- One Two Upper
- Hammer Kick
- Rolling Back Elbow
- Elbow Butt
- Screw Hook
- Rolling Elbow
- High Kick
- Knee Lift
- Gasp Kneel Palm Bomb
- Short Shoulder
- Regret Discharge
- Mow Down Chop
- Pounding Elbow
- Heavy Middle Kick
- Kenka Kick
- Deadly MoveSky High Shoulder Through
- ChangePush
- Deadly MoveJumping Knee
- Back Crumple
- Back Dash CH
- Side Crumple
- Wall
-
One Two UpperOnly the third punch of the string
-
CH330
-
CH430
-
CH
►
490 -
CH531
-
CH
►
591 -
CH
►
►
Only if the opponent is crouching660 -
CH
►
►
Only if the opponent is crouching740 -
CH
►
►
Only if the opponent is crouching770
-
-
Hammer KickSome combos may change due to distance.
-
CH400
-
CH/\410
-
CH460
-
CH
►
460 -
CH/\May cause a small refloat close to the ground. If the opponent doesn't tech roll, you may use
for additional damage.
460 -
CH470
-
CH/\
►
Vs Lion, Vanessa, and Brad may cause a small refloat close to the ground. If the opponent doesn't tech roll, you may usefor additional damage.
510 -
CH/\
►
510 -
CH
►
520 -
CH
►
530 -
CH/\requires a certain distance after
to connect.
561 -
CH
►
620
-
-
Rolling Back ElbowCombos that work only vs Taka
-
NH
►
Just ukemi possible but works in both stances.710 -
NH//
►
Works also after Swing Through (from Catch).
720
-
-
Elbow Butt
-
NH
►
532 -
NH
►
562 -
NH
►
►
580 -
NH//
►
►
581 -
NH
►
►
Vs Aoi 1fk for(You may input
instead).
Vs El Blaze it can connect in both stances but only from a side hit.
Vs Vanessa doesn't work if starts from a side hit. If that's the case you can useas finisher instead of
for 1 less dmg in both stances.
590 -
NH
►
►
►
vs Shun 1fk for(You may input
instead).
Vs Pai, Vanessa, Lion, and Sarah use~
cancel instead of a normal
.
vs Aoi use~
cancel instead of a normal
AND 1fk
(You may input
instead).
641 -
NH//
►
►
►
660 -
NH
►
►
670 -
NH
►
►
680 -
NH
►
►
►
vs Sarah requires a small delay before the(
seems to be the most reliable method).
vs Lion and Vanessa use~
cancel instead of a normal
.
vs Eileen and Aoi use~
cancel instead of a normal
AND 1fk
(You may input
instead).
711 -
NH//
►
►
►
vs Pai you have to delay the 1stto get the small bound. The best way to achieve the delay is using
and see when Wolf can walk.
710 -
NH//
►
►
►
Works on Vanessa in both stances if you do additional 1FK before.
711 -
NH/\
►
►
►
vs Eileen, El Blaze, and Aoi requires~
instead of a
710 -
NH//
►
►
►
1FK for(you may input
).
720 -
NH
►
► (wall hit) ►
►
from light weights to mid weights requires a delay for. This delay changes for some character but you can use an evade canceled into a dash to get the right timing.
721 -
NH
►
► (wall hit) ►
►
Perfectly works with low walls. With high walls requires more distance than the default settings in the dojo mode (cpu close to the wall).743 -
NH//
►
►
►
750 -
NH
►
► (wall hit) ►
►
►
►
Perfectly works with low walls. With high walls requires more distance than the default settings in the dojo mode (cpu close to the wall).
You may try to useas finisher instead of
to get 1 point of damage extra, however this finisher is much more random and won't connect with some angles.
