- One Two Upper
- Hammer Kick
- Rolling Back Elbow
- Elbow Butt
- Screw Hook
- Rolling Elbow
- High Kick
- Knee Lift
- Gasp Kneel Palm Bomb
- Short Shoulder
- Regret Discharge
- Mow Down Chop
- Pounding Elbow
- Heavy Middle Kick
- Kenka Kick
- Deadly MoveSky High Shoulder Through
- ChangePush
- Deadly MoveJumping Knee
- Back Dash CH
- Side Crumple
- Back Crumple
- Wall
-
One Two UpperOnly the third punch of the string
-
CH330
-
CH430
-
CH
►
490 -
CH531
-
CH
►
591 -
CH
►
►
Only if the opponent is crouching660 -
CH
►
►
Only if the opponent is crouching740 -
CH
►
►
Only if the opponent is crouching770
-
-
Hammer KickSome combos may change due to distance.
-
CH400
-
CH460
-
CH470
-
CH
►
520 -
CH
►
620 -
CH
►
530 -
CH
►
460 -
CH/\requires a certain distance after
to connect.
561 -
CH/\410
-
CH/\
►
Vs Lion, Vanessa, and Brad may cause a small refloat close to the ground. If the opponent doesn't tech roll, you may usefor additional damage.
510 -
CH/\
►
510 -
CH/\May cause a small refloat close to the ground. If the opponent doesn't tech roll, you may use
for additional damage.
460
-
-
Rolling Back ElbowCombos that work only vs Taka
-
NH//
►
Works also after Swing Through (from Catch).
720
-
-
Elbow Butt
-
NH
►
532 -
NH
►
562 -
NH
►
►
►
vs Shun 1fk for(You may input
instead).
Vs Pai, Vanessa, Lion, and Sarah use~
cancel instead of a normal
.
vs Aoi use~
cancel instead of a normal
AND 1fk
(You may input
instead).
641 -
NH
►
►
Vs Aoi 1fk for(You may input
instead).
Vs El Blaze it can connect in both stances but only from a side hit.
Vs Vanessa doesn't work if starts from a side hit. If that's the case you can useas finisher instead of
for 1 less dmg in both stances.
590 -
NH
►
►
580 -
NH
►
►
670 -
NH
►
►
680 -
NH
►
►
►
vs Sarah requires a small delay before the(
seems to be the most reliable method).
vs Lion and Vanessa use~
cancel instead of a normal
.
vs Eileen and Aoi use~
cancel instead of a normal
AND 1fk
(You may input
instead).
711 -
NH//
►
►
581 -
NH//
►
►
►
vs Pai you have to delay the 1stto get the small bound. The best way to achieve the delay is using
and see when Wolf can walk.
710 -
NH//
►
►
►
Works on Vanessa in both stances if you do additional 1FK before.
711 -
NH//
►
►
►
750 -
NH//
►
►
►
1FK for(you may input
).
720 -
NH//
►
►
►
660 -
NH/\
►
►
►
vs Eileen, El Blaze, and Aoi requires~
instead of a
710 -
NH
►
► (wall hit) ►
►
Perfectly works with low walls. With high walls requires more distance than the default settings in the dojo mode (cpu close to the wall).743 -
NH
►
► (wall hit) ►
►
►
►
Perfectly works with low walls. With high walls requires more distance than the default settings in the dojo mode (cpu close to the wall).
You may try to useas finisher instead of
to get 1 point of damage extra, however this finisher is much more random and won't connect with some angles.
950 -
NH
►
► (wall hit) ►
►
from light weights to mid weights requires a delay for. This delay changes for some character but you can use an evade canceled into a dash to get the right timing.
721
-
-
Screw Hook
-
CH//
►
620
-
-
Rolling ElbowThese combos should be used only if you have trouble inputing the perfect version of the hit throw or to take more Drunken Points vs Shun
-
NH
►
►
793 -
NH
►
►
►
944 -
NH
►
►
►
►
useto sobstitute the first
vs El Blaze, or just delay the punch a bit.
943 -
NH/\
►
►
►
885 -
NH
►
►
830 -
NH
► (wall slump) ►
►
►
1003 -
NH
►
► (wall slump) ►
►
1042 -
NH
►
► (wall slump) ►
►
►
Vs Sarah in open stance 1fk before.
Vs Vanessa, Brad, and Goh closed stance requires a small delay before.
