- One Two Upper
- Hammer Kick
- Elbow Butt
- Screw Hook
- Rolling Elbow
- High Kick
- Knee Lift
- Gasp Kneel Palm Bomb
- Short Shoulder
- Regret Discharge
- Mow Down Chop
- Pounding Elbow
- Heavy Middle Kick
- Kenka Kick
- Deadly MoveSky High Shoulder Through
- ChangePush
- Deadly MoveJumping Knee
- Back Crumple
- Back Dash CH
- Side Crumple
- Wall
-
One Two UpperOnly the third punch of the string
-
CH
►
591 -
CH531
-
CH
►
490 -
CH430
-
CH330
-
-
Hammer KickSome combos may change due to distance.
-
CH
►
620 -
CH/\requires a certain distance after
to connect.
561 -
CH
►
530 -
CH
►
520 -
CH/\
►
Vs Lion, Vanessa, and Brad may cause a small refloat close to the ground. If the opponent doesn't tech roll, you may usefor additional damage.
510 -
CH/\
►
510 -
CH470
-
CH460
-
CH
►
460 -
CH/\May cause a small refloat close to the ground. If the opponent doesn't tech roll, you may use
for additional damage.
460 -
CH/\410
-
CH400
-
-
Elbow Butt
-
NH
►
► (wall hit) ►
►
from light weights to mid weights requires a delay for. This delay changes for some character but you can use an evade canceled into a dash to get the right timing.
721 -
NH
►
►
►
vs Sarah requires a small delay before the(
seems to be the most reliable method).
vs Lion and Vanessa use~
cancel instead of a normal
.
vs Eileen and Aoi use~
cancel instead of a normal
AND 1fk
(You may input
instead).
711 -
NH//
►
►
►
vs Pai you have to delay the 1stto get the small bound. The best way to achieve the delay is using
and see when Wolf can walk.
710 -
NH
►
►
►
vs Shun 1fk for(You may input
instead).
Vs Pai, Vanessa, Lion, and Sarah use~
cancel instead of a normal
.
vs Aoi use~
cancel instead of a normal
AND 1fk
(You may input
instead).
641 -
NH//
►
►
581 -
NH
►
562 -
NH
►
532
-
-
Screw Hook
-
CH//
►
620
-
-
Rolling ElbowThese combos should be used only if you have trouble inputing the perfect version of the hit throw or to take more Drunken Points vs Shun
-
NH
►
► (wall slump) ►
►
►
Vs Sarah in open stance 1fk before.
Vs Vanessa, Brad, and Goh closed stance requires a small delay before.
Vs Lau and Lei randomly work.1082 -
NH
►
► (wall slump) ►
►
1042 -
NH
► (wall slump) ►
►
►
1003 -
NH
►
►
►
944 -
NH
►
►
►
►
useto sobstitute the first
vs El Blaze, or just delay the punch a bit.
943 -
NH
►
►
793
-
-
High Kick
-
CH/\530
-
CH460
-
CH400
-
-
Knee Lift
-
CH
►
► (wall hit) ►
►
►
►
1101 -
CH
►
► (wall hit) ►
►
►
1071 -
CH
►
► (wall hit) ►
►
►
1062 -
CH
►
►
►
►
900 -
CH
►
► (wall hit) ►
►
►
901 -
CH//
►
►
►
The frames you have to connectsignificantly differs depending on character and stance
880 -
CH//
►
►
►
vs Vanessa open stance won't connect if you hit her withfrom a stagger state.
881 -
CH//
►
►
vs Vanessa open stance won't connect if you hit her withfrom a stagger state.
862 -
CH
►
► (wall hit) ►
►
vs Wolf 1fk for the first(You may input
instead)
862 -
CH
►
►
►
vs Akira and Jacky 1fk for(You may input
instead), it's not mandatory but it connects more easily.
840 -
CH
►
►
vs Sarah in open stance is unreliable840 -
CH
►
►
►
830 -
CH
►
►
easy and consistent to do760 -
CHvs Taka open stance it needs 1fk for
(You may input
instead).
631
-
-
Gasp Kneel Palm BombCombos won't work on Normal Hit vs a crouching opponent.
-
CH/\
►
►
►
►
vs Sarah, Shun, Pai and Vanessa the starter should be done a bit farther than the standard position in training mode.991 -
CH/\
►
►
►
►
vs Sarah, Pai and Vanessa the starter should be done a bit farther than the standard position in training mode.981 -
NH//
►
►
►
►
vs Sarah useinstead of the 1st
, it requires 1fk (you may input
instead). Works with the standard input in CH.
900 -
NH//
►
►
►
►
vs Jean requires a delay forto connect
works on Aoi after Catch -> Push871 -
NH
►
►
►
860 -
NH//
►
►
►
►
vs Jean requires a delay forto connect
works on Aoi after Catch -> Push861 -
NH//
►
►
►
►
vs Eileen,El Blaze and Aoi requires a close distance orwon't connect.
vs El Blaze requires a delay before781 -
NH//
►
►
►
►
vs Lion open stance a normal hit is enough781 -
NH
►
►
►
►
770 -
NH
►
►
►
vs Vanessa open stance requires 1fk for the(you may input
instead).
vs Lau, Kage and Goh, closed stance, requires only a NH
vs Lei open stance requiers only a rCH752 -
NH
►
►
►
752 -
NH//
►
►
►
vs El Blaze and Shun requires a small delay before the 2nd751 -
NH
►
►
►
vs Lion 1fk(You may input
instead)
vs Pai 1fk for(You may input
instead) AND 1fk
(You may input
instead)
741 -
NH
►
►
►
vs Jeffry useinstead of a normal
.
