-
One Two UpperOnly the third punch of the string
-
CH330
-
-
Hammer KickSome combos may change due to distance.
-
CH/\requires a certain distance after
to connect.
561 -
CH460
-
-
Elbow Butt
-
NH
►
532 -
NH
►
562
-
-
Rolling ElbowThese combos should be used only if you have trouble inputing the perfect version of the hit throw or to take more Drunken Points vs Shun
-
NH/\
►
►
►
885 -
NH
►
►
►
944 -
NH
►
►
793 -
NH
► (wall slump) ►
►
►
1003 -
NH
► (wall hit) ►
►
►
vs Akira, Jacky, and Jean do a small dash before.
1010
-
-
High Kick
-
CH460
-
-
Knee Lift
-
CH
►
► (wall hit) ►
►
vs Wolf 1fk for the first(You may input
instead)
862 -
CHvs Taka open stance it needs 1fk for
(You may input
instead).
631 -
CH
►
►
easy and consistent to do760 -
CH
►
►
►
vs Akira and Jacky 1fk for(You may input
instead), it's not mandatory but it connects more easily.
840 -
CH//
►
►
►
The frames you have to connectsignificantly differs depending on character and stance
880 -
CH//
►
►
vs Wolf you can setup a low throw with OM and 1fk (11 or 33).800
-
-
Gasp Kneel Palm BombCombos won't work on Normal Hit vs a crouching opponent.
-
NH
►
►
vs Jeffry sue ainstead of a normal
712 -
NH501
-
NH531
-
NH
►
601 -
NH
►
or
►
620 -
NH
►
►
►
vs Jeffry useinstead of a normal
.
710 -
NH
►
►
works also after Push.
vs Jeffry you can setup a low throw after this combo with OM and 1fk throw (33 or 11P+G)680
-
-
Short Shoulder
-
NH
►
►
802 -
NH
►
►
►
vs Jeffry open stance, requires a CH.861 -
NH
►
►
►
►
vs Jeffry open stance, requires a CH.931 -
NH
►
►
►
►
921
-
-
Regret Discharge
-
NH
►
►
►
892 -
NH
►
►
vs Taka you can useas ender for 1 less damage but better oki
581 -
NH
►
►
611 -
NH
►
►
Sometimes the opponent will hit the wall after. If that appens add
for 9pts or mix it up with a ground throw for more damage.
801 -
NH
►
►
►
vs Wolf use 1fk forto get a more consistent oki (you may input
instead).
630
-
-
Mow Down Chop
-
NH461
-
NH411
-
-
Pounding Elbow
-
NH441
-
NH471
-
-
Heavy Middle Kick
-
NH/\
►
►
►
814 -
NH
►
►
►
843 -
NH
►
►
►
873 -
NH
►
►
722 -
NH
► (wall slump) ►
►
►
932 -
NH
►
►
► dash ►
You can useas finisher for 1 less point of damage but better oki.
861 -
NH/\
► (wall slump) ►
►
►
►
940
-
-
Kenka KickThese combos should be used only if you have trouble inputing the perfect version of the hit throw or to take more Drunken Points vs Shun
-
NH
►
602 -
NH
►
632 -
NH
► (wall hit) ►
►
►
902 -
NH
► (wall hit) ►
►
►
vs Jacky works sometimes in open stance.910
-
-
Deadly MoveSky High Shoulder ThroughTaka is to heavy to combo with this launcher
-
Deadly Move
from behind
NH►
►
►
1143 -
Deadly MoveNH
►
►
831 -
Deadly MoveNH
► DM ►
►
►
vs Akira, Jeffry and Wolf use an OM instead of the DM.
vs Jeffry the OM must be towards the front.891 -
Deadly MoveNH
►
►
860 -
Deadly MoveNH
►
►
960
-
-
ChangePush
-
ChangeNH
►
►
►
►
vs Eileen, Lion, Lau, Lei, Brad, Jean and Jeffry requires a small delay before
vs Aoi swapand
911 -
ChangeNH
►
►
680 -
ChangeNH
►
►
►
►
840 -
ChangeNH
►
►
►
►
840 -
ChangeNH
►
►
►
770 -
ChangeNH
►
►
►
►
►
WIP850
-
-
Deadly MoveJumping KneeLow throws are guaranteed after the Knee for 100, 80 or 85 damage. Keep in mind that your opponent may still input a throw escape.
-
Deadly MoveNH
►
►
VS Shun, replacewith
771 -
Deadly MoveNH
juggle
add 20 to the total damage of the combo.00
-
-
Back Dash CHonly on back dash CH
-
back dashCH
act exactly like a
combo starter.
Sometimes it doesn't work when too close to the opponent.00 -
back dashCH
's combos
It works only if your opponent does a perfect recover from the stagger. If he doesn't recover istantly use a dash before00
-
-
Side Crumple
-
(side)CH
►
►
►
vs Shun and Akira,will not connect in closed stance, if you hit from their back side.
vs Jeffry, you need to replacewith
in closed stance if you hit from his stomach side.
973 -
(side)CH
►
►
822 -
(side)CH
►
►
►
►
961
-
-
Back CrumpleThese combos work only if you hit your opponent from the back as punishment. These combo should be used if you have trouble inputing the Burning Hammer.
-
RH
►
►
762 -
RH
►
►
►
901 -
RH
►
►
►
vs Kage in open stance it does work with specific timing.
vs all, except Wolf and Jeffry, requires a small dash before the finisher.891
-
-
WallAll the wall combos were tested with the wall perpendicular to your attacks (cpu close to wall setting in free training). Combos may change with different angle.
-
NH
►
►
►
vs Lei and Brad open stance requires a delay after902 -
NH
►
►
►
942 -
NH
►
►
►
992 -
NH
►
►
►
Requires some weird timing before1002 -
NH/\(wall splat) ►
►
►
►
When not perpendicular to wall, this juggle tends to be unreliable on Jeffry891 -
NH
►
►
►
950
-