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Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
- Rolling Back Elbow
- Elbow Butt
- Rolling Elbow
- Knee Lift
- Gasp Kneel Palm Bomb
- Short Shoulder
- Regret Discharge
- Mow Down Chop
- Pounding Elbow
- Heavy Middle Kick
- Kenka Kick
- ChangePush
- Deadly MoveJumping Knee
- Back Crumple
- Back Dash CH
- Side Crumple
- Wall
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Rolling Back ElbowCombos that work only vs Taka
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NH
►
Just ukemi possible but works in both stances.710 -
NH//
►
Works also after Swing Through (from Catch).
720
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Elbow Butt
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NH
►
532
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Rolling ElbowThese combos should be used only if you have trouble inputing the perfect version of the hit throw or to take more Drunken Points vs Shun
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NH
►
►
793 -
NH
►
►
830 -
NH
► (wall slump) ►
►
►
1003
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Knee Lift
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CHvs Taka open stance it needs 1fk for
(You may input
instead).
631
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Gasp Kneel Palm BombCombos won't work on Normal Hit vs a crouching opponent.
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NH501
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NH531
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Short Shoulder
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NH
►
►
vs Shun works also in open stance but requires at least a recovery CH.792 -
NH
►
►
830 -
NH
►
►
840
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Regret Discharge
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NH
►
►
vs Taka you can useas ender for 1 less damage but better oki
581
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Mow Down Chop
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NH411
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NH461
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Pounding Elbow
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NH441
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NH471
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Heavy Middle Kick
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NH
►
►
722 -
NH
►
►
760 -
NH
► (wall slump) ►
►
►
932
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Kenka KickThese combos should be used only if you have trouble inputing the perfect version of the hit throw or to take more Drunken Points vs Shun
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NH
►
602 -
NH
► (wall hit) ►
►
►
902
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ChangePush
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ChangeNH
►
►
680 -
ChangeNH
►
►
►
vs Sarah 1fk for(You may input
instead)
860
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Deadly MoveJumping KneeLow throws are guaranteed after the Knee for 100, 80 or 85 damage. Keep in mind that your opponent may still input a throw escape.
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Deadly MoveNH
juggle
add 20 to the total damage of the combo.00
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Back CrumpleThese combos work only if you hit your opponent from the back as punishment. These combo should be used if you have trouble inputing the Burning Hammer.
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RH
►
►
762 -
RH
►
►
800
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Back Dash CHonly on back dash CH
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back dashCH
act exactly like a
combo starter.
Sometimes it doesn't work when too close to the opponent.00 -
back dashCH
's combos
It works only if your opponent does a perfect recover from the stagger. If he doesn't recover istantly use a dash before00
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Side Crumple
-
(side)CH
►
►
822 -
(side)CH
►
►
860
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WallAll the wall combos were tested with the wall perpendicular to your attacks (cpu close to wall setting in free training). Combos may change with different angle.
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or
or
NH►
►
►
omitif not perpendicular to wall
830
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