Vs Lau and Lei randomly work.1082 -
NH
► (wall hit) ►
►
►
vs Akira, Jacky, and Jean do a small dash before.
1010 -
NH
► (wall hit) ►
►
►
►
1060
-
-
High Kick
-
CH400
-
CH460
-
CH470
-
CH/\530
-
-
Knee Lift
-
CHvs Taka open stance it needs 1fk for
(You may input
instead).
631 -
CH
►
►
easy and consistent to do760 -
CH
►
►
►
vs Akira and Jacky 1fk for(You may input
instead), it's not mandatory but it connects more easily.
840 -
CH
►
►
►
830 -
CH
►
►
vs Sarah in open stance is unreliable840 -
CH
►
►
►
►
900 -
CH
►
►
is needed to avoid an accidental on the ground
.
780 -
CH//
►
►
►
The frames you have to connectsignificantly differs depending on character and stance
880 -
CH//
►
►
vs Vanessa open stance won't connect if you hit her withfrom a stagger state.
862 -
CH//
►
►
►
vs Vanessa open stance won't connect if you hit her withfrom a stagger state.
881 -
CH//
►
►
►
►
The timing of dash -> Screw Hook is extremely tight930 -
CH//
►
►
vs Wolf you can setup a low throw with OM and 1fk (11 or 33).800 -
CH
►
► (wall hit) ►
►
vs Wolf 1fk for the first(You may input
instead)
862 -
CH
►
► (wall hit) ►
►
►
901 -
CH
►
► (wall hit) ►
►
►
1062 -
CH
►
► (wall hit) ►
►
►
1071 -
CH
►
► (wall hit) ►
►
►
►
1101
-
-
Gasp Kneel Palm BombCombos won't work on Normal Hit vs a crouching opponent.
-
NH501
-
NH531
-
NH
►
601 -
NH
►
or
►
620 -
NH
►
►
►
vs Jeffry useinstead of a normal
.
710 -
NH
►
►
vs Jeffry sue ainstead of a normal
712 -
NH
►
►
►
►
770 -
NH
►
►
►
vs Lion 1fk(You may input
instead)
vs Pai 1fk for(You may input
instead) AND 1fk
(You may input
instead)
741 -
NH
►
►
►
vs Vanessa open stance requires 1fk for the(you may input
instead).
vs Lau, Kage and Goh, closed stance, requires only a NH
vs Lei open stance requiers only a rCH752 -
NH
►
►
►
752 -
NH
►
►
►
860 -
NH
►
►
►
►
►
890 -
NH//
►
►
►
vs El Blaze and Shun requires a small delay before the 2nd751 -
NH//
►
►
►
►
vs Jean requires a delay forto connect
works on Aoi after Catch -> Push861 -
NH//
►
►
►
►
vs Jean requires a delay forto connect
works on Aoi after Catch -> Push871 -
NH//
►
►
►
►
vs Eileen,El Blaze and Aoi requires a close distance orwon't connect.
vs El Blaze requires a delay before781 -
NH//
►
►
►
►
vs Lion open stance a normal hit is enough781 -
NH//
►
►
►
►
vs Sarah useinstead of the 1st
, it requires 1fk (you may input
instead). Works with the standard input in CH.
900 -
NH//
►
►
►
►
vs Aoi and Sarah use 1fk for(you may input
instead) in open stance.
vs Shun use 1fk for(you may input
instead).
vs Lion and switchand
and use 1fk for
(you may input
instead).
vs Lau, Kage, Lei, Brad and Goh switchand
.
761 -
NH//
►
►
►
►
870 -
NH//
►
►
►
►
The dash seems to be almost like a 1fk for the screw hook. It's better if buffered during the previous move.900 -
CH/\
►
►
►
►
vs Sarah, Shun, Pai and Vanessa the starter should be done a bit farther than the standard position in training mode.991 -
CH/\
►
►
►
►
vs Sarah, Pai and Vanessa the starter should be done a bit farther than the standard position in training mode.981 -
CH/\
►
►
►
►
vs Aoi works also after Push (>
) for 90 dmg
vs Lion and Vanessa the starter should be done a bit farther than the standard position in training mode1020 -
NH
►
►
works also after Push.
vs Jeffry you can setup a low throw after this combo with OM and 1fk throw (33 or 11P+G)680 -
NH
►
►
►
►
work in progress780
-
-
Short Shoulder
-
NH
►
►
802 -
NH
►
►
►
811 -
NH
►
►
►
vs Jeffry open stance, requires a CH.861 -
NH
►
►
►
►
vs Jeffry open stance, requires a CH.931 -
NH
►
►
►
►
►
vs Eileen, El Blaze, Aoi and Sarah open stance, requires a delay longer than 1fk while doing(
seems to work).