950
-
-
Screw Hook
-
CH//
►
620
-
-
Rolling ElbowThese combos should be used only if you have trouble inputing the perfect version of the hit throw or to take more Drunken Points vs Shun
-
NH
►
►
793 -
NH
►
►
830 -
NH/\
►
►
►
885 -
NH
►
►
►
944 -
NH
►
►
►
►
useto sobstitute the first
vs El Blaze, or just delay the punch a bit.
943 -
NH
► (wall slump) ►
►
►
1003 -
NH
► (wall hit) ►
►
►
vs Akira, Jacky, and Jean do a small dash before.
1010 -
NH
►
► (wall slump) ►
►
1042 -
NH
► (wall hit) ►
►
►
►
1060 -
NH
►
► (wall slump) ►
►
►
Vs Sarah in open stance 1fk before.
Vs Vanessa, Brad, and Goh closed stance requires a small delay before.
Vs Lau and Lei randomly work.1082
-
-
High Kick
-
CH400
-
CH460
-
CH470
-
CH/\530
-
-
Knee Lift
-
CHvs Taka open stance it needs 1fk for
(You may input
instead).
631 -
CH
►
►
easy and consistent to do760 -
CH//
►
►
vs Wolf you can setup a low throw with OM and 1fk (11 or 33).800 -
CH
►
►
►
830 -
CH
►
►
►
vs Akira and Jacky 1fk for(You may input
instead), it's not mandatory but it connects more easily.
840 -
CH
►
►
vs Sarah in open stance is unreliable840 -
CH//
►
►
vs Vanessa open stance won't connect if you hit her withfrom a stagger state.
862 -
CH
►
► (wall hit) ►
►
vs Wolf 1fk for the first(You may input
instead)
862 -
CH//
►
►
►
The frames you have to connectsignificantly differs depending on character and stance
880 -
CH//
►
►
►
vs Vanessa open stance won't connect if you hit her withfrom a stagger state.
881 -
CH
►
►
►
►
900 -
CH
►
► (wall hit) ►
►
►
901 -
CH//
►
►
►
►
The timing of dash -> Screw Hook is extremely tight930 -
CH
►
► (wall hit) ►
►
►
1062 -
CH
►
► (wall hit) ►
►
►
1071 -
CH
►
► (wall hit) ►
►
►
►
1101
-
-
Gasp Kneel Palm BombCombos won't work on Normal Hit vs a crouching opponent.
-
NH501
-
NH531
-
NH
►
601 -
NH
►
or
►
620 -
NH
►
►
works also after Push.
vs Jeffry you can setup a low throw after this combo with OM and 1fk throw (33 or 11P+G)680 -
NH
►
►
►
vs Jeffry useinstead of a normal
.
710 -
NH
►
►
vs Jeffry sue ainstead of a normal
712 -
NH
►
►
►
vs Lion 1fk(You may input
instead)
vs Pai 1fk for(You may input
instead) AND 1fk
(You may input
instead)
741 -
NH
►
►
►
vs Vanessa open stance requires 1fk for the(you may input
instead).
vs Lau, Kage and Goh, closed stance, requires only a NH
vs Lei open stance requiers only a rCH752 -
NH
►
►
►
752 -
NH//
►
►
►
vs El Blaze and Shun requires a small delay before the 2nd751 -
NH
►
►
►
►
770 -
NH//
►
►
►
►
vs Eileen,El Blaze and Aoi requires a close distance orwon't connect.
vs El Blaze requires a delay before781 -
NH//
►
►
►
►
vs Lion open stance a normal hit is enough781 -
NH
►
►
►
860 -
NH//
►
►
►
►
vs Jean requires a delay forto connect
works on Aoi after Catch -> Push861 -
NH//
►
►
►
►
vs Jean requires a delay forto connect
works on Aoi after Catch -> Push871 -
NH//
►
►
►
►
870 -
NH
►
►
►
►
►
890 -
NH//
►
►
►
►
vs Sarah useinstead of the 1st
, it requires 1fk (you may input
instead). Works with the standard input in CH.