710 -
NH
►
►
vs Jeffry sue ainstead of a normal
712 -
NH
►
or
►
620 -
NH
►
601 -
NH531
-
NH501
-
-
Short Shoulder
-
NH
►
►
►
►
►
1050 -
NH
►
►
►
►
990 -
NH
►
►
►
►
►
vs Eileen, El Blaze, Aoi and Sarah open stance, requires a delay longer than 1fk while doing(
seems to work).
Vs: Shun, Pai and Vanessa closed stance requires 1fk for(you may input
instead)
961 -
NH
►
►
►
►
►
961 -
NH
►
►
►
vs Jean it's possible to do the combo in closed stance but only if you obtain a big CH.
vs Shun open stance you require at least a RCH.
vs Goh open stance you need a CH to perform the combo.
vs Lei, Brad closed stance you require only a RCH.943 -
NH
►
►
►
►
vs Jeffry open stance, requires a CH.931 -
NH
►
►
►
932 -
NH
►
►
►
►
921 -
NH
►
►
►
vs Jeffry open stance, requires a CH.861 -
NH
►
►
►
811 -
NH
►
►
802 -
NH
►
►
vs Shun works also in open stance but requires at least a recovery CH.792
-
-
Regret Discharge
-
NH
►
►
►
►
951 -
NH
►
►
►
892 -
NH
►
►
Sometimes the opponent will hit the wall after. If that appens add
for 9pts or mix it up with a ground throw for more damage.
801 -
NH
►
►
►
►
VS El Blaze use ainstead of a simple
before the finisher
Vs Pai do a DM canceled into a dash before theinstead of the dash. The DM must be towards her back. This is the most reliable method to get the combo
761 -
NH//
►
►
vs El Blaze, Eileen, Aoi, Sarah, and Lion 1fk(You may input
instead). vs Eileen and El Blaze takes a delay before
.
Vs Vanessa requires 1fk forAND
(You may input
and
instead).
761 -
NH//
►
►
1fk required before(You may input
instead)
vs Eileen requires a delay before.
vs Jean requires 1fk for(You may input
instead) and no 1fk before
.
720 -
NH
►
►
►
671 -
NH
►
►
vs Vanessa, Lion, Sarah, Aoi, and El Blaze 1fk for(You may input
instead).
640 -
NH
►
►
►
630 -
NH
►
►
611 -
NH
►
►
581
-
-
Mow Down Chop
-
NH461
-
NH411
-
-
Pounding Elbow
-
NH471
-
NH441
-
-
Heavy Middle Kick
-
NH
► (wall slump) ►
►
►
►
991 -
NH
► (wall slump) ►
►
►
►
971 -
NH
► (wall slump) ►
►
►
932 -
NH
►
►
►
►
vs Wolf requires a perfect buffer foror won't connect.
872 -
NH
►
►
►
873 -
NH
►
►
► dash ►
You can useas finisher for 1 less point of damage but better oki.
861 -
NH
►
►
►
843 -
NH/\
►
►
►
814 -
NH
►
►
722
-
-
Kenka KickThese combos should be used only if you have trouble inputing the perfect version of the hit throw or to take more Drunken Points vs Shun
-
NH
► (wall hit) ►
►
►
►
Needs further testing
Vs Lau and Lei may work in open stance but requires a different angle.961 -
NH
► (wall hit) ►
►
►
902 -
NH
►
►
702 -
NH
►
632 -
NH
►
602
-
-
Deadly MoveSky High Shoulder ThroughTaka is to heavy to combo with this launcher
-
Deadly Move
from behind
NH►
►
►
►
1142 -
Deadly Move
from behind
NH►
►
►
1143 -
Deadly MoveNH
►
►
920 -
Deadly MoveNH
►
►
892 -
Deadly MoveNH
►
►
831
-
-
ChangePush
-
ChangeNH
►
►
►
►
920 -
ChangeNH
►
►
►
vs Sarah 1fk for(You may input
instead)
860 -
ChangeNH
►
►
►
►
840 -
ChangeNH
►
►
►
►
840 -
ChangeNH
►
►
680
-
-
Deadly MoveJumping KneeLow throws are guaranteed after the Knee for 100, 80 or 85 damage. Keep in mind that your opponent may still input a throw escape.
-
Deadly MoveNH
►
►
VS Shun, replacewith
771 -
Deadly MoveNH
juggle
add 20 to the total damage of the combo.00
-
-
Back CrumpleThese combos work only if you hit your opponent from the back as punishment. These combo should be used if you have trouble inputing the Burning Hammer.
-
RH/\
►
►
►
work in progress910 -
RH
►
►
►
901 -
RH
►
►
►
vs Kage in open stance it does work with specific timing.
vs all, except Wolf and Jeffry, requires a small dash before the finisher.891 -
RH
►
►
762
-