Vs: Shun, Pai and Vanessa closed stance requires 1fk for(you may input
instead)
961 -
NH
►
►
►
►
921 -
NH
►
►
vs Shun works also in open stance but requires at least a recovery CH.792 -
NH
►
►
►
vs Jean it's possible to do the combo in closed stance but only if you obtain a big CH.
vs Shun open stance you require at least a RCH.
vs Goh open stance you need a CH to perform the combo.
vs Lei, Brad closed stance you require only a RCH.943 -
NH
►
►
►
►
►
961 -
NH
►
►
►
932 -
NH
►
►
►
►
990 -
NH
►
►
►
►
►
1050 -
NH
►
►
830 -
NH
► (wall hit) ►
►
►
►
The right distance is a jump away from the setting "close to the wall" in free training.1100 -
NH
►
►
► (wall hit) ►
►
►
The wall hit may occur before or after the.
1140 -
NH
►
►
840 -
NH//
►
►
►
►
test in progress960 -
NH/\
►
►
►
►
work in progress960
-
-
Regret Discharge
-
NH
►
►
vs Taka you can useas ender for 1 less damage but better oki
581 -
NH
►
►
611 -
NH
►
►
►
671 -
NH
►
►
►
vs Wolf use 1fk forto get a more consistent oki (you may input
instead).
630 -
NH
►
►
vs Vanessa, Lion, Sarah, Aoi, and El Blaze 1fk for(You may input
instead).
640 -
NH
►
►
vs Vanessa, Lion, Kage and Goh 1fk before(You may input
instead)
not very reliable. Combo timing changes with the distance.731 -
NH
►
►
►
Vs Pai do a DM canceled into a dash before theinstead of the dash. The DM must be towards her back. This is the most reliable method to get the combo
752 -
NH
►
►
►
►
VS El Blaze use ainstead of a simple
before the finisher
Vs Pai do a DM canceled into a dash before theinstead of the dash. The DM must be towards her back. This is the most reliable method to get the combo
761 -
NH
►
►
►
►
vs midweights requires 1fk for(you may use
instead).
vs Jacky timing is really tight and doonly.
vs Jean the DM must be only on his front.800 -
NH
►
►
►
►
You can also use dash >as ender for 1 less damage but better oki.
880 -
NH//
►
►
1fk required before(You may input
instead)
vs Eileen requires a delay before.
vs Jean requires 1fk for(You may input
instead) and no 1fk before
.
720 -
NH//
►
►
vs El Blaze, Eileen, Aoi, Sarah, and Lion 1fk(You may input
instead). vs Eileen and El Blaze takes a delay before
.
Vs Vanessa requires 1fk forAND
(You may input
and
instead).
761 -
NH/\OM to the back ►
►
►
►
This combo works perfectly after Catch > Push
Vs Jacky use evade towards the back canceled into a dash instead of an OM, the right distance is achieved after Catch > Push800 -
NH/\
►
►
►
►
►
the evade should be towards Wolf's front.690 -
NH
►
►
Sometimes the opponent will hit the wall after. If that appens add
for 9pts or mix it up with a ground throw for more damage.
801 -
NH
►
►
►
892 -
NH
►
►
►
►
951
-
-
Mow Down Chop
-
NH461
-
NH411
-
-
Pounding Elbow
-
NH441
-
NH471
-
-
Heavy Middle Kick
-
NH
►
►
722 -
NH
►
►
►
843 -
NH
►
►
► dash ►
You can useas finisher for 1 less point of damage but better oki.
861 -
NH
►
►
►
►
vs Wolf requires a perfect buffer foror won't connect.
872 -
NH
►
►
►
873 -
NH
►
►
760 -
NH/\
►
►
►
814 -
NH
► (wall slump) ►
►
►
932 -
NH
► (wall slump) ►
►
►
►
971 -
NH
► (wall slump) ►
►
►
►
991 -
NH/\
► (wall slump) ►
►
►
►
940 -
NH/\
►
►
► dash ►
You can useas finisher for 1 less point of damage but better oki.
