 -
NH//
►
►
Stance specific combo (closed).702 -
NH
►
►
or
Undroppable combo/basis for DMG comparison/wiki reference point.
Wolf, Jeffry & Shun sober special.
Ending withprevents FUFT recovery, useful vs Vanessa.
Ending withsacrifices 2 DMG for harder techroll. If the opponent fails to techroll, scrape with
for 12 extra damage.
643
-
-
OSDeath ScytheHead Crumple.
-
CH
►
►
►
Inputtingas
magically makes the combo work on everyone except Taka. See @MakiLeSushi's thread for more info: https://virtuafighter.com/threads/the-death-scythe-variant.19865/
882 -
CH
►
Undroppable universal combo/basis for DMG comparison/wiki reference point.
Shun sober special.803
-
-
OSLanding Knee KickFloat. Less damage than OS
floats.
is a modified input for Jab; if you input
after
you'll get
instead, causing the combo to fail.
-
CHVs Taka the only thing guaranteed is the second hit of the
string (41 DMG).
520 -
CH
►
Usevs Akira in open stance.
650
-
-
OSLanding Knee ComboFloat if the first part crouchstaggers.
-
crouch stagger
NHUndroppable universal combo/basis for DMG comparison/wiki reference point.
Taka max DMG.620 -
crouch stagger
NH►
Undroppable combo/basis for DMG comparison/wiki reference point.720 -
crouch stagger
NHRequires more testing.692
-
-
OSHunting KickFloat if the first part counterhits. No combos available vs Taka; against him use
or
instead.
-
CH660
-
CH
)
Usewhen
floats staggered opponents.
690 -
CH
)
►
Strict timing vs Wolf, Jeffry.730
-
-
OSHAWK StrikeFloat.
-
NH
►
►
Max damage vs heavies closed (Open?). Works vs all lighter characters except Shun.721 -
NH/\
►
►
Stance specific combos - still in testing761 -
NH
►
►
or
or
Ending withsacrifices 2 damage for harder techroll. If the opponent fails to techroll, scrape with
for 12 extra damage.
ender actually works vs wolf, does 1 more damage, needs further testing.
702
-
-
OSPile BunkerSlam.
-
NH
►
581 -
NHUndroppable combo.
does 3 less damage but also works against Jeffry open.
553
-
-
OSUpper Heel SwordOS
guarantees the followup
on normal hit for +17 DMG (+25 if it counterhits)
-
NHTaka special. Recovers in DS.361
-
NH431
-
-
OSGuard Crush TornadoFrame Advantage.
-
CH922
-
-
OSHeel KickSlam. Similar combos with OS
except reverse stance.
-
NH
►
Strict timing in open stance vs Brad, Akira .600 -
NH
sacrifices 3 DMG, works vs Jeffry closed.
572
-
-
OSSpinning Savate (side crumple)Side Crumple.
-
side hit
NH►
►
►
►
Ending withsacrifices 3 damage for harder techroll.
Vs Akira Jeffry and El Blaze, dofirst, THEN
or the
will whiff (sometimes vs Akira and Jeff, always vs El Blaze)
891 -
side
NH►
►
Universal combo.822 -
side
NH►
►
►
►
or
882 -
side
NH►
►
Undroppable universal combo/basis for DMG comparison/wiki reference point.
Shun sober special.813
-
-
OSSpinning Savate (wall splat)Wall Splat.
-
wall
NH►
►
Undroppable universal combo. Recovers in DS.
Missing the DMG but it should be the most damaging way to transition to DS.00 -
wall
NH►
►
Ending withsacrifices 2 DMG for harder techroll, also works off-axis.
790 -
wall
NH►
►
►
and
are interchangeable. Ending with
sacrifices 2 DMG for harder tachroll, also works off-axis.
860 -
wall
NH►
►delay
►(delay) (
)
►
►
Strict timing. Ending withor
or
seems to work, sacrifices 1 DMG for easier input. Ending with
should also be available.
902
-
-
OSBack Charge KickStomach Crumple. +14 DMG for the fully charged version of the move.
-
NHAlso works on Taka but ONLY when
is fully charged.
601 -
NH//
►
►
Stance specific max damage vs Heavies. Probably works from both stances vs lighter characters - testing would be welcome.691 -
NH/\
►
►
Stance specific max damage vs Heavies.731 -
NH
►
►
or
or
Ending withsacrifices 2 damage for harder techroll. If the opponent fails to techroll, scrape with
for 12 extra damage.
672
-
-
OSLeg BomberFloat.
-
NHAlways connects.
sacrifices oki, also works vs Taka closed.
470 -
NHTaka special.
may whiff at range. Ending with
trades 2 damage for better reach (it can still whiff though).
580 -
NH
►
may whiff at range.
680 -
NH
►
may whiff at range. Progressively stricter timing vs heavies. Last hit of
may whiff vs Blaze depending on distance.
731 -
NH
may whiff at range.
652 -
NH
►
►
or
Strict timing vs Lei closed.doesn't bound on CH closed stance vs Kage!Ending with
is also available.Ending with
does 1 more damage, works up to Brad.Ending with
does 2 more damage, both stances vs some light characters (ex. Eileen, Lion, Vanessa, Sarah, Pai) (but not Aoi on crouch NH, grr or blaze on open)); Goh closed only (needs further testing).Ending with
adds 5 damage vs Kage, open stance only.Ending with
sacrifices 2 damage for harder techroll.
742
-
-
DS Jump (ascending)Leap StraightFrame Advantage.
-
JumpingCHOpponent is left standing at -4. Throw attempt is also guaranteed.400
-
vs ST opponent (ascending)CHOpponent is left sideturned at -7. Side Throw attempt is also possible (but remember that sidethrows will always be escaped by experienced opponents)600
-
-
DS Jump (descending)Leap Short UpperDue to the stubby animation, you're most likely to get any additional if you perform this attack as 9~P, instead of 8_7~P.
2P will work in both stances if there is a wall to the opponent's back unless noted otherwise.-
Jump (descending)NHRecovers in OS.400
-
Jump (descending)NH400
-
Jump (descending)NHSmall dash needed on EI in closed.490
-
Jump (descending)NH
)
►
Strict timing. Dash required in open stance depending on distance.
Dash in both stances for AK.
Wall needed for SH.550 -
Jump (descending)NH4P+K+G is how you need to buffer your jab in this combo.
Causes a wall hit, follow up dependent on distance from wall and weight/hitbox of character.
SH needs a wall to his back.510 -
Jump (descending)NH4P+K+G is how you need to buffer your jab in this combo.
Works on SH/PA (and a few others) if wall is to their back, wall slumps in open stance.590
-
-
OS Intruder StepExplosion HookStomach Crumple.
-
Intruder StepNHTaka special.561
-
Intruder StepNH
►
►
or
Ending withis also possible, sacrifices 1DP for different oki.
Further testing for(does 1 more damage) and
(does 2 more damage vs Brad) enders would be welcome.
633
-
-
(Back Turned) DSFace Crush ElbowHead Crumple.
-
BTNH
►
►
701 -
BTNH
►
(
) ►
711 -
BTNH
►
682
-
-
(Facing Wall) DSReact Round KickWall Attack.
-
Facing WallNH
►
760 -
Facing WallNH
►
►
Low punch requires 1fk.770 -
Facing WallNH651
-