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Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
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One Two UpperOnly the third punch of the string
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CH330
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CH430
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Hammer KickSome combos may change due to distance.
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CH400
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CH460
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CH470
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CH/\requires a certain distance after to connect.561
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Elbow Butt
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NH532
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NH562
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Rolling ElbowThese combos should be used only if you have trouble inputing the perfect version of the hit throw or to take more Drunken Points vs Shun
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NH793
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NH/\► ► ►885
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NH944
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NHuse to sobstitute the first vs El Blaze, or just delay the punch a bit.943
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NH1003
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NHvs Akira, Jacky, and Jean do a small dash before .1010
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NH1042
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High Kick
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CH460
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Knee Lift
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CHvs Taka open stance it needs 1fk for (You may input instead).631
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CHeasy and consistent to do760
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CH830
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CHvs Akira and Jacky 1fk for (You may input instead), it's not mandatory but it connects more easily.840
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CHvs Wolf 1fk for the first (You may input instead)862
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CH//► ► ►The frames you have to connect significantly differs depending on character and stance880
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CH901
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Gasp Kneel Palm BombCombos won't work on Normal Hit vs a crouching opponent.
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NH501
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NH531
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NH601
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NH620
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NHvs Jeffry use instead of a normal .710
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NHvs Jeffry sue a instead of a normal712
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NH//► ► ►vs El Blaze and Shun requires a small delay before the 2nd751
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NH770
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NH//► ► ► ►vs Eileen,El Blaze and Aoi requires a close distance or won't connect.
vs El Blaze requires a delay before781 -
NH//► ► ► ►vs Jean requires a delay for to connect
works on Aoi after Catch -> Push861 -
NH//► ► ► ►vs Jean requires a delay for to connect
works on Aoi after Catch -> Push871
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Short Shoulder
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NHvs Shun works also in open stance but requires at least a recovery CH.792
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NH802
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NH811
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NHvs Jeffry open stance, requires a CH.861
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NH921
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NHvs Jeffry open stance, requires a CH.931
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NHvs Jean it's possible to do the combo in closed stance but only if you obtain a big CH.
vs Shun open stance you require at least a RCH.
vs Goh open stance you need a CH to perform the combo.
vs Lei, Brad closed stance you require only a RCH.943 -
NHvs Eileen, El Blaze, Aoi and Sarah open stance, requires a delay longer than 1fk while doing ( seems to work).
Vs: Shun, Pai and Vanessa closed stance requires 1fk for (you may input instead)961
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Regret Discharge
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NHvs Taka you can use as ender for 1 less damage but better oki581
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NH611
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NHvs Wolf use 1fk for to get a more consistent oki (you may input instead).630
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NH671
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NH/\► ► ► ► ►the evade should be towards Wolf's front.690
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NHSometimes the opponent will hit the wall after . If that appens add for 9pts or mix it up with a ground throw for more damage.801
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NH892
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Mow Down Chop
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NH411
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NH461
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Pounding Elbow
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NH441
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NH471
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Heavy Middle Kick
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NH722
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NH/\► ► ►814
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NH843
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NHYou can use as finisher for 1 less point of damage but better oki.861
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NHvs Wolf requires a perfect buffer for or won't connect.872
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NH873
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NH932
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NH971
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NH991
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Kenka KickThese combos should be used only if you have trouble inputing the perfect version of the hit throw or to take more Drunken Points vs Shun
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NH602
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NH632
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NH902
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NHvs Jacky works sometimes in open stance.910
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Deadly MoveSky High Shoulder ThroughTaka is to heavy to combo with this launcher
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Deadly MoveNH831
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Deadly MoveNH860
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Deadly MoveNHvs Akira, Jeffry and Wolf use an OM instead of the DM.
vs Jeffry the OM must be towards the front.891 -
Deadly MoveNHvs Akira use an OM instead of the DM.
vs Brad the timing is very strict.971 -
Deadly Move from behindNH1142
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Deadly Move from behindNH1143
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ChangePush
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ChangeNH680
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ChangeNH840
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ChangeNH840
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ChangeNHWIP850
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ChangeNHvs Eileen, Lion, Lau, Lei, Brad, Jean and Jeffry requires a small delay before
vs Aoi swap and911
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Deadly MoveJumping KneeLow throws are guaranteed after the Knee for 100, 80 or 85 damage. Keep in mind that your opponent may still input a throw escape.
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Deadly MoveNHadd 20 to the total damage of the combo.00
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Deadly MoveNHVS Shun, replace with771
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Back Dash CHonly on back dash CH
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back dashCHSometimes it doesn't work when too close to the opponent.00
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back dashCHIt works only if your opponent does a perfect recover from the stagger. If he doesn't recover istantly use a dash before00
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Side Crumple
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(side)CH822
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(side)CH961
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(side)CHvs Shun and Akira, will not connect in closed stance, if you hit from their back side.
vs Jeffry, you need to replace with in closed stance if you hit from his stomach side.973 -
(side)CH970
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Back CrumpleThese combos work only if you hit your opponent from the back as punishment. These combo should be used if you have trouble inputing the Burning Hammer.
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RH762
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RHvs Kage in open stance it does work with specific timing.
vs all, except Wolf and Jeffry, requires a small dash before the finisher.891 -
RH901
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WallAll the wall combos were tested with the wall perpendicular to your attacks (cpu close to wall setting in free training). Combos may change with different angle.
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NHDamage changes due to distance. In the combo section is shown the minimum damage.891
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NH/\(wall splat) ► ► ► ►When not perpendicular to wall, this juggle tends to be unreliable on Jeffry891
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NHvs Lei and Brad open stance requires a delay after902
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NH902
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NH942
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NH950
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NH992
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NH991
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