890 -
NH/\
►
►
►
►
The DM must be done toward the opponent's back.
vs Shun there's no need to use the 1fk for the screw hook00
-
-
Kenka KickThese combos should be used only if you have trouble inputing the perfect version of the hit throw or to take more Drunken Points vs Shun
-
NH
►
602 -
NH
►
632 -
NH
►
►
702 -
NH
► (wall hit) ►
►
►
902 -
NH
► (wall hit) ►
►
►
►
Needs further testing
Vs Lau and Lei may work in open stance but requires a different angle.961 -
NH
► (wall hit) ►
►
►
vs Jacky works sometimes in open stance.910
-
-
Deadly MoveSky High Shoulder ThroughTaka is to heavy to combo with this launcher
-
Deadly MoveNH
►
►
831 -
Deadly MoveNH
►
►
892 -
Deadly MoveNH
►
►
920 -
Deadly MoveNH
►
►
860 -
Deadly MoveNH
►
►
960 -
Deadly MoveNH
► DM to the front ►
►
►
vs Akira use an OM instead of the DM.
vs Brad the timing is very strict.971 -
Deadly MoveNH
► DM ►
►
►
vs Akira, Jeffry and Wolf use an OM instead of the DM.
vs Jeffry the OM must be towards the front.891 -
Deadly Move
from behind
NH►
►
►
►
1142 -
Deadly Move
from behind
NH►
►
►
1143
-
-
ChangePush
-
ChangeNH
►
►
680 -
ChangeNH
►
►
►
►
840 -
ChangeNH
►
►
►
►
840 -
ChangeNH
►
►
►
►
vs Eileen, Lion, Lau, Lei, Brad, Jean and Jeffry requires a small delay before
vs Aoi swapand
911 -
ChangeNH
►
►
►
►
920 -
ChangeNH
►
►
►
vs Sarah 1fk for(You may input
instead)
860 -
ChangeNH
►
►
►
770 -
ChangeNH
►
►
►
►
The finisher can be also920 -
ChangeNH
►
►
►
►
►
very unreliable vs El Blaze930 -
ChangeNH
►
►
►
►
►
WIP850
-
-
Deadly MoveJumping KneeLow throws are guaranteed after the Knee for 100, 80 or 85 damage. Keep in mind that your opponent may still input a throw escape.
-
Deadly MoveNH
►
►
VS Shun, replacewith
771 -
Deadly MoveNH
juggle
add 20 to the total damage of the combo.00
-
-
Back Dash CHonly on back dash CH
-
back dashCH
act exactly like a
combo starter.
Sometimes it doesn't work when too close to the opponent.00 -
back dashCH
's combos
It works only if your opponent does a perfect recover from the stagger. If he doesn't recover istantly use a dash before00
-
-
Side Crumple
-
(side)CH
►
►
822 -
(side)CH
►
►
►
►
961 -
(side)CH
►
►
►
vs Shun and Akira,will not connect in closed stance, if you hit from their back side.
vs Jeffry, you need to replacewith
in closed stance if you hit from his stomach side.
973 -
(side)CH
►
►
►
►
970 -
(side)CH
►
►
860
-
-
Back CrumpleThese combos work only if you hit your opponent from the back as punishment. These combo should be used if you have trouble inputing the Burning Hammer.
-
RH
►
►
762 -
RH
►
►
►
901 -
RH
►
►
►
vs Kage in open stance it does work with specific timing.
vs all, except Wolf and Jeffry, requires a small dash before the finisher.891 -
RH/\
►
►
►
work in progress910 -
RH
►
►
800
-
-
WallAll the wall combos were tested with the wall perpendicular to your attacks (cpu close to wall setting in free training). Combos may change with different angle.
-
NH
►
►
►
Damage changes due to distance. In the combo section is shown the minimum damage.
891 -
NH/\(wall splat) ►
►
►
►
When not perpendicular to wall, this juggle tends to be unreliable on Jeffry891 -
NH
►
►
►
►
951 -
NH
►
►
►
vs Lei and Brad open stance requires a delay after902 -
NH
►
►
►
902 -
NH
►
►
►
942 -
NH
►
►
►
►
1001 -
NH
►
►
►
950 -
NH
►
►
►
992 -
NH
►
►
►
►
991 -
NH
►
►
►
Requires some weird timing before1002 -
NH
►
►
►
►
1050 -
NH
►
►
►
►
Require some angle with the wall.1051 -
or
or
NH►
►
►
omitif not perpendicular to wall
830 -
NH
►
►
►
►
requires perfect buffer
1140 -
NH//
►
►
►
►
requires perfect buffer
1180
-