900 -
NH//
►
►
►
►
The dash seems to be almost like a 1fk for the screw hook. It's better if buffered during the previous move.900 -
CH/\
►
►
►
►
vs Sarah, Pai and Vanessa the starter should be done a bit farther than the standard position in training mode.981 -
CH/\
►
►
►
►
vs Sarah, Shun, Pai and Vanessa the starter should be done a bit farther than the standard position in training mode.991 -
CH/\
►
►
►
►
vs Aoi works also after Push (>
) for 90 dmg
vs Lion and Vanessa the starter should be done a bit farther than the standard position in training mode1020
-
-
Short Shoulder
-
NH
►
►
vs Shun works also in open stance but requires at least a recovery CH.792 -
NH
►
►
802 -
NH
►
►
►
811 -
NH
►
►
830 -
NH
►
►
840 -
NH
►
►
►
vs Jeffry open stance, requires a CH.861 -
NH
►
►
►
►
921 -
NH
►
►
►
►
vs Jeffry open stance, requires a CH.931 -
NH
►
►
►
932 -
NH
►
►
►
vs Jean it's possible to do the combo in closed stance but only if you obtain a big CH.
vs Shun open stance you require at least a RCH.
vs Goh open stance you need a CH to perform the combo.
vs Lei, Brad closed stance you require only a RCH.943 -
NH
►
►
►
►
►
vs Eileen, El Blaze, Aoi and Sarah open stance, requires a delay longer than 1fk while doing(
seems to work).
Vs: Shun, Pai and Vanessa closed stance requires 1fk for(you may input
instead)
961 -
NH
►
►
►
►
►
961 -
NH//
►
►
►
►
test in progress960 -
NH
►
►
►
►
990 -
NH
►
►
►
►
►
1050 -
NH
► (wall hit) ►
►
►
►
The right distance is a jump away from the setting "close to the wall" in free training.1100 -
NH
►
►
► (wall hit) ►
►
►
The wall hit may occur before or after the.
1140
-
-
Regret Discharge
-
NH
►
►
581 -
NH
►
►
611 -
NH
►
►
►
630 -
NH
►
►
vs Vanessa, Lion, Sarah, Aoi, and El Blaze 1fk for(You may input
instead).
640 -
NH
►
►
►
671 -
NH/\
►
►
►
►
►
the evade should be towards Wolf's front.690 -
NH//
►
►
1fk required before(You may input
instead)
vs Eileen requires a delay before.
vs Jean requires 1fk for(You may input
instead) and no 1fk before
.
720 -
NH
►
►
vs Vanessa, Lion, Kage and Goh 1fk before(You may input
instead)
not very reliable. Combo timing changes with the distance.731 -
NH
►
►
►
Vs Pai do a DM canceled into a dash before theinstead of the dash. The DM must be towards her back. This is the most reliable method to get the combo
752 -
NH
►
►
►
►
VS El Blaze use ainstead of a simple
before the finisher
Vs Pai do a DM canceled into a dash before theinstead of the dash. The DM must be towards her back. This is the most reliable method to get the combo
761 -
NH//
►
►
vs El Blaze, Eileen, Aoi, Sarah, and Lion 1fk(You may input
instead). vs Eileen and El Blaze takes a delay before
.
Vs Vanessa requires 1fk forAND
(You may input
and
instead).
761 -
NH
►
►
►
►
in open stance do the DM only towards your opponent's back.
vs Jacky timing is really tight and doonly.
vs Jean the DM must be only on his front.800 -
NH/\OM to the back ►
►
►
►
This combo works perfectly after Catch > Push
Vs Jacky use evade towards the back canceled into a dash instead of an OM, the right distance is achieved after Catch > Push800 -
NH
►
►
Sometimes the opponent will hit the wall after. If that appens add
for 9pts or mix it up with a ground throw for more damage.
801 -
NH
►
►
►
►
880 -
NH
►
►
►
892 -
NH
►
►
►
►
951
-
-
Mow Down Chop
-
NH411
-
NH461
-